Comments 127

Re: Google Trends Data Demonstrates Interest in Nintendo Switch

Thermoclorn

@Bunkerneath I agree that it's a miserable way to display information, but it looks like they normalized the curves such that the highest value one of the curves achieves is at 100, and then the labeled y-axis just serves to show that it's linear. So while it's pretty close to useless, you can compare the relative interest through time. Agreed that an actual metric for the interest should be displayed on the y-axis. This is classic unscientific boardroom style infographics ;p

Re: There Are Currently 'No Plans' For Final Fantasy XV On Nintendo Switch

Thermoclorn

@KirbyTheVampire FFXV would be as much of a success on Switch as Mass Effect 3, Assassins Creed IV, or Batman Arkham City were on Wii U. That is to say it wouldn't be worth the effort. It's a game that many people enjoyed, but is by no means as critically acclaimed as something like Skyrim. Hopefully this helps you see that this community is not being overzealous, but recognizes that it's not worth the time for SE to try and port this game for a 2018 release so that they can sell a few copies before the game is worth $20 on the secondary market and leaves everyone wondering why the AAA games that the fans wanted so badly aren't selling. Bottom line is it's an old game at this point. We are looking ahead.

Re: Kimishima Outlines Nintendo's Continued Attention on VR and Portable System Ideas

Thermoclorn

@tonyp1987 I heard that preorders popped up again a few days ago on Best Buy. I don't think it is truly as scarce as it seems, I think there is a combination of two things at work: 1. Some people have preordered multiple switches and will cancel their preorders once they know they are actually legitimate through one of the companies they preordered with, and 2. A lot of people have decided that scalping looks like a pretty good idea in light of the NES mini ordeal. Switches will be replaced on store shelves much more quickly than NES mini, and the ability to profit by reselling will quickly be suppressed. Of course this is all my opinion, but I imagine that the people who are paying ridiculous prices online right now are doing it out of convenience, not true scarcity.

Re: Kimishima Outlines Nintendo's Continued Attention on VR and Portable System Ideas

Thermoclorn

I'm optimistic that their patience with VR will pay off. There was obviously a race to be the first and best VR experience out of the gate between the currently available VR options, but there wasn't as much focus on software as I think Nintendo could provide. I know that early adopters of VR absolutely love the experiences they've had, but I wonder if Nintendo could be the team that provides a software idea that makes VR a must have. It seems that VR has not taken off like people had hoped it would yet, and the only way it ever will at this point is with price drops and compelling software.

Re: Video: Hideo Kojima Can't Resist Having A Go On 1-2-Switch

Thermoclorn

The bottom line is that his games don't sell well on Nintendo hardware because thematically, or because of the genre, or something that I don't understand, the Nintendo install base are simply less interested. It makes complete sense for him to receive funding from Sony to put his game exclusively on the console which will result in the largest sales.

With respect to this article, no one in the comments section cares whether you like his games or his business strategy at all; That's not what this was ever about.

Re: Tatsumi Kimishima Expects Nintendo Switch To Sell "About As Well" As The Wii

Thermoclorn

Some points that it seems like people are overlooking are that
1.) The switch is relatively cheaper than the PS4 pro and will be cheaper than the new XBOX console when that comes out. I understand that people are still content with the level of performance of the original PS4, but which one you are comparing Switch to might be something to consider (also does that mean the PS4 pro will fail?)
2.) With regular inflation that has been occurring in the US the Switch is probably about the same relative price as the Wii was. Obviously opinions on capitalism in the US and it's effects on the global market are a separate issue, but Nintendo is committed to never selling hardware at a loss, so I don't know if they really had a better option. In my opinion $300 makes sense now. Even Wii U has never seen a price tag below $250 still

Re: Tatsumi Kimishima Expects Nintendo Switch To Sell "About As Well" As The Wii

Thermoclorn

Wii sports is responsible for selling 100 million units from what I can tell. It wasn't first party Nintendo games. First party Nintendo games are extremely important as the Wii U showed with lack of very many, but if the switch wants to sell 100 million it has to create something that people who haven't played a video game in a while (or only play mobile games) see and want to play. I don't think 1-2 Switch has that power...

Re: Talking Point: The Leaps and Falls of Super Mario Run's Launch

Thermoclorn

I will happily buy Animal Crossing and Fire Emblem for $10 each if they decide to use this model. I don't think it is necessarily fair to compare the price model with Pokémon Go seeing as this game is fundamentally a platformer.

Either way, I have been hoping all along that Nintendo would make a premium Nintendo game for the mobile market and it seems like that's what they did.

Re: Rumour: Nintendo Switch Release Date and Key Games Outlined

Thermoclorn

Though spot for Nintendo. I own most of the rumored ports on Wii U and am torn on whether or not I should get them again... I know it should be a win win in theory because people who don't have Wii U can get them on the Switch, and those who already have the games aren't required to buy them again, but I feel like I need them so I secretly wish Nintendo wasn't porting them D:

Re: Nintendo Picks Up Mobile / Handheld Nominations for The Game Awards 2016

Thermoclorn

WARNING, OPINION: It's not that mobile games aren't real games, I think they are just made with different intentions. Traditional console games in the past were developed to sell a fun and complete experience. They aim to provide adventure, drama, action etc. as a way to sell the product to consumers. Mobile games on the other hand recognize that they don't fulfil the same role as console games. Mobile games are designed to have no end, you can't always "complete" them. They are designed to capture consumers by making you feel like you are never done, you could always do better, collect more, etc., tapping into addictive behaviors to make money continuously.

I think that when people try to talk about mobile games separately from console games it is the difference in purpose that the two different game types serve. Mobile games are endless, can feel pointless, and sometimes have no limit to how much you can spend on them. Console games (traditionally) were closed experiences that some people feel have more artistic integrity.

Mobile games are designed to make money off of short attention spans and impulsive (or addictive) behaviors. This is extremely offputting for many people. Unfortunately, American developers are taking console games this route lately with incomplete games followed by DLC campaigns that double the cost of the complete game...