We all know just how awkward cab rides can be. After the initial greeting, there’s always that feeling - that dread - that you’ll be spending the next goodness-knows-how-long making awful small talk until you finally make it to your destination. Neo Cab takes this idea and runs with it, placing you in the shoes of a cab driver in a cyberpunk world monopolised by automated machines. It’s certainly a unique take on the concept, but does it work?
The answer, thankfully, is yes. Neo Cab has its fair share of awkward encounters as you explore the futuristic city of Los Ojos, but more often than not, these will develop into genuinely meaningful conversations that - despite the game’s limited graphical capabilities - make its citizens feel real. This isn’t necessarily a realistic portrayal of real life cab rides, but we were surprised to find that after our first few pickups, we were completely hooked.
You play as Lina, one of the last remaining human cab drivers after Los Ojos is taken over by the mega corporation known as Capra, whose automated cabs threaten Lina’s very way of life. Desperate to make enough money to make ends meet, you’re tasked with ferrying the citizens of Los Ojos around the city, ensuring that by providing a unique, memorable experience (and keeping your emotions in check), you maintain a high enough customer rating to continue in your role.
Starting within a digital map of the city, you can choose one of several potential pickups at any one time. Which one you choose will depend on a few things: their location on the map, how far they have to go, and whether or not they’re a member of Neo Cab Prime (which requires you to have a full 5-star cab rating). The first two variables directly impact your cab’s battery level, which you’ll need to top up at several Capra recharging stations located throughout the city. This, of course, costs a chunk of your hard-earned money.
When driving your customers around, the game shifts into a kind of visual novel format, with Lina’s interaction with her customers taking centre stage. Here, you can drive the conversations in different directions with various dialogue choices. The citizens of Los Ojos are remarkably well thought out and unique to one another - you might have a deep, philosophical conversation with an elderly lady at one moment, and then argue with a drunken layabout about whether or not they threw up in your backseat the next. There’s no right or wrong way to steer the conversations, but your precious customer rating will always be at the back of your mind. Which brings us onto perhaps the most interesting feature of Neo Cab.
Early in the game, Lina acquires a bracelet that visually communicates what emotion she’s currently feeling (even if Lina herself doesn’t necessarily know it). This is called Feelgrid, and it’s a great way of predicting how a conversation might play out - you can even utilise it to open up new, unique branches of dialogue that otherwise might not be available. The grid displays a total of 49 shades of red (anger), blue (sadness), green (contentment) and yellow (excitement), with a more intensifying shade of colour indicating a stronger emotion. It’s not the deepest mechanic in gaming, but it works, and having a visualisation of Lina’s emotions at all times is a great way to ensure that you’re not only looking after the well-being of your customers, but Lina’s as well.
Aside from performing your day (night?) job to the best of your abilities, the game also has an overarching plot involving Lina’s best friend Savy, and her mysterious disappearance. This dark shift in tone almost feels at odds with the nature of the gameplay, and whilst that plotline is visited periodically throughout the game, we never felt that much urgency in resolving her disappearance. We were far more content with simply meeting and conversing with the wonderfully endearing inhabitants of Los Ojos.
Comments 26
I've got this one on the watch list. There's quite a few games that I want to play ahead of it at the moment but I'm interested and would like to give it a go at some stage. Maybe next time it's on sale.
I was offered a review code for this game, but passed it up at the time since the game didn't seem that interesting. And now that i've seen this review.....yea I still get the same impressions. The concept of this game is neat, but its such a shame its stuck as a visual novel with nothing else to it. Considering the game does have 3D models in it, they could have stretched to make it a Taxi simulation game. Multitasking both the driving and the narrative. Like steering with the left joystick, and choosing dialogue options on a selection wheel with the right joystick. Just something that would have added more to this game than just the narrative, which honestly is not that strong in the first place.
Sounds uber interesting.
Liked the demo and really like games set in cyberpunk universes. Not sure when I'll get around to buying this but it is one I want.
@Lordplops - Leave at the next exit for that pun.
That being said, seems like this site loves the ideas more than games, seeing how many are written. Me, not into glorified visual novels, and I get a LOOOOT of that vibe with this game by looking at it.
Sounds similar to Va-11 Hall-a, which I looooved. Are the characters as interesting?
I enjoyed the demo. Its on my watch list. However, I'm clearing a backlog already in preparation for Pokémon. So I'll check it out somewhere down the line
These ratings are insane. 8/10 but a negative is the main plot isn't engaging?
@Paraka I would also not be one for visual novels, generally speaking, but I liked the game's aesthetic and decided to give the demo a go. I was surprised by how much I was absorbed by it, and I actually ended up buying the full game as a result.
You could think of it more as a visual-novel/strategy-game hybrid, as a lot of the game is also about managing resources, choosing whom to pick up next, and feeling out how to get a good rating out of a customer. It is definitely a more laid-back affair, and if you really don't like visual novels then I don't think it'll change your mind, but I think it's worth at least checking out the demo if you're even a little interested. All the best!
I've been looking forward to this one since I saw it on the Nindies presentation--but I won't be buying it for the Switch, since it's out on Apple Arcade. I've got it downloaded onto my phone and will be giving it a try after I finish Mutazione! It's still early but Apple Arcade is shaping up to be a good complement to my Switch, since it has a good number of the indies I've been wanting but haven't been able to afford because there are too many freaking amazing games coming out this fall (I'm going for SWitcher this week, and possibly that new fitness adventure game depending on reviews... I need something to get me back into exercising a bit!).
@PapaPedro - That's all fair. I don't like novels cause I actively like influencing the experience I am exposing myself to. Finding secret treasures, taking those shifty risks or simply exploring. VNs feel isolated in strictly story telling, that's not my jam. I remember being convinced to try Ace Attorney, but the strict "cannot leave a place til you have all evidence" was what made me realize what it is as well: a VN. There is no just true losing to it, everything is scripted to your endings.
@patbacknitro18
So let me get this straight....you were offered a review code, turned it down and are now essentially reviewing it despite not being in a position to do so?
Smart.
@readalie My sentiment exactly. If the game is on Apple Arcade, it's hard to justify purchasing it again on Switch. What you saved from a single or two purchase could buy you a PS4 controller (to use with the iOS device) or an mfi controller...
@patbacknitro18 Never drive and text at the same time!
I liked the demo and want to get it. This review makes that desire more solid. I hope to play this sometime soon on my Switch, even though I was disappointed with some of the frame rate drops.
@Paraka I totally get where you're coming from. Different strokes, eh? Yeah, I'd say go for something else then; I don't imagine this will be up your alley.
@Lordplops your comment should be the subheading!
@PapaPedro - I got no problems with VNs existing. Much like why Fortnite doesn't phase me, the existence and popularity may inspire others to make something I do like.
May give this a go if it gets a physical (since I am a collector and I try everything I buy), beyond that I don't see myself going out of the way for it.
@Belatarr I think you could say such themes are present without being a focus, if that makes sense. For example, a character early on is referred to by neutral pronouns (they/them), but the game doesn't pass comment on that fact. It never struck me as being preachy, but then I tend to lean very liberal already.
The game's real message is about the danger of allowing human connection and industry to be replaced by automation, and it critiques the more extreme risks of capitalism, i.e., a single corporation controlling pretty much everything.
I haven't played The Red String Club, so I can't compare the two.
Looks like an original, fun game.
@rhaydeo I'm with you. One thing I didn't like about the demo is that occasionally the game just won't let you pick certain dialog options, forcing you down the path the developers want you to go. What fun is conversation-based gameplay and dialog choices if you're not actually allowed to choose what to say?
Also, it bugs me that not a single review has mentioned how your passengers slide in and out of the car like a cardboard cutout. It's super ugly and really breaks immersion
I played the demo and immediately bought it - never thought a visual novel type game would hook me like this but it did! Only problem was my saves transferred over from the demo but never load when I tried to. Kinda annoying but I don’t mind starting over and selecting new dialogue paths.
As far as Apple Arcade- It’s a shame it exists imo. Not sure indies are really going to be fairly compensated, and it’s going to eat into the REAL GAME COMPANIES market. I’m not looking forward to how models like this effect the industry moving forward. I hate how every major company wants to have their hand in every major revenue source.
@czechrover Not even close to reviewing it. I am stating why I chose not to review it, and also saying what the game could have done differently to make me have interest in reviewing it. Of course, I could have made an official review, but I would not have had any fun doing so. At least thats what the first impressions gave me, and this review confirmed my suspicions.
I tried the demo and thought it was interesting, but not enough to make me want to buy it. I did download it on Apple Arcade though, so I've been playing it a bit on my MacBook. We'll see if it grabs me enough to finish it. If I do end up liking it more, I could definitely see myself buying it on Switch for another playthrough, to support the devs.
@BionicDodo
After playing SMS Racers, I have to disagree with you there. Texting and Driving is hilarious and just a matter of skill!
https://vrjam.devpost.com/submissions/36780-sms-racing
@Yodalovesu "occasionally the game just won't let you pick certain dialog options" Isn't that only if your mood doesn't allow for certain options? I found it interesting how you are not completely free in your dialogue, as your character needs to be calm to give non-angry replies etc. But I guess you are also right, surely there are some "non-options" when the narrative requires it.
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