Comments 647

Re: Soapbox: After Restarting My Save File, I Finally 'Get' Hollow Knight

Solomon_Rambling

I’ve said it before, and I’ll say it again: Hollow Knight is a fantastic game. I didn’t like it.

The developers did a fantastic job with the visuals, soundtrack, lore, atmosphere, progression, etc., etc. I couldn’t get into the combat, and the difficulty was a bit much for me (Ori and the Blind Forest was similarly too tough for my liking). The ending was spectacular, so I’m glad I stuck with Hollow Knight until the end.

I think Hollow Knight is a treasure for those who enjoy metroidvanias and a challenge, but it doesn’t strike me as a game that will convert people to the genre. I may be totally incorrect, but I feel the Metroid games appeal to wider audience and would be my first recommendation for people interested the genre (along with a few other indies like Guacamelee). Similarly, I love the Binding of Isaac, but my first recommendation for those new to roguelikes/lites would be Hades.

Re: Soapbox: Fire Emblem’s Future May Not Be In Turn-Based Combat

Solomon_Rambling

Having never played a Fire Emblem game (and probably never will), it’s fun to read how the series has morphed. I enjoyed how 13 Sentinels separated its visual novel and combat sections, allowing me to mostly move at my own pace. Player freedom often improves a game, and it sounds like Three Houses has that freedom while maintaining the series’ gameplay.

Re: Poll: Box Art Brawl - Duel: Super Monkey Ball Adventure

Solomon_Rambling

Super Monkey Ball Adventure was one of the first games I rented before reading its reviews. The original and its sequel were two of my favorite games on GCN, and Adventure ended up being such a garbage fire (“not considered the crème de la crème” is a delirious understatement to me). When IGN rolled out their 4.8 review, I finally achieved the dopamine burst I so craved from the game, itself.

What a horrid game with horrid box art.

Re: Talking Point: Which Games Were Just The Perfect Length?

Solomon_Rambling

A fun topic!

I agree that Minit was a great length. Its runtime made playing its other modes more enticing. Boomerang X initially felt short after I finished the first playthrough, but the hard mode made the game feel complete. The Case of the Golden Idol was also a solid length (the DLC, while good, was less well-paced) if you didn’t suffer the save bug on the Switch.

Chicory, conversely, dragged a little too long for me, and I would have preferred a more linear adventure. I loved the House in Fata Morgana, but it definitely could have been tightened by five or ten hours.

Re: Feature: How Nintendo Switch Is Being Used By A New Generation Of Therapists

Solomon_Rambling

A fun and interesting read! I can definitely see the benefits of using video games for skill-building and developing rapport, but I’m not sold on its widespread use in individual therapy. As @PaperMurio mentioned, video games could be wonderful for group interventions, and I’d argue intentional play sessions between kids/parents or partners would be great exercises as “homework” outside of therapy. I’d love to see some high-quality games made specifically for therapy, and I’d want to see studies!

Re: Review: CorpoNation: The Sorting Process (Switch) - A Corporate Conspiracy Worth Getting Embroiled In

Solomon_Rambling

Just what I needed in my life: Soul-Crushing Work/Life Simulator. Now I can always stew in a state of anhedonic malaise.

I’m intrigued, although I’ll need to read a few more reviews before I’m convinced to grab this. Papers, Please was masterful in how it made a monotonous job into a tense and thrilling affair. Actual tedium is a bit of a turn-off, even if the point of the tedium is to show the task is tedious.

Re: Talking Point: Will Nintendo Wring One More Holiday From Switch Before Revealing New Hardware?

Solomon_Rambling

I heard Metroid Prime 4 will be the main launch title for the Switch 2. In honor of the game and how Samus loses all of her power-ups at the start of a game, Nintendo plans to strip all of the improvements they introduced with the original Switch (folders, the games added with NSO, the stability updates, etc.) and gradually add them back over the course of seven years.

Re: Review: Megaton Musashi W: Wired (Switch) - Good Old-Fashioned Mech-Battling Fun

Solomon_Rambling

I would love for videos or trailers to be embedded in Nintendo Life reviews. Sometimes the pictures don’t quite capture what to expect from the gameplay.

I’m intrigued not only because I haven’t played a mech fighter in a while but because I would enjoy a relatively easy game with a consistent gameplay loop. If I can convince my partner to try it, I’ll look forward to the co-op.

Re: Review: Cavern Of Dreams (Switch) - A Rich, Rare Homage To The N64's Finest 'Formers

Solomon_Rambling

I swear I have stared wistfully into the middle distance only a few times when recalling the golden age.

I just bought Toree 3D last night, and I wasn’t quite impressed with it during my first play-through. That said, I love the flow I can ease into with games like it and Lunistice. I plan to keep chugging through the retro 3D platformers, and I’ll choose between Cavern of Dreams, Corn Kidz 64, and Mail Mole.

Thanks for the review, and I’ll still hope for a user-ranked list of these types of games in the future!

Re: Review: Endless Ocean: Luminous (Switch) - A Meditative Marine Milieu, But Incredibly Shallow

Solomon_Rambling

Normally a 5/10 would throw me off of a game, but the review makes it sound like Luminous is very much like the first Endless Ocean, for better or worse. I liked that game and its sequel even if both could be boring.

@PJOReilly, I know you touched on it a bit in your review, but is Luminous worse than the prior entries or more of the same?

Edit: Just saw that the game is procedurally-generated. That may kill it for me.

Re: Jackbox Is Set To Bring The Filth With The Upcoming 'Naughty Pack'

Solomon_Rambling

I think the ship has already sailed for me and Jackbox games. I probably would’ve loved this seven years ago when I bought 1 and 3, but it’s been ages since I had a large party of friends/family together for this type of game. Now that I’m an old fogey, I have to settle for board games, talking about old times, and Russian roulette.

Re: Review: Corn Kidz 64 (Switch) - A 64-Bit Throwback That Nails The Retro Vibe

Solomon_Rambling

I could probably live with the camera issues, but the lag concerns me. I’ve been spoiled by solid platformers over the last several console generations, so I expect a lot from the controls.

I recently played Lunistice and really enjoyed it. I’d love to see a ranked list of retro 3D platformers on Switch to figure out which one to try next. I intend to grab the first Toree, and for the time being, I’ll keep Corn Kidz on my wishlist.

Re: Community: 28 Switch Games We Missed, As Recommended By You Lovely People

Solomon_Rambling

Absolutely loathed Shadows Over Loathing, especially compared to its predecessor. The sequel felt clunkier with funky puzzles, tiresome humor, and a dependency on stat manipulation to progress through the game.

I did enjoy Tents and Trees. Not quite better than Picross but a great addition to the genre.

I’d love to hear more opinions about Deadbolt. I’ve had my eye on the game but have taken it on and off my wishlist based on the reviews I’ve found.

Re: Review: Library Of Ruina (Switch) - Potential Aplenty, But Just Doesn't Stack Up

Solomon_Rambling

Holy geez, there are some vicious commenters here. @chas_mke, it seems you managed to upset an entire fandom. The good news is somebody obviously shared your review, and now Nintendo Life has five new users.

Edit: Make that six.
Edit 2: Ten now. Maybe the screenshots are from the first five hours to avoid spoilers? The mystery continues…
Edit 3: A veritable mob now. What started off as passingly interesting is now disheartening.

Re: Random: 19 Years On, Mario Kart DS Speedrunners Are Still Finding New Shortcuts

Solomon_Rambling

That’s pretty stellar. I remember reading on IGN back in the day that you could unlock an entire new cup if you beat every staff ghost in the Time Trials for Mario Kart DS. Of course, the user-submitted “secret” was fake and later taken down, but I didn’t know that until I spent what was probably tens of hours beating every ghost. I was bummed when I didn’t unlock anything, but to this day, Mario Kart DS is still my favorite entry and represents when I was at my best in the series.

Re: Brotato Is Getting A Free Four-Player Couch Co-Op Update And New DLC

Solomon_Rambling

I’ve had a ton of fun with this game, so I’ll be picking up the DLC. It’s not quite as meditative as Vampire Survivors because you don’t get nearly as overpowered in Brotato, but it’s fun to min-max with all of the upgrades you can buy. I would recommend it to others!

The only other “Survivors-like” game I’ve bought is 20 Minutes Till Dawn, and that one is nowhere near as good as Brotato and Vampire Survivors.

Re: Book Review: 'The Most Relaxing Video Games' - More Than Just Cute 'N' Cosy

Solomon_Rambling

This genre of literature has always seemed peculiar to me because I don't know what readers hope to get from it (@Diogmites, perhaps you could tell me more about why such books appeal to you!). I get a book allows the writer to discuss games in more detail than what a Top 10 internet article would allow, and perhaps that's the point of guide books like this one? I guess I'm interested in some larger critique on video games as a source of relaxation, kind of like what Reynolds was looking for in an outro.