A) Well I think, unlike quite a few people in this comment section, that a 2018 release does guarantee that the Wii U version will be cancelled. After all, the Wii U version is being ported in lieu of the PS Vita version; so I feel comfortable in believing this game will still release on the Wii U despite the delay. So long as a PS Vita version is still being planned, the Wii U version would in turn be planned, and I've heard nothing about them consdiering cancelling either version.
Q) Are you disappointed by this?
A) As it is so far the only Wii U game I knew of for a 2017 release that I'm interested in; yes, I am disappointed. Outside of Bloodstained, I'm unaware of any other physical releasing Wii U games for 2017 that capture my interest, so it seems my Wii U purchases of 2017 will come solely in the form of eShop and older purchases.
Q) What do you think they need the whole extra year for?
A) I imagine to develop for each of the versions. To be honest, I expected a delay, though not quite to this significant of an extent.
@GauBan Q) Do you think it would have done better if it was a Splatoon game instead??
A) Done better in terms of being received better and selling better; yeah, I think it would. I personally am happy it is connected to Metroid as it explores the concept of playing as a Federation Force soldier and uses an IP that gone without a game for a little while (compared to other Nintendo IPs, six years isn't much), but the concept of a 3DS team based shooter could have easily worked whilst using the IP of Splatoon. It wouldn't have the same baggage of expectations as what has come about with the Metroid IP, with criticisms to the graphical design and tone as well as the lack of a recent mainline entry, and would be able to ride off on the success that Splatoon has enjoyed with it's not too long ago release.
Alternatively, the game could have also been received better through some adjustments to the graphics and tone, but would probably still be slandered for being a spin-off rather than a mainline Metroid.
@khaosklub Q) It may be a fun game, but does it feel like metroid?
A) The settings look like Metroid, and there are nice moments of tense music and empty landscapes as you go from one area to the next. It doesn't feel exactly like Metroid, from what I've played of Metroid games, but then the same I feel could be said when comparing the 2D and 3D Metroid games. Metroid Prime: Federation Force is a spin-off, so it would foolhardy to believe it'd feel exactly like a Metroid game. Heck, as alternative series example, I feel it took the 3D Mario series all the way up until Super Mario 3D Land/World to actually make a 3D Mario game that felt like a Mario game; an those 3D Mario games were main series entries.
Q) Ultimately, would this game be better off as a new IP rather than being linked to metroid?
A) I can see where that might have allowed people to warm up to it easier, but ultimately I'd say not. With Splatoon being an exception, new Nintendo IPs haven't been received too well this generation, and if it looked too similar to a Metroid game without being a Metroid game I could see even more criticisms forming.
I'm not a huge fan of Nintendo just making dozens of new IPs one after the other, particularly when a gameplay idea isn't distinct enough to need it's own basis in another IP. Nintendo are already juggling a roughly good hundred different IPs, and wishing to see each IP continue to foster is already taxing enough on my mind. I ultimately feel that the concept of Federation Force fits in well with the Metroid universe, and I've often seen fans consider the possibility of games centred around the Galactic Federation.
Q) It could easily be a splatoon game, right?
A) Hmm, that could have worked, obviously changing the themes and such. I would not have argued with a Splatoon themed game with the general concept of Federation Force, though it is good to see the Metroid series being remembered and put to use.
From what I hear, the ending teases events for a future game, so this might be an attempt (both externally and internally) to drive support for the creation and release of a new Metroid game. It isn't just a matter of convincing people to buy the game upon release, but also convincing people within a company that creating such a game would lead to people purchasing it. So that there might be an additional reason as to why the Metroid IP was used (if I remember correctly, I believe quite a few Nintendo games are conceived via the gameplay or mechanic first, and then has an appropriate IP attached or made for it).
@Dakt I actually had a real easy time finding people online, although I tested this out a couple days after launch.
Being one of those in the UK who did actually purchase Metroid Prime: Federation Force, I find the lack of success this game has had to be a real shame. I have admittedly only played through the first four missions (both online and offline) as well as a few rounds of Blast Ball, but I find it to be great so far.
The game controls well, particularly thanks to wonderful gyroscope aiming, and fights are fast paced and frantic. I'm surprised at both the amount of challenge this game throws at you from 2nd mission onwards, as well as how beautiful this game looks on the 3DS. The trailers don't do it justice; the game looks much better when played on the 3DS.
Again, I haven't gotten too far, but I'd so far certainly recommend it to others if they have a 3DS.
Q) What were your favourite announcements / moments?
A) I cannot answer this question properly as it is missing two of my favourite moments. One of these is seeing Ever Oasis being showcased once more, and the other was the Nindies section where they showed off upcoming eShop releases that will have a 10% discount at launch.
I have a feeling that the poll made was more focused on the Nintendo of America Direct, and that the moments I mentioned must not have been included in said region's direct.
"In any case, we hope it's a bit of fun picking just three games from a list of 30. Tough choices ahead."
Not really, as I've never owned a NES, so I haven't played many of those games. I think I've only played around 10 of them. Furthermore, my favourite games on that list are already well cemented in my mind.
3) Kirby's Adventure. 2) Final Fantasy. 1) Balloon Fight.
I'm a huge Kirby fan, I love turn based RPGs, and Balloon Fight is easily one of my favourite video games of all time simply because of how much fun and addictive I find it.
@LArachelDisciple 'I think that the average Nintendo fan's mindset can be described as "I want new IPs except when it comes to the one game/franchise that I worship.'
Yeah, I can believe that. In the comment threads for articles about Retro Studios potentially making a new IP, there tend to be a ton of people commenting that they'd much rather a new Metroid game from them. Some of them can come across as... 'a bit demanding' in their phrasing.
I happen to not be very good at puzzle games either, but I enjoy playing Puzzle League games despite my lack of skills. A new Drill Dozer game would be cool, which reminds me, I really do need to look into getting an external hard drive so I can download the game onto my Wii U.
Q) What do you think, are you planning to give Federation Force a chance, or will you shun it until the end of days?
A) I shall be getting this game on 2nd September... but I'm unsure if I'll play it straight away. A part of the reason I want this game is so I can play it alongside two of my brothers... but one of them doesn't have much money and will probably end up having it as a Christmas present.
Here is to hoping there will be multiple save files! I also hope that I can change the controls so that the L button becomes the least utilised button in the game; I seemingly have to blow into it every day just to get it functioning for a couple of hours.
As for the trailer; I think it looks awesome. The starting line of 'The galaxy is not at peace' made me chuckle, and I'm not entirely sure why. Still, everything I saw in this game looked a lot of fun, and the enemy designs manage to look pretty cool despite being chibis.
A) I love the look of the Sunabaa and Shirodesuna line; a sandcastle Pokémon has always been something I'd have liked to have seen and here it is. The only problem is that I'm already interested in having both a ghost (Mimikyu) and a ground (Mudbray) type Pokémon in my squad. My oldest brother has sad he'll likely have one in his squad though.
Yowashi is the most likely of the Pokémon presented here to be part of my squad. I'd prefer to see more details, such as how it changes forms, but I love both it's designs. Having a Pokémon that can learn surf seems like it'd be pretty handy in this region.
As for Team Skull... I feel kind of 'meh' on them currently. There not striking a firm presence in my mind like the other teams; though their designs can easily be compensated with great challenge and/or character.
@Marce2240 I remember Kirby's Dream Collection not coming out in the UK and Europe. That frustrated me quite a bit.
It was nice to see a celebration of Kirby's 20th anniversary though, and goes to show that Nintendo can celebrate the anniversaries of series outside their biggest trio.
@YeshaYahu5417 Whilst Metroid is a... somewhat neglected franchise, I can assure you, it is not their least treated franchise. There are many far more obscure Nintendo franchises which get nowhere near the treatment that Metroid gets, and even among the better known ones, series like F-Zero and Punch-Out have fewer entries and go longer without them.
While to some it may not be exactly a thing to be celebrated, at the very least, the Metroid series is getting a spin-off game this year.
So my five votes were not necessarily reflective of what I'd prefer to play within the first 3-6 months, but for the most part, what I'd feel to be best for it. As such my five votes were cast for Nintendogs, NX Fit, Art Academy, Wave Race, and Kirby.
The first three were voted for with a more... 'casual' oriented audience in mind. After all, if the NX wishes to lure such a non-dedicated gaming audience in with the hopes of getting them more invested in gaming, it's best to release games that appeal more to them first and follow up with more 'hardcore' gaming releases. That, and they each can show off some pretty cool, with Nintendogs showing off the portability aspect, NX Fit it's benefits to health and fitness, and Art Academy allowing creativity to flourish. I'll also admit, I quite like both Wii Fit U and Art Academy, so I wouldn't mind having sequels to them on NX available.
My vote for Wave Race was on the basis that it is an obscure series, and I always like seeing them get more attention or revived. Within the early period, before the heavy hitters of Mario, Mario Kart, Pokémon, SSB and the like release, would also be the best for such obscure series to garner attention.
Finally I voted for a Kirby game... because I love Kirby games. I also feel it strikes an amazing balance between accessibility and challenge; easy to beat, hard to complete.
For me though, the question of 'if you could pick any franchises to launch a new system' is one I struggle to answer when limited to just Nintendo series. In a funny case, my focus was on 3rd party software when it came to purchasing a Wii, 3DS, and Wii U. The games I wanted when I got my Wii and 3DS were Red Steel and Dead or Alive: Dimensions. As for the Wii U, whilst my main focus was on Wonderful 101, I opted to get the system at launch with Sonic All Stars Racing Transformed. When taking into account 3rd party games as well, having 5 different Nintendo games I'd like to play within the first 3-6 months would just be aggravating; I'd never be able to purchase them all within that first year (let alone within 3-6 months).
To me, the best launch window for the NX would include a game that appeals to the 'casual' market, a game that appeals to the 'hardcore' market, a game that shows off the unique abilities of the NX, Nintendo properties that would otherwise get overshadowed once most of Nintendo's heavy hitter IPs are released, and then 3rd party support. Ultimately a steady stream of Nintendo games, consistent but not overcrowding any month would be best, with 3rd party games to support this output.
A) Having read the interview, I feel some of the lines came across as a bit... arrogant, but it's hard to truly be sure with a text based translated interview. Reggie's language when replying to the question concerning new Nintendo franchises come across as aggravated, which I could totally sympathise with, as Nintendo does make plenty of new IPs. The key problem is they they don't usually become successful, or at least to the same scale as their older and firmly ingrained (within consumer's minds) IPs.
As far as Reggie's point concerning why the Wii U failed; I disagree with him. For starters, it is difficult to narrow it down to a singular reason, and while I do believe a lack of clarity was an issue, I don't feel it was a lack of clarity with it's easy to understand concept.
Q)Why did the Wii U fail to generate a mass audience?
A) For multiple reasons, and one of those I believe to be a lack of clarity... with it's naming. Wii U was an odd choice in naming, and given the regular presence of Wii remotes within advertising, I'm not surprised there were those who mistook it for a new Wii controller. Within a mass audience aspect, I feel pricing is also one of the most key issues, and really should have been obvious given the 3DS failure to sell at it's initial price point. The Wii was released at a price point of around £180, and to jump from that to a good £300-£350 is a hard thing to transition to (for lack of a better way of phrasing it). As problematic as it could have been for their finances, I feel Nintendo should have taken more of a hit with the Wii U by only launching it at £280 at most (the premium/deluxe edition, not the basic model).
Other problems for why the Wii U did not sell well include it's lack of advertising (strange given how much the original Wii had), as well as it's long delay between Nintendo game releases (they should have prepared for the HD era earlier, and in doing so, formed larger teams). A lack of 3rd party support was also an issue, but I feel this came about as a result of Wii U's lack of sales primarily, so it is more an effect of the Wii U's failure rather than an initial cause.
I do not blame the lack of 3rd party support on the Wii U's lack of power compared to the Xbox One and PS4. During 2013, 2014, and even 2015, there were several games that were released on not only the Xbox One and PS4, but also on the previous Xbox 360 and PS3. If these games are able to run on the Xbox 360 and PS3, they are more than capable of running on a Wii U. The bigger issue, prior to a lack of Wii U sales, might be more to do with the difficulty of porting from these systems to Wii U. As far as I'm aware though, it shouldn't have been to difficult to port from Xbos 360 and Wii U, given some similarities in their technology, but I'm not knowledgeable enough on this subject to state whether that is the case or not. I will reiterate my opinion though that I don't believe power was the issue for a lack of 3rd party Wii U support, at least within the 2013 and 2014 time-frame.
I do not believe a lack of clarity concerning the Wii U's concept to be an issue with the Wii U's lack of success. The Wii U's concept is insanely easy to understand; this controller has a second screen which can be used for a bunch of features. It can free up the TV for families and friends through off-tv play, allows for two people to play a game without split-screen, allow maps and menu's to feature on it to free up space on the main screen and avoid pausing as much as possible, and it can do a bunch of other stuff if game developers are creative and desire to. It has a couple of easy to understand features that would be popular spread across many games, and it has the potential for many other unique ideas if game developers so desire to experiment with them; it's a stand controller with the possibility to do some unique features per game.
Q) Do you think Nintendo will repeat its mistakes in the future?
A) They have the potential to make the same mistakes with pricing, as they has said they don't want to take a loss on the NX, but I feel it'll need to be less than £300 to be a success (£200-£250 would be the sweet spot, particularly if the recent Eurogamer rumours are true). They also have the potential to make the same mistake with advertising, though as a hybrid would make the NX it's sole gaming hardware product (again, going off the rumours), I somewhat doubt they would. I think they'll be capable of avoiding most of the other mistakes that plagued the Wii U, particularly as it seems they've been preparing games and learning the system for a long while now.
There is no 'almost guaranteed to buy at some point but likely won't day one' option, so I went and voted for ' I'm interested, though need to see official details and pricing'. I've certainly got the funds to do so, but when your job is inconsistent, you never know when you're going to need it later on. I also would like to wait a little while, just in case they reveal colour or unique skinned version of the system I'd prefer.
Overall though, if these NX rumours (likely as they are, they are still just rumours) are true, then I'm absolutely loving the idea of the NX. There are many amazing games available on Nintendo's handheld systems, and plenty I wish were on Wii U instead, so being able to play handheld games on the TV so efficiently would be great. I have no issues with the power, given I've been able to have an absolute blast with the Wii U and Wii, and have no worries concerning 3rd parties given the support they offer for handhelds. So yeah, I'm loving this concept, and hope it is either true or close to what the NX is.
A) I think it is pretty great timing for releasing this game on Wii U. There will be very little to compete with it for Wii U focused owners, particularly from Nintendo. It could very well receive strong support on the Wii U, and that in turn will be a good thing for both Nordic Games and delivering the message of 3rd party games being able to sell on Nintendo platforms. I've also heard plenty of good things about it, so this should give Nintendo focused owners a chance to enjoy a great game they likely missed out on.
Q) Will you be getting this?
A) Thanks to finally getting some work (casual contract job), I do have an extra bit of funds lying around, so the answer will be yes. I've heard good things about this game and it's series, and I would likely to support 3rd parties whenever there is a good released on Wii U that interests me.
Q) What did you think of Darksiders II?
A) I've yet to actually play Darksiders II, but it was a game that interested me at launch. The purchasing of other games took priority though, and for this year I've had to be careful with my money. With the release of the original Darksiders for Wii U though, I'll see to picking this game up somewhere, and storing it away until after I've bested the first game.
The trailer didn't do much to excite me, and with the appearance of classic Sonic suggesting a more generations-esque game, I'm unlikely to get excited from future trailers. I'm in a weird minority of people who liked Unleashed and Colours, but was a not a fan of Generations.
Still, I shall keep an eye out on future information just in case it manages to surprise me.
Mimikkyu is definitely a Pokémon I'll consider for my squad. I've been pondering about having a ghost type as part of it, and this new one looks absolutely adorable. I'm thinking of going with a video game theme for nicknames in this game, and I'd love to name a squad member Yuuri.
If I had to choose 6 Pokémon to form a squad, then so far it'd include Litten, Vikavolt, Mimikkyu, Drampa, Rockruff, and Bruxish. Those last two are very unlikely to stay, as I hope further Pokémon will interest me more, whilst Drampa, Vikavolt, and Mimikkyu's inclusion will depend on whether I'm more interest in other Pokémon matching their types. Litten is still the only guaranteed squad member.
I absolutely love the Wii U GamePad, a controller that finally dethroned the DreamCast controller as my favourite video game controller of all time. I love the size of the controller, it's wonderfully unique features, and the enhancements it provided to its games.
In my opinion, the GamePad gyro controls, touch screen, and off-tv play all manage to enhance various experiences on the Wii U. The touch screen and stylus makes typing on Miiverse an absolute delight, as well as far quicker than what I hate to do on other systems.
The GamePad has managed to both provide and enhance gaming experiences I've had on the Wii U, be it through small implementations that improve the overall experience such as in The Legend of Zelda: Wind Waker HD, or games built around the unique features of the Wii U GamePad such as Wonderful 101. Through the Wii U GamePad I've been able to have greater experiences with Nintendo Land, Kirby and the Rainbow Curse, Captain Toad: Treasure Tracker, Nihilumbra, Splatoon, Project Zero: Maiden of the Black Water and more, be it in their small improvements or their large improvements. I think the GamePad is part of why I have still yet to get excited for the NX, I worry that it'll abandon the amazing ideas that the Wii U GamePad provides. I for one love the Wii U GamePad, and as someone who is intending on playing Tokyo Mirage Sessions #FE soon, am glad to hear that yet another game had had it's experience enhanced through this wondrous controller.
Ooh, gosh, this is very tempting. I'm not a fan of the censorship changes that have occurred with this game, and being able to see the original cutscenes play through my journey and explore chapter 2 as it was originally do appeal to me. The reverting of the ages back to their original ages doesn't bother me, it kind of bothers me more that all the later changes occurred despite the ages already being altered to make the original game events... more acceptable.
The only issue is the ending line of this article 'here's a danger you could corrupt your save data if you make a wrong move.' This would be my first time trying to do such a thing, and with a lack of disposable income or a external hard drive for my Wii U, this makes me decline the wonderful offer presented here. It's a shame, I'd love to utilise this patch, but I am not willing to risk my Wii U and all the data I have on it.
@Snow-Dust First off, thank you for the reply. I'll have to form my own opinion once I get around to properly investing time with the game, but the brief hour or so of training and the first level proved quite fun, albeit tricky. I seemed to have a decent handle on the walker.
For shooters, I'd have to go with motion controls. I love playing the likes of House of the Dead with light guns, and the Wii gave me great FPS experiences like the Red Steel games. Then again, as someone who has barely played a game with a keyboard since the Amiga, I wouldn't really know how well I feel they do for a shooter.
I've played Sonic Lost World, and I'm not sure I'd term it underappreciated. It has some fantastic ideas with it and is filled with plenty of potential, but I also feel the game lacks polish. Some bosses are destroyed within seconds, parkour can be rather finicky in 2D sections, and those air stages were insanely frustrating. I suppose given that I've seen many people dismiss it outright and ignore the good ideas it has, I'd agree that it is underestimated in that sense, but overall I'd claim it as an average to above average experience.
@VanillaLake I assume Bill Trinnen brought up Pikmin 3 because he genuinely thought of it as underrated. Perhaps he thought it should be rated even higher, or that he is basing it off of sales and feel it is underrated in the sense that he feels more people should have purchased it. It's like saying Platinum Games are underrated, as whilst they tend to get good reviews (as far as I'm aware), they rarely sell in huge numbers or at least very quickly.
I've seen your praises about Project Zero: Maiden of Black Water before, so I had a pretty good feeling you'd agree. Thanks for the reply.
Of the Pokémon revealed so far, the Grubbin-Charjabug-Vikavolt line are close to certain in being part of my squad. I want to avoid having more than one Pokémon of the same type, so latter bug types may win my favour. So far though, they look fairly certain.
I'm also interested in Drampa, but it's early days, and more interesting gen 7 Pokémon might be revealed. Of those so far revealed, my squad would so far consist of Litten, Vikavolt, and Drampa. Here's hoping that we won't have to wait too long to find out the rest of the Gen 7 Pokémon; I'd love to have my intended squad prepared as soon as possible.
Q) What do you make of this picks, and what would you say is the Wii U's most underappreciated game?
A) I've yet to play either Star Fox Zero or Pikmin 3, but do have access to both (though the latter is going to be a birthday present for my brother), so I can't really comment on whether they are underappreciated or not. I am interested in getting around to playing Star Fox Zero, though can't yet due to my backlog, but I'm excited in playing with it's unique gamepad features. Heck, the control methods are why I decided to purchase Star Fox Zero.
As for what I'd say is the Wii U's most underappreciated game... I'd likely say Project Zero: Maiden of Black Water, though it does help that it is my 2nd favourite game on Wii U. A part of it's lack of appreciation is admittedly down to it's lack of a physical release.
I feel Sonic & All Stars Racing Transformed doesn't receive as much appreciation as it should after Mario Kart 8 released, and Wonderful 101 is often pointed out as an underappreciated game on Wii U. I'm not sure what indie/eShop games I'd name as underappreciated on Wii U.
There are various minor worries I have that this review has certainly highlighted, but at the time, the following was a line in the review: " In this candy-coated world heroes are showbiz sensations, dungeons are department stores, and songs save lives."
So I can certainly say that this game will have an appeal to me, and that I'll at least enjoy the overall charm of it. Of course, every comment about the gameplay, from it's battle system to it's use of the Wii U GamePad, also eases my mind. They all sound terrific, and my desire for a large turn based RPG on the Wii U looks like it'll be finally satisfied.
I've aired my grievances regarding the censorship before, so I'll air my disappointment towards Itsuki this time. The following line; "Unfortunately, all this character development leaves poor Itsuki in the lurch as pretty lifeless by comparison", confirmed what I had been fearing. Having been playing Bravely Second as of late, where Yew is easily one of my favourite RPG protagonists of all, I'm disappointed to hear that Itsuki is lacking in character.
Overall though, it is nice to see this game get a great score. The game looks lovely in both style and graphics, the combat looks fun, there looks to be plenty to do, and it seems I'll be having a grand time with this game when it launches. Thank you for the wonderful review!
From what little we got to see so far, I really like the look of this game. The various gameplay aspects look fun and I like the design and setting of the world.
For now, I'd put Ever Oasis down as a maybe purchase, but it is certainly one I'm going to keep an eye on.
Q) Did Nintendo triumph with its day of The Legend of Zelda: Breath of the Wild?
A) For me, Nintendo triumphed for everything they did aside from The Legend of Zelda: Breath of the Wild. I do not care for The Legend of Zelda: Breath of the Wild, and whilst it was humorous watching the Nintendo Treehouse playing the game, I cared very little in terms of wanting to play the game.
What I did love about Nintendo's first day of E3 were the Nindies section they had on YouTube Gaming, as well as the brief moment they showcased Pokémon Sun and Moon. Those are games that actually interest me and I loved seeing them. The announcement of new amiibo as well as further games to be showcased tomorrow were also pleasing.
Currently I'd say Microsoft has the best showing so far, but if further days have more games presented, I feel Nintendo might win my heart at even this E3. After all, this E3 has been rather lacklustre, so even Microsoft's presence was only a 'good' rating.
Q) Are you planning to grab any of these in November?
A) I'm unsure if I'd grab them in November, or even grab them myself at all. Amiibo's tend to be great things to put on my Christmas/Birthday list because there within the under £20 range and easy to find.
I definitely want the Daisy amiibo, and perhaps the Waluigi amiibo. That said, my younger brother may want the latter, so I might get it for him instead.
Yungoos looks nice, and I can certainly relate to this angry-when-hungry creature. More importantly for me is the introduction of the first gen 7 bug Pokémon; Grubbin. I really like the look of fellow, and it's description hints at it becoming either a Bug/Ground or Bug/Electric. As fan of Ground types, the former would be very pleasing for me.
Am I allowed to post a link to another site like this? It is a sister site to Nintendo Life so I figured it'd be okay. It's kind of odd that you forgot to mention Pure Xbox's stream in this post, given you mentioned them in the EA post.
I actually got Watch Dogs on the Wii U, albeit as a Christmas present, and had a lot more fun with it than I expected. Hacking into camera's and blowing up enemies without them ever seeing you offers up one of the most satisfying feelings you can get in a video game.
I wouldn't call it an amazing game, but it was different from the usual games I play and had plenty of fun moments. A high 6 out of 10, perhaps a 7 out of 10 if I'm in a good mood. I'd prefer to play this sequel on the Wii U, but I know that is very unlikely, so I'll probably end up getting the Xbox One version instead.
'While the publisher has come under fire from Nintendo fans in recent years, it's worth remembering that it was one of the few major players to at least attempt to service the needs of Wii U owners.' - This is something I wish more people would remember. Whilst Ubisoft didn't offer the most amazing of support for the Wii U, they were still one of the few major 3rd party companies to try and support the Wii U, and for a far longer time than others. I appreciate their effort, particularly as Child of Light still remains my absolute favourite game of generation 8 so far.
Given last year and how Nintendo forewarned prior to E3 that they'd be focusing primarily on games releasing in 2015 and early 2016 (Metroid Prime: Federation Force being the exception), and yet fans and users of this site still raised there hopes for many large announcements, I reckon that lowering expectations proves to be quite difficult for some people. I was okay with Nintendo at last year's E3, not exactly enthralled, but I preferred it's approach to game announcements over Sony's focus on games that are late 2017 or further releases. My main complaint for their E3 2015 Digital Event was concerning games that were scheduled for 2015 and early 2016 releases that were not included in it (Rodea the Sky Soldier, Project Zero: Maiden of Black Water, and a few others).
For this year, I have little to no excitement for E3, on pretty much all fronts. I don't care for the direction of the new Legend of Zelda, am still irritated with their recent localisation/censorship issues, and still don't have an interest in the 'not even going to be there' NX (if I do decide to purchase one, it'll be at 2017 winter times at the earliest). I shall enjoy seeing more of Pokémon Sun and Moon though, and if they surprise us with some footage of Paper Mario: Colour Splash that raises my hopes for the game, that would be very pleasing.
On Microsoft's front, them closing Lionhead Studios and cancelling Fable Legends has me very sour about them. Scalebound has been delayed until 2017, Phantom Dust has had no updates after the team working on it quit, and I somewhat doubt there will be an announcement of a Blinx 3, Sunset Overdrive 2, or Jet Force Gemini 2. An in Sony's case, they've been unable to please for a long time. I would hope for a bulkier PS4 controller, a new Ape Escape, a new MediEvil, a new PSASBR, and for Gravity Rush 2 to get some attention, but only the last of those things are likely.
My views on E3 are at an all time low this year, so it'll be quite easy to please me. Hooray for lowered expectations!
I'll be picking up a physical copy of Kirby: Planet Robobot. I love Kirby games, and had an absolute blast with Kirby: Triple Deluxe, so I'm really looking forward to this latest entry.
I see Witch & Hero is discounted right now. I had a great time with the game, a simple but enjoyable game, so I'd recommend it as a purchase this week if anyone is interested.
@SpykeKat Yeah, I was worried as well about the lack of information and a release date, particularly with the game originally being scheduled for last year. I'm glad to hear of it's release date and that it will be getting a physical release. I'll be getting the game either way, but I also hope that those of us in the UK/EU/AUS also get a physical release.
@BulbasaurusRex I love the hand-drawn style of artwork they've gone with for the game. I wasn't a fan of the pixel art style used in the previous games and whenever the character portraits would pop up in Pirate's Curse, I always wished that said artstyle would have been utilised for the actual game. It's a different style to Pirate's Curse for this game, but in my eyes, certainly a big improvement over the pixel style.
@Ultimategamer132 I'm pretty sure that the pixelated art style was due more to limitations, given the series debuted on the Game Boy Colour, it's second entry debuted on the DSi, and it's third entry debuted on the 3DS eShop. While I do believe that pixel art can look great (Freedom Planet looks fantastic for instance), I personally don't think the pixel art of Shantae is all that great, and I'm a big fan of the art direction of this latest entry.
Here's hoping that the physical release will also be available in the UK as well, as it is something I'd really like to have. Whenever there is the option between a physical or digital copy of a game, I always go for the physical copy.
It'd also be nice if we don't have to wait too long for this game to release outside of the US.
@Tisteg80 I'd love for a Pokémon TCG game on the Wii U as well. I was a big fan of the GBC Pokémon TCG game, and I really enjoy Trading Card Video Games. They certainly make it easier to have matches with other people.
Given how popular Boku No Hero Academia is in Japan (the manga has had several colour covers already and was always placed highly whenever I checked the Shounen Jump rankings), I'm rather surprised My Hero Academia: Battle For All is ranked only at 9th. I was expecting it to do a lot better than that.
While it is sad to see the Wii U not doing too well in a country where it usually at least does decently, I am happy to continue seeing the dominance of Kirby. May our small pink overlord continue living prosperously.
A) I'm quite surprised to see all three of the Kanto starters included, given the pedestal they are usually placed upon. That, and they have mega evolutions which does give them a bit of a perk. I'm also surprised to see Piplup so high on the list, I thought it's popularity would make it less likely to be on this list.
Q) Do you agree?
A) Tepig isn't voted the most seriously useless starter of all, so of course I disagree. Gosh, was Tepig a disappointment, actually made me go without a starter in my squad for the first time. To be fair, I didn't particularly like any of the Black and White starters, despite being my favourite Pokémon games.
I also think Chikorita is pretty great; lovely defensive stats and learned Razor Leaf early on. It is definitely not what I'd consider the worse starter, particularly given that Tepig exists. The Kanto starters are all pretty terrific, particularly Bulbasaur, and Turtwig is just absolutely amazing!
'The same studio that has delivered two notable hits on the 3DS with Fire Emblem: Awakening and Fire Emblem Fates. The studio is also the long-term guardian of franchises like Paper Mario and Pushmo, and until the IP went a little quiet brought us the maniacal WarioWare games.'
They also made the Puzzle League series; don't forget about the Puzzle League series. I'm still waiting on a new Panel De Pon game where I can celebrate Lip's proper worldwide debut.
Anyway, as far as Code Name: S.T.E.A.M. goes, I too was disappointed at it's lack of success. It looked like a fun game, I loved the art style, and I wished Intelligent Systems the best of luck with it. I admit, as someone who is not a fan of the genre, I did not get the game... for myself at least. I did purchase the game for a friend though, as a Christmas present.
The way people reacted to this game and how it was treated up to release did irritate me a lot. The initial reaction was indeed, "where was Majora's Mask 3D?" and there seemed to be quite the dismissal of this game despite plenty of clamouring for Nintendo to create new IPs. After that, Code Name: S.T.E.A.M. was mostly ignored by the fanbase, though I will accept that part of the blame goes to Nintendo in that most of their marketing was focused on Splatoon over Code Name: S.T.E.A.M. It is kind of ironic that within the same year, Nintendo released one of their most successful new IPs and one of their least successful new IPs.
When it comes to the case of people wishing for a new Advance Wars game, that I can understand a little more. For starters, it is actually another Intelligent Systems IP (unlike Majora's Mask 3D demands, which still carried on until said game was actually announced), and I can relate in that I would have preferred to see them working on a new Panel De Pon game myself. I can also see the case of less of an overlap from those who've been hoping for new IPs, and those who are hoping for more lesser used Nintendo IPs to gain new entries. I frankly saw far fewer people asking for a new Advance Wars over the Majora's Mask 3D demands, but perhaps it depended on where you looked. In any case, the way to go about this is to simply accept that their not current working on it, see the game that they are working on for what it is (and either express interest in it or not), and just hope their next project will of the IP you wish to see. I wish Intelligent Systems plenty of luck with their games, and that their good games will be rewarded with success, whilst still continuing to hope that a Puzzle League game starring Lip will eventually be made and released worldwide.
Q) Which Capcom franchises would you like to see return?
A) Breath of Fire!
'Breath of Fire VI pops back into my mind'
A non-mobile Breath of Fire game!
Aside from that, I too would love a new Power Stone game, as I absolutely loved Power Stone 2 on the Sega Dreamcast. I also would love to see them partnering up with Tatsunko again to make a Tatsunoko vs. Capcom 2... or at least a similarly done vs. Capcom. Hopefully these new entries in old Capcom IPs would receive releases on Nintendo systems.
I remember having a lot of fun with Onimusha: Dawn of Dreams, so I think I'd enjoy a new game of that series, though I never did get too far in it (it was a lent copy from a friend). Likewise, I never did get far in Viewtiful Joe, but I think it is an enjoyable game and would like to see it continue getting entries.
I've seen a lot of people say that if a Legend of Zelda movie was done, Link would have to talk, but I disagree. I feel it'd add a unique level of charm to have Link as a mute, and it'd put a nice emphasis on Link conveying his character and thoughts through expressions and body language (I'm sure the art team on such a movie would have fun with that). For the more dialogue heavy scenes, having Navi as a companion to effectively converse on Link's behalf as it were would solve that issue.
@SanderEvers I'm just replying to your comment to say that I fully improve of this. I'd love to see an Another Code movie, and it fits my idea of how I feel Nintendo should go about these movies; test the waters first with one of their more obscure IPs.
Gosh, I wish I could find my copy of Another Code; it's been ages since I last played it. I've been waiting on Nintendo to upload it to the Wii U virtual console, but so far, still no sign of it. I got the Wii sequel not too long ago but definitely want to go back and play through the original before I play it's sequel.
Q) Which of these franchises would you most like to see as a movie?
A) While I did consider Splatoon for a long while, I ultimately voted for Star Fox due to how simply having Fox, Falco, Slippy, and Peppy interact across a movie's length would be enjoyable in of itself. That is not to say that I wouldn't want a Splatoon movie, but of those listed, I feel Star Fox would actually best lend itself to having a movie made out of it.
I think just about every Nintendo IP has the potential to be adapted into a movie format, though some would require more creative usage of the IP than others. I think having them focused on animated movies certainly works well in easing the usage of IPs, as some would be far more difficult than others to translate into live-action than others.
Ultimately though, I do wish there was an other option listed within the poll. As a Kirby fan, I'd naturally love to see a Kirby movie, though I can see where there might be obstacles to this. Punch-Out seems a fairly easy IP to adapt to a movie, and I feel the premise of Panel De Pon would work fairly well for a movie. In the grand scheme of things, I think starting off with a more obscure IP might be for the best; allowing Nintendo to test the waters before trying to make movies out of their more staple IPs. That, and if those obscure IP movies are successful, it'd likely lead to Nintendo making more games with said obscure IP.
@ThanosReXXX I don't mind at all. Thank you for this list of recommendations.
As for your list, I happen to already have Dead Space Extraction, Boom Blox, Boom Blox Bash Party, Facebreaker: K.O. Party, EA Boogie, and Spore Hero on my Wii games to get list. Both you and Nintenjoe64 have suggested I pick up Medal of Honor Heroes 2 and The Godfather - Black Hand Edition, so I'll definitely try and look for them. I tend to quite like 3rd party Wii exclusives, so I'll see about adding Need for Speed NITRO and SSX Blur to my list as well.
Once again, thank you for the recommendations, I appreciate them very much.
@Nintenjoe64 Oh yeah, there was a Wii exclusive Dead Space game; it's a rail shooter if I remember correctly. I've heard people talk about that game quite a bit as well; it is one of the games I've got on my Wii game hunting list as it were.
I think I remember seeing a video mentioning the Godfather Wii game recently as well; it's a GTA style of game, isn't it? I don't usually play those sort of games, but I also intend to video reviews of Wii games at some point, so it might be worth trying it out for that alone.
I'll keep an eye out for Medal of Honour: Heroes 2 as well. I'm usually not a fan of FPS games, though the Wii remote usually manages to make them very fun for me, so I'll give it a try. Thank you for the recommendations.
@A01 A bit of an exaggeration, but it gets the point across. After all, despite how EA did not support the Wii U, they ended up supporting the Wii for a long time. If the NX sells well, regardless of what the NX is even like, EA will more than likely support it.
@Nintenjoe64 I don't think I've played any of the Wii games made by EA, so I've got no standard to judge them on, but I don't really hear many people talk about them. Well, I believe with exception to Boom Blox Bash Party and it's sequel, which I believe was made/released by EA. I'm currently collecting Wii games; are there any specific EA Wii games you'd recommend?
For me, EA supporting Nintendo's systems makes very little difference. It's been a long time since they made a Road Rash game, and the studio (or was it just the main people behind it?)behind Henry Hatsworth left after making that amazing game.
On the overall spectrum of things though, EA supporting Nintendo would be a very good thing for them. Those yearly sport instalments tend to sell very well, and EA do have various titles that are received well.
I'm unsure as to whether this comment implies that EA are not going to support the NX initially, or are simply not saying things clearly due to NDA's. Frankly, this comment could mean a lot of things due to how evasive it comes across.
I quite like the look of all three starter Pokémon, though my love of cats pretty much ensures that I'll be having Litten as my starter. A similar thing happened with Purloin in Gen 5, the moment I saw him, I knew I had to have one in my squad.
Hoping to hear news of further Gen 7 Pokémon, and in particular, what Pokémon are exclusive to which version. My brother and I need to decide which versions we are getting, as we always go with the opposite versions.
A) If a physical release of this game is made available, I'd definitely purchase it. If possible, I always try to get a physical copy of a game over a digital one.
Q) Are you looking forward to this game?
A) I am looking forward to this game. I became interested in this game due to it's in game art style, and after trying out Shantae and the Pirate's Curse, decided to definitely get this game when it becomes available. It looks lovely, and having enjoyed the previous entry in the series, am confident that I'll have a good time with this game.
Q) What have you thought of the other Shantae games?
A) I first tried out the first game in the series, through the Nintendo 3DS. I did not like it very much; being given little direction and not knowing if the long trek I had started on was even the right way.
When Shantae and the Pirate's Curse went on sale on the Wii U though, I decided to give the series a second chance. I'm glad I did because Shantae and the Pirate's Curse was a ton of fun, and my 'maybe' thoughts on Shantae: Half-Genie Hero turned into a 'want'.
@Kirk I'm of the opposite opinion; I certainly prefer the newer look over the original game's look. That isn't to say I find the older look bad, I just find the newer look more charming and memorable, and I feel it will better translate into the in-game graphics itself. Though looking back to Shantae and the Pirate's Curse, I would probably say that game has the best overall style for it's artwork.
What I am most appreciative of though is the change of in-game graphics. Looking back on all three previous games, I can state that I'm not a fan of their in-game pixel graphics. I'm so glad that the in-game art and style has improved so much with this latest entry.
I'm assuming the everybody part is merely exaggeration, as I certainly wasn't disappointed by the Wii U. Sure, certain hopes for the system weren't reached (new instalments in certain IPs I like and eventually being able to use two GamePads with the system), but I overall have loved my Wii U.
Speaking purely in regards to the system, the Wii U has provided me with the joys of making friends through Miiverse, finally playing digital indie games through the easily manageable menu's and eShop, and my favourite game controller of all. The GamePad's features, be it off-TV play, gyro, touch screen, or simply how it feels in my hands, have made me treasure it to bits. Of course, the games themselves have been fantastic, and I appreciate being able to play my large Wii library on the system.
I also have to question why they think the NX sounds exciting? We've had very little confirmed information on the upcoming system, and for the most part, all we've heard are rumours. Perhaps it is due to how much I like my Wii U, and the fact that we know very little about it, but I'm not too excited for the NX. It also doesn't help that I don't exactly have a regular income. To summarise; I have a very different opinion to the GameStop CEO.
So long as Nintendo's next home system has a form of physical media, be it disc or cartridge, then I'm perfectly okay. I would be rather put off purchasing the system if it was digital only for it's games.
Q) What would you like to see from Koei Tecmo on NX?
A) Dead or Alive 6 would be what I'd most want to see from Koei Tecmo on the NX. With Dead or Alive Dimensions releasing on the 3DS, I had high hopes for Dead or Alive 5 to release on the Wii U. Sadly, it did not, but I can always hope for that to be the case with the NX instead.
I'm a huge fan of Project Zero: Maiden of Black Water, as it is easily one of my favourite Wii U games, so I'd naturally want to see Project Zero 6 on the NX. Hopefully the NX will have a gyro-sensing and screen fitted controller like the Wii U's GamePad, as that set up worked wonders for Project Zero: Maiden of Black Water.
A new Nintendo Warriors game would be nice, whether that would be a Hyrule Warriors 2 or utilising a different Nintendo IP. As for other games, well I've also been interested in the Atelier series for a long time. I never got around to trying it out (perhaps I should pick it up on the PS3, I believe I've seen it available in the pre-owned section) but if an entry were to be released on the NX, I'd more than likely purchase it.
Of course, all this depends on whether I plan on picking up an NX. Admittedly that is more likely a when for me, but given my money situation right now, I'm unsure 'when' that would be. Still, any of these Koei Tecmo games would make it hard for me to resist purchasing an NX as soon as I can.
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Re: Bloodstained: Ritual of the Night Has Been Delayed To 2018
Q) What do you think?
A) Well I think, unlike quite a few people in this comment section, that a 2018 release does guarantee that the Wii U version will be cancelled. After all, the Wii U version is being ported in lieu of the PS Vita version; so I feel comfortable in believing this game will still release on the Wii U despite the delay. So long as a PS Vita version is still being planned, the Wii U version would in turn be planned, and I've heard nothing about them consdiering cancelling either version.
Q) Are you disappointed by this?
A) As it is so far the only Wii U game I knew of for a 2017 release that I'm interested in; yes, I am disappointed. Outside of Bloodstained, I'm unaware of any other physical releasing Wii U games for 2017 that capture my interest, so it seems my Wii U purchases of 2017 will come solely in the form of eShop and older purchases.
Q) What do you think they need the whole extra year for?
A) I imagine to develop for each of the versions. To be honest, I expected a delay, though not quite to this significant of an extent.
Re: Metroid Prime: Federation Force Flops on UK Debut
@GauBan Q) Do you think it would have done better if it was a Splatoon game instead??
A) Done better in terms of being received better and selling better; yeah, I think it would. I personally am happy it is connected to Metroid as it explores the concept of playing as a Federation Force soldier and uses an IP that gone without a game for a little while (compared to other Nintendo IPs, six years isn't much), but the concept of a 3DS team based shooter could have easily worked whilst using the IP of Splatoon. It wouldn't have the same baggage of expectations as what has come about with the Metroid IP, with criticisms to the graphical design and tone as well as the lack of a recent mainline entry, and would be able to ride off on the success that Splatoon has enjoyed with it's not too long ago release.
Alternatively, the game could have also been received better through some adjustments to the graphics and tone, but would probably still be slandered for being a spin-off rather than a mainline Metroid.
Re: Metroid Prime: Federation Force Flops on UK Debut
@khaosklub Q) It may be a fun game, but does it feel like metroid?
A) The settings look like Metroid, and there are nice moments of tense music and empty landscapes as you go from one area to the next. It doesn't feel exactly like Metroid, from what I've played of Metroid games, but then the same I feel could be said when comparing the 2D and 3D Metroid games. Metroid Prime: Federation Force is a spin-off, so it would foolhardy to believe it'd feel exactly like a Metroid game. Heck, as alternative series example, I feel it took the 3D Mario series all the way up until Super Mario 3D Land/World to actually make a 3D Mario game that felt like a Mario game; an those 3D Mario games were main series entries.
Q) Ultimately, would this game be better off as a new IP rather than being linked to metroid?
A) I can see where that might have allowed people to warm up to it easier, but ultimately I'd say not. With Splatoon being an exception, new Nintendo IPs haven't been received too well this generation, and if it looked too similar to a Metroid game without being a Metroid game I could see even more criticisms forming.
I'm not a huge fan of Nintendo just making dozens of new IPs one after the other, particularly when a gameplay idea isn't distinct enough to need it's own basis in another IP. Nintendo are already juggling a roughly good hundred different IPs, and wishing to see each IP continue to foster is already taxing enough on my mind. I ultimately feel that the concept of Federation Force fits in well with the Metroid universe, and I've often seen fans consider the possibility of games centred around the Galactic Federation.
Q) It could easily be a splatoon game, right?
A) Hmm, that could have worked, obviously changing the themes and such. I would not have argued with a Splatoon themed game with the general concept of Federation Force, though it is good to see the Metroid series being remembered and put to use.
From what I hear, the ending teases events for a future game, so this might be an attempt (both externally and internally) to drive support for the creation and release of a new Metroid game. It isn't just a matter of convincing people to buy the game upon release, but also convincing people within a company that creating such a game would lead to people purchasing it. So that there might be an additional reason as to why the Metroid IP was used (if I remember correctly, I believe quite a few Nintendo games are conceived via the gameplay or mechanic first, and then has an appropriate IP attached or made for it).
@Dakt I actually had a real easy time finding people online, although I tested this out a couple days after launch.
Re: Metroid Prime: Federation Force Flops on UK Debut
Being one of those in the UK who did actually purchase Metroid Prime: Federation Force, I find the lack of success this game has had to be a real shame. I have admittedly only played through the first four missions (both online and offline) as well as a few rounds of Blast Ball, but I find it to be great so far.
The game controls well, particularly thanks to wonderful gyroscope aiming, and fights are fast paced and frantic. I'm surprised at both the amount of challenge this game throws at you from 2nd mission onwards, as well as how beautiful this game looks on the 3DS. The trailers don't do it justice; the game looks much better when played on the 3DS.
Again, I haven't gotten too far, but I'd so far certainly recommend it to others if they have a 3DS.
Re: Poll: Did the 3DS Nintendo Direct Boost Your Hype for the Portable's Line-Up?
Q) What were your favourite announcements / moments?
A) I cannot answer this question properly as it is missing two of my favourite moments. One of these is seeing Ever Oasis being showcased once more, and the other was the Nindies section where they showed off upcoming eShop releases that will have a 10% discount at launch.
I have a feeling that the poll made was more focused on the Nintendo of America Direct, and that the moments I mentioned must not have been included in said region's direct.
Re: Poll: What Are Your Favourite Mini NES Games?
"In any case, we hope it's a bit of fun picking just three games from a list of 30. Tough choices ahead."
Not really, as I've never owned a NES, so I haven't played many of those games. I think I've only played around 10 of them. Furthermore, my favourite games on that list are already well cemented in my mind.
3) Kirby's Adventure.
2) Final Fantasy.
1) Balloon Fight.
I'm a huge Kirby fan, I love turn based RPGs, and Balloon Fight is easily one of my favourite video games of all time simply because of how much fun and addictive I find it.
Re: Editorial: Fire Emblem Fates and Code Name S.T.E.A.M., Two Very Different Intelligent Systems Ventures
@LArachelDisciple 'I think that the average Nintendo fan's mindset can be described as "I want new IPs except when it comes to the one game/franchise that I worship.'
Yeah, I can believe that. In the comment threads for articles about Retro Studios potentially making a new IP, there tend to be a ton of people commenting that they'd much rather a new Metroid game from them. Some of them can come across as... 'a bit demanding' in their phrasing.
I happen to not be very good at puzzle games either, but I enjoy playing Puzzle League games despite my lack of skills. A new Drill Dozer game would be cool, which reminds me, I really do need to look into getting an external hard drive so I can download the game onto my Wii U.
Re: Video: New Metroid Prime: Federation Force Trailer Arrives, and It's Still Fighting Dislikes
Q) What do you think, are you planning to give Federation Force a chance, or will you shun it until the end of days?
A) I shall be getting this game on 2nd September... but I'm unsure if I'll play it straight away. A part of the reason I want this game is so I can play it alongside two of my brothers... but one of them doesn't have much money and will probably end up having it as a Christmas present.
Here is to hoping there will be multiple save files! I also hope that I can change the controls so that the L button becomes the least utilised button in the game; I seemingly have to blow into it every day just to get it functioning for a couple of hours.
As for the trailer; I think it looks awesome. The starting line of 'The galaxy is not at peace' made me chuckle, and I'm not entirely sure why. Still, everything I saw in this game looked a lot of fun, and the enemy designs manage to look pretty cool despite being chibis.
Re: New Pokémon and Antagonists, Team Skull, Revealed for Pokémon Sun and Moon
Q) What do you think?
A) I love the look of the Sunabaa and Shirodesuna line; a sandcastle Pokémon has always been something I'd have liked to have seen and here it is. The only problem is that I'm already interested in having both a ghost (Mimikyu) and a ground (Mudbray) type Pokémon in my squad. My oldest brother has sad he'll likely have one in his squad though.
Yowashi is the most likely of the Pokémon presented here to be part of my squad. I'd prefer to see more details, such as how it changes forms, but I love both it's designs. Having a Pokémon that can learn surf seems like it'd be pretty handy in this region.
As for Team Skull... I feel kind of 'meh' on them currently. There not striking a firm presence in my mind like the other teams; though their designs can easily be compensated with great challenge and/or character.
Re: Celebrate 30 Years of Metroid With The Fan-Made "AM2R"
@Marce2240 I remember Kirby's Dream Collection not coming out in the UK and Europe. That frustrated me quite a bit.
It was nice to see a celebration of Kirby's 20th anniversary though, and goes to show that Nintendo can celebrate the anniversaries of series outside their biggest trio.
Re: Celebrate 30 Years of Metroid With The Fan-Made "AM2R"
@YeshaYahu5417 Whilst Metroid is a... somewhat neglected franchise, I can assure you, it is not their least treated franchise. There are many far more obscure Nintendo franchises which get nowhere near the treatment that Metroid gets, and even among the better known ones, series like F-Zero and Punch-Out have fewer entries and go longer without them.
While to some it may not be exactly a thing to be celebrated, at the very least, the Metroid series is getting a spin-off game this year.
Re: Poll: Which Nintendo NX Games Do You Want to See in the Launch Window?
So my five votes were not necessarily reflective of what I'd prefer to play within the first 3-6 months, but for the most part, what I'd feel to be best for it. As such my five votes were cast for Nintendogs, NX Fit, Art Academy, Wave Race, and Kirby.
The first three were voted for with a more... 'casual' oriented audience in mind. After all, if the NX wishes to lure such a non-dedicated gaming audience in with the hopes of getting them more invested in gaming, it's best to release games that appeal more to them first and follow up with more 'hardcore' gaming releases. That, and they each can show off some pretty cool, with Nintendogs showing off the portability aspect, NX Fit it's benefits to health and fitness, and Art Academy allowing creativity to flourish. I'll also admit, I quite like both Wii Fit U and Art Academy, so I wouldn't mind having sequels to them on NX available.
My vote for Wave Race was on the basis that it is an obscure series, and I always like seeing them get more attention or revived. Within the early period, before the heavy hitters of Mario, Mario Kart, Pokémon, SSB and the like release, would also be the best for such obscure series to garner attention.
Finally I voted for a Kirby game... because I love Kirby games. I also feel it strikes an amazing balance between accessibility and challenge; easy to beat, hard to complete.
For me though, the question of 'if you could pick any franchises to launch a new system' is one I struggle to answer when limited to just Nintendo series. In a funny case, my focus was on 3rd party software when it came to purchasing a Wii, 3DS, and Wii U. The games I wanted when I got my Wii and 3DS were Red Steel and Dead or Alive: Dimensions. As for the Wii U, whilst my main focus was on Wonderful 101, I opted to get the system at launch with Sonic All Stars Racing Transformed. When taking into account 3rd party games as well, having 5 different Nintendo games I'd like to play within the first 3-6 months would just be aggravating; I'd never be able to purchase them all within that first year (let alone within 3-6 months).
To me, the best launch window for the NX would include a game that appeals to the 'casual' market, a game that appeals to the 'hardcore' market, a game that shows off the unique abilities of the NX, Nintendo properties that would otherwise get overshadowed once most of Nintendo's heavy hitter IPs are released, and then 3rd party support. Ultimately a steady stream of Nintendo games, consistent but not overcrowding any month would be best, with 3rd party games to support this output.
Re: Reggie Fils-Aime on Why the Wii U Was Misunderstood
Q) What do you think?
A) Having read the interview, I feel some of the lines came across as a bit... arrogant, but it's hard to truly be sure with a text based translated interview. Reggie's language when replying to the question concerning new Nintendo franchises come across as aggravated, which I could totally sympathise with, as Nintendo does make plenty of new IPs. The key problem is they they don't usually become successful, or at least to the same scale as their older and firmly ingrained (within consumer's minds) IPs.
As far as Reggie's point concerning why the Wii U failed; I disagree with him. For starters, it is difficult to narrow it down to a singular reason, and while I do believe a lack of clarity was an issue, I don't feel it was a lack of clarity with it's easy to understand concept.
Q)Why did the Wii U fail to generate a mass audience?
A) For multiple reasons, and one of those I believe to be a lack of clarity... with it's naming. Wii U was an odd choice in naming, and given the regular presence of Wii remotes within advertising, I'm not surprised there were those who mistook it for a new Wii controller. Within a mass audience aspect, I feel pricing is also one of the most key issues, and really should have been obvious given the 3DS failure to sell at it's initial price point. The Wii was released at a price point of around £180, and to jump from that to a good £300-£350 is a hard thing to transition to (for lack of a better way of phrasing it). As problematic as it could have been for their finances, I feel Nintendo should have taken more of a hit with the Wii U by only launching it at £280 at most (the premium/deluxe edition, not the basic model).
Other problems for why the Wii U did not sell well include it's lack of advertising (strange given how much the original Wii had), as well as it's long delay between Nintendo game releases (they should have prepared for the HD era earlier, and in doing so, formed larger teams). A lack of 3rd party support was also an issue, but I feel this came about as a result of Wii U's lack of sales primarily, so it is more an effect of the Wii U's failure rather than an initial cause.
I do not blame the lack of 3rd party support on the Wii U's lack of power compared to the Xbox One and PS4. During 2013, 2014, and even 2015, there were several games that were released on not only the Xbox One and PS4, but also on the previous Xbox 360 and PS3. If these games are able to run on the Xbox 360 and PS3, they are more than capable of running on a Wii U. The bigger issue, prior to a lack of Wii U sales, might be more to do with the difficulty of porting from these systems to Wii U. As far as I'm aware though, it shouldn't have been to difficult to port from Xbos 360 and Wii U, given some similarities in their technology, but I'm not knowledgeable enough on this subject to state whether that is the case or not. I will reiterate my opinion though that I don't believe power was the issue for a lack of 3rd party Wii U support, at least within the 2013 and 2014 time-frame.
I do not believe a lack of clarity concerning the Wii U's concept to be an issue with the Wii U's lack of success. The Wii U's concept is insanely easy to understand; this controller has a second screen which can be used for a bunch of features. It can free up the TV for families and friends through off-tv play, allows for two people to play a game without split-screen, allow maps and menu's to feature on it to free up space on the main screen and avoid pausing as much as possible, and it can do a bunch of other stuff if game developers are creative and desire to. It has a couple of easy to understand features that would be popular spread across many games, and it has the potential for many other unique ideas if game developers so desire to experiment with them; it's a stand controller with the possibility to do some unique features per game.
Q) Do you think Nintendo will repeat its mistakes in the future?
A) They have the potential to make the same mistakes with pricing, as they has said they don't want to take a loss on the NX, but I feel it'll need to be less than £300 to be a success (£200-£250 would be the sweet spot, particularly if the recent Eurogamer rumours are true). They also have the potential to make the same mistake with advertising, though as a hybrid would make the NX it's sole gaming hardware product (again, going off the rumours), I somewhat doubt they would. I think they'll be capable of avoiding most of the other mistakes that plagued the Wii U, particularly as it seems they've been preparing games and learning the system for a long while now.
Re: Poll: The Nintendo NX - Where Do You Stand on the Future of Nintendo?
There is no 'almost guaranteed to buy at some point but likely won't day one' option, so I went and voted for ' I'm interested, though need to see official details and pricing'. I've certainly got the funds to do so, but when your job is inconsistent, you never know when you're going to need it later on. I also would like to wait a little while, just in case they reveal colour or unique skinned version of the system I'd prefer.
Overall though, if these NX rumours (likely as they are, they are still just rumours) are true, then I'm absolutely loving the idea of the NX. There are many amazing games available on Nintendo's handheld systems, and plenty I wish were on Wii U instead, so being able to play handheld games on the TV so efficiently would be great. I have no issues with the power, given I've been able to have an absolute blast with the Wii U and Wii, and have no worries concerning 3rd parties given the support they offer for handhelds. So yeah, I'm loving this concept, and hope it is either true or close to what the NX is.
Re: Darksiders is Coming to Wii U
Q) What do you think?
A) I think it is pretty great timing for releasing this game on Wii U. There will be very little to compete with it for Wii U focused owners, particularly from Nintendo. It could very well receive strong support on the Wii U, and that in turn will be a good thing for both Nordic Games and delivering the message of 3rd party games being able to sell on Nintendo platforms. I've also heard plenty of good things about it, so this should give Nintendo focused owners a chance to enjoy a great game they likely missed out on.
Q) Will you be getting this?
A) Thanks to finally getting some work (casual contract job), I do have an extra bit of funds lying around, so the answer will be yes. I've heard good things about this game and it's series, and I would likely to support 3rd parties whenever there is a good released on Wii U that interests me.
Q) What did you think of Darksiders II?
A) I've yet to actually play Darksiders II, but it was a game that interested me at launch. The purchasing of other games took priority though, and for this year I've had to be careful with my money. With the release of the original Darksiders for Wii U though, I'll see to picking this game up somewhere, and storing it away until after I've bested the first game.
Re: Project Sonic 2017 Confirmed for Nintendo NX Release
The trailer didn't do much to excite me, and with the appearance of classic Sonic suggesting a more generations-esque game, I'm unlikely to get excited from future trailers. I'm in a weird minority of people who liked Unleashed and Colours, but was a not a fan of Generations.
Still, I shall keep an eye out on future information just in case it manages to surprise me.
Re: CoroCoro Magazine Reveals Two New Pokémon for Sun and Moon
Mimikkyu is definitely a Pokémon I'll consider for my squad. I've been pondering about having a ghost type as part of it, and this new one looks absolutely adorable. I'm thinking of going with a video game theme for nicknames in this game, and I'd love to name a squad member Yuuri.
If I had to choose 6 Pokémon to form a squad, then so far it'd include Litten, Vikavolt, Mimikkyu, Drampa, Rockruff, and Bruxish. Those last two are very unlikely to stay, as I hope further Pokémon will interest me more, whilst Drampa, Vikavolt, and Mimikkyu's inclusion will depend on whether I'm more interest in other Pokémon matching their types. Litten is still the only guaranteed squad member.
Re: Editorial: An Ode To The Wii U GamePad, Nintendo's Mad But Brilliant Controller
I absolutely love the Wii U GamePad, a controller that finally dethroned the DreamCast controller as my favourite video game controller of all time. I love the size of the controller, it's wonderfully unique features, and the enhancements it provided to its games.
In my opinion, the GamePad gyro controls, touch screen, and off-tv play all manage to enhance various experiences on the Wii U. The touch screen and stylus makes typing on Miiverse an absolute delight, as well as far quicker than what I hate to do on other systems.
The GamePad has managed to both provide and enhance gaming experiences I've had on the Wii U, be it through small implementations that improve the overall experience such as in The Legend of Zelda: Wind Waker HD, or games built around the unique features of the Wii U GamePad such as Wonderful 101. Through the Wii U GamePad I've been able to have greater experiences with Nintendo Land, Kirby and the Rainbow Curse, Captain Toad: Treasure Tracker, Nihilumbra, Splatoon, Project Zero: Maiden of the Black Water and more, be it in their small improvements or their large improvements. I think the GamePad is part of why I have still yet to get excited for the NX, I worry that it'll abandon the amazing ideas that the Wii U GamePad provides. I for one love the Wii U GamePad, and as someone who is intending on playing Tokyo Mirage Sessions #FE soon, am glad to hear that yet another game had had it's experience enhanced through this wondrous controller.
Re: Fans Create Tokyo Mirage Sessions #FE Patch Which Uncensors Western Censorship
Ooh, gosh, this is very tempting. I'm not a fan of the censorship changes that have occurred with this game, and being able to see the original cutscenes play through my journey and explore chapter 2 as it was originally do appeal to me. The reverting of the ages back to their original ages doesn't bother me, it kind of bothers me more that all the later changes occurred despite the ages already being altered to make the original game events... more acceptable.
The only issue is the ending line of this article 'here's a danger you could corrupt your save data if you make a wrong move.' This would be my first time trying to do such a thing, and with a lack of disposable income or a external hard drive for my Wii U, this makes me decline the wonderful offer presented here. It's a shame, I'd love to utilise this patch, but I am not willing to risk my Wii U and all the data I have on it.
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@Snow-Dust First off, thank you for the reply. I'll have to form my own opinion once I get around to properly investing time with the game, but the brief hour or so of training and the first level proved quite fun, albeit tricky. I seemed to have a decent handle on the walker.
For shooters, I'd have to go with motion controls. I love playing the likes of House of the Dead with light guns, and the Wii gave me great FPS experiences like the Red Steel games. Then again, as someone who has barely played a game with a keyboard since the Amiga, I wouldn't really know how well I feel they do for a shooter.
I've played Sonic Lost World, and I'm not sure I'd term it underappreciated. It has some fantastic ideas with it and is filled with plenty of potential, but I also feel the game lacks polish. Some bosses are destroyed within seconds, parkour can be rather finicky in 2D sections, and those air stages were insanely frustrating. I suppose given that I've seen many people dismiss it outright and ignore the good ideas it has, I'd agree that it is underestimated in that sense, but overall I'd claim it as an average to above average experience.
@VanillaLake I assume Bill Trinnen brought up Pikmin 3 because he genuinely thought of it as underrated. Perhaps he thought it should be rated even higher, or that he is basing it off of sales and feel it is underrated in the sense that he feels more people should have purchased it. It's like saying Platinum Games are underrated, as whilst they tend to get good reviews (as far as I'm aware), they rarely sell in huge numbers or at least very quickly.
I've seen your praises about Project Zero: Maiden of Black Water before, so I had a pretty good feeling you'd agree. Thanks for the reply.
Re: Seven New Pokémon Revealed for Pokémon Sun and Moon
Of the Pokémon revealed so far, the Grubbin-Charjabug-Vikavolt line are close to certain in being part of my squad. I want to avoid having more than one Pokémon of the same type, so latter bug types may win my favour. So far though, they look fairly certain.
I'm also interested in Drampa, but it's early days, and more interesting gen 7 Pokémon might be revealed. Of those so far revealed, my squad would so far consist of Litten, Vikavolt, and Drampa. Here's hoping that we won't have to wait too long to find out the rest of the Gen 7 Pokémon; I'd love to have my intended squad prepared as soon as possible.
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
Q) What do you make of this picks, and what would you say is the Wii U's most underappreciated game?
A) I've yet to play either Star Fox Zero or Pikmin 3, but do have access to both (though the latter is going to be a birthday present for my brother), so I can't really comment on whether they are underappreciated or not. I am interested in getting around to playing Star Fox Zero, though can't yet due to my backlog, but I'm excited in playing with it's unique gamepad features. Heck, the control methods are why I decided to purchase Star Fox Zero.
As for what I'd say is the Wii U's most underappreciated game... I'd likely say Project Zero: Maiden of Black Water, though it does help that it is my 2nd favourite game on Wii U. A part of it's lack of appreciation is admittedly down to it's lack of a physical release.
I feel Sonic & All Stars Racing Transformed doesn't receive as much appreciation as it should after Mario Kart 8 released, and Wonderful 101 is often pointed out as an underappreciated game on Wii U. I'm not sure what indie/eShop games I'd name as underappreciated on Wii U.
Re: Review: Tokyo Mirage Sessions #FE (Wii U)
There are various minor worries I have that this review has certainly highlighted, but at the time, the following was a line in the review: " In this candy-coated world heroes are showbiz sensations, dungeons are department stores, and songs save lives."
So I can certainly say that this game will have an appeal to me, and that I'll at least enjoy the overall charm of it. Of course, every comment about the gameplay, from it's battle system to it's use of the Wii U GamePad, also eases my mind. They all sound terrific, and my desire for a large turn based RPG on the Wii U looks like it'll be finally satisfied.
I've aired my grievances regarding the censorship before, so I'll air my disappointment towards Itsuki this time. The following line; "Unfortunately, all this character development leaves poor Itsuki in the lurch as pretty lifeless by comparison", confirmed what I had been fearing. Having been playing Bravely Second as of late, where Yew is easily one of my favourite RPG protagonists of all, I'm disappointed to hear that Itsuki is lacking in character.
Overall though, it is nice to see this game get a great score. The game looks lovely in both style and graphics, the combat looks fun, there looks to be plenty to do, and it seems I'll be having a grand time with this game when it launches. Thank you for the wonderful review!
Re: E3 2016: Nintendo Reveals Ever Oasis for the 3DS
From what little we got to see so far, I really like the look of this game. The various gameplay aspects look fun and I like the design and setting of the world.
For now, I'd put Ever Oasis down as a maybe purchase, but it is certainly one I'm going to keep an eye on.
Re: Poll: Did Nintendo Triumph With The Legend of Zelda: Breath of the Wild at E3?
Q) Did Nintendo triumph with its day of The Legend of Zelda: Breath of the Wild?
A) For me, Nintendo triumphed for everything they did aside from The Legend of Zelda: Breath of the Wild. I do not care for The Legend of Zelda: Breath of the Wild, and whilst it was humorous watching the Nintendo Treehouse playing the game, I cared very little in terms of wanting to play the game.
What I did love about Nintendo's first day of E3 were the Nindies section they had on YouTube Gaming, as well as the brief moment they showcased Pokémon Sun and Moon. Those are games that actually interest me and I loved seeing them. The announcement of new amiibo as well as further games to be showcased tomorrow were also pleasing.
Currently I'd say Microsoft has the best showing so far, but if further days have more games presented, I feel Nintendo might win my heart at even this E3. After all, this E3 has been rather lacklustre, so even Microsoft's presence was only a 'good' rating.
Re: Nintendo Unveils Seven New Super Mario Series amiibo, Including Waluigi
Q) Are you planning to grab any of these in November?
A) I'm unsure if I'd grab them in November, or even grab them myself at all. Amiibo's tend to be great things to put on my Christmas/Birthday list because there within the under £20 range and easy to find.
I definitely want the Daisy amiibo, and perhaps the Waluigi amiibo. That said, my younger brother may want the latter, so I might get it for him instead.
Re: E3 2016: Fresh Pokémon Sun And Moon Details Include New 'Mon And Battle Format
Yungoos looks nice, and I can certainly relate to this angry-when-hungry creature. More importantly for me is the introduction of the first gen 7 bug Pokémon; Grubbin. I really like the look of fellow, and it's description hints at it becoming either a Bug/Ground or Bug/Electric. As fan of Ground types, the former would be very pleasing for me.
Re: Reminder: Join Pure Xbox to Keep Up to Speed With the Microsoft E3 Live Conference
@DoctorOverbuild Good luck then, hope you have a good time streaming!
I'll be sticking to the Pure Xbox streams myself; we had a great time making jokes during the EA conference.
Re: Reminder: Watch the Bethesda Press Conference With Our Buddies at Push Square
You can also watch it over at Pure Xbox: http://www.purexbox.com/news/2016/06/e3_2016_bethesda_conference_liveblog_and_stream
Am I allowed to post a link to another site like this? It is a sister site to Nintendo Life so I figured it'd be okay. It's kind of odd that you forgot to mention Pure Xbox's stream in this post, given you mentioned them in the EA post.
Re: For What It's Worth, Watch Dogs 2 Launches This November
I actually got Watch Dogs on the Wii U, albeit as a Christmas present, and had a lot more fun with it than I expected. Hacking into camera's and blowing up enemies without them ever seeing you offers up one of the most satisfying feelings you can get in a video game.
I wouldn't call it an amazing game, but it was different from the usual games I play and had plenty of fun moments. A high 6 out of 10, perhaps a 7 out of 10 if I'm in a good mood. I'd prefer to play this sequel on the Wii U, but I know that is very unlikely, so I'll probably end up getting the Xbox One version instead.
'While the publisher has come under fire from Nintendo fans in recent years, it's worth remembering that it was one of the few major players to at least attempt to service the needs of Wii U owners.' - This is something I wish more people would remember. Whilst Ubisoft didn't offer the most amazing of support for the Wii U, they were still one of the few major 3rd party companies to try and support the Wii U, and for a far longer time than others. I appreciate their effort, particularly as Child of Light still remains my absolute favourite game of generation 8 so far.
Re: Editorial: With Lowered Expectations E3 Can Still Be Full of Nintendo Magic
Given last year and how Nintendo forewarned prior to E3 that they'd be focusing primarily on games releasing in 2015 and early 2016 (Metroid Prime: Federation Force being the exception), and yet fans and users of this site still raised there hopes for many large announcements, I reckon that lowering expectations proves to be quite difficult for some people. I was okay with Nintendo at last year's E3, not exactly enthralled, but I preferred it's approach to game announcements over Sony's focus on games that are late 2017 or further releases. My main complaint for their E3 2015 Digital Event was concerning games that were scheduled for 2015 and early 2016 releases that were not included in it (Rodea the Sky Soldier, Project Zero: Maiden of Black Water, and a few others).
For this year, I have little to no excitement for E3, on pretty much all fronts. I don't care for the direction of the new Legend of Zelda, am still irritated with their recent localisation/censorship issues, and still don't have an interest in the 'not even going to be there' NX (if I do decide to purchase one, it'll be at 2017 winter times at the earliest). I shall enjoy seeing more of Pokémon Sun and Moon though, and if they surprise us with some footage of Paper Mario: Colour Splash that raises my hopes for the game, that would be very pleasing.
On Microsoft's front, them closing Lionhead Studios and cancelling Fable Legends has me very sour about them. Scalebound has been delayed until 2017, Phantom Dust has had no updates after the team working on it quit, and I somewhat doubt there will be an announcement of a Blinx 3, Sunset Overdrive 2, or Jet Force Gemini 2. An in Sony's case, they've been unable to please for a long time. I would hope for a bulkier PS4 controller, a new Ape Escape, a new MediEvil, a new PSASBR, and for Gravity Rush 2 to get some attention, but only the last of those things are likely.
My views on E3 are at an all time low this year, so it'll be quite easy to please me. Hooray for lowered expectations!
Re: Nintendo Download: 9th June (Europe)
I'll be picking up a physical copy of Kirby: Planet Robobot. I love Kirby games, and had an absolute blast with Kirby: Triple Deluxe, so I'm really looking forward to this latest entry.
I see Witch & Hero is discounted right now. I had a great time with the game, a simple but enjoyable game, so I'd recommend it as a purchase this week if anyone is interested.
Re: Shantae: Half-Genie Hero is All Set for a September Release on the Wii U eShop and at Retail
@SpykeKat Yeah, I was worried as well about the lack of information and a release date, particularly with the game originally being scheduled for last year. I'm glad to hear of it's release date and that it will be getting a physical release. I'll be getting the game either way, but I also hope that those of us in the UK/EU/AUS also get a physical release.
@BulbasaurusRex I love the hand-drawn style of artwork they've gone with for the game. I wasn't a fan of the pixel art style used in the previous games and whenever the character portraits would pop up in Pirate's Curse, I always wished that said artstyle would have been utilised for the actual game. It's a different style to Pirate's Curse for this game, but in my eyes, certainly a big improvement over the pixel style.
@Ultimategamer132 I'm pretty sure that the pixelated art style was due more to limitations, given the series debuted on the Game Boy Colour, it's second entry debuted on the DSi, and it's third entry debuted on the 3DS eShop. While I do believe that pixel art can look great (Freedom Planet looks fantastic for instance), I personally don't think the pixel art of Shantae is all that great, and I'm a big fan of the art direction of this latest entry.
Re: Shantae: Half-Genie Hero is All Set for a September Release on the Wii U eShop and at Retail
Here's hoping that the physical release will also be available in the UK as well, as it is something I'd really like to have. Whenever there is the option between a physical or digital copy of a game, I always go for the physical copy.
It'd also be nice if we don't have to wait too long for this game to release outside of the US.
Re: Pokémon Ga-Olé Bringing Plastic Card Battling Action To Japanese Arcades This July
@Tisteg80 I'd love for a Pokémon TCG game on the Wii U as well. I was a big fan of the GBC Pokémon TCG game, and I really enjoy Trading Card Video Games. They certainly make it easier to have matches with other people.
Re: Kirby: Planet Robobot Continues Its Decent Sales in Japan
Given how popular Boku No Hero Academia is in Japan (the manga has had several colour covers already and was always placed highly whenever I checked the Shounen Jump rankings), I'm rather surprised My Hero Academia: Battle For All is ranked only at 9th. I was expecting it to do a lot better than that.
While it is sad to see the Wii U not doing too well in a country where it usually at least does decently, I am happy to continue seeing the dominance of Kirby. May our small pink overlord continue living prosperously.
Re: Random: Japanese Gamers Decide Which Starter Pokémon Is The Most "Seriously Useless"
Q) What do you make of these results?
A) I'm quite surprised to see all three of the Kanto starters included, given the pedestal they are usually placed upon. That, and they have mega evolutions which does give them a bit of a perk. I'm also surprised to see Piplup so high on the list, I thought it's popularity would make it less likely to be on this list.
Q) Do you agree?
A) Tepig isn't voted the most seriously useless starter of all, so of course I disagree. Gosh, was Tepig a disappointment, actually made me go without a starter in my squad for the first time. To be fair, I didn't particularly like any of the Black and White starters, despite being my favourite Pokémon games.
I also think Chikorita is pretty great; lovely defensive stats and learned Razor Leaf early on. It is definitely not what I'd consider the worse starter, particularly given that Tepig exists. The Kanto starters are all pretty terrific, particularly Bulbasaur, and Turtwig is just absolutely amazing!
Re: Editorial: Fire Emblem Fates and Code Name S.T.E.A.M., Two Very Different Intelligent Systems Ventures
'The same studio that has delivered two notable hits on the 3DS with Fire Emblem: Awakening and Fire Emblem Fates. The studio is also the long-term guardian of franchises like Paper Mario and Pushmo, and until the IP went a little quiet brought us the maniacal WarioWare games.'
They also made the Puzzle League series; don't forget about the Puzzle League series. I'm still waiting on a new Panel De Pon game where I can celebrate Lip's proper worldwide debut.
Anyway, as far as Code Name: S.T.E.A.M. goes, I too was disappointed at it's lack of success. It looked like a fun game, I loved the art style, and I wished Intelligent Systems the best of luck with it. I admit, as someone who is not a fan of the genre, I did not get the game... for myself at least. I did purchase the game for a friend though, as a Christmas present.
The way people reacted to this game and how it was treated up to release did irritate me a lot. The initial reaction was indeed, "where was Majora's Mask 3D?" and there seemed to be quite the dismissal of this game despite plenty of clamouring for Nintendo to create new IPs. After that, Code Name: S.T.E.A.M. was mostly ignored by the fanbase, though I will accept that part of the blame goes to Nintendo in that most of their marketing was focused on Splatoon over Code Name: S.T.E.A.M. It is kind of ironic that within the same year, Nintendo released one of their most successful new IPs and one of their least successful new IPs.
When it comes to the case of people wishing for a new Advance Wars game, that I can understand a little more. For starters, it is actually another Intelligent Systems IP (unlike Majora's Mask 3D demands, which still carried on until said game was actually announced), and I can relate in that I would have preferred to see them working on a new Panel De Pon game myself. I can also see the case of less of an overlap from those who've been hoping for new IPs, and those who are hoping for more lesser used Nintendo IPs to gain new entries. I frankly saw far fewer people asking for a new Advance Wars over the Majora's Mask 3D demands, but perhaps it depended on where you looked. In any case, the way to go about this is to simply accept that their not current working on it, see the game that they are working on for what it is (and either express interest in it or not), and just hope their next project will of the IP you wish to see. I wish Intelligent Systems plenty of luck with their games, and that their good games will be rewarded with success, whilst still continuing to hope that a Puzzle League game starring Lip will eventually be made and released worldwide.
Re: Capcom Could Be Planning to Bring Back Old IP
Q) Which Capcom franchises would you like to see return?
A) Breath of Fire!
'Breath of Fire VI pops back into my mind'
A non-mobile Breath of Fire game!
Aside from that, I too would love a new Power Stone game, as I absolutely loved Power Stone 2 on the Sega Dreamcast. I also would love to see them partnering up with Tatsunko again to make a Tatsunoko vs. Capcom 2... or at least a similarly done vs. Capcom. Hopefully these new entries in old Capcom IPs would receive releases on Nintendo systems.
I remember having a lot of fun with Onimusha: Dawn of Dreams, so I think I'd enjoy a new game of that series, though I never did get too far in it (it was a lent copy from a friend). Likewise, I never did get far in Viewtiful Joe, but I think it is an enjoyable game and would like to see it continue getting entries.
Re: Feature: Five Nintendo Franchises We'd Love to See As Movies
I've seen a lot of people say that if a Legend of Zelda movie was done, Link would have to talk, but I disagree. I feel it'd add a unique level of charm to have Link as a mute, and it'd put a nice emphasis on Link conveying his character and thoughts through expressions and body language (I'm sure the art team on such a movie would have fun with that). For the more dialogue heavy scenes, having Navi as a companion to effectively converse on Link's behalf as it were would solve that issue.
@SanderEvers I'm just replying to your comment to say that I fully improve of this. I'd love to see an Another Code movie, and it fits my idea of how I feel Nintendo should go about these movies; test the waters first with one of their more obscure IPs.
Gosh, I wish I could find my copy of Another Code; it's been ages since I last played it. I've been waiting on Nintendo to upload it to the Wii U virtual console, but so far, still no sign of it. I got the Wii sequel not too long ago but definitely want to go back and play through the original before I play it's sequel.
Re: Feature: Five Nintendo Franchises We'd Love to See As Movies
Q) Which of these franchises would you most like to see as a movie?
A) While I did consider Splatoon for a long while, I ultimately voted for Star Fox due to how simply having Fox, Falco, Slippy, and Peppy interact across a movie's length would be enjoyable in of itself. That is not to say that I wouldn't want a Splatoon movie, but of those listed, I feel Star Fox would actually best lend itself to having a movie made out of it.
I think just about every Nintendo IP has the potential to be adapted into a movie format, though some would require more creative usage of the IP than others. I think having them focused on animated movies certainly works well in easing the usage of IPs, as some would be far more difficult than others to translate into live-action than others.
Ultimately though, I do wish there was an other option listed within the poll. As a Kirby fan, I'd naturally love to see a Kirby movie, though I can see where there might be obstacles to this. Punch-Out seems a fairly easy IP to adapt to a movie, and I feel the premise of Panel De Pon would work fairly well for a movie. In the grand scheme of things, I think starting off with a more obscure IP might be for the best; allowing Nintendo to test the waters before trying to make movies out of their more staple IPs. That, and if those obscure IP movies are successful, it'd likely lead to Nintendo making more games with said obscure IP.
Re: Random: EA Executive is as Non-Committal to NX as Possible, PR Assistant Approves
@ThanosReXXX I don't mind at all. Thank you for this list of recommendations.
As for your list, I happen to already have Dead Space Extraction, Boom Blox, Boom Blox Bash Party, Facebreaker: K.O. Party, EA Boogie, and Spore Hero on my Wii games to get list. Both you and Nintenjoe64 have suggested I pick up Medal of Honor Heroes 2 and The Godfather - Black Hand Edition, so I'll definitely try and look for them. I tend to quite like 3rd party Wii exclusives, so I'll see about adding Need for Speed NITRO and SSX Blur to my list as well.
Once again, thank you for the recommendations, I appreciate them very much.
Re: Random: EA Executive is as Non-Committal to NX as Possible, PR Assistant Approves
@Nintenjoe64 Oh yeah, there was a Wii exclusive Dead Space game; it's a rail shooter if I remember correctly. I've heard people talk about that game quite a bit as well; it is one of the games I've got on my Wii game hunting list as it were.
I think I remember seeing a video mentioning the Godfather Wii game recently as well; it's a GTA style of game, isn't it? I don't usually play those sort of games, but I also intend to video reviews of Wii games at some point, so it might be worth trying it out for that alone.
I'll keep an eye out for Medal of Honour: Heroes 2 as well. I'm usually not a fan of FPS games, though the Wii remote usually manages to make them very fun for me, so I'll give it a try. Thank you for the recommendations.
Re: Random: EA Executive is as Non-Committal to NX as Possible, PR Assistant Approves
@A01 A bit of an exaggeration, but it gets the point across. After all, despite how EA did not support the Wii U, they ended up supporting the Wii for a long time. If the NX sells well, regardless of what the NX is even like, EA will more than likely support it.
@Nintenjoe64 I don't think I've played any of the Wii games made by EA, so I've got no standard to judge them on, but I don't really hear many people talk about them. Well, I believe with exception to Boom Blox Bash Party and it's sequel, which I believe was made/released by EA. I'm currently collecting Wii games; are there any specific EA Wii games you'd recommend?
Re: Random: EA Executive is as Non-Committal to NX as Possible, PR Assistant Approves
For me, EA supporting Nintendo's systems makes very little difference. It's been a long time since they made a Road Rash game, and the studio (or was it just the main people behind it?)behind Henry Hatsworth left after making that amazing game.
On the overall spectrum of things though, EA supporting Nintendo would be a very good thing for them. Those yearly sport instalments tend to sell very well, and EA do have various titles that are received well.
I'm unsure as to whether this comment implies that EA are not going to support the NX initially, or are simply not saying things clearly due to NDA's. Frankly, this comment could mean a lot of things due to how evasive it comes across.
Re: Pokémon Sun and Moon Debut Trailer Confirms Starters and Release Dates
I quite like the look of all three starter Pokémon, though my love of cats pretty much ensures that I'll be having Litten as my starter. A similar thing happened with Purloin in Gen 5, the moment I saw him, I knew I had to have one in my squad.
Hoping to hear news of further Gen 7 Pokémon, and in particular, what Pokémon are exclusive to which version. My brother and I need to decide which versions we are getting, as we always go with the opposite versions.
Re: Wayforward Issues an Update on Shantae: Half-Genie Hero
Q) What do you think?
A) If a physical release of this game is made available, I'd definitely purchase it. If possible, I always try to get a physical copy of a game over a digital one.
Q) Are you looking forward to this game?
A) I am looking forward to this game. I became interested in this game due to it's in game art style, and after trying out Shantae and the Pirate's Curse, decided to definitely get this game when it becomes available. It looks lovely, and having enjoyed the previous entry in the series, am confident that I'll have a good time with this game.
Q) What have you thought of the other Shantae games?
A) I first tried out the first game in the series, through the Nintendo 3DS. I did not like it very much; being given little direction and not knowing if the long trek I had started on was even the right way.
When Shantae and the Pirate's Curse went on sale on the Wii U though, I decided to give the series a second chance. I'm glad I did because Shantae and the Pirate's Curse was a ton of fun, and my 'maybe' thoughts on Shantae: Half-Genie Hero turned into a 'want'.
@Kirk I'm of the opposite opinion; I certainly prefer the newer look over the original game's look. That isn't to say I find the older look bad, I just find the newer look more charming and memorable, and I feel it will better translate into the in-game graphics itself. Though looking back to Shantae and the Pirate's Curse, I would probably say that game has the best overall style for it's artwork.
What I am most appreciative of though is the change of in-game graphics. Looking back on all three previous games, I can state that I'm not a fan of their in-game pixel graphics. I'm so glad that the in-game art and style has improved so much with this latest entry.
Re: Wii U "Disappointing To Everybody" But We're Excited About Nintendo NX, Says GameStop CEO
I'm assuming the everybody part is merely exaggeration, as I certainly wasn't disappointed by the Wii U. Sure, certain hopes for the system weren't reached (new instalments in certain IPs I like and eventually being able to use two GamePads with the system), but I overall have loved my Wii U.
Speaking purely in regards to the system, the Wii U has provided me with the joys of making friends through Miiverse, finally playing digital indie games through the easily manageable menu's and eShop, and my favourite game controller of all. The GamePad's features, be it off-TV play, gyro, touch screen, or simply how it feels in my hands, have made me treasure it to bits. Of course, the games themselves have been fantastic, and I appreciate being able to play my large Wii library on the system.
I also have to question why they think the NX sounds exciting? We've had very little confirmed information on the upcoming system, and for the most part, all we've heard are rumours. Perhaps it is due to how much I like my Wii U, and the fact that we know very little about it, but I'm not too excited for the NX. It also doesn't help that I don't exactly have a regular income. To summarise; I have a very different opinion to the GameStop CEO.
Re: Rumour: ROM Chip Maker Macronix Drops Hint Nintendo Could Be Abandoning Optical Storage For NX
So long as Nintendo's next home system has a form of physical media, be it disc or cartridge, then I'm perfectly okay. I would be rather put off purchasing the system if it was digital only for it's games.
Re: Koei Tecmo Confirms That It Has Nintendo NX Software In Development
Q) What would you like to see from Koei Tecmo on NX?
A) Dead or Alive 6 would be what I'd most want to see from Koei Tecmo on the NX. With Dead or Alive Dimensions releasing on the 3DS, I had high hopes for Dead or Alive 5 to release on the Wii U. Sadly, it did not, but I can always hope for that to be the case with the NX instead.
I'm a huge fan of Project Zero: Maiden of Black Water, as it is easily one of my favourite Wii U games, so I'd naturally want to see Project Zero 6 on the NX. Hopefully the NX will have a gyro-sensing and screen fitted controller like the Wii U's GamePad, as that set up worked wonders for Project Zero: Maiden of Black Water.
A new Nintendo Warriors game would be nice, whether that would be a Hyrule Warriors 2 or utilising a different Nintendo IP. As for other games, well I've also been interested in the Atelier series for a long time. I never got around to trying it out (perhaps I should pick it up on the PS3, I believe I've seen it available in the pre-owned section) but if an entry were to be released on the NX, I'd more than likely purchase it.
Of course, all this depends on whether I plan on picking up an NX. Admittedly that is more likely a when for me, but given my money situation right now, I'm unsure 'when' that would be. Still, any of these Koei Tecmo games would make it hard for me to resist purchasing an NX as soon as I can.