Comments 2,576

Re: Strategy Guide Publisher Prima Games Is Shutting Down After 28 Years

Stuffgamer1

@Astingel2016 Of course anyone can make mistakes...but I'm not about to excuse some of the horrible examples in professionally written books that easily. They were getting worse about it, and that will impact consumer confidence.

I've been thinking, and I overlooked the other MAJOR factor here earlier: updates and DLC. Printed guide books are increasingly unreliable for those reasons as well, and you can't blame the writers for that. Guides were probably doomed regardless thanks to that.

Re: Strategy Guide Publisher Prima Games Is Shutting Down After 28 Years

Stuffgamer1

They did a horrible job competing with free guides online as the quality and accuracy of their guides steadily dropped over the years. They also built a bad habit of not even doing guides for the games that needed them most, IMO. I grew up a regular guide user, but Prima failed to keep my custom. Not surprised I'm not the only one.

Re: Undertale's Creator Is Teasing A "Very Interesting" Announcement

Stuffgamer1

@ReaderRagfish It would be pretty questionable if he thought he needed another Kickstarter after the insane success of Undertale for sure. On the ither hand, Undertale was a fantastic game that was actually completed on a crazy small KS budget, so...at least the track record is stellar?

Eh, I doubt it'll be a Kickstarter anyhow.

Re: Starlink: Battle For Atlas Physical Release Will Require A 6GB Day One Update

Stuffgamer1

Toys to Life games almost always need big updates at launch... it's an expected part of the design of the game, which tends to need tweaking closer to release date as they work with external toy makers. Sure, it's theoretically possible to finalize all that stuff before printing games, but it would be a much harder task than a software-only product and of course publishers don't wanna wait.

Anyway, I'm preeeeeetty sure this isn't a Switch exclusive issue, it just hits a bit harder to some due to hardware design. For me, it's quite the opposite...not having to install every single game on the storage makes managing data SO MUCH EASIER.

Re: Review: The VideoKid (Switch eShop)

Stuffgamer1

I cannot for the life of me figure out how to get past the subway in the second sewer...and I can't tell if I'm missing something with the controls because there's no manual and the tutorial only played ONCE. The game advertising unlocks I already have is getting old, too.

Re: Cosmic Star Heroine Dev Explains Its "Frustrating" Experience Working With Nintendo

Stuffgamer1

While those of us waiting for physical will have an imact, I think it's safe to say that the hypothetical people who weren't reached by non-existent marketing are not in that group. I also have no clue how large the dedicated userbase checking the eShop regularly as I do is. In any case, the game is probably STILL better off than on Steam. If it wanted super coverage, the key seems to be exclusive content.