American publisher Nicalis, best known in recent times for releasing an array of physical games on the Switch, has today announced the South Korean-developed title Dungreed is coming to Nintendo's hybrid platform. A launch date has not been confirmed.
Developed by Team Horay in Seoul, Dungreed is a 2D side-scrolling action game where players take on the role of an adventurer who must explore an evolving dungeon in order to prevent the local town from being destroyed. This title includes procedurally generated levels and promises a variety of environments including prisons, jungles and lava zones.
Weapons range from rusty swords to highly advance rifles. Else, you can resort to some good old magic to get the job done. There'll also be the ability to train up, in order to become stronger and better equip your adventurer as you journey further into the dungeon.
Nicalis will be showcasing the game at the upcoming Busan Indie Connect Festival in South Korea along with one other Korean-developed title known as RemiLore: Lost Girl in the Lands of Lore - a hack and slash action game due out on the Switch this winter. Nicalis will also allow players to go hands-on with The Binding of Isaac: Repentance, Blade Strangers and Crystal Crisis.
Take a look at Dungreed in the gallery below, and tell us in the comments if you would be interested in this dungeon side-scroller.
Comments 29
Nicalis has best games, and I can't wait for this one. So happy cave story and Isaac got added to the switch's library so early. Very grateful towards nicalis!
what matters to me then is number of dif possible enemies and bosses cause I can get bored fast unless there are hundreds of enemies/ bosses.
good ol nicalis
I just want to know when they're bringing Super 1001 Spikes EX to the Switch.
"Procedurally generated."
Not something that sells me a game, at all.
Dead Cells may be a great game, and I'm probably missing out on something really fun by skipping it... But I just really prefer to know that an actual level-designer handcrafted the levels I'm traversing.
I feel the lack of soul.
Where's that 1001 spikes physical at?
Oh god, can you stop writing " Nicalis, best known in recent times for releasing an array of physical games on the Switch" in articles with Nicalis?
This is what they're known for: blerping (you know what word I'd use) all over their European fans and always only releasing digital aside from the single instance that is Binding of Isaac.
Yes, they release physical editions, for North America. So we have absolutely no reason to praise them for this on a UK website, because it isn't true for Europe. We don't get their games physically.
Are Nicalis sure the Switch can handle it? After all, the Switch isn't much more powerful than the Wii U.
@NImH Procedurally generated levels are a scourge.
@NImH Procedurally generated levels are a scourge.
Oh look, another procedurally generated 2d side-scrolling game.
I'm getting sick of these cheap and mostly bad same games, there are exceptions but 95% of these 2d side scrolling games is boring crap and after spamming Sony and PC with these crap they now do that on Switch.
Disgusting
“Procedurally generated” was never something I would’ve thought I’d be into but games like Binding of Isaac, Crypt of the Necrodancer, Flinthook and Dead Cells have proved to be some of the absolute best games I’ve played in the last couple of years
Been hoping for this one on Switch since ProJared played it a while back.
wait, prisons, dungeons AND lava zones? my god, what new ground they've broken.
Also any game is infinitely replayable, unless its like... a real life simulator. "you fell off the train platform. YOU DIED"
$60 down the drain.
@NImH Amen to that brother thumbs up
@Blizzia Given the fact that the Switch is region free it isn't actually particularly difficult or expensive to get Nicalis games physically in the UK. At a quick glance, Cave Story, Wonder Boy, Little Dew and Tiny Barbarian are all available on Amazon for under £30.
Hah, glad Im not the only one tired of the recent glut of "procedurally generated" games. Oh as if that's something new, or even positive. It's called a cop-out people. As in the game designers knew their game was generic and so they just said oh well.
Dear Lord I hope we never see the day when Zelda goes that route. Can you imagine how lame?
@adh56
My friend, if you like procedural generation then you should definitely read up on Dwarf Fortress, it takes it up to 11. Everything is randomly generated, from the towns to the appearance, behaviours and personalities of the NPCs.
@BionicDodo An import is not synonymous with the game releasing physically in Europe. It's a cheap workaround, and you'll be left for dead with zero support if there are issues.
Oh and of course there's also the point that if I don't like the game, unlike with a European release, I can't resell it to a store (we've got quite a few stores here willing to pay decent money for used copies, while people privately buying used copies are cheap as fk and will barely consider paying...)
All in all, it's just not good enough. And I'll have to wait a week or two instead of getting my game on release day.
Sure, it's just waiting for something you're still going to get, but we don't all live under a rock with nobody to discuss games with. If I'm not on it from day one I'm swimming in spoilers. (or like in Blade Strangers, swimming in people who've spent 50-100 hours in training)
Looks cool! Like others have said, i need a 1001 spikes ex physical!🙂
Nicalis needs to hurry up and release 90's arcade gp already.
Procedurally generated...pass.
@adh56 these are my thoughts too
@Blizzia Just want to add Nicalis didn't publish Binding of Isaac in Europe (at least UK), it was Headup. Which also explains why we got it a couple months late to boot.
Luckily aside Cave Story (which was ridiculously overpriced and not published over here physically), Nicalis games have felt rather eh to me. This doesn't sound much better, as with many other opinions here, procedual generation just doesn't wingo my bango.
@NImH I did the mistake of buy Dead Cells just because had good art and was metroidvania like. But I regret.
So, relax, you did a wise decision. The only procedural game which deserves attention is wizard of the legend.
All the others, the procedural thing ruin it. After Dead Cells and Flinthook, when I see the word "procedural", I automatically skip the game. Procedural thing is ruining many games.
Looks a bit like Rogue Legacy.
@FlashBoomerang I actually did enjoy Gonner, and that one has procedurally generated levels... But you keep your progress (the weapon options you unlock) and so there is a sense of accomplishment.
Overall though, my opinion remains about those kind of games.
@NImH Rogue-likes are also not my cup of tea. Dead Cells is different in that it does have upgrades, unlockabes (weapons, armor, etc.), and key map locations in the same area. This makes it so that you don’t have to explore & come out “mediocre,” rather than fully upgraded. Other than Dead Cells, I could do without other Rogues.
We’ll see what this game is like.
@XenoShaun Well that's just another minus in the Nicalis book. Quite frankly they're treating Europeans like garbage.
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