@NintendoByNature None of them look particularly amazing, or even just good up close, and they have their stutters at times, but I can't say that it ever lowered the quality of the gameplay, as it is all turn based. Also, now that I think about it some more, the two Valkyria Chronicles games available on Switch are absolutely amazing, and they do have some real time aspects within a turn based system, and can also be gotten pretty cheap often, I even think the bundle on the Mexican eshop is (or recently was) cheaper than either game separately. Either way, both games have my highest recommendation. And the Mario and Rabbids ones, but I'm quite sure you heard about those and if you're interested in the genre, you probably played them
I love the genre, it gives me larger battles to fight and several characters to build, while still giving me time to think about my next move. But I must admit I also only recently played X-Com 2 for the first time. I tend to be sceptical about very popular games, but I can see why many consider this to be kind of the one game all others are to be compared to. Not my personal favourite ( prefer the cold war and occult western setting from the two I mentioned, and the actual combat of Valkyria Chronicles, and I loved some unique aspects of Narcos), but definitely very good.
Oh and then there's that John Wick game. It's a good game, but definitely look it up first, it's an interesting twist on turn based strategy with great potential (and only one player character, being John Wick), but it has a lot of flaws and it doesn't all come together into something satisfying to me. If the replays looked smooth it would have a satisfying ending to each level, and that would have been enough to make it GOOD. BUT they don't.
@NintendoByNature One of my most played ones is a turn based tactical shooter like X-Com, it's Phantom Doctrine. It has a cold war setting, and is often on sale for 2€, just like the occult western themed turn based strategy game Hard West by the same developers, one of my most played games one of the past years. I did 2 back-to-back playthroughs of Phantom Doctrine for a total of 163 hours apparently, and it has great stealth and shootout mechanics. Hard West also has both, stick up situations and all out bullet ricochet-ing shoot outs, and even sometimes those awesome moments where you can ricochet kill an enemy out of sight because his shadow gave away his position. If that's your thing, really recommend them. I also played Narcos, went in with low expectations, but really enjoyed it with all of its flaws. And Wargroove is a fantastic Advance Wars style game with swords and dragons and stuff, truly awesome. I suppose you already played X-Com 2 then, but if not, it's been on sale for 5€ I think it was. Just saying, maybe you can find some strategy games you missed out on for cheap this way.
Since my memory has a hard time with chronologically ordering and I can't say what I played 3 years ago or 3 months ago if I was in the same location, and many games I play are older games I got in deep sales, I actually am often surprised by these lists.
Some of my most played, in order of most hours played: Plants vs Zombies Phantom Doctrine Bravely Default 2 that I only got recently Zombie Army 4 Wreckfest Torchlight 2 Disco Elysium Ys VIII during the trial Moonlighter Nier Automata ...
The ones I remember playing this year and really love, but were just a single play through and not that long, just to add to the list: Eastward The Wild at Heart Death's Door Strange Brigade Sifu Yoku's Island Express Chicken Police Alan Wake - yes, the "unplayable port", bought at the ridiculous accidentally wrong price in the Mexican eshop at launch, thouroughly enjoyed playing it in handheld
And then there's a lot I thought I played this year but apparently didn't. This year was over in no time (well, I guess about the same 365-ish days as most years...). It was winter, then a lovely summer of walking and sunbathing and walking some more, barely being inside, and now it's winter again. And I need to remind myself that everything before last winter is over a year ago already. And I have a pile of big RPG's waiting... Winter is a good time to tackle one of them I suppose.
I'd like for them to experiment with ways of making a Zelda game that looks more like the 2d art of toon Link, or of Majora's Mask, with the black shadows. With the outlines, the textures of paper,... Something more Okami style. But it doesn't have to be toon Link. They can use that art style and go for a more brutal Kratos style Link. Or go totally cheerful, a spin off about kids pretending to be on a big adventure, using two styles, one for "real life" and one for their "imagination". Or whatever, surprise me.
@SonOfDracula I had a period where I made abstract birds from anything I could find, leading to many different pinecone "owls", a black demon bird that is the smoke of a molotov cocktail he's holding himself, made out of mostly steel wire and wallpaper tape, and a voodoo looking owl made of the roots of a dead plant, some bark made into an owl mask, twigs, leafs, and a whole bunch of spider webs that came naturally. Together with a skeleton puppet carved from wood, of which the string is a rope he's hanged with, and the handle is a branch on which he's hanged, these are some of my favourite creations.
I used to do kick boxing and regular boxing, and I really appreciate the art of fighting, even though I stopped because I couldn't take it beyond friendly sparring since I cannot overwrite my nature of not wanting to harm any living being and not enjoying a competitive environment, and couldn't overwrite my reflex to bend my knees inwards instead of outwards to take a low kick. Whenever I wanted my fists to be somewhere, that's where they already were though, and being on an all fruitarian diet back then, still vegan and straight edge now, made me unbeatable in terms of raw energy, swiftness (while I'm typically slow in daily life) and taking punches to the guts and liver (no toxins in there), among the people I trained with. So I had my advantages, but some disadvantages that made it impossible to compete. I still have my gear, and punching bag hanging from a branch of a tree in my forest for some physical excercise, mostly bare knuckles though. As a kid I wanted to play saxophone or accordion, but I never dared to ask my mom as I knew she was already struggling financially to raise us kids. Now she tells me she would have found a way to make it possible if I had asked. But yeah, a solo artist just performing from the soul, whatever "mastery level" they're at, very easily touches my soul, so please remember that if you can do that, you may not always know it just happened, but you can always know that it does happen. I tried putting soul in electronic music (mostly either very chill, very dark, or extra-experimental-extra-trippy trip hop), but the output never matched the input in effort, and the input was too technical for my liking anyways.
As a creator though, I've always had people tell me to "do something with my gift", as in "make your passion your job" (because I'm already doing something with it, I create). I can't. I hate everything that is "just a job", and cannot let my passion become that. I can only create when inspired, and I cannot sell what I poured my soul into. I guess that's the curse of some "artists", and part of what keeps us "poor". Or rich, if you ask me. I have freedom, no price tag on my soul, small things can overwhelm me with joy (but also other raw emotions), and I have a lot of experiences and lessons money literally can't buy, as they come with "poverty".
Yeah even when you try to avoid bashing heads and clashing ego's online, human communication reduced to written text (other than poetry) seems to me as if it is DESIGNED to create conflict and only escalate it. Or at least the "new speak" "doublethink". Or it is just human nature to want to enforce one's own opinion politically as "law", while not wanting to have someone else's forced onto oneself.
@SonOfDracula As sort of a creator myself, I understand the argument, but I think everything you create is a creation, and it only becomes art when someone else excepts it as such, on an individual basis. Which is why it is actually impossible to call yourself an artist, in my opinion. But if it's art to you, than yes, it is a fact that it is art. But not a fact that is necessarily true for everyone. I do recognise it takes skill to do it right, skills that I never learned let alone mastered (if it is possible to truly master a skill), and some people's mastery of those skills has me in awe.
But not the early 3d renderings, or any rendering, as that is done by a computer. It's not always clear where the skillful use of a tool to create something makes that creation a work of art... Maybe it's arbitrary, maybe it's ignorance or just a lack of understanding that leads to underappreciation or overappreciation... Fact: I don't know what's fact and what's not, I'm only quite convinced that nobody else knows either.
Glueing a banana to a wall or painting a canvas blue is definitely not art in my opinion and no one can convince me otherwise, however it can be argued that the act of convincing people that it is art, is an art. Not one I appreciate as beautiful or creative, but an art nonetheless. A con-art.
I just want to be clear, I'm not being hostile or whatever, simply enjoying the comparison between opinions about what art is. Letting the thoughts flow. But renderings never touched my "soul", you know... Not like a painting can. Just like how electronic music can never touch me the way an orchestra or live performance can. And I made electronic music myself in the past, I appreciate the technical skill, the input... but not the rendering, the output.
Ah well, I probably took this way too far already just to conclude that we agree: don't let someone else tell you what to enjoy and what not, as long as it's harmless, more joy is better I suppose.
Bayonetta and Hellboy have my attention. Never watch the show though, I don't really care for award shows. I'll decide over time what I want to play, and since I have no "next gen triple EH" systems, it's rarely the games they give awards to, yet there's plenty of award worthy content from past years on the Switch, and I can easily get ten great games, twenty or even way more if I try, for the price of one recent ps5 game that won this year's award or whatever.
@DKGXX85 not Ron Perlman?
Well, I ain't mad as long as it's good.
I can finally stop looking at West of Dead, which is voiced by RP, wishing it was what it isn't, and hope this will be the awesome looking NOT rogue like game I want. I love visuals that never age.
edit: not TOO rogue like. I want constant progression, not constant grinding and sheer luck...
This reminds me a bit of the Cruel King and the Great Hero. Now if this could get a 50€ storybook edition like that one, that would be great.
For some reason it also reminds me of how much about time it is that we get an Alice Madness Returns port, or better, a collection of both games on Switch.
I'm personally not excited about this, I'm not part of the market for military shooters anymore (unless Full Spectrum Warrior Ten Hammers, Desert Storm 2, or Hidden & Dangerous 2 somehow get a cheap Switch remaster) andhave my reasons. But I AM glad I guess to see that these companies are not all about conflicting interests, and can sometimes still see the benefit of working together. Even if it is just a business tactic.
@theModestMouse I never even got the hang of it, it was just too much, but I saw that it was probably a great game if you were there from its beginnings, before all those systems, before the Switch port. I WANTED to get into it, I just couldn't...
Heeelloooo there colourful people, it's Alex from Life is Strange here, and if the fact that I was just playing an old Sudoku / Kakuro game on my 3DS doesn't count, this weekend I'll be playing True Colors. Finished Death's Door 100%, what a nice game.
This comment was written by the stupendous Shambo, and narrated in your head by the lovely Alex from Nintendo Life.
But anyways that's more than enough waffling, so let's dive right into things.
If you liked this comment, why don't you empathise with that nice little heart button and be sure to check out Death's Door for all sorts of lovely crow reaper related content. Thank you again for reading, bye bye!
@Baler what's even more stupid is that we in the west cross what we want and circle what we don't, on our playstation controllers. If we circled what we wanted and crossed what we didn't, the layout would be the same as with A for Accept/Attack/Advance/Accelerate... and B for Block/Back/Brake/Bullsh... Well maybe not the last.
The Gamecube already needed a Game Boy Player to be an actual cube. This needs a whole Gamecube to remotely represent anything that could arguably be understandably mistaken for a cube.
But that's just a silly remark on the "turn your Switch into a Gamecube" line. More serious though, a Gamecube controller without a massive A button, bean shaped x and y, analog trigger with the most awesome click at the end, and the overall slim looks and ergonomics of the whole, is no longer a Gamecube controller. You can't distill a whole individual complicated (even in its simplicity) concept to just its colour, as we can all agree on, I would assume. Not even when we're talking about something as silly and of as little impact on anyone's life and without life of its own as a device with buttons to interact with a makebelief image of a made up world inside our makebelief imagery broadcast receptor boxes in our "living rooms". Or something like that.
Bought it because of the added easy mode (was going to skip because that hard-for-the-sake-of-being-hard marketing), still a fun challenge. Got the vengeance edition for cheaper than the regular retail version. Just like with Chronos Before the Ashes, with a similar aging mechanic and at least equally interesting setting, I hate going in on "normal", but after an easy playthrough "normal" is much better. You have the controls and most of the exploration and enemy attack patterns down by then. It runs well enough, looks good enough, and plays great. Replay editing, and a patch for the annoying and often deadly "please turn off flight mode" pop up when you turn on flight mode (I like to keep my wireless stuff to a minimum, and a single player game has no excuse for the need of internet, and the pop up doesn't pause the game and sometimes happens every few minutes or so for no apparent reason), maybe a visual upgrade, that is always welcome, and the game is great.
Just done with this, getting the main endings. I enjoyed the music and the locations, the art direction when it was at its best, and the game overall, but I see why many people call it overhyped, and also why some people are way more into it. Overall, it's good in my opinion, but not THAT amazing. Started Sifu now, which I wouldn't get normally because it was marketed as really difficult, rogue elements, all that stuff I usually DON'T want in my games (I like constant progress, fun,...). Playing on the easy difficulty now, and it's mostly awesome (third boss did probably take a few years off of my real life age expectation though). But the permanent progress and unlocks, the character aging, the ability to go back and redo earlier levels with shortcuts and new experience, the setting and all that, and the steelbook and artbook with my physical copy already at a discount, make it a game I actually truly enjoy so far.
Nier did keep me busy and mostly entertained for a very decent time though.
Any company that had some self worth would just say "oh well, we have enough value", any competitive company with some honesty would even acknowledge that they would have done the same, or anything, if they had deemed it profitable and could get away with it. Why is it that the "great" and "powerful" always start crying and blaming others for their failing? Why is it that people even care about those companies? They chose the hostile waters of competitive business, they were all great and mighty when sinking the small ships and pirating whatever they could. A scratch on their armada, and they double the ocean on salty water content with their tears of self-pity, calling everyone else pirates and hostile.
I must have somehow ended up in the wrong reality, where it somehow is almost 2023, WITHOUT the criminally overlooked Kid Icarus Uprising being enhanced for Switch. No wonder this reality seems to be on the brink of total collapse as well.
@sikthvash I don't think they would (the wood joke has already been used) have been too... hard on you for making it. The imagination probably goes to darker places than the joke itself would have gone.
@Poodlestargenerica I also agree, but then again, some of my favourite games also are sometimes called rogue-lite or compared to "souls" (Moonlighter for example, or the excellent Chronos Before the Ashes, which I hated on my first try on normal, loved on easy, and in the end did a no-death run on normal and a 1 death run on hard of). I just really dislike games that are hard for the sake of being hard. I play for fun, and when something causes me stress, I ban it out of my life.
Also, it's one thing to have a cock (male chicken) in your game, but giving him testicles under his beak (the image on the main page), that's just... Cocky. Or ballsy. They just doubled down hard when they doubted whether or not they should chicken out.
Add an udder bouncing cow to the trailer, and I don't even want to imagine what the crew behind it had on their minds.
But it kind of reminds me of Happy Tree Friends, and that is ALWAYS a bad thing anyway, for me. I like animals as playable characters, and can deal with some (over the top) cartoon violence depending on the circumstances (Madworld, No More Heroes 2, House of the Dead Overkill, to name a few of my favourite Wii games), but glorified violence to animals is a no go for me.
@Joeynator3000 You probably won't regret it, it's one of my favourites on Switch, also in part because it has a standard retail release that you can get relatively cheap now, with inner box art and a fun booklet on different units. But even just the game itself is great, the characters are fun (it has both Advance Wars style group units that are "expendable", and named characters that are very strong and cool, and have like CO powers but are actually on the battlefield, and loosing them means game over), the tactics are challenging, the visuals are gorgeous,.. There isn't anything bad I remember about it.
@IronMan30 Without meaning to trash the Wii U, it was my favourite system ever at the time, it probably also means that, like me, you mainly played the Wii U and got most games for it that were remotely interesting.
I'm often glad that I had no tv for a long time, and not the money to buy anything but a second hand Gamecube when I got my first homeconsole. That way, I became a Nintendo fan and "missed out" on many games, but when popular franchises that have since declined DID get a Nintendo release, it was often a good one (or I had not internet telling me I shouldn't like it because in comparison with...).
Ninja Gaiden, I played it on DS and Wii U, and both were good. Meaning I enjoyed both, a lot. DOA I played on 3DS and it is the best fighter on the system, and has none of the things I hear destroyed the newer games on other platforms. But I did turn it on every thursday I believe, when the Eshop updated, and a new free costume for one of the fighters was available. I did boot it way more because of Streetpass as well. And whenever I felt like I "missed out" on a later release, there were instantly enough reasons to be happy that I didn't preorder (or even own the system it was exclusive to). It even saved me from getting Aliens Colonial Marines which I WAS hyped for. I wanted it on Wii U, hoping the gamepad would be the motion tracker. But it got cancelled because of its very poor release and likewise reception on other platforms. I was kind of sad RE5 wasn't on Wii, but when I later played it, complete edition for 10 euro's, I was sad I paid even that amount for it.
I did later get Playstation systems for cheap to play the games I had been keeping an eye on, and got cheap by then. But nearly never "hyped" games that turned out disappointing, or yearly releases that slowly degenerated in one big soup of modern military open world shooters barely different from the each other. But a lot of rough gems that are still unique instead, and lost a lot less of their value.
@ManaOwls Yeah, insane... I changed my Wii U pre order when I saw they bundled it, with a pro controller in the box as well. It has always been one of my favourite Wii U games, and favourite survival horror games in general. It was later proven to be a game that worked only as well as it did because of the unique hardware, when they tried porting it. It really SHOULD be on the list.
The Wii U was both behind on its time and ahead of its time, people just weren't ready for its potential, and only saw what it had going against it. Nintendo kept pumping out great game after great game, at launch prices of 45€ instead of 60, all while they did the same for the 3ds that eventually DID catch up saleswise. They even gave free games to early adopters, free games if you registered a certain amount of games from a certain selection,... And so many absolute great ones... A great time to be a Nintendo fan, but most gamers were NOT, and therefore kept the myth alive that it had no games, making actally making games for it a waste of money for publishers, so the myth became "truth". It was actually nice in a way to NOT have so many games screaming for your attention. You could easily play most of the great releases, and keep up with the smaller ones, and not end up having paid a fortne, having played a few hours in every game, and having buyers remorse about most, only supressed by hype for the next disappointment in line.
Now i just skip many big releases, re-releases,.. and wishlist the interesting games, getting some of them when the reviews are favourable and the prices go down and the bugs are patched out and quality improvements patched in. Not bad either.
Not typically my genre of games, but Moonlighter is an absolute gem of a game. I no longer collect games as I used to, and barely ever get a physical release after I got a digital one for super cheap already, but Moonlighter was an exception. Recently bought a used copy, quite cheap, knowing it has all the inner-boxart and even a manual, the stuff that makes physical games nice to have. Got Blue Fire, Death's Door, and Darq as well then, all decently priced, and all with those "extra's" (small colour booklets inside the box), I guess they are extra's now. Those are the games I still enjoy simply "having", in some way. I guess "the collector inside me" didn't ever really die, I just got him under control.
@hypercoyote well, at least we know what it's like to have to walk for 30 hours to school, every day, and back. Hiding from dinosaurs with our cars that were merely roofs on wheels we had to push ourselves, just to not get struck by erupting vulcano's and be able to camouflage ourselves when a t-rex towered over us. Times were much better then. My first Game Boy was made out of stone, and had to be powered by standing on the roof during a thunder storm. Luckily those happened once a week, and lasted for 10 days. And when lightning struck us, we also got rid of some otherwise deadly diseases in our bodies, so win-win.
It is possible I remember some things slightly different from how they actually happened, but I'm older than you and therefore always right.
Blue, later got red and yellow as well, yellow still being my favourite one. Heart Gold is my second favourite, and I'm not sure if I want to get Let's Go Pikachu or Eevee or neither, as it is not really clear to me if they are (good) remakes of Yellow or something else. If they are, I might at some point want to try Eevee I think, because it sounds a bit more interesting with Eevee.
I specifically recall playing with my half brother, and we were training Magikarp by putting him first and switching him out. First to get him to evolve won. I joked that it was happening so many times that by the time it was actually happening, he didn't believe me anymore and missed out on seeing it happen.
Reminder that there once were people paid to test games and release them in a better final state. Now there are people paying to test released games in a non-final state.
@Anti-Matter I just got Yokai Watch 1 and 2 (bony spirits, I believe the English title is, of the version I got) on 3ds physical, less than 10€ each. Looking forward to find out what I have been overlooking all this time. Been skipping Pokemon for ages now. I have Yellow, Gold, and Silver on my 3DS, and the most recent one I played that wasn't a re-release, was Y, black before that. Yokai seems a lot more interesting, both in its darker themes and its humour.
@Ploppy @Duffman92 What even is a "kanye"? Who put those letters together in that order and made it a thing? And where did those people get the authority over me from to tell me otherwise when I say there's no such thing?
@Bobb Timesplitters Future Perfect has an awesome train level, Call of Juarez Gunslinger had a fun one, and Spirit Tracks had some really great train moments too, luckily.
About RE0, it was my first game on my first home console after only having Game Boys. I was obviously impressed by its graphics, as they are still amazing today, but I also enjoyed the game itself a lot. The excitement of finding a way to advance, but the reluctance of actually advancing into the unknown... It may have been one of the slowest train level I ever saw in any game, but it fits the survival horror perfectly.
For profit corporations and artists will always clash I fear. As somewhat of an artist myself, when I feel inspired, I cannot deal with deadlines, profit, market, bureaucracy, all that fictional, legal, arbitrary and/or strictly governed hierarchical nonsense. When I make something and I pour my heart and soul in it, it is not for sale, because my soul cannot be bought. When I am forced to create something, I don't, because creating without soul is destructive.
The sad part is just that this probably means we'll hear about legal stuff from them, the most boring and frustrating fiction mankind has ever invented, but not about the infinitely interesting world of Disco Elysium, a fiction no more or less "real", but infinitely more enjoyable as it hasn't forgotten that it is a fiction based on real world stuff, not an stupidly arrogant "real world" that is purely fictional where people have invested in and want to make profit of.
I'll wait for the sequel "Save Room 3D: what are you selling?". I've heard from a bird from the future that you'll be able to sell stuff to buy a larger suitcase, and it will use 3D shapes. But it could also be that that bird just warned his friends that there were dogs playing around, and that it was not actually from the future.
So I just struck a pose, said overenthousiastically "it's time to split", the bird looked at me weird, and chirped something like "auch, that's not cool man".
@xDeckardx @SMcCrae95 thanks for telling me, it does make it an interesting game again. I used to like a challenging game, and I still do in a way, but not punishingly hard. Just like with movies, I'd rather have my challenges in the form of slower logic puzzles and figuring out a story, and action games rather mindless, good looking, but with a decent story as a bonus.
Does the easy mode allow to experience the full game? I know some games skip scenes, or don't allow you to play to the end on easy. Also, I remember one game in particular where I hated it on "standard" difficulty, loved it on easy, and then moved on to complete it on hard with no deaths after a couple of playthroughs, just because of how much I loved it and how I got naturally better at the game and everything else about it was great (Chronos: Before the Ashes).
Reading only the conclusion as to avoid potential spoilers for what seems like an interesting game, I feel very reluctant because of con number 1, 2, and 4...
No easier option? I mean, I really don't like games that are too hard anymore. Adding long load times to that, is what makes a game incredibly frustrating to me. With worse handheld performance, so much so that it is noticeable enough to add as a con, makes the only way I'm playing games the lesser experience, so I'll deduct another point from the total for that.
And I'm left with a game I probably won't enjoy... Sadly, because it DOES have my attention.
I was a big fan of the original on Wii U, got the sequel when Switch online was still free, stopped playing when it was no longer free, sold it, and later got a subscription anyway for World War Z, Zombie Army 4, Plants vs Zombies,... And played other online games as well since I already had a subscription.
This one... Haven't gotten it yet, too expensive. But I feel like there is value in it, just not sure how good the single player is (which would give it value beyond the online that will eventually end one day...). The first game was over in no time (but had an AWESOME boss fight). Never got to play the dlc for the second game.
So, honestly, how is the single player in value, length, fun, gameplay design,...? Can online be enjoyed casually, for fun while still making decent progress? Is there plenty of customisation?
I thought I'd be done with Bravely Default 2 by now, that I recently got for €20 physically brand new, but it keeps coming and I keep mostly enjoying it. So Bayonetta, Nier, Persona 5, and all the other games I thought I'd be playing one of this weekend, they'll have to wait.
@nessisonett ZombiU kind of did that but with simplified inventory management while the big screen remained real time permadeath zombie apocalypse survival, and it is indeed intense. I can't say I'm NOT intrigued by this game however. Even if only because it's SO blatantly obvious RE4 that I'm kind of surprised they didn't see this obvious inspiration as "plagiarism" - not saying they should, on the contrary.
They made it much better with Inside, but Limbo rarely frustrated me or anything. Not that I remember at least, and I do remember some other games as being a frustrating mess, that other people apparently LOVE, but I never took the time to push through. It's in no way perfect, but the atmosphere and esthetic and sense of dread and wonder what's ahead, carried it for me. Then again, I'm currently playing Bravely Default 2, and on one hand I'd call it an amazing game while on the other a frustrating mess... (some sidequests are even just blatantly mocking you as being tedious boring useless fetch quests, the "dungeons" are boring AND confusing to navigate, and some fights are just stupidly annoying. Still love it overall... Why? I asked myself that same question several times, and then I return, win, am done with the current "dungeon" and all is fine again. It's character building and some parts of its story and side stories, and modern nostalgia, I guess.)
I'm looking forward to getting the gold edition on sale in the future, with all dlc available. Rayman finally really sharing a game with Mario characters, that alone would be reason enough. But I played the first game, and that on its own is already plenty of reason to want to play the sequel as well.
One of the more memorable soundtracks as well (that mid boss theme... That opera boss...)
Recently bought Bravely Default 2 physically for €19,99 on a sale, brand new. Over a hundred hours in now, and it's been well worth it. The digital discounts of Nintendo are bad though, and I've actually skipped many first party and big third party releases whereas I used to buy all of them (up until late Wii U / 3DS). Anyway, I haven't noticed any lack of great games to play, even after I dropped my average price per game a lot, digitally to below €5 on average, physically about 20 to 25 on average.
Bring this one back in any way, shape, or form, port, sequel, prequel, standalone new title with the same quality,... And I'll buy it. Not at a high price, but only because I never buy at a high price. Back when I used to in special occasions, I would have for this.
Nothing about this game was any less than fantastic in my memory of it at least. Of course, that was when games were always released physically, with manuals, so it was already nice to actually get one.
@Indielink Ah ok. That does seem to make more sense, and I have now actually read the line that they referred to in the title, making it indeed more clear.
I don't understand what makes people think that constantly raising expectations will lead to anything but disappointment. Or that one day hardware will be at a level that any developer can tap into unlimited potential and power without restrictions. Ports from software made for more powerful hardware will have visible setbacks in comparison, obviously. Good ports, of good games, will have the right setbacks, the ones you don't really notice when enjoying the game, bad ports often left in way too many useless effects at the cost of the ones that would have kept the experience good. But sadly, most people are already counting frames and pixels and nitpicking the details and comparing BEFORE they ever tried the games. I played Alan Wake on Switch because I wanted to, and the price on the Mexican eshop was wrong and therefore ridiculously cheap. And I enjoyed it a lot. It could, and arguably should have been better technically, but the game is good, and when you're playing it you have other things on your mind than pixels and framerates. They never got in the way of me enjoying the game throughout.
The sentence "confident it will exceed expectations" makes little sense. It means you expect it to do better than you expect it to do...
Well, it might be me being "autistic", but that means you'll be disappointed no matter what, because if ot meets expectations, it will not have lived up to your expectations of surpassing your expectations.
Anyway, on topic, I would kind of like to try the game, but since the new ideas of "solidarity" and "inclusivity" and "care for our neighbours" many are solitary excluded and shunned by "the group", even most who would consider themselves members of "the group". So basicaly, my fewer remaining friends are dogs, non-gamers, and / or too far away to enjoy couch co-op with.
Comments 3,516
Re: You Can Get Your 'Year In Review' Nintendo Switch Stats Now For 2022
@NintendoByNature None of them look particularly amazing, or even just good up close, and they have their stutters at times, but I can't say that it ever lowered the quality of the gameplay, as it is all turn based. Also, now that I think about it some more, the two Valkyria Chronicles games available on Switch are absolutely amazing, and they do have some real time aspects within a turn based system, and can also be gotten pretty cheap often, I even think the bundle on the Mexican eshop is (or recently was) cheaper than either game separately. Either way, both games have my highest recommendation. And the Mario and Rabbids ones, but I'm quite sure you heard about those and if you're interested in the genre, you probably played them
I love the genre, it gives me larger battles to fight and several characters to build, while still giving me time to think about my next move. But I must admit I also only recently played X-Com 2 for the first time. I tend to be sceptical about very popular games, but I can see why many consider this to be kind of the one game all others are to be compared to. Not my personal favourite ( prefer the cold war and occult western setting from the two I mentioned, and the actual combat of Valkyria Chronicles, and I loved some unique aspects of Narcos), but definitely very good.
Oh and then there's that John Wick game. It's a good game, but definitely look it up first, it's an interesting twist on turn based strategy with great potential (and only one player character, being John Wick), but it has a lot of flaws and it doesn't all come together into something satisfying to me. If the replays looked smooth it would have a satisfying ending to each level, and that would have been enough to make it GOOD. BUT they don't.
Re: You Can Get Your 'Year In Review' Nintendo Switch Stats Now For 2022
@NintendoByNature One of my most played ones is a turn based tactical shooter like X-Com, it's Phantom Doctrine. It has a cold war setting, and is often on sale for 2€, just like the occult western themed turn based strategy game Hard West by the same developers, one of my most played games one of the past years. I did 2 back-to-back playthroughs of Phantom Doctrine for a total of 163 hours apparently, and it has great stealth and shootout mechanics. Hard West also has both, stick up situations and all out bullet ricochet-ing shoot outs, and even sometimes those awesome moments where you can ricochet kill an enemy out of sight because his shadow gave away his position. If that's your thing, really recommend them. I also played Narcos, went in with low expectations, but really enjoyed it with all of its flaws. And Wargroove is a fantastic Advance Wars style game with swords and dragons and stuff, truly awesome. I suppose you already played X-Com 2 then, but if not, it's been on sale for 5€ I think it was. Just saying, maybe you can find some strategy games you missed out on for cheap this way.
Re: You Can Get Your 'Year In Review' Nintendo Switch Stats Now For 2022
Since my memory has a hard time with chronologically ordering and I can't say what I played 3 years ago or 3 months ago if I was in the same location, and many games I play are older games I got in deep sales, I actually am often surprised by these lists.
Some of my most played, in order of most hours played:
Plants vs Zombies
Phantom Doctrine
Bravely Default 2 that I only got recently
Zombie Army 4
Wreckfest
Torchlight 2
Disco Elysium
Ys VIII during the trial
Moonlighter
Nier Automata
...
The ones I remember playing this year and really love, but were just a single play through and not that long, just to add to the list:
Eastward
The Wild at Heart
Death's Door
Strange Brigade
Sifu
Yoku's Island Express
Chicken Police
Alan Wake - yes, the "unplayable port", bought at the ridiculous accidentally wrong price in the Mexican eshop at launch, thouroughly enjoyed playing it in handheld
And then there's a lot I thought I played this year but apparently didn't. This year was over in no time (well, I guess about the same 365-ish days as most years...). It was winter, then a lovely summer of walking and sunbathing and walking some more, barely being inside, and now it's winter again. And I need to remind myself that everything before last winter is over a year ago already. And I have a pile of big RPG's waiting... Winter is a good time to tackle one of them I suppose.
Re: Talking Point: As Zelda: Wind Waker Turns 20, Doesn't Toon Link Deserve A Second Chance?
I'd like for them to experiment with ways of making a Zelda game that looks more like the 2d art of toon Link, or of Majora's Mask, with the black shadows. With the outlines, the textures of paper,... Something more Okami style. But it doesn't have to be toon Link. They can use that art style and go for a more brutal Kratos style Link. Or go totally cheerful, a spin off about kids pretending to be on a big adventure, using two styles, one for "real life" and one for their "imagination". Or whatever, surprise me.
Re: "We Could Make Nine Of Them" - Hideki Kamiya Doesn't Think Bayonetta Will End
@shgamer I needed to hear that song right now, thanks.
Re: Poll: Box Art Brawl: Duel - Mario Kart: Super Circuit
@SonOfDracula I had a period where I made abstract birds from anything I could find, leading to many different pinecone "owls", a black demon bird that is the smoke of a molotov cocktail he's holding himself, made out of mostly steel wire and wallpaper tape, and a voodoo looking owl made of the roots of a dead plant, some bark made into an owl mask, twigs, leafs, and a whole bunch of spider webs that came naturally. Together with a skeleton puppet carved from wood, of which the string is a rope he's hanged with, and the handle is a branch on which he's hanged, these are some of my favourite creations.
I used to do kick boxing and regular boxing, and I really appreciate the art of fighting, even though I stopped because I couldn't take it beyond friendly sparring since I cannot overwrite my nature of not wanting to harm any living being and not enjoying a competitive environment, and couldn't overwrite my reflex to bend my knees inwards instead of outwards to take a low kick. Whenever I wanted my fists to be somewhere, that's where they already were though, and being on an all fruitarian diet back then, still vegan and straight edge now, made me unbeatable in terms of raw energy, swiftness (while I'm typically slow in daily life) and taking punches to the guts and liver (no toxins in there), among the people I trained with. So I had my advantages, but some disadvantages that made it impossible to compete. I still have my gear, and punching bag hanging from a branch of a tree in my forest for some physical excercise, mostly bare knuckles though. As a kid I wanted to play saxophone or accordion, but I never dared to ask my mom as I knew she was already struggling financially to raise us kids. Now she tells me she would have found a way to make it possible if I had asked. But yeah, a solo artist just performing from the soul, whatever "mastery level" they're at, very easily touches my soul, so please remember that if you can do that, you may not always know it just happened, but you can always know that it does happen. I tried putting soul in electronic music (mostly either very chill, very dark, or extra-experimental-extra-trippy trip hop), but the output never matched the input in effort, and the input was too technical for my liking anyways.
As a creator though, I've always had people tell me to "do something with my gift", as in "make your passion your job" (because I'm already doing something with it, I create). I can't. I hate everything that is "just a job", and cannot let my passion become that. I can only create when inspired, and I cannot sell what I poured my soul into. I guess that's the curse of some "artists", and part of what keeps us "poor". Or rich, if you ask me. I have freedom, no price tag on my soul, small things can overwhelm me with joy (but also other raw emotions), and I have a lot of experiences and lessons money literally can't buy, as they come with "poverty".
Yeah even when you try to avoid bashing heads and clashing ego's online, human communication reduced to written text (other than poetry) seems to me as if it is DESIGNED to create conflict and only escalate it. Or at least the "new speak" "doublethink". Or it is just human nature to want to enforce one's own opinion politically as "law", while not wanting to have someone else's forced onto oneself.
Re: Poll: Box Art Brawl: Duel - Mario Kart: Super Circuit
@SonOfDracula As sort of a creator myself, I understand the argument, but I think everything you create is a creation, and it only becomes art when someone else excepts it as such, on an individual basis. Which is why it is actually impossible to call yourself an artist, in my opinion. But if it's art to you, than yes, it is a fact that it is art. But not a fact that is necessarily true for everyone. I do recognise it takes skill to do it right, skills that I never learned let alone mastered (if it is possible to truly master a skill), and some people's mastery of those skills has me in awe.
But not the early 3d renderings, or any rendering, as that is done by a computer. It's not always clear where the skillful use of a tool to create something makes that creation a work of art... Maybe it's arbitrary, maybe it's ignorance or just a lack of understanding that leads to underappreciation or overappreciation... Fact: I don't know what's fact and what's not, I'm only quite convinced that nobody else knows either.
Glueing a banana to a wall or painting a canvas blue is definitely not art in my opinion and no one can convince me otherwise, however it can be argued that the act of convincing people that it is art, is an art. Not one I appreciate as beautiful or creative, but an art nonetheless. A con-art.
I just want to be clear, I'm not being hostile or whatever, simply enjoying the comparison between opinions about what art is. Letting the thoughts flow. But renderings never touched my "soul", you know... Not like a painting can. Just like how electronic music can never touch me the way an orchestra or live performance can. And I made electronic music myself in the past, I appreciate the technical skill, the input... but not the rendering, the output.
Ah well, I probably took this way too far already just to conclude that we agree: don't let someone else tell you what to enjoy and what not, as long as it's harmless, more joy is better I suppose.
Re: Poll: Box Art Brawl: Duel - Mario Kart: Super Circuit
@SonOfDracula that's arguable. But that doesn't mean I need to like it.
Re: Poll: Box Art Brawl: Duel - Mario Kart: Super Circuit
I never liked these early 3d renders trying to look cool being used as "art".
Re: Round Up: Everything Announced At The Game Awards 2022 - Every Game Reveal And Trailer
Bayonetta and Hellboy have my attention. Never watch the show though, I don't really care for award shows. I'll decide over time what I want to play, and since I have no "next gen triple EH" systems, it's rarely the games they give awards to, yet there's plenty of award worthy content from past years on the Switch, and I can easily get ten great games, twenty or even way more if I try, for the price of one recent ps5 game that won this year's award or whatever.
Re: A New Hellboy Game Has Been Announced For Nintendo Switch
@DKGXX85 not Ron Perlman?
Well, I ain't mad as long as it's good.
I can finally stop looking at West of Dead, which is voiced by RP, wishing it was what it isn't, and hope this will be the awesome looking NOT rogue like game I want. I love visuals that never age.
edit: not TOO rogue like. I want constant progression, not constant grinding and sheer luck...
Re: Bayonetta Origins Announced Exclusively For Switch, Coming March 2023
This reminds me a bit of the Cruel King and the Great Hero. Now if this could get a 50€ storybook edition like that one, that would be great.
For some reason it also reminds me of how much about time it is that we get an Alice Madness Returns port, or better, a collection of both games on Switch.
Re: Talking Point: Are You Excited To See Call Of Duty Return To Nintendo Platforms?
I'm personally not excited about this, I'm not part of the market for military shooters anymore (unless Full Spectrum Warrior Ten Hammers, Desert Storm 2, or Hidden & Dangerous 2 somehow get a cheap Switch remaster) andhave my reasons. But I AM glad I guess to see that these companies are not all about conflicting interests, and can sometimes still see the benefit of working together. Even if it is just a business tactic.
Re: Warframe On Switch Just Got A Cross Platform Play Update
@theModestMouse I never even got the hang of it, it was just too much, but I saw that it was probably a great game if you were there from its beginnings, before all those systems, before the Switch port. I WANTED to get into it, I just couldn't...
Re: Talking Point: What Are You Playing This Weekend? (December 3rd)
Heeelloooo there colourful people, it's Alex from Life is Strange here, and if the fact that I was just playing an old Sudoku / Kakuro game on my 3DS doesn't count, this weekend I'll be playing True Colors. Finished Death's Door 100%, what a nice game.
This comment was written by the stupendous Shambo, and narrated in your head by the lovely Alex from Nintendo Life.
But anyways that's more than enough waffling, so let's dive right into things.
If you liked this comment, why don't you empathise with that nice little heart button and be sure to check out Death's Door for all sorts of lovely crow reaper related content. Thank you again for reading, bye bye!
Re: Turn Your Switch Into A GameCube With This Gorgeous Controller Case
@Baler what's even more stupid is that we in the west cross what we want and circle what we don't, on our playstation controllers. If we circled what we wanted and crossed what we didn't, the layout would be the same as with A for Accept/Attack/Advance/Accelerate... and B for Block/Back/Brake/Bullsh... Well maybe not the last.
Re: Turn Your Switch Into A GameCube With This Gorgeous Controller Case
The Gamecube already needed a Game Boy Player to be an actual cube. This needs a whole Gamecube to remotely represent anything that could arguably be understandably mistaken for a cube.
But that's just a silly remark on the "turn your Switch into a Gamecube" line. More serious though, a Gamecube controller without a massive A button, bean shaped x and y, analog trigger with the most awesome click at the end, and the overall slim looks and ergonomics of the whole, is no longer a Gamecube controller. You can't distill a whole individual complicated (even in its simplicity) concept to just its colour, as we can all agree on, I would assume. Not even when we're talking about something as silly and of as little impact on anyone's life and without life of its own as a device with buttons to interact with a makebelief image of a made up world inside our makebelief imagery broadcast receptor boxes in our "living rooms". Or something like that.
Re: Sifu Fall Title Update To Add Replay Editor, New Skins And More
Bought it because of the added easy mode (was going to skip because that hard-for-the-sake-of-being-hard marketing), still a fun challenge. Got the vengeance edition for cheaper than the regular retail version. Just like with Chronos Before the Ashes, with a similar aging mechanic and at least equally interesting setting, I hate going in on "normal", but after an easy playthrough "normal" is much better. You have the controls and most of the exploration and enemy attack patterns down by then. It runs well enough, looks good enough, and plays great. Replay editing, and a patch for the annoying and often deadly "please turn off flight mode" pop up when you turn on flight mode (I like to keep my wireless stuff to a minimum, and a single player game has no excuse for the need of internet, and the pop up doesn't pause the game and sometimes happens every few minutes or so for no apparent reason), maybe a visual upgrade, that is always welcome, and the game is great.
Re: NieR: Automata Sales Soar To Seven Million Following Switch Release
Just done with this, getting the main endings. I enjoyed the music and the locations, the art direction when it was at its best, and the game overall, but I see why many people call it overhyped, and also why some people are way more into it. Overall, it's good in my opinion, but not THAT amazing. Started Sifu now, which I wouldn't get normally because it was marketed as really difficult, rogue elements, all that stuff I usually DON'T want in my games (I like constant progress, fun,...). Playing on the easy difficulty now, and it's mostly awesome (third boss did probably take a few years off of my real life age expectation though). But the permanent progress and unlocks, the character aging, the ability to go back and redo earlier levels with shortcuts and new experience, the setting and all that, and the steelbook and artbook with my physical copy already at a discount, make it a game I actually truly enjoy so far.
Nier did keep me busy and mostly entertained for a very decent time though.
Re: Random: Sony Alleges That Microsoft Is Trying To Turn It Into Nintendo
Any company that had some self worth would just say "oh well, we have enough value", any competitive company with some honesty would even acknowledge that they would have done the same, or anything, if they had deemed it profitable and could get away with it. Why is it that the "great" and "powerful" always start crying and blaming others for their failing? Why is it that people even care about those companies? They chose the hostile waters of competitive business, they were all great and mighty when sinking the small ships and pirating whatever they could. A scratch on their armada, and they double the ocean on salty water content with their tears of self-pity, calling everyone else pirates and hostile.
Re: Random: Sounds Like Masahiro Sakurai Wants A Kid Icarus: Uprising Port As Much As Us
I must have somehow ended up in the wrong reality, where it somehow is almost 2023, WITHOUT the criminally overlooked Kid Icarus Uprising being enhanced for Switch. No wonder this reality seems to be on the brink of total collapse as well.
Re: Random: Fans Believe They Have Found The Original Wood Used In Mother 3 Logo
@sikthvash I don't think they would (the wood joke has already been used) have been too... hard on you for making it. The imagination probably goes to darker places than the joke itself would have gone.
Re: Exclusive: The CrackPet Show Is A Bonkers Mash-Up Of Bullet Hell, Jazz Tunes, And Udder-Twirling Cows
@Poodlestargenerica I also agree, but then again, some of my favourite games also are sometimes called rogue-lite or compared to "souls" (Moonlighter for example, or the excellent Chronos Before the Ashes, which I hated on my first try on normal, loved on easy, and in the end did a no-death run on normal and a 1 death run on hard of). I just really dislike games that are hard for the sake of being hard. I play for fun, and when something causes me stress, I ban it out of my life.
Also, it's one thing to have a cock (male chicken) in your game, but giving him testicles under his beak (the image on the main page), that's just... Cocky. Or ballsy. They just doubled down hard when they doubted whether or not they should chicken out.
Add an udder bouncing cow to the trailer, and I don't even want to imagine what the crew behind it had on their minds.
But it kind of reminds me of Happy Tree Friends, and that is ALWAYS a bad thing anyway, for me. I like animals as playable characters, and can deal with some (over the top) cartoon violence depending on the circumstances (Madworld, No More Heroes 2, House of the Dead Overkill, to name a few of my favourite Wii games), but glorified violence to animals is a no go for me.
Re: Advance Wars Style Kickstarter Project Warside Targeting 2023 Switch Release
@Joeynator3000 You probably won't regret it, it's one of my favourites on Switch, also in part because it has a standard retail release that you can get relatively cheap now, with inner box art and a fun booklet on different units. But even just the game itself is great, the characters are fun (it has both Advance Wars style group units that are "expendable", and named characters that are very strong and cool, and have like CO powers but are actually on the battlefield, and loosing them means game over), the tactics are challenging, the visuals are gorgeous,.. There isn't anything bad I remember about it.
Re: 23 Best Wii U eShop Games You Should Get Before They're Gone Forever
@IronMan30 Without meaning to trash the Wii U, it was my favourite system ever at the time, it probably also means that, like me, you mainly played the Wii U and got most games for it that were remotely interesting.
Re: Team Ninja Reportedly Rebooting Ninja Gaiden & Dead Or Alive Series
I'm often glad that I had no tv for a long time, and not the money to buy anything but a second hand Gamecube when I got my first homeconsole. That way, I became a Nintendo fan and "missed out" on many games, but when popular franchises that have since declined DID get a Nintendo release, it was often a good one (or I had not internet telling me I shouldn't like it because in comparison with...).
Ninja Gaiden, I played it on DS and Wii U, and both were good. Meaning I enjoyed both, a lot. DOA I played on 3DS and it is the best fighter on the system, and has none of the things I hear destroyed the newer games on other platforms. But I did turn it on every thursday I believe, when the Eshop updated, and a new free costume for one of the fighters was available. I did boot it way more because of Streetpass as well. And whenever I felt like I "missed out" on a later release, there were instantly enough reasons to be happy that I didn't preorder (or even own the system it was exclusive to). It even saved me from getting Aliens Colonial Marines which I WAS hyped for. I wanted it on Wii U, hoping the gamepad would be the motion tracker. But it got cancelled because of its very poor release and likewise reception on other platforms. I was kind of sad RE5 wasn't on Wii, but when I later played it, complete edition for 10 euro's, I was sad I paid even that amount for it.
I did later get Playstation systems for cheap to play the games I had been keeping an eye on, and got cheap by then. But nearly never "hyped" games that turned out disappointing, or yearly releases that slowly degenerated in one big soup of modern military open world shooters barely different from the each other. But a lot of rough gems that are still unique instead, and lost a lot less of their value.
Re: Best Wii U Games
@ManaOwls Yeah, insane... I changed my Wii U pre order when I saw they bundled it, with a pro controller in the box as well. It has always been one of my favourite Wii U games, and favourite survival horror games in general. It was later proven to be a game that worked only as well as it did because of the unique hardware, when they tried porting it. It really SHOULD be on the list.
The Wii U was both behind on its time and ahead of its time, people just weren't ready for its potential, and only saw what it had going against it. Nintendo kept pumping out great game after great game, at launch prices of 45€ instead of 60, all while they did the same for the 3ds that eventually DID catch up saleswise. They even gave free games to early adopters, free games if you registered a certain amount of games from a certain selection,... And so many absolute great ones... A great time to be a Nintendo fan, but most gamers were NOT, and therefore kept the myth alive that it had no games, making actally making games for it a waste of money for publishers, so the myth became "truth". It was actually nice in a way to NOT have so many games screaming for your attention. You could easily play most of the great releases, and keep up with the smaller ones, and not end up having paid a fortne, having played a few hours in every game, and having buyers remorse about most, only supressed by hype for the next disappointment in line.
Now i just skip many big releases, re-releases,.. and wishlist the interesting games, getting some of them when the reviews are favourable and the prices go down and the bugs are patched out and quality improvements patched in. Not bad either.
Re: Best Nintendo Switch Life Sims And Farming Games
Not typically my genre of games, but Moonlighter is an absolute gem of a game. I no longer collect games as I used to, and barely ever get a physical release after I got a digital one for super cheap already, but Moonlighter was an exception. Recently bought a used copy, quite cheap, knowing it has all the inner-boxart and even a manual, the stuff that makes physical games nice to have. Got Blue Fire, Death's Door, and Darq as well then, all decently priced, and all with those "extra's" (small colour booklets inside the box), I guess they are extra's now. Those are the games I still enjoy simply "having", in some way. I guess "the collector inside me" didn't ever really die, I just got him under control.
Re: Poll: What Was The First Pokémon Game You Played? Nintendo Wants To Know
@hypercoyote well, at least we know what it's like to have to walk for 30 hours to school, every day, and back. Hiding from dinosaurs with our cars that were merely roofs on wheels we had to push ourselves, just to not get struck by erupting vulcano's and be able to camouflage ourselves when a t-rex towered over us. Times were much better then. My first Game Boy was made out of stone, and had to be powered by standing on the roof during a thunder storm. Luckily those happened once a week, and lasted for 10 days. And when lightning struck us, we also got rid of some otherwise deadly diseases in our bodies, so win-win.
It is possible I remember some things slightly different from how they actually happened, but I'm older than you and therefore always right.
Re: Poll: What Was The First Pokémon Game You Played? Nintendo Wants To Know
Blue, later got red and yellow as well, yellow still being my favourite one. Heart Gold is my second favourite, and I'm not sure if I want to get Let's Go Pikachu or Eevee or neither, as it is not really clear to me if they are (good) remakes of Yellow or something else. If they are, I might at some point want to try Eevee I think, because it sounds a bit more interesting with Eevee.
I specifically recall playing with my half brother, and we were training Magikarp by putting him first and switching him out. First to get him to evolve won. I joked that it was happening so many times that by the time it was actually happening, he didn't believe me anymore and missed out on seeing it happen.
Re: Random: Nintendo Bug Testing Tapes Show Early Builds Of Smash Bros., Pikmin And More
Reminder that there once were people paid to test games and release them in a better final state. Now there are people paying to test released games in a non-final state.
Re: Review: Pokémon Scarlet And Violet - An Open-World Poké Playground Full Of Promise (And Tech Issues)
@Anti-Matter I just got Yokai Watch 1 and 2 (bony spirits, I believe the English title is, of the version I got) on 3ds physical, less than 10€ each. Looking forward to find out what I have been overlooking all this time. Been skipping Pokemon for ages now. I have Yellow, Gold, and Silver on my 3DS, and the most recent one I played that wasn't a re-release, was Y, black before that. Yokai seems a lot more interesting, both in its darker themes and its humour.
Re: Random: Rockstar Reportedly Turned Down A GTA Movie Starring Eminem
@Ploppy @Duffman92 What even is a "kanye"? Who put those letters together in that order and made it a thing? And where did those people get the authority over me from to tell me otherwise when I say there's no such thing?
Re: Soapbox: Resident Evil Zero's Train Scenario Is Still One Of The Franchise's Best
@Bobb Timesplitters Future Perfect has an awesome train level, Call of Juarez Gunslinger had a fun one, and Spirit Tracks had some really great train moments too, luckily.
About RE0, it was my first game on my first home console after only having Game Boys. I was obviously impressed by its graphics, as they are still amazing today, but I also enjoyed the game itself a lot. The excitement of finding a way to advance, but the reluctance of actually advancing into the unknown... It may have been one of the slowest train level I ever saw in any game, but it fits the survival horror perfectly.
Re: Disco Elysium Creators Clash With Studio Owners Over Dismissal
For profit corporations and artists will always clash I fear. As somewhat of an artist myself, when I feel inspired, I cannot deal with deadlines, profit, market, bureaucracy, all that fictional, legal, arbitrary and/or strictly governed hierarchical nonsense. When I make something and I pour my heart and soul in it, it is not for sale, because my soul cannot be bought. When I am forced to create something, I don't, because creating without soul is destructive.
The sad part is just that this probably means we'll hear about legal stuff from them, the most boring and frustrating fiction mankind has ever invented, but not about the infinitely interesting world of Disco Elysium, a fiction no more or less "real", but infinitely more enjoyable as it hasn't forgotten that it is a fiction based on real world stuff, not an stupidly arrogant "real world" that is purely fictional where people have invested in and want to make profit of.
Re: Mini Review: Save Room - RE4 'Inventory Tetris' Writ Large, Though Not Large Enough
I'll wait for the sequel "Save Room 3D: what are you selling?". I've heard from a bird from the future that you'll be able to sell stuff to buy a larger suitcase, and it will use 3D shapes. But it could also be that that bird just warned his friends that there were dogs playing around, and that it was not actually from the future.
So I just struck a pose, said overenthousiastically "it's time to split", the bird looked at me weird, and chirped something like "auch, that's not cool man".
Re: Review: Sifu - Sloclap's Kung-Fu Epic Revives Itself On Switch
@xDeckardx @SMcCrae95 thanks for telling me, it does make it an interesting game again. I used to like a challenging game, and I still do in a way, but not punishingly hard. Just like with movies, I'd rather have my challenges in the form of slower logic puzzles and figuring out a story, and action games rather mindless, good looking, but with a decent story as a bonus.
Does the easy mode allow to experience the full game? I know some games skip scenes, or don't allow you to play to the end on easy. Also, I remember one game in particular where I hated it on "standard" difficulty, loved it on easy, and then moved on to complete it on hard with no deaths after a couple of playthroughs, just because of how much I loved it and how I got naturally better at the game and everything else about it was great (Chronos: Before the Ashes).
Re: Review: Sifu - Sloclap's Kung-Fu Epic Revives Itself On Switch
Reading only the conclusion as to avoid potential spoilers for what seems like an interesting game, I feel very reluctant because of con number 1, 2, and 4...
No easier option? I mean, I really don't like games that are too hard anymore. Adding long load times to that, is what makes a game incredibly frustrating to me. With worse handheld performance, so much so that it is noticeable enough to add as a con, makes the only way I'm playing games the lesser experience, so I'll deduct another point from the total for that.
And I'm left with a game I probably won't enjoy... Sadly, because it DOES have my attention.
Re: Splatoon 3 Sold Almost 8 Million Units In September, 2022
I was a big fan of the original on Wii U, got the sequel when Switch online was still free, stopped playing when it was no longer free, sold it, and later got a subscription anyway for World War Z, Zombie Army 4, Plants vs Zombies,... And played other online games as well since I already had a subscription.
This one... Haven't gotten it yet, too expensive. But I feel like there is value in it, just not sure how good the single player is (which would give it value beyond the online that will eventually end one day...). The first game was over in no time (but had an AWESOME boss fight). Never got to play the dlc for the second game.
So, honestly, how is the single player in value, length, fun, gameplay design,...? Can online be enjoyed casually, for fun while still making decent progress? Is there plenty of customisation?
Re: Talking Point: What Are You Playing This Weekend? (November 5th)
I thought I'd be done with Bravely Default 2 by now, that I recently got for €20 physically brand new, but it keeps coming and I keep mostly enjoying it. So Bayonetta, Nier, Persona 5, and all the other games I thought I'd be playing one of this weekend, they'll have to wait.
Re: Resident Evil 4's Inventory Management Screen Has Been Turned Into A Full Game
@Poodlestargenerica ... is the exact same thing its developer must have thought
Re: Resident Evil 4's Inventory Management Screen Has Been Turned Into A Full Game
@nessisonett ZombiU kind of did that but with simplified inventory management while the big screen remained real time permadeath zombie apocalypse survival, and it is indeed intense. I can't say I'm NOT intrigued by this game however. Even if only because it's SO blatantly obvious RE4 that I'm kind of surprised they didn't see this obvious inspiration as "plagiarism" - not saying they should, on the contrary.
Re: Backlog Club: Limbo Is A Can Of Beans Full Of Gleeful Boy-Murder
They made it much better with Inside, but Limbo rarely frustrated me or anything. Not that I remember at least, and I do remember some other games as being a frustrating mess, that other people apparently LOVE, but I never took the time to push through. It's in no way perfect, but the atmosphere and esthetic and sense of dread and wonder what's ahead, carried it for me. Then again, I'm currently playing Bravely Default 2, and on one hand I'd call it an amazing game while on the other a frustrating mess... (some sidequests are even just blatantly mocking you as being tedious boring useless fetch quests, the "dungeons" are boring AND confusing to navigate, and some fights are just stupidly annoying. Still love it overall... Why? I asked myself that same question several times, and then I return, win, am done with the current "dungeon" and all is fine again. It's character building and some parts of its story and side stories, and modern nostalgia, I guess.)
Re: Japanese Charts: Bayonetta 3 Debuts In Second As PlayStation 5 Outsells Switch
@darkswabber "locally produced" is a selling point around the world though. And not a bad one at that, either, actually.
Re: Here Are The First Details For Mario + Rabbids Sparks Of Hope's Season Pass
I'm looking forward to getting the gold edition on sale in the future, with all dlc available. Rayman finally really sharing a game with Mario characters, that alone would be reason enough. But I played the first game, and that on its own is already plenty of reason to want to play the sequel as well.
One of the more memorable soundtracks as well (that mid boss theme... That opera boss...)
Re: Deals: My Nintendo Store US Releases Preview Of Black Friday Offers, With Switch Bundles, Games And More (US)
Recently bought Bravely Default 2 physically for €19,99 on a sale, brand new. Over a hundred hours in now, and it's been well worth it. The digital discounts of Nintendo are bad though, and I've actually skipped many first party and big third party releases whereas I used to buy all of them (up until late Wii U / 3DS). Anyway, I haven't noticed any lack of great games to play, even after I dropped my average price per game a lot, digitally to below €5 on average, physically about 20 to 25 on average.
Re: Rating For 'Ghost Trick' Has Been Spotted In Korea
Bring this one back in any way, shape, or form, port, sequel, prequel, standalone new title with the same quality,... And I'll buy it. Not at a high price, but only because I never buy at a high price. Back when I used to in special occasions, I would have for this.
Nothing about this game was any less than fantastic in my memory of it at least. Of course, that was when games were always released physically, with manuals, so it was already nice to actually get one.
Re: Feature: It Takes Two Devs "Confident" The Switch Port Will Exceed Expectations
@Indielink Ah ok. That does seem to make more sense, and I have now actually read the line that they referred to in the title, making it indeed more clear.
Re: Video: New Switch Hardware Won't Stop Bad Ports
I don't understand what makes people think that constantly raising expectations will lead to anything but disappointment. Or that one day hardware will be at a level that any developer can tap into unlimited potential and power without restrictions. Ports from software made for more powerful hardware will have visible setbacks in comparison, obviously. Good ports, of good games, will have the right setbacks, the ones you don't really notice when enjoying the game, bad ports often left in way too many useless effects at the cost of the ones that would have kept the experience good. But sadly, most people are already counting frames and pixels and nitpicking the details and comparing BEFORE they ever tried the games. I played Alan Wake on Switch because I wanted to, and the price on the Mexican eshop was wrong and therefore ridiculously cheap. And I enjoyed it a lot. It could, and arguably should have been better technically, but the game is good, and when you're playing it you have other things on your mind than pixels and framerates. They never got in the way of me enjoying the game throughout.
Re: Feature: It Takes Two Devs "Confident" The Switch Port Will Exceed Expectations
The sentence "confident it will exceed expectations" makes little sense. It means you expect it to do better than you expect it to do...
Well, it might be me being "autistic", but that means you'll be disappointed no matter what, because if ot meets expectations, it will not have lived up to your expectations of surpassing your expectations.
Anyway, on topic, I would kind of like to try the game, but since the new ideas of "solidarity" and "inclusivity" and "care for our neighbours" many are solitary excluded and shunned by "the group", even most who would consider themselves members of "the group". So basicaly, my fewer remaining friends are dogs, non-gamers, and / or too far away to enjoy couch co-op with.