@Snakesglowcaps You’re absolutely right, so much adolescent-style entitlement here. Don’t let their haranguing put you off - yours is a genuinely decent counter argument.
There’s no such thing as a PAL version, it’s the European version. PAL was a standard that is now moot, which distinguished the old 50hz, 525 line SD standard that existed in Europe and other places from the 60hz, 480 line standard that existed in the US and Japan (and others). Now there is no such distinction, thankfully.
It’s possible the ultimate and most accurate way to play these games may in the long term actually end up being original consoles + CRT. No inaccuracies, latency, control issues or frame pacing problems there. And with original hardware, viewing on CRTs is much nicer to look at than the HDMI mods if you do it right.
Not for everyone, but if you’re a purist and want the gameplay preserved exactly as it was originally intended with decent image quality then this still seems to be the only way to go.
@BoyfriendOfDeath I don’t see how bowser can be considered fully gay as he’s obsessed with peach. Instead, I prefer to think of him as bisexual & imagine his ultimate fantasy as being in the middle of a Mario and Peach ‘sandwich’.
@Clyde_Radcliffe Yes, but that means controlling the cursor with an analogue stick - even worse! But very good point of yours; no analogue triggers. Hopefully Nintendo will somehow have found a way to around these problems that makes them less of an issue.
I’m really looking forward to this & think the price is fine for the games. I don’t mind that the look of the games hasn’t been changed - I think the original feel of them would be altered too much with graphical overhalls.
My only worries are:
A: Mario 64 should have been in 16:9
B: The pointer on the joycons is not absolute, but relative due to it being gyro based as opposed to the Wii’s IR sensor bar. This means that when playing Galaxy on a TV/monitor, you’ll have to keep recentering or adjusting the cursor a la Skyward sword. If this is the case (and I can’t see how it could be any other way), this will actually have an inferior and less intuitive control scheme to the Wii version. It’s great to have cleaner graphics, but not at the sacrifice of gameplay.
I’m surprised no one seems to be talking about this actually.
(Edit: someone mentioned you can also control the cursor with the controller when using the pro controller - this is an even worse situation! Controlling the cursor with an analogue stick is much less fluid and more cumbersome than with a pointer/cursor. It may turn out that for playing on a TV/monitor, Wii might actually remain the definitive way to play the Galaxy games on official hardware)
@Yanina It depends - there’s a higher likelihood Of 60fps on Xbox, but I think Switch has a fair likelihood of 30fps (Hopefully not). In that case, the Xbox version is a no brainer considering that 60fps is particularly suited to arcade racers..
@60frames-please Yes! Being one of the best arcade racing games of all time but only being 30fps unlike the Burnout series was strange at the time. The single upgrade that would do this amazing game justice would be to release it at 60fps - here’s hoping... (but not optimistic).
Totally understand the use case, but I much prefer a genuine SNES and a CRT. To me, only the phosphor mask of a CRT can produce the truly smooth, cohesive image we knew and loved back in the day.
I love the way N sees their software - it’s so high quality it would be devalued by charging less. £60 is spot on for this wonderful creation and fine by me - I’ll buy it again just to suport them - and 1080p is a draw as well.
Guys - for those who are saying it’s ridiculous for N to always protect their properties like this, I totally understand as on the surface that appears logical and obvious. However Peer from IGN did a brilliant explanation on NVC as to why they have to, and it goes way beyond just being petty and is essential for their future business.
I don’t remember which episode unfortunately, it was a year or two ago - but if anyone can find it, it’s a very succinct and logical explanation.
@retro_player_77 Hmm - actually I haven’t considered this quite as starkly as you’re expressing here, I think you might be right (apart from suggesting the games industry is dying).
It’s a difficult one - I can appreciate the game modding community, but perhaps they should only mod if they have the go ahead from the game’s creator. For example Rockstar actually encourages and supports the modders for their game. But in this case, yes Nintendo doesn’t want their IP being distributed freely like this I can understand that. They were the creators after all and might well bring out their own remake at some point.
And of course hacking for the purposes of the purposes of creating ‘home brew’ is for the most part a joke - 99% of that is for pirating.
I agree the high polygon Mario looks a bit off in that environment. What would be great is if they could replace the low res HUD and in-game 2D elements with high res equivalents that match the originals as closely as possible.
@Wexter Unfortunately the Galaxy & metroid games don’t run in HD on Wii U - I wish they did! They look rather rough as it’s just upscaled (and anamorphic) 480p. CRT is the only way to make those games look really nice for now. In fact if they can’t work a new control scheme that lives up to the fantastic Wii controls, Wii+CRT might forever be the ultimate way to play those games if you prefer original hardware to emulation..
@thesilverbrick Ahh I misread your comment - absolutely, it’s hard to see how they’ll implement the metroid & Galaxy controls without compromises. Oddly the Wii might end up forever having the superior control methods for these games..
@1UP_MARIO Thinking about it, this might be a good strategy. Bringing out pikmin 3 first will rejuvenate interest and introduce new people to the franchise. I would think this should garner more sales for the inevitable pikmin 4.
@thesilverbrick If you played it on the gamepad you didn’t need to use motion controls - I’m interested in how they’re going to get the galaxy games to work tho
@NintendoArchive Because of the map on the gamepad? Maybe you’re right. I do love that feature, but I guess we managed fine with the map on a button in 1&2. The part where it’ll shine is 1080p. 720p on the Wii U did make an otherwise incredibly beautiful game look a bit rough..
@brunojenso Call it whatever you like; cats don’t enjoy or understand this type of thing & doing this for your own amusement is self centred and uncaring - and in my eyes cruel.
@HobbitGamer From your comments I assume that you and @brunojenso are rather young, so your views are in some ways excusable as it takes a certain maturity to fully understand and appreciate empathy for other people and animals. If either of you are out of your early teens, however, get a grip and grow up - animals are not toys for your amusement.
I bought the game for my daughter but she finished with it. I tried to get into it but I can't. I know I'm missing something - is it just about getting nicer houses, decorations and making your town nicer? That doesn't sound that interesting to me - I just don't get it, maybe it's just not for me..
@roy130390 Just out of interest what are the reasons you feel Nintendo as a company leaves a lot to be desired? Not trying to be confrontational or even disagree, just genuinely interested (obviously their approach to online is a given).
@Xiovanni absolutely - also all the hud elements stick out like sore thumbs too as they’re 2D bitmaps, stuck at 240p resolution. CRT is the only way to get those elements to blend in properly.
For the N64 I’ll always prefer original hardware on a nice high end 20” CRT (BVM) - the 2D bitmaps don’t look out of place and the low poly look blends much more nicely on CRTs. Plus it’s on original hardware so runs 100% perfectly 100% of the time.
Still, not everyone has a CRT & it’s amazing these new options exist.
@nab1 I hope you’re joking - 120fps is juddery as fxxx. I run at 240fps locked on everything. Even on my 2080ti SLI setup I have to run at 640x480 to guarantee no dips.
@glorymade I realise that - but how would the actual visual and gameplay experience differ from an emulator? The 2D bitmaps and textures look to be unchanged..
@PorllM Well put - they have a very different and perfectly valid ethos to the other guys and personally I think their unique approach brings colour to the gaming scene. They want a safe ecosystem as free from the sometimes toxic atmosphere that can prevail on other systems. Good for them for being different.
@ThanosReXXX You must be joking - Mario kart 8/deluxe was a revolution. You can say that some old tracks made a return, but those, the entire handling model, the premise of multiple axes and many more aspects make the game much more than just an evolution. I don’t think Nintendo would be happy with a straightforward evolution of their major series’. In fact revolution, not evolution is their central premise, that’s why we love them.
What a great article. Wave race blue storm would be great - people misunderstand this game, it really has the most fantastic gameplay. You just have to master it to see the depth; unfortunately many people found it too difficult and disregarded it as a result as 'unplayable'.
Comments 477
Re: Random: Some 3D All-Stars Players Aren't Happy About The Visible Debug Cubes In Super Mario Sunshine
@Snakesglowcaps You’re absolutely right, so much adolescent-style entitlement here. Don’t let their haranguing put you off - yours is a genuinely decent counter argument.
Re: Random: Some 3D All-Stars Players Aren't Happy About The Visible Debug Cubes In Super Mario Sunshine
@Snakesglowcaps Love it, sensible thinking 👍
Re: Random: Super Mario 3D All-Stars' Cartridge Is Rubbing People Up The Wrong Way
There’s no such thing as a PAL version, it’s the European version. PAL was a standard that is now moot, which distinguished the old 50hz, 525 line SD standard that existed in Europe and other places from the 60hz, 480 line standard that existed in the US and Japan (and others). Now there is no such distinction, thankfully.
Re: Video: Digital Foundry's Technical Analysis Of Super Mario 3D All-Stars
@Doktor-Mandrake Yes I love that shader - it does look beautiful, I concur.
Re: Video: Digital Foundry's Technical Analysis Of Super Mario 3D All-Stars
It’s possible the ultimate and most accurate way to play these games may in the long term actually end up being original consoles + CRT. No inaccuracies, latency, control issues or frame pacing problems there. And with original hardware, viewing on CRTs is much nicer to look at than the HDMI mods if you do it right.
Not for everyone, but if you’re a purist and want the gameplay preserved exactly as it was originally intended with decent image quality then this still seems to be the only way to go.
Re: Video: New Super Mario 3D All-Stars Trailer Shows Off Fresh Footage And Features
@BoyfriendOfDeath
Re: Video: New Super Mario 3D All-Stars Trailer Shows Off Fresh Footage And Features
@BoyfriendOfDeath I don’t see how bowser can be considered fully gay as he’s obsessed with peach. Instead, I prefer to think of him as bisexual & imagine his ultimate fantasy as being in the middle of a Mario and Peach ‘sandwich’.
Re: Get A Closer Look At Super Mario 3D All-Stars In This Nintendo Unboxing Video
@Clyde_Radcliffe Yes, but that means controlling the cursor with an analogue stick - even worse! But very good point of yours; no analogue triggers. Hopefully Nintendo will somehow have found a way to around these problems that makes them less of an issue.
Re: Get A Closer Look At Super Mario 3D All-Stars In This Nintendo Unboxing Video
I’m really looking forward to this & think the price is fine for the games. I don’t mind that the look of the games hasn’t been changed - I think the original feel of them would be altered too much with graphical overhalls.
My only worries are:
A: Mario 64 should have been in 16:9
B: The pointer on the joycons is not absolute, but relative due to it being gyro based as opposed to the Wii’s IR sensor bar. This means that when playing Galaxy on a TV/monitor, you’ll have to keep recentering or adjusting the cursor a la Skyward sword. If this is the case (and I can’t see how it could be any other way), this will actually have an inferior and less intuitive control scheme to the Wii version. It’s great to have cleaner graphics, but not at the sacrifice of gameplay.
I’m surprised no one seems to be talking about this actually.
(Edit: someone mentioned you can also control the cursor with the controller when using the pro controller - this is an even worse situation! Controlling the cursor with an analogue stick is much less fluid and more cumbersome than with a pointer/cursor. It may turn out that for playing on a TV/monitor, Wii might actually remain the definitive way to play the Galaxy games on official hardware)
Re: Random: This 3D-Printed Pinball Controller For Your Switch Is Totally Wizard
Nintendo: Please give us wiimote support for the upcoming galaxy games
Re: Random: Fan Transforms A Real Nintendo Wii Into A Game Boy Color-Sized Handheld
@Aurumonado big statement there - can you link to that please?
Re: Book Review: Flicking Through The Vibrant World Of Yooka-Laylee And The Kracklestone
@geni53yr7 If you want Banjo 3 play Banjo Kazooie and the jiggies of time - so good.
Re: Amazon Lists Need For Speed: Hot Pursuit Remastered For Nintendo Switch
@Yanina It depends - there’s a higher likelihood Of 60fps on Xbox, but I think Switch has a fair likelihood of 30fps (Hopefully not). In that case, the Xbox version is a no brainer considering that 60fps is particularly suited to arcade racers..
Re: Amazon Lists Need For Speed: Hot Pursuit Remastered For Nintendo Switch
@60frames-please Yes! Being one of the best arcade racing games of all time but only being 30fps unlike the Burnout series was strange at the time. The single upgrade that would do this amazing game justice would be to release it at 60fps - here’s hoping... (but not optimistic).
Re: Analogue Is Retiring Its Amazing Nt Mini After One Final Production Run
Totally understand the use case, but I much prefer a genuine SNES and a CRT. To me, only the phosphor mask of a CRT can produce the truly smooth, cohesive image we knew and loved back in the day.
Re: Video: The Switch Is A Wii U Port Machine, And That's A Good Thing
I love the way N sees their software - it’s so high quality it would be devalued by charging less. £60 is spot on for this wonderful creation and fine by me - I’ll buy it again just to suport them - and 1080p is a draw as well.
Re: Nintendo's Wii Is Still A Hit In Care Homes 13 Years Later
@computernut Mario galaxy would be nice
Re: Is The Original Super Monkey Ball Announcer Teasing A New Game?
They never quite recreated the magic of the original - Sega at its finest and most pure
Re: Hacker Group Not Happy About Nintendo's "Censorship" And "Legal Scare Tactics"
Sue them into oblivion Nintendo, please!
Re: Legal Crackdown On Mario 64 PC Port Not Enough To Stop Modders From Improving It
Guys - for those who are saying it’s ridiculous for N to always protect their properties like this, I totally understand as on the surface that appears logical and obvious. However Peer from IGN did a brilliant explanation on NVC as to why they have to, and it goes way beyond just being petty and is essential for their future business.
I don’t remember which episode unfortunately, it was a year or two ago - but if anyone can find it, it’s a very succinct and logical explanation.
Re: Legal Crackdown On Mario 64 PC Port Not Enough To Stop Modders From Improving It
@retro_player_77 Hmm - actually I haven’t considered this quite as starkly as you’re expressing here, I think you might be right (apart from suggesting the games industry is dying).
It’s a difficult one - I can appreciate the game modding community, but perhaps they should only mod if they have the go ahead from the game’s creator. For example Rockstar actually encourages and supports the modders for their game. But in this case, yes Nintendo doesn’t want their IP being distributed freely like this I can understand that. They were the creators after all and might well bring out their own remake at some point.
And of course hacking for the purposes of the purposes of creating ‘home brew’ is for the most part a joke - 99% of that is for pirating.
Re: Legal Crackdown On Mario 64 PC Port Not Enough To Stop Modders From Improving It
I agree the high polygon Mario looks a bit off in that environment. What would be great is if they could replace the low res HUD and in-game 2D elements with high res equivalents that match the originals as closely as possible.
Re: Rumours About Pikmin 3 Coming To Nintendo Switch Intensify
@Wexter Unfortunately the Galaxy & metroid games don’t run in HD on Wii U - I wish they did! They look rather rough as it’s just upscaled (and anamorphic) 480p. CRT is the only way to make those games look really nice for now. In fact if they can’t work a new control scheme that lives up to the fantastic Wii controls, Wii+CRT might forever be the ultimate way to play those games if you prefer original hardware to emulation..
Re: Rumours About Pikmin 3 Coming To Nintendo Switch Intensify
@NintendoArchive yes, it’s going to be interesting to see how Nintendo implements workarounds for these issues..
Re: Rumours About Pikmin 3 Coming To Nintendo Switch Intensify
@thesilverbrick Ahh I misread your comment - absolutely, it’s hard to see how they’ll implement the metroid & Galaxy controls without compromises. Oddly the Wii might end up forever having the superior control methods for these games..
Re: Rumours About Pikmin 3 Coming To Nintendo Switch Intensify
@1UP_MARIO Thinking about it, this might be a good strategy. Bringing out pikmin 3 first will rejuvenate interest and introduce new people to the franchise. I would think this should garner more sales for the inevitable pikmin 4.
Re: Rumours About Pikmin 3 Coming To Nintendo Switch Intensify
@thesilverbrick If you played it on the gamepad you didn’t need to use motion controls - I’m interested in how they’re going to get the galaxy games to work tho
Re: Rumours About Pikmin 3 Coming To Nintendo Switch Intensify
@NintendoArchive Because of the map on the gamepad? Maybe you’re right. I do love that feature, but I guess we managed fine with the map on a button in 1&2. The part where it’ll shine is 1080p. 720p on the Wii U did make an otherwise incredibly beautiful game look a bit rough..
Re: Random: Yep, You Can Now Dress Your Cat Like Animal Crossing's Tom Nook
@brunojenso I personally have three cats and a dog - I think I have a reasonably good idea.
Re: Random: Yep, You Can Now Dress Your Cat Like Animal Crossing's Tom Nook
@brunojenso Call it whatever you like; cats don’t enjoy or understand this type of thing & doing this for your own amusement is self centred and uncaring - and in my eyes cruel.
Re: Random: Yep, You Can Now Dress Your Cat Like Animal Crossing's Tom Nook
@brunojenso Refer to my reply to Hobbitgamer above - applies to you too.
Re: Random: Yep, You Can Now Dress Your Cat Like Animal Crossing's Tom Nook
@HobbitGamer From your comments I assume that you and @brunojenso are rather young, so your views are in some ways excusable as it takes a certain maturity to fully understand and appreciate empathy for other people and animals. If either of you are out of your early teens, however, get a grip and grow up - animals are not toys for your amusement.
Re: Random: Yep, You Can Now Dress Your Cat Like Animal Crossing's Tom Nook
We can joke but that cat isn’t enjoying that at all. Making animals suffer for our pleasure takes a weird kind of person..
Re: Metroid Prime 4 Dev Retro Studios Hires Battlefield, Tomb Raider And Borderlands Artists
@Dragonslacker1 I might go a bit longer even, mid 2023 say
Re: Animal Crossing: New Horizons Has Already Exceeded Nintendo's Lifetime Sales Predictions
@johnvboy Cheers, I’ll leave it then - glad others are enjoying it.
Re: Animal Crossing: New Horizons Has Already Exceeded Nintendo's Lifetime Sales Predictions
I bought the game for my daughter but she finished with it. I tried to get into it but I can't. I know I'm missing something - is it just about getting nicer houses, decorations and making your town nicer? That doesn't sound that interesting to me - I just don't get it, maybe it's just not for me..
Re: Animal Crossing: New Horizons Helps Pocket Camp Record Its Best Month Ever
@roy130390 Just out of interest what are the reasons you feel Nintendo as a company leaves a lot to be desired? Not trying to be confrontational or even disagree, just genuinely interested (obviously their approach to online is a given).
Re: Nintendo Reconfirms Release Windows For Major Switch Games, And It's A Pretty Small List
@AG_Awesome Same - I just can’t see how the Galaxy controls could be as good as the Wii though..
Re: Talking Point: Should Nintendo Create An Apple Arcade-Style Service For Smartphones?
No - no they shouldn’t
Re: Super Mario 64 PC Port Shows The Game Running At 4K And With Ultra Widescreen Support
@TheLightSpirit The galaxies run so well in Dolphin you might as well play it there - 4K, 60fps, hybrid ubershaders.
Re: Super Mario 64 PC Port Shows The Game Running At 4K And With Ultra Widescreen Support
@Xiovanni absolutely - also all the hud elements stick out like sore thumbs too as they’re 2D bitmaps, stuck at 240p resolution. CRT is the only way to get those elements to blend in properly.
Re: Super Mario 64 PC Port Shows The Game Running At 4K And With Ultra Widescreen Support
For the N64 I’ll always prefer original hardware on a nice high end 20” CRT (BVM) - the 2D bitmaps don’t look out of place and the low poly look blends much more nicely on CRTs. Plus it’s on original hardware so runs 100% perfectly 100% of the time.
Still, not everyone has a CRT & it’s amazing these new options exist.
Re: Super Mario 64 PC Port Shows The Game Running At 4K And With Ultra Widescreen Support
@nab1 I hope you’re joking - 120fps is juddery as fxxx. I run at 240fps locked on everything. Even on my 2080ti SLI setup I have to run at 640x480 to guarantee no dips.
Re: Super Mario 64 PC Port Shows The Game Running At 4K And With Ultra Widescreen Support
@glorymade I realise that - but how would the actual visual and gameplay experience differ from an emulator? The 2D bitmaps and textures look to be unchanged..
Re: Super Mario 64 PC Port Shows The Game Running At 4K And With Ultra Widescreen Support
But N64 emulators have been able to run N64 games at high resolutions for years no? I think I’m missing something here, can someone enlighten me?
Re: Why Does Nintendo Use Friend Codes Instead Of Screen Names? Leaked Documents Reveal All
@PorllM Well put - they have a very different and perfectly valid ethos to the other guys and personally I think their unique approach brings colour to the gaming scene. They want a safe ecosystem as free from the sometimes toxic atmosphere that can prevail on other systems. Good for them for being different.
Re: Soapbox: Switch Really Needs Games Like Excitebike 64, Wave Race, 1080° Snowboarding And, Yes, F-Zero
@GrailUK I like your thought processes. Not for me, but I expect you're right in that it could be done really well
Re: Soapbox: Switch Really Needs Games Like Excitebike 64, Wave Race, 1080° Snowboarding And, Yes, F-Zero
@GrailUK heresy! Gyro controls for drift would be such a let down
Re: Soapbox: Switch Really Needs Games Like Excitebike 64, Wave Race, 1080° Snowboarding And, Yes, F-Zero
@ThanosReXXX You must be joking - Mario kart 8/deluxe was a revolution. You can say that some old tracks made a return, but those, the entire handling model, the premise of multiple axes and many more aspects make the game much more than just an evolution. I don’t think Nintendo would be happy with a straightforward evolution of their major series’. In fact revolution, not evolution is their central premise, that’s why we love them.
Re: Soapbox: Switch Really Needs Games Like Excitebike 64, Wave Race, 1080° Snowboarding And, Yes, F-Zero
What a great article. Wave race blue storm would be great - people misunderstand this game, it really has the most fantastic gameplay. You just have to master it to see the depth; unfortunately many people found it too difficult and disregarded it as a result as 'unplayable'.