Sega has this week rolled out another update for its new Switch release Super Monkey Ball Banana Rumble. It includes a framerate issue fix, clear times fix, camera behaviour improvements and more. Below is the full rundown:
Super Monkey Ball Banana Rumble - Version 1.11 (26th July 2024)
- Fixed an issue in Adventure involving movement stopping every sixth frame. Additionally, the in-game physics have been slightly adjusted
- Fixed an issue in Adventure in which stage clear times differed even when making the same controller inputs
- Resolved a problem involving being unable to progress when moving from the pause menu to other screens
- Fixed an issue in Adventure in which the camera at the start would differ each time "Restart" is selected from the pause menu
- Improved camera behaviour
- Fixed some text issues
The previous update (Version 1.10) added all sorts of improvements including a new race stage, a Sonic stat increase and some stability improvements. You can learn more in our previous post:

Have you tried out this game on the Switch yet? How are you finding it so far? Let us know in the comments.
Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.
[source x.com]
Comments 14
That “movement stopping every sixth frame” is I think the issue Digital Foundry complained about, with the physics simulation running at 50fps rather than 60. Good on the devs!
Thank you, finally!
...
Now that I only have to play the last 20 levels XD
Good to hear they fixed it. Back on the wishlist it goes.
That's awesome! Can't wait to see how the camera has improved as it is very important to the game's controls.
What I would love to see personally is a quick restart button in all modes. It made sense not to have it in the previous game but now that all stages are independent progression wise, there is no reason not to add it.
Love to see the issue mentioned by users here on Nintendo Life (along with other ones I've never heard of before) has been fixed, looking forward even more to eventually playing Banana Rumble myself!
Thank you devs!!
This is an absolutely fantastic game - definitely not too easy. The inventiveness and variety is excellent and finally a dev nailed the controls. The only thing letting it down was the frame stutter, which is now gone. Perfect.
EDIT: Actually the engine still isn’t quite as silky smooth and flawless as Nagoshi’s. It’s better, but there’s still a little unevenness here and there. Perhaps that’s just too high a bar to bar to achieve? Perhaps Unity isn’t up to it? Perhaps neither, but the first two games are smooth and consistent on another level - I would call it arcade machine smooth.
Still it’s a great game and I’m absolutely loving it. If the engine ran as perfectly as the first two games then I would put it in the same class, which is saying something and is a huge credit to the devs.
@WaveBoy I have played all games. If we talking into account that the first games have limited lifes and countinues, (and last years remakes and this one dont have)
I would say that this is a very challenging game, i even had harder times with these levels then the first game. (I think Monkey ball 2 is harder, but often for the wrong reason)
Anyway, this game has 200 levels, with 100 of them being unlocked after you finish story mode and many of those are very hard. Even a lot of levels in the first 100 are quite hard. A lot of monkey ball real pro players on youtube are also claimimg that Banana Rumble is as hard, or nearly as hard as the hardest games in the series. And then you have Challenge mode, witch is extreamly challenging. There is so much to do here for a singel player.
Glad they fixed the quirks that Unity is known for
@andykara2003 I've heard that turning up input sensitivity in the settings makes the game feel very close to the originals. I think Banana Rumble feels great as is, though
@WaveBoy He is a clown. The game can be AS difficult as the GC originals. He probably only played half the single player stages.
@PikaPhantom Thanks!
I have been enjoying it as my side salad game. I hadn't noticed this yet, but I can totally see how this could effect gameplay!
Saw this in the shop the other day, might have to pick it up. I love SMB! Just wish I had some friends who did too. It doesn't seem to be as popular as it was in the GC era...
I wonder if they fixed the 20 fps or less that exists in online multiplayer. Almost u playable.
Leave A Comment
Hold on there, you need to login to post a comment...