Comments 659

Re: Best Power Rangers Games, Ranked - Switch And Nintendo Systems

Solomon_Rambling

@marandahir

That’s the one I remember playing as a kid. I liked it at the time, although Sonic 3D - of all games - was the one that held my interest then.

The only other Power Ranger game I played was on the PC sometime in the late 90s. I remember the first level being in the city and ended with you on the rooftops. The second level was in some factory or something and was extremely dark. I never was able to get past the first part of that level.

Re: Mailbox: Mini Consoles, Grand Festivals, Weekly Downloads - Nintendo Life Letters

Solomon_Rambling

I appreciate the thoughtful response explaining the changes to the Nintendo Download articles. These articles were also the highlight of my week back in the VC Reviews days, but that was a time when getting three releases in a week was a big thing! I do think NL does a fantastic job highlighting unreviewed games in other articles, like Stonham’s top RPG Maker horror games on the Switch and yet to come.

I also appreciate the many reviews that come out each week, although I always want more. Maybe someone can answer this: has NL answered a letter explaining how they choose the games they review?

Re: Review: Elsie (Switch) - A Stunningly Presented Mega Man X-Esque Roguelite

Solomon_Rambling

@-wc-

As others have said, I see Enter the Gungeon as a roguelike based on the definition I used. I also think the definition you used (roguelikes being turn-based like Rogue) is equally acceptable, hence my coin-flipping analogy. It seems people use the definition I explained more frequently these days, but the whole definition thing really should be cleared up.

Roguelite
Roguelike
Roguelove
Roguelife
Roguelime, now with that citrus taste for an extra roguebite

Re: Review: Elsie (Switch) - A Stunningly Presented Mega Man X-Esque Roguelite

Solomon_Rambling

@Iconoclysm @-wc-

I flip a coin each day to determine how I want to define the difference between roguelike/lite. How I’ve come to understand the difference is that roguelites allow for permanent upgrades outside of runs that make later runs easier to beat (Hades, Heroes of Hammerwatch, Elsie). Although you can unlock new content in roguelikes, each individual run doesn’t get easier because there is no progression outside of the runs. Your skill is the only thing that can make a run easier (Spelunky 2, Binding of Isaac, Slay the Spire).

I love my roguelikes/lites but never really enjoyed the gameplay of Mega Man X and its ilk. Elsie is likely not for me!

Re: Soapbox: The Next Pokémon Game Should Rework Old Critters, Not Just Add Dozens More

Solomon_Rambling

As a purely casual Pokémon fan, I can tell this article is about Pokémon, but it almost reads like it’s in another language.

I select my Pokémon team based on which look the coolest. Are they losing in battle? Better shove a bunch of rare candy in them. Did I just make an entirely Ghost-based team that’s lousy against certain other teams? Better shove a bunch of rare candy in them.

It’s cool that the series has such depth when looking at the competitive scene, and I hope future games continue to make changes that improve the meta for the competitive audience. I just happen to enjoy playing in the shallows, looking at the cool new Pokémon.

Re: Review: The Lullaby Of Life (Switch) - A Kaleidoscopic Puzzler With Plenty Of Bite

Solomon_Rambling

@Yalloo

I’d agree with the other reviewers that it’s more of an interactive experience. The puzzles aren’t difficult at all because there are relatively few possible moves to complete a puzzle. As such, even if you don’t see the solution immediately, you can brute force your way through every possible combination in a minute or two and get the solution.

I enjoyed it more for how the melodies grew as you complete the puzzles. It’s pleasant in terms of visuals and sound, but I’d definitely recommend other puzzle games before Rhytmos.

Hope this helps!

Re: PSA: Get 50% Off 'Mushihimesama' Before Its Switch eShop Delisting This Week

Solomon_Rambling

@yohn777

I don’t think anybody (including @Vyacheslav333) is questioning if a company wants to make money. I’m also wondering why Live Wire aren’t going with a steeper discount. So many games are on sale for 60% off or more that 50% doesn’t wow me.

I’ve been interested in this game, but I’m not a shmup fan. Even at $10, the game is not cheap enough for me to make an impulse purchase. So the question is now whether the company could have sold more than double the number of copies at 75% off that they’re going to sell at 50% off

Re: Acclaimed 8-Bit Horror 'Faith: The Unholy Trinity' Lands On Switch In October

Solomon_Rambling

@Blast16

I admittedly don’t have many! Little Goody Two Shoe, Ib, Signalis, Corpse Party, and World of Horror are on my wishlist. Although I think Amnesia is a good game, stealth horror creeps me out.

On Switch, I’ve enjoyed:

  • both Little Nightmares (I prefer the second)
  • Doki Doki Literature Club (which is more psychological horror)
  • Paranormasight
  • Return of the Obra Dinn (which has more horror elements than actual scares)
  • Oxenfree
  • Detention
  • the Exit 8 (minor horror but started a recent trend of knock-offs)
  • Iron Lung
  • Paratopic

I’m much better with movies and books! If you have any recommendations, I’ll take them!

Re: Review In Progress: The Garden Path (Switch) - A Green-Thumbed Ode To Animal Crossing That Needs Tending

Solomon_Rambling

Where’s my score, Nintendo Life? How can I dismiss a game entirely without knowing the score?

I wonder how much can be accomplished in a single day in the Garden Path. Even with all the things to do in Animal Crossing, I felt you could run out of meaningful content in a day, especially when you’re just starting out. The glacial pace of the Garden Path may help pad things out, but it all seems so dull to me. Hagues made it very clear this game is not for me, so I’m interested in if other readers are planning to grab this.

Re: 'Splatterbot' Is A Potent Mix Of Splatoon And Boomerang Fu

Solomon_Rambling

I don’t have enough information to be convinced yet. The screenshots have little action, so I’m wondering what will make the levels “dynamic.” Splatoon works well because you can take out opponents and have a slew of weapons to vary the gameplay. If you can only cover ground in Splatterbot, I can see the game getting old fast. Stamp Out from Mario Party has a similar premise, and it works for a minigame. Stretched into an entire multiplayer experience (even for a two-minute match), I’m not so sure.

Re: Link Will Be Playable In Zelda: Echoes Of Wisdom, According To New ESRB Rating

Solomon_Rambling

@Serpenterror

I’d like to think a stand-alone Ganon game will end the trilogy (after LA and EoW). Rather than an adventure game, it’ll be a life simulator a lá Animal Crossing. You make friends with monsters to guard your lair, personalize the traps in your dungeons, and take out a small loan to buy chests and unique items to inexplicably keep in said dungeons. True power is a healthy self-care routine and forward-thinking.

Re: Nintendo's Miscrediting Practices Are "Ridiculous", Say External Translators

Solomon_Rambling

I’m all for reassessing how we credit people for the work they do. Game Developer’s article (and by extension, Nintendo Life’s) doesn’t seem to be the way to do it. The original article is largely just the quotes from the translators, and these translators are obviously going to present the issue from their perspective. What we don’t get is the context about contract work and developer/translator relationships (which several others in the comments have noted), leading to a skewed and rather inflammatory article.

We should always strive to improve our practices, and change is difficult if we don’t know all the factors at play.

Re: Review: Princess Maker 2 Regeneration (Switch) - A Solid Return For Simulator Royalty

Solomon_Rambling

What a cool concept, and what a bummer it doesn’t have more QoL improvements. As I get older, I find I’m becoming less tolerant of old-school game jank, whether it’s poor camera controls, illogical puzzles, steep difficulty spikes, or unclear game mechanics. I think I would enjoy a fully updated Princess Maker, but based on this review, the mechanics may be too outdated to make this entry a worthwhile purchase for me.

Re: Review: NeoSprint (Switch) - Atari's Pricey But Revved-Up Retro Romp

Solomon_Rambling

@cyrus_zuo reminded me of the zany fun of Driift Mania when Neo Sprint was first previewed, so I’ve been itching for something similar ever since. I may consider Neo Sprint at a steep discount, but it just isn't wacky enough to appeal to me now. Kirby Air Ride and Driift Mania are really the only top-down racers I’ve played, so it figures that I’m looking for something a little less traditional.

Re: Feature: “Obsessively” Learning From Nintendo & How Lemmings, ChuChu Rocket Inspired Tempopo

Solomon_Rambling

I appreciate Mishra naming that unease I've had when playing puzzle games, wondering when the puzzles will get too hard or time-consuming for me to complete. Baba Is You is a fantastic game, and I missed out on a good chunk of the content because I lacked the understanding and patience to solve the tougher puzzles.

I’m intrigued how the team will balance the difficulty for Tempopo. I’m not sold on the gameplay yet, but Witch Beam has two solid games under their belt, so I’m willing to keep an eye on this one.

Re: Stealth Metroidvania 'Yars Rising' Gets An Easter-Egg Packed New Trailer

Solomon_Rambling

I’ve struggled to get into WayForward games. Perhaps it’s because the art direction always seems cartoonishly generic (really dislike what they did with Advance Wars), but I’ve yet to play a game that’s captured my attention. The Metroidvania elements - at least just based on what I’ve read and seen - seem shoehorned into this new entry of Yars. Change for the sake of change and little else.

But that’s me judging something I haven’t played and of which I know little. I’ll keep an eye on this one to see if it can change my opinion of the developer!