Comments 512

Re: Talking Point: How Many Hours Is A 'Short' Game For You?

ap0001

If I'm going to buy a $60 game I expect to get 30 hours out of it. This doesn't have to be all in the first playthrough but a 10 hour first playthrough tells me I'd need to play the game enough to beat it 3 times and then some to get full value from it. I would have preferred hearing it took closer to 15 hours on first playthrough.

Re: Review: Hatsune Miku: Project DIVA Mega Mix - This Digital Diva Is Perfectly At Home On Switch

ap0001

I had not realized with Project Mirai DX they had given us most of the really good songs - there are some solid additions in this one that weren't in that but yeah a lot of the songs I'm playing for the first time are just... not great? I'm even excluding stuff like rin-chan now which is cacophonic on purpose. I'm kind of surprised. Understandably, the mirai DX songs with Gumi did not make it back here (+f happy synthesizer) but stuff happens, I can live with it.

It's also way less forgiving than Project Mirai DX ever was. A performance that would net you 85% or more on Mirai DX barely tops 70 in this one, on easy mode. Getting 90% on every song on easy/medium/hard difficulty is going to take a lot of effort.

There's also this weird glitch where if I select future style Rin and put her in regular Rin's black star outfit the game functions perfectly but I completely forget to push any buttons - other people may not have this problem.

Even despite this though, the game is still a ton of fun; I haven't even touched mix mode yet and I feel it's going to be one of my three most played switch games for sure.

Re: Poll: Are You Happy With Smash Bros. Ultimate Challenger 5?

ap0001

If you had no experience with Nintendo prior to Smash you'd look at this game and think Fire Emblem is the company's main IP. It makes no sense even before you get into half of them being personality-less generic self-insert characters.

Just about the only positive I can think of is getting 4 female alternate costumes, was honestly a little disappointed that Terry didn't, as much as I've enjoyed playing with him.

Highlight was the reveal of six fighters in fighter pack 2.

Re: Fire Emblem's Byleth Confirmed As Super Smash Bros. Ultimate's 5th DLC Fighter

ap0001

Can't say I'm thrilled with this but with Fighter Pack 2 having six characters, I feel like the original plan was not this, but introducing Byleth as a Piranha Plant-esque single release between fighter packs except Fighter #5 development went awry in some fashion, so here we are.

I can't imagine using this character all that much but I've gotten pretty good value out of the fighter pack. We all know Roy's our Boy anyway.

Re: Poll: Have You Ever Had Problems With Nintendo Hardware?

ap0001

Our family's wii stopped ejecting disks so Super Smash Bros. melee is still in there to this day. I have no idea why or how this happened. We did play a lot of Melee but not to the point where it was the only thing that ever went in the system. One day it just decided it wouldn't eject it and the manual release didn't work either. Maybe something to do with the gamecube disk.

My original 3DS the analog stick simply snapped off. I do know how this happened, I had been playing project mirai DX for something like six or seven hours straight and went too hard to the left on an accented note.

In contrast, my GBA still plays pokemon blue without any issues whatsoever.

Re: Review: DOOM II - It's Hell On Earth With This Devilishly Playable Switch Port

ap0001

@DaWizerd I'm aghast I didn't catch that comment on the super shotgun reading the review the first time, nintendo life is allowed to be wrong sometimes but how on earth can they be that wrong?

@Iacobus That did actually happen in the original Doom 2 with mancubus fireballs, something to do with them being too big to register properly when timing tics check for them. Especially noticeable on -fast monsters which I wouldn't mind having the option to add.

Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again

ap0001

The music slowdown and the slightly stretched sprites are nuisances but nothing that takes away from my enjoyment of the game. The bethesda account issue is more the principle rather than the hassle of the thing itself.

What I did notice though, is that playing in handheld mode, I cannot build up enough speed to perform either the E1M4 blue key skip or make it to the bottom of the well in MAP03 of Doom II. Is that just me needing to git gud with these new controls or are other people experiencing similar results?

Re: Super Mario Maker 2 Currently Lets You Upload Just 32 Courses

ap0001

You're limited to uploading 32 or limited to making 32? One of those is a problem, one of those is a big problem.

There's close to 90 levels in SMB3 even before the hammer bros and everybody knows the 96 exits of SMW. Even if we're not allowed to make world maps (wish we could!) 32 just not quite enough.

Re: DOOM Eternal Unleashes Hell On The Switch On 22nd November

ap0001

classic weapons sound pack? let's go nuts and get a classic monster skins pack, then we're talking

definitely getting this regardless

trying to explain to 13-year old me that playable imps and revenants are a thing in 2019 (even if only multiplayer), crazy

also trying to explain to 10-year old me that they made commander keen weird but more importantly robo red is back and imagining my head just exploding

Re: Gallery: A Complete Breakdown Of The Pokémon Sword And Shield Trailer

ap0001

The map of the island makes progress look super linear, bit more of a concern than the improved graphics that people don't play the game for in the first place

"hey guys we made it look way better but the gameplay still isn't fun" is way more of an xbox thing to do - hope this is much closer to let's go in gameplay than sun/moon/their upgraded counterparts