Following the release of Super Monkey Ball Banana Rumble on the Switch in June, Sega has now rolled out a new update bumping the game up to Version 1.10. It comes with all sorts of improvements including a new race stage (Sky Highway), Sonic stat increase, and some game stability improvements.
Here are the full patch notes, courtesy of the Monkey Ball's official social media account:
Super Monkey Ball Banana Rumble - Version 1.10
Update Content

- Sonic's ball now displays the correct color
- Adjusted Sonic's stats (increased his total stat value) to better showcase his unique character traits
- Made minor adjustmenets to the terrain for the Acrobatics stage in Adventure
- Added new Race stage, Sky Highway, to Battle
- Made minor adjustments to the terrain in Race stages in Battle
- In Online Play, when matching with random players in Battle and Adventure, there is newly added functionality to remove players from the match who exhibit unusual behavior
- Increased the accuracy of the camera reset function
- Improved hit detection for the Bat item in Battle
- Added support for additional content
- Improved game stability
- Improved the display/visuals of various in-game screens and fixed other minor bugs
If you haven't tried out this latest entry on the Switch yet, be sure to check out our review here on Nintendo Life. We gave the game a seven star rating, calling the single-player "super" but felt the multiplayer could use with some improvements.
"If all you're looking for in a new Super Monkey Ball game is a selection of new single-player levels to tackle, then you're in luck...if you're looking forward to the multiplayer modes, then temper your expectations."
You can also get some cool Sonic the Hedgehog themed content with the game's 'Sega Pass' DLC.
Have you tried out Banana Rumble on the Switch? How about this update? Let us know in the comments.
[source x.com]
Comments 19
I’m only 3 worlds in so far but I’m having a good time with this one!
So glad they finally fixed the color of Sonic's balls, I knew something was off.
Still so weird that they put him and all the other Sonics in as DLC when they've been in nearly every other game as unlockable characters
I just got the game and the single player is a lot of fun so far. That said, I hope this update fixes the framerate issues. The game “technically” runs at 60fps but it has a weird “jutter” affect to it.
Looked this up online and apparently it’s a mistake in the Unity code with the way they bounded rigid body objects not tied to the camera. Hopefully they can fix that, otherwise it’s a great game.
I'm really loving this game, even with the battle mode issues I still love playing them as a way to wind down from the fun, stressful adventure challenges
One minor thing I still want is fully customizing the unlockable characters. So lame we can't change them in any way I want the lamb to wear a hat
@boxyguy That was a problem in Banana Mania too, and they didn't learn crap from that.
At least, the unlocks/DLCs can join the multiplayer mini-games this time.
This game is excellent people. I love it so much, it is the true SMB3. Glad they are supporting it after release.
They got a updated Sonic Style Guide that detailed his balls.
@Altaria_97 Can you, or anyone else reading this, do us a favour and check if the update fixes the judder? Thanks. It looks more like a release build oversight, where physics interpolation (Unity) is left disabled by mistake. I can't imagine playtesting without physics interpolation, tbh, since it's extremely noticeable. Don't have the game myself yet, but if the judder is not fixed, I'm going to skip it altogether.
The single player passed all my expectations, it's a real return to form. Certainly up there with the old classic Super Monkey Ball games. It's also (currently) a Switch exclusive, so really well worth picking up. 😃
@Qwiff I just played with the new update installed and it sadly still has the issue, at least it seems to me. That, paired with what appears to be a slightly lower resolution, makes seeing upcoming obstacles a bit tricky sometimes. Otherwise, the game is very fun… but yeah, how this got beyond playtesting is shocking. My guess is… they didn’t play test outside of the core development team.
Yes, devs - can you look into the 50hz stutter? Such a wonderful game but the stutter marrs it significantly. One of the latest Digital Foundry videos has a section on the stutter in this game with advice on how to fix the issue in unity.
Happy to see Banana Rumble getting updated, looking forward to eventually getting and playing it myself even more (although like others here I hope they'll fix the 50hz stutter sooner rather than later now that I know it's a thing)!
@Altaria_97 Thanks for checking. Shame it's not fixed. Worst case: they can't fix it, because of the impact on performance or networking.
Should I feel bad or lucky that I've not noticed a 'judder'? (rhetorical question)
Added support for additional content.
That’s all I need to know.
I saw the long list of DLC revealed before the game was even out, and immediately lost interest. Same reason I didn't look into Samba de Amigo either.
Has the 50 Hz stutter issue been resolved in this update? If yes, I might pull the trigger and download the game.
Reddit thread:
https://www.reddit.com/r/SuperMonkeyBall/comments/1doz68x/banana_rumble_physics_objects_update_at_50hz/
Digital Foundry analysis:
https://youtu.be/TQIBknDAj4g?si=OAWQvplJZQFYl4n-&t=3531
I have been dipping in and out of this one and as is the norm with good ol' Monkey Ball I am compelled. Let's see how long this grabs my attention as the post MB 2 releases in the series have varied greatly in thay regard.
@NielsNL @Altaria_97 @Qwiff they released a patch today that fixed the 50hz unity bug and the game is soooo much smoother now
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