@CaptChaos Agree with everything you say - fingers crossed that wooden bike animation/look is hiding some phenomenal gameplay hook somewhere and the ‘bland open world for the sake of open world’ is hiding a depth somewhere we’re not seeing yet
Open world for the sake of open world is a cancer for games, can’t wait until this trend ends
Oh lord the bike stuff looks wooden! I hope it’s not a case of ‘great game marred by bland unnecessary bike sections’. I’m giving it the benefit of the doubt as it’s Retro, fingers crossed..
Everything that’s not on the bike out out in the open world looks absolutely phenomenal
@N00BiSH Not true at all - lots of recurring characters - if you’re really bothered, look it up on ChatGPT or other AI - quite a roster have come in and have recurring appearances. Not worth continuing here, pointless conversation really. My only hope is that we never see them again - all the best to you
Looking forward to the next major 3D title - Nintendo, please retire the broodals! One of the few (perhaps only?) absolutely horrendous character designs from Nintendo - even the piantas are a delight in comparison
After I updated and tested all my switch games that’ve been given resolution updates on switch 2, captain toad was the only one I puzzled over why it still looked quite rough. So totally makes sense that they needed to further tweak this one.
I just wish there was an option of a battery powered sensor bar you could plonk in front of the TV for true pointer control. It’d cost very little to make & I’d happily pay extra for it for these games.
@Galaxy2IsTheGOAT Yes, totally agree, recalibrating the pointer is the letdown. A few years ago I looked into pairing the official Wiimote/Nunchuck with Dolphin & there was technically a way of doing it, but it was convoluted & I didn’t follow it through. I’m playing Galaxy 2 on my 21” CRT + Wii - it looks great because of the small CRT size, but it’s in 4:3 & I’d love to have them both at 4K on my OLED with the original controls. Perhaps pairing Dolphin with the original Wiimote/Nunchuck is easy now, I might go back to it one day. I don’t feel Odyssey lived up to the Galaxy games for me - it’s such an incredibly high bar, I’ll be delighted if/when they can match it.
If they can just get the input lag down a bit - every extra frame counts! Plus as-close-as possible thumbstick mapping would be very appreciated - please get someone to look into that, should be a simple fix.
OK for people who feel sad about their screen - don’t be! The one amazing advantage of a slow screen is that low frame rate games are not as juddery. 30 fps will look more framey on an OLED because the pixel response time is so instantaneous.
Sometimes over-analysing all this stuff can take away the joy - enjoy your switch 2, the screen is perfectly fine!
This is an absolutely fantastic game - definitely not too easy. The inventiveness and variety is excellent and finally a dev nailed the controls. The only thing letting it down was the frame stutter, which is now gone. Perfect.
EDIT: Actually the engine still isn’t quite as silky smooth and flawless as Nagoshi’s. It’s better, but there’s still a little unevenness here and there. Perhaps that’s just too high a bar to bar to achieve? Perhaps Unity isn’t up to it? Perhaps neither, but the first two games are smooth and consistent on another level - I would call it arcade machine smooth.
Still it’s a great game and I’m absolutely loving it. If the engine ran as perfectly as the first two games then I would put it in the same class, which is saying something and is a huge credit to the devs.
Yes, devs - can you look into the 50hz stutter? Such a wonderful game but the stutter marrs it significantly. One of the latest Digital Foundry videos has a section on the stutter in this game with advice on how to fix the issue in unity.
@judaspete Nice to see someone who can really appreciate that - and i feel the GameCube analogue stick precision and responsiveness hasn’t been matched since either. The stick matched with that SMB engine has to be a peak example of control perfection. The speed runs of it are incredible.
Emulation is good and important for preservation. But I think it’s better to wait until that console cycle’s over and the store’s shut down. Perhaps if the developers had followed that path and respected Nintendo’s business, they would’ve played ball a little more.
@Grumblevolcano You're a legend, so good to see someone say this. I wonder how many others agree. The Zelda magic just didnt carry through to the open world for me.
I think OT's atmosphere is married to the N64 game (or Wii/Gamecube upscale) on a CRT. For me, the 3DS remake was good, but didn't have the atmosphere of the original. It'd be really hard to recreate that in a remake. The game's brooding atmosphere is utterly foundational to the experience for me.
@GrailUK Agreed, although they haven’t always been that way - remember the Mario 64 reveal or that incredible Twilight Princess E3 presentation?
We must be the oldest on here! Been a fan since the game & watch too. I remember being blown away by their first one, “ball’ in the playground. 51 here, how old are you?
OK I’ve gone from completely ambivalent and non interested to utterly blown away & hyped more than any game I can remember. Nintendo seemingly understood that many were down on the game so decided to reveal it’s hand. And what a hand - there’s where those six years went! I can now glimpse a possibility that this might just end up being the best open world game ever made..
Looks like I’m the only one to get the Alan Partridge reference! Plus kudos on the writer for acknowledging that wiimote controls are the best fps controls ever for a console
Will this site be spoiling the game in article titles? I'm happy not to read any zelda articles, but if NL put spoilers in headlines, the only way to avoid them would be to avoid looking at this site at all for seven weeks!
Knowing Zelda, I think we can have at least some faith that a customisation system would be light and integrated sensitively into the game so as to be relatively peripheral. Here's hoping that's true!
I'll be gutted if it has a detailed customising system of any kind as simplicity is one of my favourite aspects of Zelda. No skill trees, in-depth nested menus or RPG systems please!
I love my Wii U! Only way to play Twilight Princess and Windwaker in hi-def too. Just a quirky piece of gaming history to have in my collection. Just don’t get rid of those gamepads folks, they’re going to skyrocket in value.
This is actually a fantastic game, based on it’s gripping and authentic physics & handling. This was a gift as a result of the fact that Paradigm were established space and aviation simulation specialists. There’s something endearing about the simplicity of the graphics, being such a graphically primitive first wave N64 game. It’s understandable that modern gamers who weren’t there at the time might not warm to it, but I do feel that these days, this game is underrated in general.
Nice. Although part of the reason it looks so much worse here than we remember is because we played on CRT. And the low frame rate looks more jarring on a modern TV. OLED etc. has a very fast grey-to-grey pixel response, which is sample-and-hold, accentuating low frame rate frame transitions much more harshly than CRT. Of course it still looks crisper and smoother - I'm very nostalgic for the N64 though, so love putting that cart into my N64 & playing on a Trinitron.
@Rika_Yoshitake @acNewUpdates you’re both right - the trouble is that these games are being emulated while the console cycle is still in progress. The emulation should only be available once the Switch cycle is over. Most people use Switch emulation for piracy at the moment, which is bad, but it will end up being essential to game preservation, which is great. Of course this ideal scenario will never happen.
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Re: Metroid Prime 4's Sweet New Trailer Builds The Hype For Next Month's Launch
@CaptChaos Agree with everything you say - fingers crossed that wooden bike animation/look is hiding some phenomenal gameplay hook somewhere and the ‘bland open world for the sake of open world’ is hiding a depth somewhere we’re not seeing yet
Open world for the sake of open world is a cancer for games, can’t wait until this trend ends
Re: Metroid Prime 4's Sweet New Trailer Builds The Hype For Next Month's Launch
Oh lord the bike stuff looks wooden! I hope it’s not a case of ‘great game marred by bland unnecessary bike sections’. I’m giving it the benefit of the doubt as it’s Retro, fingers crossed..
Everything that’s not on the bike out out in the open world looks absolutely phenomenal
Re: Takaya Imamura's Comment On Super Mario Odyssey's 8th Anniversary Makes Us Feel Very Old
@N00BiSH Oh lord, I think you take all this too seriously. I’m out - no hard feelings & have a good one
Re: Takaya Imamura's Comment On Super Mario Odyssey's 8th Anniversary Makes Us Feel Very Old
@N00BiSH I know the Mario series very well so it was just to remind me of the full roster of returning characters. Remember they’re just games
Re: Takaya Imamura's Comment On Super Mario Odyssey's 8th Anniversary Makes Us Feel Very Old
@N00BiSH Not true at all - lots of recurring characters - if you’re really bothered, look it up on ChatGPT or other AI - quite a roster have come in and have recurring appearances. Not worth continuing here, pointless conversation really. My only hope is that we never see them again - all the best to you
Re: Takaya Imamura's Comment On Super Mario Odyssey's 8th Anniversary Makes Us Feel Very Old
@N00BiSH Because it the next major 3D release, entirely possible
Re: Takaya Imamura's Comment On Super Mario Odyssey's 8th Anniversary Makes Us Feel Very Old
Looking forward to the next major 3D title - Nintendo, please retire the broodals! One of the few (perhaps only?) absolutely horrendous character designs from Nintendo - even the piantas are a delight in comparison
Re: Captain Toad: Treasure Tracker Receives A Small Update (Version 1.4.1)
After I updated and tested all my switch games that’ve been given resolution updates on switch 2, captain toad was the only one I puzzled over why it still looked quite rough. So totally makes sense that they needed to further tweak this one.
Re: Review: Yooka-Replaylee (Switch 2) - Feels Like The Game It Was Meant To Be, Finally
@Jayden933 Absolutely agree, 30fps is a definite no from me.
Re: ICYMI: Switch 2 Mouse Mode Is Supported In Super Mario Galaxy 1 + 2, But There's A Catch
I just wish there was an option of a battery powered sensor bar you could plonk in front of the TV for true pointer control. It’d cost very little to make & I’d happily pay extra for it for these games.
Re: Nintendo Switch 2 System Update 20.5.0 Is Now Live, Here Are The Full Patch Notes
@CriticalHit The only useful comment on here - the calibration setup isnt good..
Re: Best Super Mario Games Of All Time
@B_Lindz Absolutely
Re: Video: Switch 2 Vs. Steam Deck System Face-Off, Digital Foundry Investigates
@skywake Very helpful to know, thanks 👍
Re: Super Mario 3D All-Stars Updated To Version 1.1.3, "Improves Gameplay" On Switch 2
@Galaxy2IsTheGOAT Yes, totally agree, recalibrating the pointer is the letdown. A few years ago I looked into pairing the official Wiimote/Nunchuck with Dolphin & there was technically a way of doing it, but it was convoluted & I didn’t follow it through. I’m playing Galaxy 2 on my 21” CRT + Wii - it looks great because of the small CRT size, but it’s in 4:3 & I’d love to have them both at 4K on my OLED with the original controls. Perhaps pairing Dolphin with the original Wiimote/Nunchuck is easy now, I might go back to it one day. I don’t feel Odyssey lived up to the Galaxy games for me - it’s such an incredibly high bar, I’ll be delighted if/when they can match it.
Re: Super Mario 3D All-Stars Updated To Version 1.1.3, "Improves Gameplay" On Switch 2
@Meowmixes98 Agreed Meowmix - please deliver..
Re: Super Mario 3D All-Stars Updated To Version 1.1.3, "Improves Gameplay" On Switch 2
@Galaxy2IsTheGOAT Interesting - what are horrible about the motion controls for you - not disagreeing at all, just curious in what way you mean..
Re: Video: Digital Foundry Tests Switch 2's GameCube Emulation
If they can just get the input lag down a bit - every extra frame counts! Plus as-close-as possible thumbstick mapping would be very appreciated - please get someone to look into that, should be a simple fix.
Otherwise the presentation looks great..
Re: "One Of The Slowest Modern LCDs I've Ever Seen" - Digital Foundry's John Linneman On Switch 2's Display
@kCaracal I know exactly what you mean, I’ve been thinking the same thing.
Re: "One Of The Slowest Modern LCDs I've Ever Seen" - Digital Foundry's John Linneman On Switch 2's Display
OK for people who feel sad about their screen - don’t be! The one amazing advantage of a slow screen is that low frame rate games are not as juddery. 30 fps will look more framey on an OLED because the pixel response time is so instantaneous.
Sometimes over-analysing all this stuff can take away the joy - enjoy your switch 2, the screen is perfectly fine!
Re: Every Nintendo Switch Online N64 Game Ranked
I'd say that 1080 snowboarding's better than quite a few of the games above it in the list.
Re: Video: 10 GameCube Games We Want On Switch 2's Online Expansion Pack
Latency is key. If they can get input latency to a nice low level, I’ll be chuffed.
Re: Video: Gather 'Round Kids, Sakurai Talks About CRT Displays
@HugoGED What model do you have?
Re: Super Monkey Ball Banana Rumble Receives Another Update, Here's What's Included
@PikaPhantom Thanks!
Re: Super Monkey Ball Banana Rumble Receives Another Update, Here's What's Included
Thank you devs!!
This is an absolutely fantastic game - definitely not too easy. The inventiveness and variety is excellent and finally a dev nailed the controls. The only thing letting it down was the frame stutter, which is now gone. Perfect.
EDIT: Actually the engine still isn’t quite as silky smooth and flawless as Nagoshi’s. It’s better, but there’s still a little unevenness here and there. Perhaps that’s just too high a bar to bar to achieve? Perhaps Unity isn’t up to it? Perhaps neither, but the first two games are smooth and consistent on another level - I would call it arcade machine smooth.
Still it’s a great game and I’m absolutely loving it. If the engine ran as perfectly as the first two games then I would put it in the same class, which is saying something and is a huge credit to the devs.
Re: Super Monkey Ball Banana Rumble Receives New Update, Here's What's Included
Yes, devs - can you look into the 50hz stutter? Such a wonderful game but the stutter marrs it significantly. One of the latest Digital Foundry videos has a section on the stutter in this game with advice on how to fix the issue in unity.
Re: Best Super Monkey Ball Games Of All Time
@judaspete Nice to see someone who can really appreciate that - and i feel the GameCube analogue stick precision and responsiveness hasn’t been matched since either. The stick matched with that SMB engine has to be a peak example of control perfection. The speed runs of it are incredible.
Re: Best Super Monkey Ball Games Of All Time
I feel 1 & 2 are best - Nagoshi's engine is peerless.
I think the Vita game comes in high, although not on the list.
Re: Poll: What's The Best Super Monkey Ball Game? Rate Your Favourites For Our Upcoming Ranking
@Ironcore Love that game!
Re: Nintendo Wipes Out 8535 Yuzu Repositories In One Big DMCA Takedown
Emulation is good and important for preservation. But I think it’s better to wait until that console cycle’s over and the store’s shut down. Perhaps if the developers had followed that path and respected Nintendo’s business, they would’ve played ball a little more.
Re: Poll: So, Do You Prefer Zelda: Breath Of The Wild Or Tears Of The Kingdom?
Im feeling the sheer magical feel and atmosphere of games like WW and TP just doesnt make the transfer to open world.
Re: Poll: So, Do You Prefer Zelda: Breath Of The Wild Or Tears Of The Kingdom?
@Grumblevolcano You're a legend, so good to see someone say this. I wonder how many others agree. The Zelda magic just didnt carry through to the open world for me.
Re: Poll: What Switch Online Rare Game Are You Playing This Weekend?
@DasWunderkind The tv looks fantastic, what make and model of CRT is that? is it in pal or ntsc? and what connection?
Re: Talking Point: Does Zelda: Ocarina Of Time Need A Full Remake?
I think OT's atmosphere is married to the N64 game (or Wii/Gamecube upscale) on a CRT. For me, the 3DS remake was good, but didn't have the atmosphere of the original. It'd be really hard to recreate that in a remake. The game's brooding atmosphere is utterly foundational to the experience for me.
Re: Zelda: Tears Of The Kingdom's Final Pre-Launch Trailer Is Absolutely Stunning
@LordBakemono true, it was a good strategy
Re: Zelda: Tears Of The Kingdom's Final Pre-Launch Trailer Is Absolutely Stunning
@GrailUK Yes if only if it had been mine! I only got a couple of goes.
Re: Zelda: Tears Of The Kingdom's Final Pre-Launch Trailer Is Absolutely Stunning
@GrailUK Agreed, although they haven’t always been that way - remember the Mario 64 reveal or that incredible Twilight Princess E3 presentation?
We must be the oldest on here! Been a fan since the game & watch too. I remember being blown away by their first one, “ball’ in the playground. 51 here, how old are you?
Re: Zelda: Tears Of The Kingdom's Final Pre-Launch Trailer Is Absolutely Stunning
OK I’ve gone from completely ambivalent and non interested to utterly blown away & hyped more than any game I can remember. Nintendo seemingly understood that many were down on the game so decided to reveal it’s hand. And what a hand - there’s where those six years went! I can now glimpse a possibility that this might just end up being the best open world game ever made..
Re: Feature: Call Of Duty On Nintendo Systems - A Brief History
@JohnnyMind Nice - that was just the partridge reference, you’ll have to blame Alan
Re: Feature: Call Of Duty On Nintendo Systems - A Brief History
@CasuallyDressed Nice obscure reference, only a true fan would have got that!
Re: Review: Call of Duty: Black Ops II (Wii U)
Why can’t I find anyone online? 😂 Might get this for the single player campaign..
Re: Feature: Call Of Duty On Nintendo Systems - A Brief History
Looks like I’m the only one to get the Alan Partridge reference! Plus kudos on the writer for acknowledging that wiimote controls are the best fps controls ever for a console
Re: Zelda: Tears Of The Kingdom Gameplay Trailer Drops Tomorrow, 28th March 2023
Will this site be spoiling the game in article titles? I'm happy not to read any zelda articles, but if NL put spoilers in headlines, the only way to avoid them would be to avoid looking at this site at all for seven weeks!
Re: Eiji Aonuma On Zelda Tears Of The Kingdom: Expect New Gameplay That Will Change The Game World
Knowing Zelda, I think we can have at least some faith that a customisation system would be light and integrated sensitively into the game so as to be relatively peripheral. Here's hoping that's true!
Re: Eiji Aonuma On Zelda Tears Of The Kingdom: Expect New Gameplay That Will Change The Game World
I'll be gutted if it has a detailed customising system of any kind as simplicity is one of my favourite aspects of Zelda. No skill trees, in-depth nested menus or RPG systems please!
Re: Princess Peach And Donkey Kong Debut In New Super Mario Bros Movie Trailer
@Gamergirl94 So agree - everything perfect apart from Mario’s voice.
Re: Feature: Wii U Memories - Our Pre-Launch Thoughts On Nintendo's Charming Misstep
I love my Wii U! Only way to play Twilight Princess and Windwaker in hi-def too. Just a quirky piece of gaming history to have in my collection. Just don’t get rid of those gamepads folks, they’re going to skyrocket in value.
Re: Nintendo's Latest N64 Game For Switch Online + Expansion Pack Is Out Now
This is actually a fantastic game, based on it’s gripping and authentic physics & handling. This was a gift as a result of the fact that Paradigm were established space and aviation simulation specialists. There’s something endearing about the simplicity of the graphics, being such a graphically primitive first wave N64 game. It’s understandable that modern gamers who weren’t there at the time might not warm to it, but I do feel that these days, this game is underrated in general.
Re: Pilotwings 64 For Switch Online Appears To Be Targeting A Higher Frame Rate
Nice. Although part of the reason it looks so much worse here than we remember is because we played on CRT. And the low frame rate looks more jarring on a modern TV. OLED etc. has a very fast grey-to-grey pixel response, which is sample-and-hold, accentuating low frame rate frame transitions much more harshly than CRT. Of course it still looks crisper and smoother - I'm very nostalgic for the N64 though, so love putting that cart into my N64 & playing on a Trinitron.
Re: Random: Wii U Owner's Son Stuffs A Bunch Of Switch Carts Into The Disc Drive
Yes, I often put PS Vita games in my PS5 & get confused. Of course I always remember why & prise them out with a bread knife.
Re: Nintendo Is Apparently Not Involved In The New Switch DRM Initiative
@Rika_Yoshitake @acNewUpdates you’re both right - the trouble is that these games are being emulated while the console cycle is still in progress. The emulation should only be available once the Switch cycle is over. Most people use Switch emulation for piracy at the moment, which is bad, but it will end up being essential to game preservation, which is great. Of course this ideal scenario will never happen.