Comments 466

Re: Super Mario 3D All-Stars Updated To Version 1.1.3, "Improves Gameplay" On Switch 2

andykara2003

@Galaxy2IsTheGOAT Yes, totally agree, recalibrating the pointer is the letdown. A few years ago I looked into pairing the official Wiimote/Nunchuck with Dolphin & there was technically a way of doing it, but it was convoluted & I didn’t follow it through. I’m playing Galaxy 2 on my 21” CRT + Wii - it looks great because of the small CRT size, but it’s in 4:3 & I’d love to have them both at 4K on my OLED with the original controls. Perhaps pairing Dolphin with the original Wiimote/Nunchuck is easy now, I might go back to it one day. I don’t feel Odyssey lived up to the Galaxy games for me - it’s such an incredibly high bar, I’ll be delighted if/when they can match it.

Re: "One Of The Slowest Modern LCDs I've Ever Seen" - Digital Foundry's John Linneman On Switch 2's Display

andykara2003

OK for people who feel sad about their screen - don’t be! The one amazing advantage of a slow screen is that low frame rate games are not as juddery. 30 fps will look more framey on an OLED because the pixel response time is so instantaneous.

Sometimes over-analysing all this stuff can take away the joy - enjoy your switch 2, the screen is perfectly fine!

Re: Super Monkey Ball Banana Rumble Receives Another Update, Here's What's Included

andykara2003

Thank you devs!!

This is an absolutely fantastic game - definitely not too easy. The inventiveness and variety is excellent and finally a dev nailed the controls. The only thing letting it down was the frame stutter, which is now gone. Perfect.

EDIT: Actually the engine still isn’t quite as silky smooth and flawless as Nagoshi’s. It’s better, but there’s still a little unevenness here and there. Perhaps that’s just too high a bar to bar to achieve? Perhaps Unity isn’t up to it? Perhaps neither, but the first two games are smooth and consistent on another level - I would call it arcade machine smooth.

Still it’s a great game and I’m absolutely loving it. If the engine ran as perfectly as the first two games then I would put it in the same class, which is saying something and is a huge credit to the devs.

Re: Best Super Monkey Ball Games Of All Time

andykara2003

@judaspete Nice to see someone who can really appreciate that - and i feel the GameCube analogue stick precision and responsiveness hasn’t been matched since either. The stick matched with that SMB engine has to be a peak example of control perfection. The speed runs of it are incredible.

Re: Zelda: Tears Of The Kingdom's Final Pre-Launch Trailer Is Absolutely Stunning

andykara2003

OK I’ve gone from completely ambivalent and non interested to utterly blown away & hyped more than any game I can remember. Nintendo seemingly understood that many were down on the game so decided to reveal it’s hand. And what a hand - there’s where those six years went! I can now glimpse a possibility that this might just end up being the best open world game ever made..

Re: Nintendo's Latest N64 Game For Switch Online + Expansion Pack Is Out Now

andykara2003

This is actually a fantastic game, based on it’s gripping and authentic physics & handling. This was a gift as a result of the fact that Paradigm were established space and aviation simulation specialists. There’s something endearing about the simplicity of the graphics, being such a graphically primitive first wave N64 game. It’s understandable that modern gamers who weren’t there at the time might not warm to it, but I do feel that these days, this game is underrated in general.

Re: Pilotwings 64 For Switch Online Appears To Be Targeting A Higher Frame Rate

andykara2003

Nice. Although part of the reason it looks so much worse here than we remember is because we played on CRT. And the low frame rate looks more jarring on a modern TV. OLED etc. has a very fast grey-to-grey pixel response, which is sample-and-hold, accentuating low frame rate frame transitions much more harshly than CRT. Of course it still looks crisper and smoother - I'm very nostalgic for the N64 though, so love putting that cart into my N64 & playing on a Trinitron.

Re: Nintendo Is Apparently Not Involved In The New Switch DRM Initiative

andykara2003

@Rika_Yoshitake @acNewUpdates you’re both right - the trouble is that these games are being emulated while the console cycle is still in progress. The emulation should only be available once the Switch cycle is over. Most people use Switch emulation for piracy at the moment, which is bad, but it will end up being essential to game preservation, which is great. Of course this ideal scenario will never happen.