The roguelike genre has always been a bit of a tough nut to crack for many gamers. It’s not hard to understand why: procedurally generated environments and enemies generally don’t appeal quite as much as something that’s been carefully crafted with purpose. As such, if a roguelike is going to succeed, you best hope that the actual mechanics are rock solid. Thankfully, then, although Elsie doesn’t have a whole lot of original ideas to call its own, the Mega Man X-inspired gameplay is absolutely stellar, making for an experience that is effortlessly engaging and addictive.
Taking place on the colourful planet Ekis, you take on the role of the titular protagonist, an android who is tasked with locating and saving a group of ‘Guardians’ who disappeared prior to Elsie’s creation. As far as plots go, it’s serviceable, but like a lot of roguelikes, it sort of fades into the background as you progress through, allowing the mechanics to shine through. That said, the NPC design is strong, with some solid voice acting implemented during key story breaks, and we relished every visit back to the main hub world to catch up with our pals and storekeepers.
The bulk of the gameplay sees you engage in runs that take you across multiple biomes, starting with the cyberpunk-inspired Eclipse Skyport. Your objective is pretty straightforward: make your way through the level intact, destroy a selection of robot enemies, and defeat the boss before proceeding to the next biome. Periodically, the game will lock you in arenas and you’ll need to fight waves of enemies. Succeed and you’ll be granted an upgrade along with the opportunity to rest up and purchase additional perks.
Of course, being a roguelike — or roguelite, technically — nothing is handed to you on a silver platter. Anything worth obtaining, whether it be one of the game's healing bonfires or upgrade stations, will need to be earned. To do this, you take part in a few runs, grab some money, and use this back at the hub world to unlock permanent upgrades. It’s a slow and steady process, but the game is almost constantly rewarding you in smaller ways - a slight damage buff here, or a speed boost there. It’s immensely satisfying stuff, especially when you get to the point where you’re able to defeat a boss character within mere seconds of the encounter starting.
We mentioned that the gameplay is reminiscent of Mega Man X, and that’s absolutely true. Elsie comes equipped with a rapid-fire weapon by default, and this very much feels like a beefed-up version of X’s arm cannon. You can also gain new weapons via the hub world, such as a nifty shotgun that balances ferocious damage with a short range of fire.
Aside from your weapons, however, Elsie is remarkably agile and able to jump up walls, dash into enemies to deal damage, and slam into the ground from above to cause a small but deadly shockwave. It feels fast, fluid, and — dare we say — exactly how Mighty No. 9 should have turned out. Sorry, Inafune.
One of Elsie’s key abilities, however, is also one of her most frustrating. You have the option to parry your enemy attacks, and while it certainly works in a mechanical sense, something just feels off about the whole thing. Executing a parry results in a subtle visual effect along with a very brief moment in which the music and sound is dulled, but stylistically, this feels like a weird choice. It’s difficult to convey without seeing it yourself, but it almost feels like you failed to execute the parry. We might have expected something a bit more grandiose to indicate success - a flash of light or something. It’s strange, and it’s something we hope gets addressed in a future update.
While we’re on the subject of frustrations, we do have to mention that while the game runs exceptionally well for the most part, there are some brief moments where slowdown is noticeable during more intense encounters. It’s not terrible, but given the nature of the gameplay, any disruption to the performance can potentially negatively impact your run. Again, we suspect this is something that can be bolstered in a future patch, but it’s worth considering if you’re looking to jump in now and your tolerance for dropped frames is low.
Given how exceptional the game looks and sounds, we honestly thought the performance issues would be a lot worse. Make no mistake, this is one of the most stunning pixel art games on the Switch. The use of colour makes for some truly unique locations and enemies, while the fluid animations are some of the very best we’ve ever seen. The same goes for the music, too: the individual scores for each location are fantastic, and there’s a lovely contrast between the relaxing, whimsical theme of the hub world and the more intense, upbeat tracks found within the combat areas.
Conclusion
Elsie has few original ideas to call its own, instead relying on tried-and-tested roguelike mechanics as a foundation for its excellent Mega Man X-inspired gameplay. This is a fast and fluid experience bolstered by wonderful visuals and a killer soundtrack. A few minor performance issues do dampen the experience slightly, while we found the parry mechanic to be a bit, well, off, but these issues aside, Elsie is a remarkable achievement that will get its claws into you quickly and won't let go.
Comments 29
CONCLUSION "Elsie is a remarkable achievement"
CON "Doesn't do anything new."
I'm not sure if I can philosophically square this cognitive dissonance within myself but I would like to try this game for myself, as a MMX fan from way back ✌️
(btw is this a roguelike or a roguelite? to my understanding a roguelike has gameplay like rogue and a lite just borrows some or all of the randomization/permadeath elements but can have any gameplay at all. am I wrong?)
Thanks for the review, happy to hear this is overall great except for some minor annoyances - fingers crossed they'll be fixed at some point - and I'll eventually get it for sure, but I'm not sure when I'll be able to play it considering the usual (all the games I'm currently playing etc.) and also that I haven't played any Mega Man (not only the X ones) yet!
@-wc- It's a roguelite. The roguelike requirements are so draconian that I don't believe a single popular/successful game in the past 20 years could be called an actual roguelike. Even The Binding of Isaac doesn't meet the requirements.
@Iconoclysm @-wc-
I flip a coin each day to determine how I want to define the difference between roguelike/lite. How I’ve come to understand the difference is that roguelites allow for permanent upgrades outside of runs that make later runs easier to beat (Hades, Heroes of Hammerwatch, Elsie). Although you can unlock new content in roguelikes, each individual run doesn’t get easier because there is no progression outside of the runs. Your skill is the only thing that can make a run easier (Spelunky 2, Binding of Isaac, Slay the Spire).
I love my roguelikes/lites but never really enjoyed the gameplay of Mega Man X and its ilk. Elsie is likely not for me!
I will definitely pick this one down the line!
@-wc- We've all seen how video game genres means less and less each year as the lines get blurrier, but the minimalist definition that separates roguelikes and roguelites is that roguelikes (as in the original Rogue) death means starting from zero, while roguelites are usually more forgiving with some sort of progression between deaths.
great graphic design for cover art, shame they couldn't achieve that result in the game itself. Indie being indie, but that doesnt mean it should be so minimum effort
The parry mechanic does not need adjusting just because it's unorthodox, and also because it evolves as you continue to play the game.
I can’t help but say, just play 30xx instead. That game has everything you’ll ever want if you’re a megaman fan
@Neckcrane Gravity Circuit is the game that outdoes MegaMan imo. Not a roguelite / like but a super game.
Looks visually too confusing for a game like this.
There seems to be a lack of innovation in the indie scene lately. Perhaps that is the side effect of having so many indie releases per year that all seem to follow a trend.
These were alot of roguelites this year.
@Glasso Mighty Gunvolt Burst is really good for a MegaMan game, to throw on the pile.
This mismatch of aliased sprites with varying pixel resolutions crammed into scenes where it all clashes together is "stunningly presented"..? I know taste is subjective but geez...
@Solomon_Rambling Yes, I look at it like you do. But the "Berlin Rules" or whatever they are called say that it must be turn based...which is just flat out ridiculous.
I don’t get why “doesn’t try anything new” is a con.
Not all games have to do something unique to be good. Just as long as the game is fun then that’s perfectly fine.
Back to the game itself it honesty looks pretty fun and I’ll be happy to try it out.
This caught my eye at first, and the character design and animated trailers were really great, then I looked at the gameplay and realized I just don't want to play one of those games where every element is so dang small. 30XX does a nicer job of combining Mega Man X-style action with roguelite gameplay while looking clearer visually. I just don't get why the on screen characters and elements can't be a little larger, a little more expressive and retain the tight-knit action that these kinds of games go for.
I'm sure it's well made, just not for me after all.
@Glasso
Gosh how did I forget about Gravity Circuit?! That is top tier
@Iconoclysm
Darn Berlin always ruining everything. I have no desire to play the original Rogue, so to purists, my definitions of roguelike/lite will always be inaccurate.
@Greatluigi
"I don’t get why “doesn’t try anything new” is a con. Not all games have to do something unique to be good."
I completely agree that they often put just plain agnostic "facts" in the "cons" column.
"Some people might find it too difficult" absolutely is a value neutral statement but you'll never see it in the Joys column for whatever reason, even though a player is equally likely to be in the "didnt find it too difficult/enjoys a challenge" camp. 👍
@Bobb
ah, yes I have also seen your definition out there. 👍
I know that genre definitions and all words are squishy but I think to the extent that we can expect accuracy from each other, the better we will understand each other and ourselves, especially with the passage of time.
By either meaning, though, I believe (but someone will correct me,) that I have played exactly one actual roguelike, and that's Shattered Pixel Dungeon. My entry to the genre and my low key obsession for a couple years i think. ✌️ cheers.
@Solomon_Rambling
thanks for that 👍 would you then consider enter the gungeon as a roguelike?
does no one agree with me that roguelikes are rogue-like in actual gameplay (turn based with simultaneous movement) while lites just share the permadeath and randomization rules of rogue but have different gameplay? I'm comfortable with that but i wonder where i picked it up. 🤔
also I like this distinction and I think there should be a difference if not the like/lite name. thanks, all.
@-wc- I consider EtG a roguelike because it doesn't get easier with each playthrough like roguelites do. It's supposedly a subgenre of roguelike, the roguelike shooter.
Yeah that word is weird, all the more to a non-native speaker. Roguelike? Like, "like rogue"? What is rogue? Or if it's roguelite, is that lite as in "light"? Or rogu-elite es in "elite"?
Rouge Elite
Ragout Lite
Rocher Like
Raclette
@NintendoWife
indeed. it's not our favorite word
@Iconoclysm
i see. i think it gets easier in the sense that you unlock various things that CAN happen, but you are saying like the character you start with remains the same every time, right?
to me, this is a twinstick shooter with rogue-like elements, hence roguelike, and that was my initial thought when i first heard the term. but then theres no word for the sub category for rogue"like" games that actually play like rogue! sometimes i wonder how many people in a given conversation even know what i mean by that 🤔 no judgement or anything.
seriously, Shattered Pixel Dungeon should be on switch, it is easily that good. pixel dungeon on switch in general it could be the next vampire survivors or watermelon game. ✌️
@Glasso yeah that is one I’d recommend as well, I don’t think I like it better than Megaman but it’s a very nice alternative. I also liked panzer paladin a good deal to for that itch.
@-wc- Right, you get better at playing and more powerful items become possible to find in a roguelike. But a roguelite allows you to accumulate currency or experience and make your character stronger after each run, somehow. At least that's how I define them.
To me, twin stick shooter and the deck builder are the best roguelikes out there.
It looks great, but this Mega Man mashed with Rogue-lite just doesn't feel right for me. I tried this with 20XX and I just couldn't hang with it. Just not my cup of tea. But I definitely know there's an enjoyable game there for those that like it.
Anyone know how to change your loadout? Spent a happy afternoon unlocking lots of weaponry and spells aaaaand… I simply cannot figure out how to equip them?!?
@-wc-
As others have said, I see Enter the Gungeon as a roguelike based on the definition I used. I also think the definition you used (roguelikes being turn-based like Rogue) is equally acceptable, hence my coin-flipping analogy. It seems people use the definition I explained more frequently these days, but the whole definition thing really should be cleared up.
Roguelite
Roguelike
Roguelove
Roguelife
Roguelime, now with that citrus taste for an extra roguebite
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...