Q) Are you hoping to pick this up or are you simply not within Nintendo UK's delivery range?
A) I am hoping to pick this game up, but due to concerns that other stores and sites were not going to include the first print extra of getting the original Wii version of the game along with the Wii U version, I pre-ordered from NIS Europe earlier on. This game has me quite excited, in fact, I'd say it 's my most anticipated Wii U game coming out this year (specifying this because the Wii U game I'm most hyped for currently is Genei Ibunroku #FE); which is kinda funny considering that I want Rodea The Sky Soldier moreso for the Wii version than the Wii U version.
That said, I'll probably end up trying out the Wii U version first, simply because of Miiverse.
Q) How do you feel about the one and only Tingle making his way to the game?
A) Much like the initial revealing of the Amiibo usage of Super Mario Maker, it is tempting me to get the game. I'd love to play through a my own Mario levels using Kirby, or Wii Fit Trainer, or Tingle.
There are only two things holding me back from a purchase of Super Mario Maker; prioritising other games (the Wii U is killing my wallet this year) and finding myself unenthusiastic towards creative focused games (Project Spark for instance, I couldn't keep myself interested in it).
Q) And when do you think we'll get that Tingle amiibo we're all so deseprate for?
A) Perhaps with the release of The Legend of Zelda Tri Force Heroes, or with the release of Hyrule Warriors 3DS. All I know, is that one day the dreams of Tingle fans like myself will come true, and we can proudly display a Tingle amiibo for the world to see.
Q) Have you been waiting for Freedom Planet's debut on the Wii U?
A) I have been waiting for the release of this game. That said, this delay doesn't affect me at all, because the game does not even have a release date for the UK yet. It's hard to suffer from a delay when the release date is still unknown.
Still, I'm glad to hear that the development team decided to delay the game upon learning of this problem, and were quick to inform everyone of this. I shall envy those in the US when this delayed release eventually comes out, as I patiently await for it's release in the UK. I look forward to playing it.
Q) Are you still planning to pick this one up on Wii U and/or 3DS?
A) I pre-ordered my copy of the Wii U version of Rodea the Sky Soldier long ago. In fact, it's one of the only games that I've ever pre-ordered from somewhere other than my nearest GAME store. I'm glad I did as it turns out that the GAME store version doesn't appear to have the Wii version included with it.
Now then, in regards to the delay, I'm not concerned about it. I've already pre-ordered the game, so I don't have to worry about going out to get it on any specific day nor save up further money for it. The only nuisance that this delays causes is that I'll be trying to play Star Fox Zero, Mario Tennis: Ultra Smash, Project Zero: Maiden of Black Water, and Rodea the Sky Soldier... all at the same time.
I'd also like to note that I love both box arts that have been presented. I feel the Wii U version shows off the concept of the game better, but the Wii box art does look cool, and I'll luckily be able to have both.
Currently Rodea the Sky Soldier stands as the Wii U game I'm looking forward to most this year, and this delay doesn't change that.
Given that Project Zero: Maiden of Black Water will only be having a limited edition version released, I don't feel too worried about missing out on the Nintendo UK store version, as I'll likely be able to get the exact version once it becomes available at Game.
Well, I hope it will at least. I've been checking each day on the Game website to see if it's available, as I know if I can't get a physical copy, I certainly won't be downloading the game (I never download a full retail game... with exception to Sunset Overdrive as I did not know that the copy I was recieving was a download code).
Now I knew of the Rayman game that Raving Rabbids used to be, I remember that trailer with Rayman taking on the Rabbids had me rather hyped and I remember being very disappointed when it ended up turning into a mini-game collection. I did not however know of Phoenix Studio's prior Rayman 4 ideas. It's a real shame how the company came to a close then, though as interesting as their ideas sounded, I think I preferred what Ubisoft showed off with the initial Rayman Raving Rabbids idea (though it likely helps that Ubisoft have a video showing off their planned concepts).
Again, it does sadden me to see what Rayman Raving Rabbids turned into, as whilst I do find Raving Rabbids 2 fun, I certainly would have preferred the original idea, particularly as a fan of Rayman 2.
Okay, so for us in the UK and the EU, it's called Project Zero: Maiden of Black Water. I've got to remember that name, I keep referring to it as Fatal Frame still.
I do find it a bit odd that the only retail version of this game is going to be the limited edition version, though admittedly it would have been the version I'd have gone for regardless. I've been a fan of Temco Koei as of late and I like this game's usage of the Gamepad, so I'm looking forward to trying out Project Zero: Maiden of Black Water.
An October 30th release date was about what I expected, and I do love the inclusion of a poster and artbook. Those will be appreciated. Now if only I had a part of my room to which my cat can't get to; it makes putting posters up very difficult.
As for The Legend of Zelda: Tri Force Heroes, I'm interested in it, but probably wouldn't be compelled to get it unless my brothers also get it. That said, my younger brother will be wanting the game regardless, Four Swords Adventure is his favourite Zelda game after all and I'm pretty sure he'd be just as content playing through Tri Force Heroes on his own.
@ikki5 I thought so at first as well, but taking into consideration that Team 17 and Platonic are both British companies, it makes more sense.
In terms of a physical release, with Team 17 as the publisher, I'd say chances are fairly likely. The Escapists was also a Kickstarter backed indie game that Team 17 helped to publish, and I see the physical copy in plain view every-time I go to my Game store.
Okay... for some odd reason, Legend of Kay Anniversary for Wii U is not available at my Game store until... the 4th of August. I've no idea why it was delayed... or why it was only the Wii U version that was delayed... but it was.
Admittedly, this bothers me little, as I don't plan on playing Legend of Kay Anniversary immediately. Still, it is rather strange that the game is available to download for Wii U and yet I can't seem to pick up a physical copy until a few days later... at least on Wii U anyway. So I look forward to purchasing Legend of Kay Anniversary soon... for real this time.
The use of the dual screen's of the 3DS is simply awesome. I've only ever really played a single Dragon Quest game (it was the eighth one, I think), and at that I only found it to be okay, but that 3DS version certainly does capture my interest. It's a turn based RPG and I do love that genre, so I may consider getting it... if it, y'know, ever manages to be released worldwide.
Something that has caused me quite a bit of confusion; the Legend of Kay Anniversary page on this site says the game is coming out on the 29th still for the UK, luckily I checked Game's listing of the game to see that it is actually coming out tomorrow.
Anyway, I happen to already own a couple of the games listed here (TNT Racers - Nicro Machines Edition and Demon King Box), but in terms of new purchases I shall be getting Legend of Kay Anniversary. I was expecting to pick it up on Thursday, due to being unable to on Wednesday, but with it coming out tomorrow it seems I'll be obtaining the game tomorrow.
That said, I probably won't play Legend of Kay Anniversary immediately. It seems to be a bit of a lesser known game, so I figured it would be a good game to play on my Let's Play channel, and I think games have more comical potential when you play them for the first time. As it is an older release, I imagine it shouldn't take all too long to complete, though perhaps I should see about checking up on this assumption first. In any case, I do look forward to playing it, and I do wish there was a separate poll so you can mention games you are purchasing at retail, rather than downloading.
@Bolt_Strike Q) Do we really need both branches of Mario to feel the same though?
A) No, but I do not expect Super Mario 3D World to suddenly be the case for all future 3D Mario games. Super Mario 3D World exists more so as proof that the 2D formula of Mario can be transitioned into 3D, something they were probably unable to properly pull off when first making a 3D Mario game, and I doubt I'm the only one who was a fan of the 2D Mario games but was off put by how much the gameplay style changed when the series transitioned into 3D. The latter case can likely be applied to many franchises, and fans of those franchises.
The next 3D Mario will likely be of the type of gameplay that those who enjoyed 64, Sunshine, and Galaxy will be able to enjoy, but it was nice for me to be able to at long last be able to enjoy a 3D Mario game, and see that the elements that I loved about the Mario series when I played the 2D games could work in a 3D environment. By that nature alone, as a 3D Mario game with a style of gameplay differing greatly from that of it's other 3D console iterations, I feel it manages to stand out quite a bit from the other entries.
I'm certainly mixed when it comes to this upcoming Miiverse redesign. I love the sound of the player's journal feature, something I've pretty much been doing myself when I play video games, but I don't like the sound of the limitation of 30 posts.
For the most part, I use Miiverse to talk to others about video games. Most of the time I talk about the relevant game that the topic is for, but I've also had discussions on gaming as a whole and games and areas that are not covered by Miiverse. I feel limiting the amount of posts really gets in the way of Miiverse's ability to allow gamers to express their interest of games with other players.
As for using Miiverse to seek out help, I've only ever done that occasionally, and most of the time it's just quicker to look it up on the internet rather than wait for someone to respond to your comment. Miiverse I feel is at it's best to show off your adventure through a game and to allow you to exchange opinions of games with other people who share similar interests to you. This upcoming update seems to vastly improve the former, but interferes with the latter.
@Samuel-Flutter Without knowing your tastes, I'm not sure what other games I'd recommend if you do want to purchase an Xbox One, but on a personal note I'd advise a purchase of Sunset Overdrive and Ori and the Blind Forest if you do ever pick up an Xbox One.
As for Rare Reply, I'm looking forward to getting it, though mostly because it has Jet Force Gemini included in it. That said, I'm interested in trying out a few of these games I've never played.
@Bolt_Strike Funny enough, 64, Sunshine, and Galaxy's bold and creative gameplay styles are probably what killed off my interest in those games. Until Super Mario 3D World came out, I had a real distaste for 3D Mario, the prior 3D Mario games all felt very boring to me, and lacked the feel and charm of the 2D Mario games I had enjoyed.
I'd actually say that what Super Mario 3D World managed to achieve was far greater than prior 3D Mario games, as it managed to truly transition the wonderful 2D Mario game into a 3D environment. It managed to perfectly capture the feel of the original Mario games, and then went about with wonderful and charming levels that I loved going through.
To me, Super Mario 3D World was the best thing that could of happen to the Mario series (aside from making two amazing turn based RPG Paper based spin-off games), and outside of the two original Paper Mario games, stands as my favourite Mario game of all.
@Kirk While I do feel that a good level of blame does lie with Nintendo, I can understand the approach they took and still find that some blame does still lie on the 3rd parties.
I truly only fault Nintendo in two areas when it comes to the launch of the Wii U; lack of strong marketing for it's system and titles (including 3rd party titles), and lack of preparation for HD development. There needed to be better and clearer marketing of the system, and given how long it had been since the other companies had their struggles with entering HD development, Nintendo should have used foresight to tackle that problem earlier on.
The difference in power though is an area I do not fault Nintendo on. Greater power would have come at the cost of a greater price, one I certainly wouldn't have been able to afford at launch, and I ultimately do not see it as a reason as to why the Wii U is lacking 3rd party games. After all, last year there were still plenty of 3rd party games that were releasing for Xbox 360 and PS3, and there are even some which are releasing for those 7th generation systems both in this year, and in the next. A lack of power is clearly not an obstacle, as from my understanding, the Wii U is at least stronger than the Xbox 360 and PS3.
An of course, when it comes to 3rd parties, there way of going about the launch of the Wii U was particularly bad. Many people have already outlined the problems with a lot of the titles that 3rd parties released for the Wii U in it's first year, and the way they seemed to judge the interest in all future titles based on these earlier sales.
I certainly feel that is an issue wherein the faults lie not with any singular group.
@Bolt_Strike Whilst admittedly, it has yet to reach the heights of the Wii's 1st party line-up, it is worth noting that the Wii U's life-cycle has yet to end.
So far, it's had a pretty great collection of 1st party games. Super Mario 3D World finally made dreams come true for me as it became the first 3D Mario game that I actually enjoyed. The Legend of Zelda Wind Waker HD showed off how the subtle innovations of the Gamepad could vastly improve an already amazing game, Donkey Kong Country Tropical Freeze also greatly improved upon it's predecessor and offered a wonderful co-op experience. Splatoon meanwhile has been a lot of addictive fun, filled with charm.
Would the likes of Hyrule Warriors still count as first party given that the IP itself is first party? If so, that would be another game I'd point out.
Ultimately though, the matter of personal opinion will obviously affect one's views on the matter. For instance, many would bring up Super Smash Bros for Wii U when it comes to great 1st party Wii U titles, whereas I do not as it was a massive disappointment for me. Meanwhile, I believe from what I've seen of your comments here and there, that you were not too fond of Super Mario 3D World.
@The_Dude_Abides I had no intention of replying to any of your comments, given your earlier comment implied you were not here to seek discussion as a fan but merely to observe, but I guess your comment regarding 'The Wii didn't have great 3rd party support' struck a nerve in me.
The Wii has a great many 3rd party games. Sure, a lot of it's library is accused of being shovelware, but in having so many 3rd party games, there are also plenty of great ones to be found amongst it. The two Red Steel games, the two No More Heroes games, A Boy and His Blob, Muramasa: The Demon Blade, Fragile Dreams - Farewell Ruins Of The Moon -, Final Fantasy Fables Chocobo's Dungeon, Dragon Ball Z Budokia Tenkaichi 2 & 3, Sonic Colours, and Tatsunoko Vs. Capcom: Ultimate All-Stars.
Sure, it may not have had every single multi-platform game that could be found on the 360/PS3/PC, but it had plenty of 3rd party games that was made for the Wii in mind, and even when it came to 3rd party multi-platform games, it was still able to secure some such as the Call of Duty games and the regular EA sports titles.
The Wii had 3rd party support. Some of it good, some of it bad, but most of all; it had lots of it!
@Bolt_Strike Hmm, I'm a little undecided on the matter, though I can see where you're coming from on this matter.
For instance, the Gamecube never received a proper Kirby game. It did get Kirby's Air Ride though, which was an absolute ton of fun. It was disappointing to not get a new entry of my favourite series on the consoles, but the spin-off was an absolute ton of fun.
It's funny that prior to the Japan focused Nintendo Direct and E3, there seemed to be quite a few concerned about the lack of 3DS games lined up for the year. I guess a big problem for Nintendo is their divided attention on both 3DS and Wii U, though in regards to two of the 3DS spin-offs shown, both The Legend of Zelda: Triforce Heroes and Mario & Luigi Paper Jam have solid reasons for being 3DS titles rather than being Wii U ones.
Furthermore, as this E3 was focused on 2015 titles, I'm not all too worried about the lack of new Wii U titles announced. There are already plenty of Wii U games that I wish to purchase this year, and hopefully the lack of Wii U games shown was simply due to many of them being 2016 releases, given how it would naturally take longer for them to make Wii U titles than 3DS games.
@Bolt_Strike Just to clarify, as looking back on my post I'm worried I didn't phrase it quite right, I'm saying that aside from their lack of preparation for HD development I do not fault them for getting as many of their IPs out there.
As in, I do recognise their failing in being prepared for HD development and rightfully criticise them for not being prepared.
Should I add in an edit to my earlier comment to clarify that this is my viewpoint or do you think it was phrased well enough to make that point clear?
@Bolt_Strike Aside from the fact that part of this is down to their lack of preparation for HD development, I don't fault Nintendo too much on this matter. Given how many IPs Nintendo have, it's only natural that many of their IPs would end up skipping a system every now and again, particularly when considering the case of the Wii U wherein they were unprepared for the additional time a HD game would take to develop.
When it comes to 3rd parties, the lack of them on the Wii U doesn't have all too great of an effect on me, though it still marks a bit of a disappointment for me. There are not many 3rd party series that continue to capture my interest (Dead or Alive, Naruto Ultimate Ninja Storm, and BlazBlue are the only series that come to mind), but the now previous generation did offer up some 3rd party games that I did enjoy greatly on my Wii, such as Muramasa: The Demon Blade and Red Steel. In thinking of the future of the Wii U, I was hoping to see more of these great 3rd party exclusives pop up on Wii U, though this sadly did not come to be.
It's a shame, but one I can get over, and the 3rd party games I have played on Wii U such as Sonic & All Stars Racing Transformed and Child of Light have been an absolute blast. There are in fact some 3rd party Wii U games that I missed at the time of their launch, and so are backtracking to obtain them, such as One Piece: Unlimited World RED.
So whilst I've managed to have a great time with the Wii U, I can see where others might be disappointed, and certainly increased 3rd party support would be a wonderful thing to have.
I'm not sure why I clicked on this article given that it's for an American sale, whilst I'm from the UK. I'm also not sure why I clicked on this article given that it's for an eShop sale, and unless the game is digital only, I avoid downloads as much as I can.
That said, and seeing the prices of the discounts, I'd recommend everyone from the US who hasn't already played Child of Light to take advantage of this sale and purchase it. Child of Light still stands as my favourite game of this 8th Generation, a truly wonderful turn based RPG with beautiful art design and a game that has delivered plenty of enjoyment.
Other than that, the only other game I've played on this list is Watch Dogs. It's overall mediocre, but I admittedly had a ton of fun with it, though this could be due to my lack of familiarity with that particular genre and style of game. It could also be because taking down every enemy through the usage of security cameras and not once being spotted is always fun.
I've heard good things about Assassins Creed IV: Black Flag and Rayman Legends. The latter is something I've been considering picking up in future, though admittedly the only point wherein I truly loved the Rayman series was when I was playing Rayman 2 on the Dreamcast. For that reason I could also suggest Rayman 3D, as it is a port of Rayman 2, but I'm unsure of the overall quality of that port.
@gatorboi352 That would not be my goal for a controller, I'd prefer knowing my controller is still in my hands, to feel it's presence as it were. I'm frankly not a fan of controllers that are too light. Well... I do quite like the SNES controller, but that's more of a case of liking the controller despite the flaw of it being so light weight.
II absolutely love the Wii U gamepad, so naturally I'm in a disagreement with Itagaki here. For starters, I'm really perplexed about the whole 'four face buttons overcrowding' issue, given that the buttons have the same distance between them on both the Wii U gamepad and the Wii U pro controller. If anything, the Wii U Pro Controller is even more crowded due to it's smaller size.
As for the 3rd issue, I find the weight of the controller to be perfect. It's surprisingly light given it's size, and yet it still has a decent weight that makes it's presence known. The Wii U Pro controller is too small and light in my opinion, I sometimes forget I'm even holding the thing.
Ultimately, the design, size, weight, and possible features (even simple ones like Off-TV Play and being able to access a menu without pausing), are what leads me to crowning the Wii U Gamepad as my favourite controller so far. I guess to each their own, but I'm not a huge fan of the Pro Controller in comparison to the wonderful Gamepad.
In regards to the case of backwards compatibility, the lack of this feature in the PS4 and Xbox One did serve as my reason to not get either system at launch. In fact, when my older brother moved out (taking his PS3 with him) it simply resulted in my purchase of a cheap PS3 rather than saving up for a PS4. I still lack a PS4, and it was only due to a great E3 2014 showcasing the likes of Sunset Overdrive and Ori and the Blind Forest that I ended up getting an Xbox One.
Further onto that point, the Wii U having backwards compatibility proved very helpful during my first year of purchasing it. As I waited for titles like Lego City Undercover and Wonderful 101 to release, I picked up Legend of Zelda: Skyward Sword and played that until such releases. It also helps that I really like the Wii's library of games.
As for the NX itself, at this current time, I've no interest in getting one. Whether I get it at launch would all depend on when it comes out, if it is released in 2017, I'll buy it at launch, any earlier, then no. In the case of the NX being a 2016 release, while I'd be disappointed in Nintendo for not giving the Wii U a full 5 year focus, going without an NX for a good year would not be an inconvenience, as there would likely be many Wii U games I'd still be wanting to play. Heck, I got Bayonetta 1 & 2 for Christmas last year, and I've still yet to get around to playing them.
So yeah, it's 2015 now so the NX is not even something worth considering for myself at this point in time. Once it's actually revealed, and more-so, once 2016 passes, I'll then allow myself to be curious about what the NX offers.
No; not Bill! Anyone but Bill! He was my favourite character!
Anyway, so I've just been watching the video, and seeing that one guy get stuck on top of Ivan's head was pretty hilarious. The voice acting is indeed fairly poor... and I absolutely love it.
As for the framerate issues, I didn't notice them at first. During the prison stage, they seemed fine, and the only issue I saw was the cutscene wherein that one enemy started blowing up the basement. That third segment though, the one with the explosions and tanks, that was just terrible. It looked awful, and it's bad when even I manage to notice framerate issues.
It's a shame this game looks to be of poor mechanical quality, though it was never going to affect myself. Despite my love of DOA, I've never been too fond of Itagaki, and with an already loaded list of games I want this year (Hatsune Miku: Project Mirai DX, Rodea the Sky Soldier, Yoshi's Wooly World, Legend of Kay Anniversary, Star Fox Zero, Mario Tennis Ultra Smash, and Project Zero: Maiden of Black Water), this was unlikely to ever be a planned purchase of mine. Still, it is a shame for those looking forward to this game.
This was... well, it was rather terrible news to wake up to. It's also steered the course of the entire of my day, as I ended up stumbling across all the tributes paid towards Iwata, appreciation from fans and other people within the gaming community. Ultimately, I couldn't help but tear up in the end. It's a great shame for Iwata to pass away, and my condolences go to his friends and family.
I've always wondered why the sports or party games usually stuck with just the Mario IP, when plenty of Nintendo's other series could recieve the limelight of spin-offs highlighting their series, world, and characters. An lo-and-behold, Animal Crossing: Amiibo Festival looks just like that, a party game that could've used the Mario IP but is instead utilising the Animal Crossing IP.
Furthermore, as someone who does not care for Animal Crossing and has always seen it as a sort of poor man's Harvest Moon at best, Amiibo Festival is actually the most interested I've ever been in an Animal Crossing game. The only true obstacle to me would be how the amount of Wii U games I already want this year is likely to leave me broke, but conceptually, I'm glad for this game's existence.
As for the criticism's I've seen, whilst I can understand some, many of these I feel I'm unable to relate to. As a series, Animal Crossing has plenty of popularity and already had a main entry recently, a mere two years ago I think. So it's not like it's been absent of a main entry for long, even in regards to consoles, it at least had a main entry last year which is better than quite a few IPs get.
There are many IPs I enjoy that I would love to see get a new game, even if they are spin-offs, as I'd still enjoy being able to witness those characters and worlds within those games. I may even enjoy the gameplay of these spin-offs. Kirby Air Ride and Kirby Mass Attack for instance, these were not traditional Kirby games that I loved, but I still ended up having a wonderful time with them as I appreciated seeing the IP utilised in different ways and ended up enjoying the different gameplay it had to offer.
These clothes... their beautiful! Oh, how I wish a UK store stocked these. Apparently, according to my mother, my more fashion aware older brother would never want to be seen in public with me ever again if I wore something like this, but I'm sure that is a price worth paying to look that fabulous!
At the moment, I'm rather tight on money, and so I'm not looking into virtual console purchases for the moment. That said, I do love the Mario Tennis series and I was introduced to it through this particular entry. I may pick it up in future.
To me, the Mario Tennis series is certainly the best of the Mario sports games, though that could just be due to Mario Power Tennis on the Gamecube being my favourite Mario sport entry of all.
"So with Canvas Curse still fresh on the mind, Kirby Squeak Squad made its way to the DS only a year later. It's clear to see where the disappointment many had with the title stemmed from"
An this is where my opinion differs greatly. As someone who couldn't stand Kirby Power Paintbrush, finding it to be an unsatisfying and aggravating experience, the return to the formula of gameplay which made me crown the series as my favourite of all time was most welcome.
I loved how the entry returned to allowing Kirby to use multiple moves with just one ability, with the hidden scrolls being a nice touch. Speaking of touch, the use of the touch screen I felt was a fitting idea of how to create a Kirby game suited to the DS hardware. The Squeak Squad were a group of wonderful designed and fun to fight against opponents, and I overall loved this game.
Sure, it may not be one of the greatest entries, but it was a huge pleasure to play, and was a pleasing main entry to receive after my dislike for Kirby Power Paintbrush.
@MussakkuLaden Well, Cing unfortunately went bankrupt. To my knowledge, not many of their games sold very well, which is a shame as I really enjoyed Another Code. From what I hear, they actually had plans to do a crossover with both their Another Code and Hotel Dusk series (to whom both IPs belong to Nintendo).
As for Monolith, their a first party Nintendo studio now.
@Bolt_Strike Well, I care that their software is going to be here in the short term, it's put me in the predicament on whether I'll have enough money to get each of the games I want upon release. So... that means that their is someone who cares and thus it means that the assumption that no one cares is false.
I'm a little confused on the way you worded the rest of your comment. Are you referring to the enjoyment of present software or the enjoyment of looking forward to their current line-up?
In regards to enjoying their current software; I myself have been having a tremendous amount of fun with Splatoon, and I've been finding myself surprised at how much I've been enjoying Fossil Fighters Frontier. As for their upcoming 2015 software, I think I'm quite pleased with a line-up of Yoshi's Wooly World, Rodea The Sky Soldier, Fatal Frame V, Star Fox Zero, and Mario Tennis: Ultra Smash. There are also 3DS titles that intrigue me such as Chibi-Robo Zip Lash, though as noted earlier, I am in the predicament on whether I'll have the money available for all the games that are releasing this year.
I for one do not consider Nintendo's focus on 2015 games to be the main problem of their E3 Digital Event. It is a criticism to be had, but one that I can also see the reasons for and the strengths to. Naturally the best way of going about things would be to have a balance of 2015 and 2016 games, a strength I feel Microsoft's conference had over the 2015 focused Nintendo and the 2016 focused Sony, but I can see how Nintendo's approach to their Digital Event could have worked well.
In regards to my point on how their were certain games they shouldn't have revealed prior to E3, these were but some of many games that I feel should have been given attention during the Nintendo Digital Event. Nintendo have many 2015 games set for this year, but there were notable absences such as Fatal Frame V, Devil's Third, Rodea The Sky Soldier, and the many indies/eShop games coming out this year. These are games that should have been included in the Digital Event, and not reserved for just the Nintendo Treehouse, or outright not shown at all.
This I feel to be their bigger problem with their E3 performance; the fact that they failed to properly play out their approach to it's full potential. They had plenty of games for 2015 and early 2016 that they could have included in their Digital Event and spice it up, but they ultimately chose not to.
@Peach64 Whilst this is true for many of the comments they have made after this E3, as in that they are giving off the impression that their trying to make us believe that this has always been how they've approached E3, they did make mention of this E3's particular focus prior to E3. So... people were indeed informed that they were focusing on games releasing this year.
Despite how the in-game graphics certainly show their Wii routes, I actually really like the graphical style of the game, particularly during the cutscenes. The gameplay looks a lot of fun, if a bit disorienting at times, and I'm glad to see more Wii U gameplay footage get shown off. Most of the footage that tends to get shown off is for the 3DS version.
I've already pre-ordered the special edition; the Wii version is what I want most of all, but I believe I'll play through the Wii U version first.
To be honest, if it were not for Star Fox Zero's usage of the Gamepad, I probably wouldn't be interested in picking this game up day one.
I'm a huge fan of the gamepad though, and like what I'm hearing in regards to how the gamepad is used for this game. It also helps that I quite like gyro controls, and was a big fan of using them in Star Fox 64 3D.
I'm glad to see Yoshi's Wooly World do well; I got my copy on launch, though the intention of getting it was for my brother's birthday. I look forward to playing it with him in about a month's time.
As for Art Academy: Atelier, it's a shame it didn't do so well. If it had come out earlier in the year, prior to E3, I'd probably have picked it up on day one. Now though, with how many Wii U games I'm looking forward to picking up by the end of the year, Art Academy: Atleier has become a rather low priority. It's a cheaper game though, so perhaps I should put it on my Christmas list.
@bloodycelt While I was aware that the Gamepad also had an effect on the ability of 3rd parties to port their games to the system, I was not aware of the similarities that the Wii U had with Xbox 360 in terms of architecture. Thank you for informing me of that.
On that note of Nintendo never getting large 3rd party support, you did kind of bring up the Nintendo system that in recent years did have a large 3rd party support, the Wii. Whilst there was quite a few major 3rd party games that skipped out on the Wii, the Wii was also blessed with plenty of amazing 3rd party exclusives such as Muramasa: The Demon Blade and A Boy and his Blob. That said, I'm unsure on how well these games sold, and in regards to your point of them having to compete with Nintendo's franchises, it doesn't seem that many people remember these great 3rd party games that did arrive on the Wii in comparison to the 1st party games.
Q) There are many rumours as to what Nintendo's new console might be, but what are your hopes for the NX?
A) First off, that it doesn't come out until 2017. I feel the Wii U to be a great console, and it deserves to have it's minimum time of 5 years, out and about. If the NX releases before 2017, I won't be getting it on launch, regardless of it's games library.
Secondly, for it to not be a mere replica of it's competitors. I like the unique ideas Nintendo have brought about as of late. My personal hope is that they expand upon the ideas that the Wii U brought forth. I love the Wii U gamepad and feel that it's possibilities could be further expanded with improvements such as allowing multiple gamepads to be used at once.
If the NX does not include an evolution of the Wii U's ideas strictly, I'm quite intrigued by the concept of Fusion. I can see how it could work, as it's concept would effectively be a more advanced and evolved version of the Dreamcast's, except replacing the Memory Card's interaction with the game with that of a handheld. This seems ideal to me, as when the Wii U was first rumoured to have a touch screen device for the controller, I thought they were actually going to incorporate the 3DS itself as the Wii U controller (or capable of being used as a substitute).
Power wise, I really don't mind. I wouldn't mind being able to play the odd 3rd party game that I do enjoy (outside of Dead or Alive, Sonic, Naruto Ultimate Ninja Storm, and BlazBlue, there are not many 3rd party series I tend to follow, it's usually the odd 3rd party game here and there that interests me) on the NX, but I consider the Wii U's biggest obstacle it has faced in that regard to be it's difference in architecture rather than raw power (given many of the PS4/Xbox One games have had PS3/360 releases, I really don't consider power to be the main issue the Wii U has faced in regards to 3rd party ports, or at least for most of the games). So, whilst I do not care for how powerful the NX is, making it easier to port to for 3rd parties would a nice gesture.
As for the games launch library; not too bothered really. It would be nice for the NX to have backwards compatibility, as when I had my fill of fun from Sonic & All Stars Racing Transformed and Lego City Undercover, I went ahead and picked up Legend of Zelda: Skyward Sword. That pretty much became my solution when there a lack of games I was interested in for Wii U, look back to the Wii library and play that until the next Wii U game that interested me came out. The lack of backwards computability on the PS4 and Xbox One was also the reason I waited on purchasing either of them (I now own an Xbox One, there was a bundle with Sunset Overdrive that captured my attention). So I'd like the NX to have backwards compatibility... or a mainline Kirby game at launch. The latter would certainly be a nice thing to have at launch for me, and it seems most people's requests for launch line-ups (3D Mario like 64/Galaxy, new Metroid, new Zelda, new F-Zero) would do little to interest me.
As a someone who mainly uses the basic Roller (I find myself surprisingly efficient with the suction bomb sub-weapon), Krackens have often been a bothersome thing for me.
Their fast, last ages, transform immediately, and give little to no time to escape. I think I've only once managed to survive an enemy inkling using the Kracken against me, as somehow I managed to use the Roller to bounce the Kracken back until it ended.
I'm happy to hear that it's getting a nerf then, particularly at a time wherein I've encountered inklings who are using charger weapons which have the Kracken as their special. That was not a good encounter for me.
I have a friend who is a big Rhythm Paradise (Rhythm Heaven) fan, who is currently worries about whether this new entry will get released worldwide. With it managing to be top of the charts for two weeks in a row, this should hopefully encourage Nintendo to deliver a worldwide release, and finally set my friend's worries at ease.
I'm glad to see Splatoon is still doing really well over in Japan.
@Tender_Cutlet Don't worry, I also voted don't want for Zelda U. All of that talk regarding making Zelda U open world, and seemingly taking inspiration from the original Legend of Zelda, hints that the resulting game will be a Zelda entry I'm not fond of.
@PanurgeJr Likewise. Whilst I do recognise that Nintendo didn't make as big of an impact as it's competitors, the end result is that for me there are still far more games I wish to buy and play on the Wii U and 3DS, than there were shown for the other conferences.
Wow, those results change quickly. I was really saddened by how many people were not interested in Fatal Frame V and Shin Megami Tensei X Fire Emblem, then I refreshed the page, and the results shifted to many more people wanting the game. It'll be very interesting to see the rend results of this poll.
Of those games, Shin Megami Tensei X Fire Emblem, Yoshi's Wooly World, and Mario & Luigi: Paper Jam are my "Must Have" games.
As for my "Wants", those would include Star Fox Zero, Mario Tennis: Ultra Smash, Fatal Frame: The Black Haired Shrine Maiden, and possibly as a reaction to all the hate it has received, Metroid Prime: Federation Force.
I'm sad to see that Rodea the Sky Soldier, The Legend of Kay Anniversary, and Hatsune Miku: Project Mirai DX were not anywhere to be seen at E3, as they are three games I'm also getting this year.
I can understand the disappointment, though the level of it just comes across as ridiculous. It's a spin-off game, and one that is exploring the galactic federation and Metroid universe, something I've heard fans in the past suggest. Sure it's not a Metroid game in the style that Metroid fans have been wanting, but it is still a game within the Metroid series that utilise aspects of it's gameplay and universe.
At the end of it all, at least Metroid fans are getting a game in the series, even if it's a spin-off. Furthermore, this entry seems to suggest that there are future plans for the Metroid series. Meanwhile, here I comment on this post as I wait for a new Punch-Out game, as the studio most likely to give me such a thing work on Metroid Prime: Federation Force. For me, this feels like Metroid fans are the lucky ones in all this.
I'm assuming this is an American based one (boy, does Yoshi's Wooly World come out later for those in the US), so it's not quite so accurate for me.
In any case, of those games, Yoshi's Wooly World, Genei Ibun Roku #FE, and Mario & Luigi Paper Jam are definite purchases from me. This list lacks quite a few games I've decided to get, hence why I'm only able to mention 3 I'm absolutely getting.
If I have the funds to spare, I'd really like to get Star Fox Zero and Mario Tennis: Ultra Smash. Chibi-Robo Ziplash, The Legend of Zelda: Triforce Heroes, and Hyrule Warrios Legends intrigue me, but I'm unsure about getting them at this point. There is also, again, the matter of how much money I'd have left over at that point.
Welp, still loving the music and art style of this game. I kind of wished they showed and explained some of the gameplay, but it was nice to see it again a new trailer.
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Re: Rodea The Sky Soldier Special Edition Now Available For Pre-Order On Nintendo UK Store
Q) Are you hoping to pick this up or are you simply not within Nintendo UK's delivery range?
A) I am hoping to pick this game up, but due to concerns that other stores and sites were not going to include the first print extra of getting the original Wii version of the game along with the Wii U version, I pre-ordered from NIS Europe earlier on. This game has me quite excited, in fact, I'd say it 's my most anticipated Wii U game coming out this year (specifying this because the Wii U game I'm most hyped for currently is Genei Ibunroku #FE); which is kinda funny considering that I want Rodea The Sky Soldier moreso for the Wii version than the Wii U version.
That said, I'll probably end up trying out the Wii U version first, simply because of Miiverse.
Re: Rejoice, There's A Tingle Costume In Super Mario Maker
Q) How do you feel about the one and only Tingle making his way to the game?
A) Much like the initial revealing of the Amiibo usage of Super Mario Maker, it is tempting me to get the game. I'd love to play through a my own Mario levels using Kirby, or Wii Fit Trainer, or Tingle.
There are only two things holding me back from a purchase of Super Mario Maker; prioritising other games (the Wii U is killing my wallet this year) and finding myself unenthusiastic towards creative focused games (Project Spark for instance, I couldn't keep myself interested in it).
Q) And when do you think we'll get that Tingle amiibo we're all so deseprate for?
A) Perhaps with the release of The Legend of Zelda Tri Force Heroes, or with the release of Hyrule Warriors 3DS. All I know, is that one day the dreams of Tingle fans like myself will come true, and we can proudly display a Tingle amiibo for the world to see.
Re: Freedom Planet Runs into Delay
Q) Have you been waiting for Freedom Planet's debut on the Wii U?
A) I have been waiting for the release of this game. That said, this delay doesn't affect me at all, because the game does not even have a release date for the UK yet. It's hard to suffer from a delay when the release date is still unknown.
Still, I'm glad to hear that the development team decided to delay the game upon learning of this problem, and were quick to inform everyone of this. I shall envy those in the US when this delayed release eventually comes out, as I patiently await for it's release in the UK. I look forward to playing it.
Re: NIS America Confirms Rodea the Sky Soldier Delay
Q) Are you still planning to pick this one up on Wii U and/or 3DS?
A) I pre-ordered my copy of the Wii U version of Rodea the Sky Soldier long ago. In fact, it's one of the only games that I've ever pre-ordered from somewhere other than my nearest GAME store. I'm glad I did as it turns out that the GAME store version doesn't appear to have the Wii version included with it.
Now then, in regards to the delay, I'm not concerned about it. I've already pre-ordered the game, so I don't have to worry about going out to get it on any specific day nor save up further money for it. The only nuisance that this delays causes is that I'll be trying to play Star Fox Zero, Mario Tennis: Ultra Smash, Project Zero: Maiden of Black Water, and Rodea the Sky Soldier... all at the same time.
I'd also like to note that I love both box arts that have been presented. I feel the Wii U version shows off the concept of the game better, but the Wii box art does look cool, and I'll luckily be able to have both.
Currently Rodea the Sky Soldier stands as the Wii U game I'm looking forward to most this year, and this delay doesn't change that.
Re: Project Zero: Maiden of Black Water's Limited Edition Bundle Now Up for Pre-Order From Nintendo's Official UK Store
Given that Project Zero: Maiden of Black Water will only be having a limited edition version released, I don't feel too worried about missing out on the Nintendo UK store version, as I'll likely be able to get the exact version once it becomes available at Game.
Well, I hope it will at least. I've been checking each day on the Game website to see if it's available, as I know if I can't get a physical copy, I certainly won't be downloading the game (I never download a full retail game... with exception to Sunset Overdrive as I did not know that the copy I was recieving was a download code).
Re: Video: Learn More About the Experimental Rayman 4 That Got Dropped in Favour of Raving Rabbids
Now I knew of the Rayman game that Raving Rabbids used to be, I remember that trailer with Rayman taking on the Rabbids had me rather hyped and I remember being very disappointed when it ended up turning into a mini-game collection. I did not however know of Phoenix Studio's prior Rayman 4 ideas. It's a real shame how the company came to a close then, though as interesting as their ideas sounded, I think I preferred what Ubisoft showed off with the initial Rayman Raving Rabbids idea (though it likely helps that Ubisoft have a video showing off their planned concepts).
Again, it does sadden me to see what Rayman Raving Rabbids turned into, as whilst I do find Raving Rabbids 2 fun, I certainly would have preferred the original idea, particularly as a fan of Rayman 2.
Re: The Legend of Zelda: Tri Force Heroes Dated, Project Zero: Maiden of Black Water to Have Free and Limited Edition Versions
Okay, so for us in the UK and the EU, it's called Project Zero: Maiden of Black Water. I've got to remember that name, I keep referring to it as Fatal Frame still.
I do find it a bit odd that the only retail version of this game is going to be the limited edition version, though admittedly it would have been the version I'd have gone for regardless. I've been a fan of Temco Koei as of late and I like this game's usage of the Gamepad, so I'm looking forward to trying out Project Zero: Maiden of Black Water.
An October 30th release date was about what I expected, and I do love the inclusion of a poster and artbook. Those will be appreciated. Now if only I had a part of my room to which my cat can't get to; it makes putting posters up very difficult.
As for The Legend of Zelda: Tri Force Heroes, I'm interested in it, but probably wouldn't be compelled to get it unless my brothers also get it. That said, my younger brother will be wanting the game regardless, Four Swords Adventure is his favourite Zelda game after all and I'm pretty sure he'd be just as content playing through Tri Force Heroes on his own.
Re: Team17 Is Publishing Yooka-Laylee And Wants To Produce A Physical Version
@ikki5 I thought so at first as well, but taking into consideration that Team 17 and Platonic are both British companies, it makes more sense.
In terms of a physical release, with Team 17 as the publisher, I'd say chances are fairly likely. The Escapists was also a Kickstarter backed indie game that Team 17 helped to publish, and I see the physical copy in plain view every-time I go to my Game store.
Re: Nintendo Download: 30th July (Europe)
Okay... for some odd reason, Legend of Kay Anniversary for Wii U is not available at my Game store until... the 4th of August. I've no idea why it was delayed... or why it was only the Wii U version that was delayed... but it was.
Admittedly, this bothers me little, as I don't plan on playing Legend of Kay Anniversary immediately. Still, it is rather strange that the game is available to download for Wii U and yet I can't seem to pick up a physical copy until a few days later... at least on Wii U anyway. So I look forward to purchasing Legend of Kay Anniversary soon... for real this time.
Re: Dragon Quest XI Is Coming To The Nintendo 3DS And Nintendo NX
The use of the dual screen's of the 3DS is simply awesome. I've only ever really played a single Dragon Quest game (it was the eighth one, I think), and at that I only found it to be okay, but that 3DS version certainly does capture my interest. It's a turn based RPG and I do love that genre, so I may consider getting it... if it, y'know, ever manages to be released worldwide.
Re: Nintendo Download: 30th July (Europe)
Something that has caused me quite a bit of confusion; the Legend of Kay Anniversary page on this site says the game is coming out on the 29th still for the UK, luckily I checked Game's listing of the game to see that it is actually coming out tomorrow.
Anyway, I happen to already own a couple of the games listed here (TNT Racers - Nicro Machines Edition and Demon King Box), but in terms of new purchases I shall be getting Legend of Kay Anniversary. I was expecting to pick it up on Thursday, due to being unable to on Wednesday, but with it coming out tomorrow it seems I'll be obtaining the game tomorrow.
That said, I probably won't play Legend of Kay Anniversary immediately. It seems to be a bit of a lesser known game, so I figured it would be a good game to play on my Let's Play channel, and I think games have more comical potential when you play them for the first time. As it is an older release, I imagine it shouldn't take all too long to complete, though perhaps I should see about checking up on this assumption first. In any case, I do look forward to playing it, and I do wish there was a separate poll so you can mention games you are purchasing at retail, rather than downloading.
Re: Talking Point: Wii U Gamers Have Been Treated Poorly By The Third-Party Retail Scene, But The System Still Brings Joy
@Bolt_Strike Q) Do we really need both branches of Mario to feel the same though?
A) No, but I do not expect Super Mario 3D World to suddenly be the case for all future 3D Mario games. Super Mario 3D World exists more so as proof that the 2D formula of Mario can be transitioned into 3D, something they were probably unable to properly pull off when first making a 3D Mario game, and I doubt I'm the only one who was a fan of the 2D Mario games but was off put by how much the gameplay style changed when the series transitioned into 3D. The latter case can likely be applied to many franchises, and fans of those franchises.
The next 3D Mario will likely be of the type of gameplay that those who enjoyed 64, Sunshine, and Galaxy will be able to enjoy, but it was nice for me to be able to at long last be able to enjoy a 3D Mario game, and see that the elements that I loved about the Mario series when I played the 2D games could work in a 3D environment. By that nature alone, as a 3D Mario game with a style of gameplay differing greatly from that of it's other 3D console iterations, I feel it manages to stand out quite a bit from the other entries.
Re: Poll: Where Do You Stand on Miiverse and Its Planned Changes?
I'm certainly mixed when it comes to this upcoming Miiverse redesign. I love the sound of the player's journal feature, something I've pretty much been doing myself when I play video games, but I don't like the sound of the limitation of 30 posts.
For the most part, I use Miiverse to talk to others about video games. Most of the time I talk about the relevant game that the topic is for, but I've also had discussions on gaming as a whole and games and areas that are not covered by Miiverse. I feel limiting the amount of posts really gets in the way of Miiverse's ability to allow gamers to express their interest of games with other players.
As for using Miiverse to seek out help, I've only ever done that occasionally, and most of the time it's just quicker to look it up on the internet rather than wait for someone to respond to your comment. Miiverse I feel is at it's best to show off your adventure through a game and to allow you to exchange opinions of games with other people who share similar interests to you. This upcoming update seems to vastly improve the former, but interferes with the latter.
Re: Talking Point: Wii U Gamers Have Been Treated Poorly By The Third-Party Retail Scene, But The System Still Brings Joy
@Samuel-Flutter Without knowing your tastes, I'm not sure what other games I'd recommend if you do want to purchase an Xbox One, but on a personal note I'd advise a purchase of Sunset Overdrive and Ori and the Blind Forest if you do ever pick up an Xbox One.
As for Rare Reply, I'm looking forward to getting it, though mostly because it has Jet Force Gemini included in it. That said, I'm interested in trying out a few of these games I've never played.
Re: Talking Point: Wii U Gamers Have Been Treated Poorly By The Third-Party Retail Scene, But The System Still Brings Joy
@Bolt_Strike Funny enough, 64, Sunshine, and Galaxy's bold and creative gameplay styles are probably what killed off my interest in those games. Until Super Mario 3D World came out, I had a real distaste for 3D Mario, the prior 3D Mario games all felt very boring to me, and lacked the feel and charm of the 2D Mario games I had enjoyed.
I'd actually say that what Super Mario 3D World managed to achieve was far greater than prior 3D Mario games, as it managed to truly transition the wonderful 2D Mario game into a 3D environment. It managed to perfectly capture the feel of the original Mario games, and then went about with wonderful and charming levels that I loved going through.
To me, Super Mario 3D World was the best thing that could of happen to the Mario series (aside from making two amazing turn based RPG Paper based spin-off games), and outside of the two original Paper Mario games, stands as my favourite Mario game of all.
Re: Talking Point: Wii U Gamers Have Been Treated Poorly By The Third-Party Retail Scene, But The System Still Brings Joy
@Kirk While I do feel that a good level of blame does lie with Nintendo, I can understand the approach they took and still find that some blame does still lie on the 3rd parties.
I truly only fault Nintendo in two areas when it comes to the launch of the Wii U; lack of strong marketing for it's system and titles (including 3rd party titles), and lack of preparation for HD development. There needed to be better and clearer marketing of the system, and given how long it had been since the other companies had their struggles with entering HD development, Nintendo should have used foresight to tackle that problem earlier on.
The difference in power though is an area I do not fault Nintendo on. Greater power would have come at the cost of a greater price, one I certainly wouldn't have been able to afford at launch, and I ultimately do not see it as a reason as to why the Wii U is lacking 3rd party games. After all, last year there were still plenty of 3rd party games that were releasing for Xbox 360 and PS3, and there are even some which are releasing for those 7th generation systems both in this year, and in the next. A lack of power is clearly not an obstacle, as from my understanding, the Wii U is at least stronger than the Xbox 360 and PS3.
An of course, when it comes to 3rd parties, there way of going about the launch of the Wii U was particularly bad. Many people have already outlined the problems with a lot of the titles that 3rd parties released for the Wii U in it's first year, and the way they seemed to judge the interest in all future titles based on these earlier sales.
I certainly feel that is an issue wherein the faults lie not with any singular group.
Re: Talking Point: Wii U Gamers Have Been Treated Poorly By The Third-Party Retail Scene, But The System Still Brings Joy
@Bolt_Strike Whilst admittedly, it has yet to reach the heights of the Wii's 1st party line-up, it is worth noting that the Wii U's life-cycle has yet to end.
So far, it's had a pretty great collection of 1st party games. Super Mario 3D World finally made dreams come true for me as it became the first 3D Mario game that I actually enjoyed. The Legend of Zelda Wind Waker HD showed off how the subtle innovations of the Gamepad could vastly improve an already amazing game, Donkey Kong Country Tropical Freeze also greatly improved upon it's predecessor and offered a wonderful co-op experience. Splatoon meanwhile has been a lot of addictive fun, filled with charm.
Would the likes of Hyrule Warriors still count as first party given that the IP itself is first party? If so, that would be another game I'd point out.
Ultimately though, the matter of personal opinion will obviously affect one's views on the matter. For instance, many would bring up Super Smash Bros for Wii U when it comes to great 1st party Wii U titles, whereas I do not as it was a massive disappointment for me. Meanwhile, I believe from what I've seen of your comments here and there, that you were not too fond of Super Mario 3D World.
Re: Talking Point: Wii U Gamers Have Been Treated Poorly By The Third-Party Retail Scene, But The System Still Brings Joy
@The_Dude_Abides I had no intention of replying to any of your comments, given your earlier comment implied you were not here to seek discussion as a fan but merely to observe, but I guess your comment regarding 'The Wii didn't have great 3rd party support' struck a nerve in me.
The Wii has a great many 3rd party games. Sure, a lot of it's library is accused of being shovelware, but in having so many 3rd party games, there are also plenty of great ones to be found amongst it. The two Red Steel games, the two No More Heroes games, A Boy and His Blob, Muramasa: The Demon Blade, Fragile Dreams - Farewell Ruins Of The Moon -, Final Fantasy Fables Chocobo's Dungeon, Dragon Ball Z Budokia Tenkaichi 2 & 3, Sonic Colours, and Tatsunoko Vs. Capcom: Ultimate All-Stars.
Sure, it may not have had every single multi-platform game that could be found on the 360/PS3/PC, but it had plenty of 3rd party games that was made for the Wii in mind, and even when it came to 3rd party multi-platform games, it was still able to secure some such as the Call of Duty games and the regular EA sports titles.
The Wii had 3rd party support. Some of it good, some of it bad, but most of all; it had lots of it!
Re: Talking Point: Wii U Gamers Have Been Treated Poorly By The Third-Party Retail Scene, But The System Still Brings Joy
@Bolt_Strike Hmm, I'm a little undecided on the matter, though I can see where you're coming from on this matter.
For instance, the Gamecube never received a proper Kirby game. It did get Kirby's Air Ride though, which was an absolute ton of fun. It was disappointing to not get a new entry of my favourite series on the consoles, but the spin-off was an absolute ton of fun.
It's funny that prior to the Japan focused Nintendo Direct and E3, there seemed to be quite a few concerned about the lack of 3DS games lined up for the year. I guess a big problem for Nintendo is their divided attention on both 3DS and Wii U, though in regards to two of the 3DS spin-offs shown, both The Legend of Zelda: Triforce Heroes and Mario & Luigi Paper Jam have solid reasons for being 3DS titles rather than being Wii U ones.
Furthermore, as this E3 was focused on 2015 titles, I'm not all too worried about the lack of new Wii U titles announced. There are already plenty of Wii U games that I wish to purchase this year, and hopefully the lack of Wii U games shown was simply due to many of them being 2016 releases, given how it would naturally take longer for them to make Wii U titles than 3DS games.
Re: Talking Point: Wii U Gamers Have Been Treated Poorly By The Third-Party Retail Scene, But The System Still Brings Joy
@Bolt_Strike Just to clarify, as looking back on my post I'm worried I didn't phrase it quite right, I'm saying that aside from their lack of preparation for HD development I do not fault them for getting as many of their IPs out there.
As in, I do recognise their failing in being prepared for HD development and rightfully criticise them for not being prepared.
Should I add in an edit to my earlier comment to clarify that this is my viewpoint or do you think it was phrased well enough to make that point clear?
Re: Talking Point: Wii U Gamers Have Been Treated Poorly By The Third-Party Retail Scene, But The System Still Brings Joy
@Bolt_Strike Aside from the fact that part of this is down to their lack of preparation for HD development, I don't fault Nintendo too much on this matter. Given how many IPs Nintendo have, it's only natural that many of their IPs would end up skipping a system every now and again, particularly when considering the case of the Wii U wherein they were unprepared for the additional time a HD game would take to develop.
Re: Talking Point: Wii U Gamers Have Been Treated Poorly By The Third-Party Retail Scene, But The System Still Brings Joy
When it comes to 3rd parties, the lack of them on the Wii U doesn't have all too great of an effect on me, though it still marks a bit of a disappointment for me. There are not many 3rd party series that continue to capture my interest (Dead or Alive, Naruto Ultimate Ninja Storm, and BlazBlue are the only series that come to mind), but the now previous generation did offer up some 3rd party games that I did enjoy greatly on my Wii, such as Muramasa: The Demon Blade and Red Steel. In thinking of the future of the Wii U, I was hoping to see more of these great 3rd party exclusives pop up on Wii U, though this sadly did not come to be.
It's a shame, but one I can get over, and the 3rd party games I have played on Wii U such as Sonic & All Stars Racing Transformed and Child of Light have been an absolute blast. There are in fact some 3rd party Wii U games that I missed at the time of their launch, and so are backtracking to obtain them, such as One Piece: Unlimited World RED.
So whilst I've managed to have a great time with the Wii U, I can see where others might be disappointed, and certainly increased 3rd party support would be a wonderful thing to have.
Re: Ubisoft Launches Its eShop Summer Sale in North America
I'm not sure why I clicked on this article given that it's for an American sale, whilst I'm from the UK. I'm also not sure why I clicked on this article given that it's for an eShop sale, and unless the game is digital only, I avoid downloads as much as I can.
That said, and seeing the prices of the discounts, I'd recommend everyone from the US who hasn't already played Child of Light to take advantage of this sale and purchase it. Child of Light still stands as my favourite game of this 8th Generation, a truly wonderful turn based RPG with beautiful art design and a game that has delivered plenty of enjoyment.
Other than that, the only other game I've played on this list is Watch Dogs. It's overall mediocre, but I admittedly had a ton of fun with it, though this could be due to my lack of familiarity with that particular genre and style of game. It could also be because taking down every enemy through the usage of security cameras and not once being spotted is always fun.
I've heard good things about Assassins Creed IV: Black Flag and Rayman Legends. The latter is something I've been considering picking up in future, though admittedly the only point wherein I truly loved the Rayman series was when I was playing Rayman 2 on the Dreamcast. For that reason I could also suggest Rayman 3D, as it is a port of Rayman 2, but I'm unsure of the overall quality of that port.
Re: Tomonobu Itagaki Explains Why the Pro Controller Trumps the GamePad in Devil's Third
@gatorboi352 That would not be my goal for a controller, I'd prefer knowing my controller is still in my hands, to feel it's presence as it were. I'm frankly not a fan of controllers that are too light. Well... I do quite like the SNES controller, but that's more of a case of liking the controller despite the flaw of it being so light weight.
Re: Tomonobu Itagaki Explains Why the Pro Controller Trumps the GamePad in Devil's Third
II absolutely love the Wii U gamepad, so naturally I'm in a disagreement with Itagaki here. For starters, I'm really perplexed about the whole 'four face buttons overcrowding' issue, given that the buttons have the same distance between them on both the Wii U gamepad and the Wii U pro controller. If anything, the Wii U Pro Controller is even more crowded due to it's smaller size.
As for the 3rd issue, I find the weight of the controller to be perfect. It's surprisingly light given it's size, and yet it still has a decent weight that makes it's presence known. The Wii U Pro controller is too small and light in my opinion, I sometimes forget I'm even holding the thing.
Ultimately, the design, size, weight, and possible features (even simple ones like Off-TV Play and being able to access a menu without pausing), are what leads me to crowning the Wii U Gamepad as my favourite controller so far. I guess to each their own, but I'm not a huge fan of the Pro Controller in comparison to the wonderful Gamepad.
Re: Speculation Grows That AMD Will Provide the Nintendo NX Processor
In regards to the case of backwards compatibility, the lack of this feature in the PS4 and Xbox One did serve as my reason to not get either system at launch. In fact, when my older brother moved out (taking his PS3 with him) it simply resulted in my purchase of a cheap PS3 rather than saving up for a PS4. I still lack a PS4, and it was only due to a great E3 2014 showcasing the likes of Sunset Overdrive and Ori and the Blind Forest that I ended up getting an Xbox One.
Further onto that point, the Wii U having backwards compatibility proved very helpful during my first year of purchasing it. As I waited for titles like Lego City Undercover and Wonderful 101 to release, I picked up Legend of Zelda: Skyward Sword and played that until such releases. It also helps that I really like the Wii's library of games.
As for the NX itself, at this current time, I've no interest in getting one. Whether I get it at launch would all depend on when it comes out, if it is released in 2017, I'll buy it at launch, any earlier, then no. In the case of the NX being a 2016 release, while I'd be disappointed in Nintendo for not giving the Wii U a full 5 year focus, going without an NX for a good year would not be an inconvenience, as there would likely be many Wii U games I'd still be wanting to play. Heck, I got Bayonetta 1 & 2 for Christmas last year, and I've still yet to get around to playing them.
So yeah, it's 2015 now so the NX is not even something worth considering for myself at this point in time. Once it's actually revealed, and more-so, once 2016 passes, I'll then allow myself to be curious about what the NX offers.
Re: First Impressions: Trying to Believe in Devil's Third
No; not Bill! Anyone but Bill! He was my favourite character!
Anyway, so I've just been watching the video, and seeing that one guy get stuck on top of Ivan's head was pretty hilarious. The voice acting is indeed fairly poor... and I absolutely love it.
As for the framerate issues, I didn't notice them at first. During the prison stage, they seemed fine, and the only issue I saw was the cutscene wherein that one enemy started blowing up the basement. That third segment though, the one with the explosions and tanks, that was just terrible. It looked awful, and it's bad when even I manage to notice framerate issues.
It's a shame this game looks to be of poor mechanical quality, though it was never going to affect myself. Despite my love of DOA, I've never been too fond of Itagaki, and with an already loaded list of games I want this year (Hatsune Miku: Project Mirai DX, Rodea the Sky Soldier, Yoshi's Wooly World, Legend of Kay Anniversary, Star Fox Zero, Mario Tennis Ultra Smash, and Project Zero: Maiden of Black Water), this was unlikely to ever be a planned purchase of mine. Still, it is a shame for those looking forward to this game.
Re: Nintendo President Satoru Iwata Passes Away Aged 55
This was... well, it was rather terrible news to wake up to. It's also steered the course of the entire of my day, as I ended up stumbling across all the tributes paid towards Iwata, appreciation from fans and other people within the gaming community. Ultimately, I couldn't help but tear up in the end. It's a great shame for Iwata to pass away, and my condolences go to his friends and family.
Aside from looking up all the thoughts and well wishes that have been spread for Iwata, my day ended up spent playing Balloon Fight. Thanks to the ambassador program, I ended up trying out this game for the first time and absolutely fell in love with it. The Balloon Fight series as a whole has become one of my favourite Nintendo series, and I found it remarkable when thinking about it, how Iwata has been involved with so many of the series and games I love. Balloon Fight, Kirby, Pokémon, and in becoming CEO of Nintendo, I imagine he had a little bit of involvement with just about every Nintendo game during the Wii and DS era, even if it was no longer from a programming role. He's contributed to a lot of my fondest gaming memories, and has continued to do so outside of the games itself, with his friendly, inviting, and hilarious performances and presentations during Nintendo Directs and Iwata Asks.
I never knew him personally, I never even met him, and yet, I'm definitely going to miss him. Thank you very much, Iwata, and rest in peace.
Re: Animal Crossing Series Director Explains the amiibo Focus of Happy Home Designer and amiibo Festival
Q) Are you a fan of these concepts, warming up to them, or are you still turned off by the upcoming Wii U and 3DS releases?
A) Overall, what Animal Crossing: Amiibo Festival demonstrates is actually something I've wanted to see Nintendo do more of. It's a case much like that of Hyrule Warriors, wherein we are seeing more and more Nintendo IPs other than Mario or Pokémon receiving spin-offs.
I've always wondered why the sports or party games usually stuck with just the Mario IP, when plenty of Nintendo's other series could recieve the limelight of spin-offs highlighting their series, world, and characters. An lo-and-behold, Animal Crossing: Amiibo Festival looks just like that, a party game that could've used the Mario IP but is instead utilising the Animal Crossing IP.
Furthermore, as someone who does not care for Animal Crossing and has always seen it as a sort of poor man's Harvest Moon at best, Amiibo Festival is actually the most interested I've ever been in an Animal Crossing game. The only true obstacle to me would be how the amount of Wii U games I already want this year is likely to leave me broke, but conceptually, I'm glad for this game's existence.
As for the criticism's I've seen, whilst I can understand some, many of these I feel I'm unable to relate to. As a series, Animal Crossing has plenty of popularity and already had a main entry recently, a mere two years ago I think. So it's not like it's been absent of a main entry for long, even in regards to consoles, it at least had a main entry last year which is better than quite a few IPs get.
There are many IPs I enjoy that I would love to see get a new game, even if they are spin-offs, as I'd still enjoy being able to witness those characters and worlds within those games. I may even enjoy the gameplay of these spin-offs. Kirby Air Ride and Kirby Mass Attack for instance, these were not traditional Kirby games that I loved, but I still ended up having a wonderful time with them as I appreciated seeing the IP utilised in different ways and ended up enjoying the different gameplay it had to offer.
Re: Stay Fresh This Summer With Some Colourful Splatoon Clothing
These clothes... their beautiful! Oh, how I wish a UK store stocked these. Apparently, according to my mother, my more fashion aware older brother would never want to be seen in public with me ever again if I wore something like this, but I'm sure that is a price worth paying to look that fabulous!
Re: Mario Tennis is Smashing Its Way to the Wii U Virtual Console This Week
At the moment, I'm rather tight on money, and so I'm not looking into virtual console purchases for the moment. That said, I do love the Mario Tennis series and I was introduced to it through this particular entry. I may pick it up in future.
To me, the Mario Tennis series is certainly the best of the Mario sports games, though that could just be due to Mario Power Tennis on the Gamecube being my favourite Mario sport entry of all.
Re: Review: Kirby Squeak Squad (Wii U eShop / DS)
"So with Canvas Curse still fresh on the mind, Kirby Squeak Squad made its way to the DS only a year later. It's clear to see where the disappointment many had with the title stemmed from"
An this is where my opinion differs greatly. As someone who couldn't stand Kirby Power Paintbrush, finding it to be an unsatisfying and aggravating experience, the return to the formula of gameplay which made me crown the series as my favourite of all time was most welcome.
I loved how the entry returned to allowing Kirby to use multiple moves with just one ability, with the hidden scrolls being a nice touch. Speaking of touch, the use of the touch screen I felt was a fitting idea of how to create a Kirby game suited to the DS hardware. The Squeak Squad were a group of wonderful designed and fun to fight against opponents, and I overall loved this game.
Sure, it may not be one of the greatest entries, but it was a huge pleasure to play, and was a pleasing main entry to receive after my dislike for Kirby Power Paintbrush.
Re: Project H.A.M.M.E.R. Exposé Reveals Torrid State Of Affairs At Nintendo Software Technology
@MussakkuLaden Well, Cing unfortunately went bankrupt. To my knowledge, not many of their games sold very well, which is a shame as I really enjoyed Another Code. From what I hear, they actually had plans to do a crossover with both their Another Code and Hotel Dusk series (to whom both IPs belong to Nintendo).
As for Monolith, their a first party Nintendo studio now.
Re: Nintendo Seeks Improvement at E3 2016, Though Miyamoto Defends Near-Term Rather Than "Dream-Like Demonstrations"
@Bolt_Strike Well, I care that their software is going to be here in the short term, it's put me in the predicament on whether I'll have enough money to get each of the games I want upon release. So... that means that their is someone who cares and thus it means that the assumption that no one cares is false.
I'm a little confused on the way you worded the rest of your comment. Are you referring to the enjoyment of present software or the enjoyment of looking forward to their current line-up?
In regards to enjoying their current software; I myself have been having a tremendous amount of fun with Splatoon, and I've been finding myself surprised at how much I've been enjoying Fossil Fighters Frontier. As for their upcoming 2015 software, I think I'm quite pleased with a line-up of Yoshi's Wooly World, Rodea The Sky Soldier, Fatal Frame V, Star Fox Zero, and Mario Tennis: Ultra Smash. There are also 3DS titles that intrigue me such as Chibi-Robo Zip Lash, though as noted earlier, I am in the predicament on whether I'll have the money available for all the games that are releasing this year.
Re: Nintendo Seeks Improvement at E3 2016, Though Miyamoto Defends Near-Term Rather Than "Dream-Like Demonstrations"
I for one do not consider Nintendo's focus on 2015 games to be the main problem of their E3 Digital Event. It is a criticism to be had, but one that I can also see the reasons for and the strengths to. Naturally the best way of going about things would be to have a balance of 2015 and 2016 games, a strength I feel Microsoft's conference had over the 2015 focused Nintendo and the 2016 focused Sony, but I can see how Nintendo's approach to their Digital Event could have worked well.
So my problem with Nintendo's E3 this year was not their focus on 2015 games, but the way they went about it. Shortly prior to E3, they had shown off new reveals such as Super Pokémon Mystery Dungeon and Chibi-Robo: Zip Lash, as well as the first gameplay footage of Project Treasure. Such reveals I feel would have made more sense for E3, particularly the Chibi-Robo reveal, as it would have been a nice thing to break up the focus on each of Nintendo's more major franchises.
In regards to my point on how their were certain games they shouldn't have revealed prior to E3, these were but some of many games that I feel should have been given attention during the Nintendo Digital Event. Nintendo have many 2015 games set for this year, but there were notable absences such as Fatal Frame V, Devil's Third, Rodea The Sky Soldier, and the many indies/eShop games coming out this year. These are games that should have been included in the Digital Event, and not reserved for just the Nintendo Treehouse, or outright not shown at all.
This I feel to be their bigger problem with their E3 performance; the fact that they failed to properly play out their approach to it's full potential. They had plenty of games for 2015 and early 2016 that they could have included in their Digital Event and spice it up, but they ultimately chose not to.
Re: Nintendo Seeks Improvement at E3 2016, Though Miyamoto Defends Near-Term Rather Than "Dream-Like Demonstrations"
@Peach64 Whilst this is true for many of the comments they have made after this E3, as in that they are giving off the impression that their trying to make us believe that this has always been how they've approached E3, they did make mention of this E3's particular focus prior to E3. So... people were indeed informed that they were focusing on games releasing this year.
Re: Video: Rodea The Sky Soldier Takes Flight In This Fresh Gameplay Trailer
Despite how the in-game graphics certainly show their Wii routes, I actually really like the graphical style of the game, particularly during the cutscenes. The gameplay looks a lot of fun, if a bit disorienting at times, and I'm glad to see more Wii U gameplay footage get shown off. Most of the footage that tends to get shown off is for the 3DS version.
I've already pre-ordered the special edition; the Wii version is what I want most of all, but I believe I'll play through the Wii U version first.
Re: ​Shigeru Miyamoto Defends Star Fox Zero's Controls
To be honest, if it were not for Star Fox Zero's usage of the Gamepad, I probably wouldn't be interested in picking this game up day one.
I'm a huge fan of the gamepad though, and like what I'm hearing in regards to how the gamepad is used for this game. It also helps that I quite like gyro controls, and was a big fan of using them in Star Fox 64 3D.
Re: Yoshi's Woolly World Cuddles Up to Fourth Spot in the UK Charts
I'm glad to see Yoshi's Wooly World do well; I got my copy on launch, though the intention of getting it was for my brother's birthday. I look forward to playing it with him in about a month's time.
As for Art Academy: Atelier, it's a shame it didn't do so well. If it had come out earlier in the year, prior to E3, I'd probably have picked it up on day one. Now though, with how many Wii U games I'm looking forward to picking up by the end of the year, Art Academy: Atleier has become a rather low priority. It's a cheaper game though, so perhaps I should put it on my Christmas list.
Re: Nintendo Reportedly Pitched NX To Third Parties During E3 2015
@bloodycelt While I was aware that the Gamepad also had an effect on the ability of 3rd parties to port their games to the system, I was not aware of the similarities that the Wii U had with Xbox 360 in terms of architecture. Thank you for informing me of that.
On that note of Nintendo never getting large 3rd party support, you did kind of bring up the Nintendo system that in recent years did have a large 3rd party support, the Wii. Whilst there was quite a few major 3rd party games that skipped out on the Wii, the Wii was also blessed with plenty of amazing 3rd party exclusives such as Muramasa: The Demon Blade and A Boy and his Blob. That said, I'm unsure on how well these games sold, and in regards to your point of them having to compete with Nintendo's franchises, it doesn't seem that many people remember these great 3rd party games that did arrive on the Wii in comparison to the 1st party games.
Re: Nintendo Reportedly Pitched NX To Third Parties During E3 2015
Q) There are many rumours as to what Nintendo's new console might be, but what are your hopes for the NX?
A) First off, that it doesn't come out until 2017. I feel the Wii U to be a great console, and it deserves to have it's minimum time of 5 years, out and about. If the NX releases before 2017, I won't be getting it on launch, regardless of it's games library.
Secondly, for it to not be a mere replica of it's competitors. I like the unique ideas Nintendo have brought about as of late. My personal hope is that they expand upon the ideas that the Wii U brought forth. I love the Wii U gamepad and feel that it's possibilities could be further expanded with improvements such as allowing multiple gamepads to be used at once.
If the NX does not include an evolution of the Wii U's ideas strictly, I'm quite intrigued by the concept of Fusion. I can see how it could work, as it's concept would effectively be a more advanced and evolved version of the Dreamcast's, except replacing the Memory Card's interaction with the game with that of a handheld. This seems ideal to me, as when the Wii U was first rumoured to have a touch screen device for the controller, I thought they were actually going to incorporate the 3DS itself as the Wii U controller (or capable of being used as a substitute).
Power wise, I really don't mind. I wouldn't mind being able to play the odd 3rd party game that I do enjoy (outside of Dead or Alive, Sonic, Naruto Ultimate Ninja Storm, and BlazBlue, there are not many 3rd party series I tend to follow, it's usually the odd 3rd party game here and there that interests me) on the NX, but I consider the Wii U's biggest obstacle it has faced in that regard to be it's difference in architecture rather than raw power (given many of the PS4/Xbox One games have had PS3/360 releases, I really don't consider power to be the main issue the Wii U has faced in regards to 3rd party ports, or at least for most of the games). So, whilst I do not care for how powerful the NX is, making it easier to port to for 3rd parties would a nice gesture.
As for the games launch library; not too bothered really. It would be nice for the NX to have backwards compatibility, as when I had my fill of fun from Sonic & All Stars Racing Transformed and Lego City Undercover, I went ahead and picked up Legend of Zelda: Skyward Sword. That pretty much became my solution when there a lack of games I was interested in for Wii U, look back to the Wii library and play that until the next Wii U game that interested me came out. The lack of backwards computability on the PS4 and Xbox One was also the reason I waited on purchasing either of them (I now own an Xbox One, there was a bundle with Sunset Overdrive that captured my attention). So I'd like the NX to have backwards compatibility... or a mainline Kirby game at launch. The latter would certainly be a nice thing to have at launch for me, and it seems most people's requests for launch line-ups (3D Mario like 64/Galaxy, new Metroid, new Zelda, new F-Zero) would do little to interest me.
Re: Splatoon Version 1.3.0 Update Due on 30th June, Gameplay Adjustments Detailed
As a someone who mainly uses the basic Roller (I find myself surprisingly efficient with the suction bomb sub-weapon), Krackens have often been a bothersome thing for me.
Their fast, last ages, transform immediately, and give little to no time to escape. I think I've only once managed to survive an enemy inkling using the Kracken against me, as somehow I managed to use the Roller to bounce the Kracken back until it ended.
I'm happy to hear that it's getting a nerf then, particularly at a time wherein I've encountered inklings who are using charger weapons which have the Kracken as their special. That was not a good encounter for me.
Re: Rhythm Tengoku: The Best Plus Tops Japanese Charts as 3DS and Wii U Lead in Hardware
I have a friend who is a big Rhythm Paradise (Rhythm Heaven) fan, who is currently worries about whether this new entry will get released worldwide. With it managing to be top of the charts for two weeks in a row, this should hopefully encourage Nintendo to deliver a worldwide release, and finally set my friend's worries at ease.
I'm glad to see Splatoon is still doing really well over in Japan.
Re: Poll: How Excited Are You About Nintendo's E3 Games?
@Tender_Cutlet Don't worry, I also voted don't want for Zelda U. All of that talk regarding making Zelda U open world, and seemingly taking inspiration from the original Legend of Zelda, hints that the resulting game will be a Zelda entry I'm not fond of.
Re: Poll: How Excited Are You About Nintendo's E3 Games?
@PanurgeJr Likewise. Whilst I do recognise that Nintendo didn't make as big of an impact as it's competitors, the end result is that for me there are still far more games I wish to buy and play on the Wii U and 3DS, than there were shown for the other conferences.
Re: Poll: How Excited Are You About Nintendo's E3 Games?
Wow, those results change quickly. I was really saddened by how many people were not interested in Fatal Frame V and Shin Megami Tensei X Fire Emblem, then I refreshed the page, and the results shifted to many more people wanting the game. It'll be very interesting to see the rend results of this poll.
Re: Poll: How Excited Are You About Nintendo's E3 Games?
Of those games, Shin Megami Tensei X Fire Emblem, Yoshi's Wooly World, and Mario & Luigi: Paper Jam are my "Must Have" games.
As for my "Wants", those would include Star Fox Zero, Mario Tennis: Ultra Smash, Fatal Frame: The Black Haired Shrine Maiden, and possibly as a reaction to all the hate it has received, Metroid Prime: Federation Force.
I'm sad to see that Rodea the Sky Soldier, The Legend of Kay Anniversary, and Hatsune Miku: Project Mirai DX were not anywhere to be seen at E3, as they are three games I'm also getting this year.
Re: Talking Point: Metroid Prime: Federation Force and Entitled Fury
I can understand the disappointment, though the level of it just comes across as ridiculous. It's a spin-off game, and one that is exploring the galactic federation and Metroid universe, something I've heard fans in the past suggest. Sure it's not a Metroid game in the style that Metroid fans have been wanting, but it is still a game within the Metroid series that utilise aspects of it's gameplay and universe.
At the end of it all, at least Metroid fans are getting a game in the series, even if it's a spin-off. Furthermore, this entry seems to suggest that there are future plans for the Metroid series. Meanwhile, here I comment on this post as I wait for a new Punch-Out game, as the studio most likely to give me such a thing work on Metroid Prime: Federation Force. For me, this feels like Metroid fans are the lucky ones in all this.
Re: Nintendo's E3 'Roadmap' Infographic Shows Off Upcoming Releases on Wii U and 3DS
I'm assuming this is an American based one (boy, does Yoshi's Wooly World come out later for those in the US), so it's not quite so accurate for me.
In any case, of those games, Yoshi's Wooly World, Genei Ibun Roku #FE, and Mario & Luigi Paper Jam are definite purchases from me. This list lacks quite a few games I've decided to get, hence why I'm only able to mention 3 I'm absolutely getting.
If I have the funds to spare, I'd really like to get Star Fox Zero and Mario Tennis: Ultra Smash. Chibi-Robo Ziplash, The Legend of Zelda: Triforce Heroes, and Hyrule Warrios Legends intrigue me, but I'm unsure about getting them at this point. There is also, again, the matter of how much money I'd have left over at that point.
Re: New Trailer Emerges for Shin Megami Tensei X Fire Emblem
Welp, still loving the music and art style of this game. I kind of wished they showed and explained some of the gameplay, but it was nice to see it again a new trailer.