Shiryu

Shiryu

"No Surrender, No Retreat."

Comments 6,874

Re: Talking Point: How Do You Play NES Games These Days?

Shiryu

Having sold (and regretting it to this day) a PAL one I briefly owned way back when it was a cheap, free for all Cash Converters jackpot finds every other day, my NES Classic ended up being an excellent substitute. I also use MESEN emulator a lot not only to record gameplay but because of the debug features. I have always been interested in understanding how things work under the hood.

A bit of a new trend in the home-brew community is reverse engineering NES games to run on the SNES with added luxury of MSU-1 full motion video and CD audio soundtracks. Also consider the the NES library is a mere sample of the full Famicom library and I still discover to this day Japan exclusive releases (my latest discovery was "Wit's", TRON fans go look this up right now!).

Also consider the consoles legacy in modern age demakes. If you're a regular reader of our WAYPTW feature every Saturday you know I've been hooked for weeks on "UFO 50", a package of 50 games for a console that never existed with similar NES like capabilities.

While I don't use the Nintendo Classic services much nowadays, the possibility to play "Ice Hockey" online with a friend which used to play with me on the couch back in the day is a luxury. The sad and unexpected departure of Hitagaki-san this past week (right on my birthday, no less) also dictates I will be revisiting the "Ninja Gaiden" trilogy fairly soon (and since I have played them in their original NES format, I will be doing so on the NES-to-SNES home-brew port of the games which somehow is better than the official SNES release from 1995).

I also assume to no one's surprise I own an Anbernic retro handheld and the Famicom library is my #1 source of entertainment in endless hours of waiting for doctor appointments. Kunio-kun's entire 8-bit game library in the pocket anywhere, anytime? Why yes please, this is the future I wanted to live in.

PS: Apologies to original hardware enthusiasts, but once you play a NES game flicker free with the sprite-per-line limitations gone, you can never go back.

Re: Talking Point: What Are You Playing This Weekend? (20th September)

Shiryu

... erm, Ollie misplaced my entry so:

Somehow found myself back home after a time-out from work and truly far are the times when there were no new game releases out in the Summer. With "Ninja Gaiden: Ragebound" complete just a few days ago, it’s all smooth sailing for "Shinobi: Art of Vegeance" which I reckon I’m about two thirds along. Not on my vacation cards were both "Hollow Knight: Silksong" and "UFO 50" (played 14 of the games so far), two amazing offerings I had to juggle into my gaming schedules. Plus my eagerly awaited "Daemon X Machina: Titanic Scion" is living up to the original offering nearly limitless tinkering and customisation.

Games of the week is "Star Wars Outlaws". I was a bit wary by the bad first impressions from the press and feared Ubisoft had once again tried to byte off more than it could chew, but I am extremely happy how Massive Entertainment ported their game to Switch 2. Truly this is "Read Dead Redemption" from a long, long time ago, in a galaxy far, far away.

Re: Tekken 8 On Switch 2 Would Be "A Lot Of Work", But Director Isn't Ruling It Out

Shiryu

"Tekken Tag Tournament 2 Wii U" edition remains a solid favourite of the franchise for me, I picked up 7 on STEAM but did not pick up 8 yet... I really wanted to play Armour King on Switch 2, so I hope they make it happen because I want Namco to consider Switch 2 part of their target for main "classic" franchises like "Ridge Racer", "Ace Combat" and "Soulcalibur" along with "Tekken".

Re: More Switch Games Reportedly Receive Switch 2 Compatibility Fixes

Shiryu

@gb_nes_gamer that score is my fault and I keep wanting to throw it at Switch 2 to see how it compares. Still no official word about anything (I opnened this article hoping the see "Ace 7" and "Nier Automata" on this list), but since the game is Unreal Engine powered and it was capped at 30fps, it would be a true waste if Namco doesn't give the game a proper optimization patch since it would make a lot of sense to use that extra horsepower to improve an already impressive port.

Re: Talking Point: What Are You Playing This Weekend? (5th July)

Shiryu

@Teksette nope, my PAL PS1 copy says "Air Combat" despite being called "Ace Combat" in Japan. Wonder what sort of trademark conflict in Europe there was back in the day...

Make sure you have a JPN account, I have very little faith "Macross II" will be released outside of Japan's eShop, the distribution rights of it have been a decades long nightmare to navigate.

Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers

Shiryu

The gameplay on "F-Zero GX" is strictly attached to those analogue "L" and "R" triggers on the Gamecube controller. It is simply impossible to achieve the same precision on the game without them. I am very disappointed with this decision, but I will just have to accept it... as long as a proper new "F-Zero" shows up this generation.

Re: Talking Point: What Are You Playing This Weekend? (8th March)

Shiryu

... Jim forgot my text! xP So here you go gang:

Planing on more steady progress in "FANTASIAN: Neo Dimension", the whole thing feels like a cosy “best of” Final Fantasy VII, VIII and XIX. However, some poor financial choices and ebay searches later I picked up some GameCube / Wii Sonic essentials. Expect some "Sonic Adventure DX Director’s Cut", "Shadow the Hedgehog" (I have a feeling this is not as bad as they told us back in the day) and both "Sonic Riders" and "Sonic Riders: Zero Gravity". Hey, if these two run on the "F-Zero GX" engine, there gotta be something worth playing in them, right?

Game of the week is "Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars". About time these two PS1 gems get wide availability for current gen, these really are quite special to me. While everyone was ignoring 2D games on release, I actually picked and completed the first game. It was like a Super Nintendo JRPG with no ROM memory constrains, which was my idea of perfection. Now if only we could get a "Vandal Hearts" collection next...