Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they've been chewing over. Today, as RE0 turns 20, Ollie remembers one of the series' best openers...
Resident Evil Zero gets a pretty bad rap.
When it launched on GameCube on 12th November 2002 — exactly 20 years ago — it was sandwiched right between the excellent remake of Resident Evil and the upcoming behemoth Resident Evil 4. Fans and critics alike were understandably getting quite fatigued at the franchise's apparent unwillingness to break away from its reliance on pre-rendered backgrounds and ageing tank controls, and for many, Zero felt like the last straw.
Not only that, but the game took some pretty misguided decisions when it came to its gameplay. Zero introduced the ability to switch between the two main protagonists, Rebecca Chambers and Billy Coen, with the former able to mix herbs and the latter endowed with more physical strength. In addition, item chests were banished, introducing the ability to drop items anywhere you like. While both of these approaches were interesting, they both wound up causing unnecessary annoyances in practice and it's no surprise that neither featured in the franchise for the long haul.
Those issues aside, though, Resident Evil Zero's opening segment involving a fancy, two-storied luxury train called the Ecliptic Express is still one of the series' most engaging and memorable sequences to this very day. I absolutely love it. An hour or two in length — before you move onto the actual "meat" of the game ("yum yum" - Generic Zombie) — the opening sequence is classic RE gameplay mixed with the more breakneck pacing of Resident Evil 4; there's simply not a moment wasted.
A quick recap if you're struggling to recall the intro. You wind up in the train after a brief cutscene that sets up the general premise: you, as Rebecca Chambers, are tasked with locating a wanted felon who's charged with murdering 23 people. But of course, we know that Billy Coen — with his slicked-back hair and massive arm tattoo — isn't the only danger lying in wait. The train is positively heaving with zombies, grotesque leech creatures, and of course, a gigantic scorpion. Because why wouldn't a gigantic scorpion be aboard a luxury train?
The great thing about trains, of course, is that there's very little room to manoeuvre; something that's a pain in the backside in real life during rush hour, but makes for some pretty exciting scenarios in horror. Take Train to Busan, for instance — if you've not seen that movie yet, do yourself a favour and get it done. When it comes to Resident Evil, one of the biggest tips that players have been sharing since the series began is to 'conserve your ammo'. Conserve. Your. Ammo. The choice to simply avoid fights and save your precious bullets for more aggressive enemies later on has always been a staple of the franchise, but Zero's train section pretty much takes this approach and stomps it into the ground, throwing zombies at you from both ends of the carriages and forcing you to take them down. You can maybe avoid them if you're lucky, but it's a huge gamble.
Towards the end of the sequence, the train begins to speed out of control and it's up to Rebecca and Billy to apply the emergency brakes before it crashes and ends the game. These 'race against time' sections are normally saved for the end of Resident Evil games, but its introduction here, near the beginning, is such a welcome change of pace and really caps off the whole opening section perfectly. What's more, if somehow you did manage to avoid the zombies on your way, you've now got a whole bunch of them getting in your path while the timer counts down. It's stressful, to say the least — just as it should be.
On top of this, the entirety of the train sequence is a real feast for the eyes. It's one of the most gorgeous environments in any Resident Evil game, with the movement of the train and the accompanying rainfall making for some truly beautiful lighting effects. It gets even better when you climb up onto the roof, too: the barrage of rainfall and the wind through the air makes you feel like you're really on top of a speeding train; it's really quite remarkable for a GameCube game. It's a natural evolution of what Capcom achieved with the Resident Evil remake, and I'm genuinely so thankful that the company opted not to release the game on the N64 as originally intended.
Perhaps more than anything, I really appreciate just how unique this opening section is. Trains in video games are normally used to funnel players to an objective or as a novel means of getting from point A to point B, and even if they appear in a horror game — like Resident Evil 6, for instance — their inclusion is usually brief, serving as a transitional, liminal space as you make your way from one core location to the next.
But in Resident Evil Zero, the Ecliptic Express is the real star of the show, and it's simply the perfect way to open what turned out to be a severely underrated title in Capcom's franchise.
More trains, please!
Comments 31
Trains are often used, but underappreciated in my eyes, be it games or movies. Scenes and levels involving trains are almost always good. I think it's the restrained space, the inherent sense of danger and movement due to it's speed and the pressure of time through the anticipated destination. Love them.
Zero tends to get a lot of flack, but I actually really like it. The train is definitely the best section, but the whole game is dripping with the same spooky atmosphere as the RE1 remake.
Tried this on wii and didn't like it but I should probably give it another go sometime.
@Migoshuro goldeneye train level was good fun.
Resident Evil Zero has a second best save room music theme!
I bought this on GameCube but only ever played the train portion. I think RE4 was the closest I ever got to beating a Resident Evil game, but the GameCube was stolen and I never could bring myself to replay it.
I purchased this day one. I completely adored the train section, and it gave me false hopes for the rest of the game! The rest of the game felt like a letdown. Having said that... I thought that the best thing about the game was the excellent Leech Hunter mode. I was completely addicted to that, and played it for longer than the actual game itself! Funny, as few seem to remember it now. Any fellow Leech Hunter fans out there?
Goldeneye's Train level
A Hat in Time's mystery train level
Final Fantasy 6's phantom train
Paper Mario TTYD's detective sequence in a train
They are all great, and I'm sure I'm missing more
A great game but ...a RE game with the worst story ever
@XE77 I guess RE2´s safe room theme is the best one!
@BlackenedHalo The story's not that great, but I thought RE6's plot was even worse.
@Olliemar28 I love your articles, which is why I read them so much, and so I hate to do this again, but 2022 is this year and 2002 was 20 years ago... unless you came from the future?
Resident Evil Zero was the first game in the franchise I managed to complete and despite the criticism, it's one of my favourite games... maybe because of how unique the train sequence is.
This game needed a remake way more than 4. CV too.
I just want Revelations 3 with Rebecca Chambers. Is that so much to ask?
I love RE Zero. I thought it was a good game and the train section was definitely memorable. I would love Capcom to give this game the remake treatment it deserves. I don’t know why this game seems to get some hate from gamers, overall I would say it’s a fun game and would like to see the two leading characters return in another game.
@BlackenedHalo Original/Remake Resident Evil save room theme is the best.
It’s a pity this didn’t come out on the N64, much like the article states, sandwiched between REmake and RE4, this just felt past its time on the GC and would probably have been better coming out earlier while the franchise format felt fresher.
2022, eh? The proofreading on this site is as good as ever, I see.
I do remember this, but I actually enjoyed it more on the Wii rail shooter. The gameplay of the actual re0 didn’t click like the others did with me.
Side note, I personally think the scene in uncharted 2 where you boarding a train, then fighting your way through it as it climbs into the snow covered mountains, is some of the best action gaming you can play.
@Bobb Timesplitters Future Perfect has an awesome train level, Call of Juarez Gunslinger had a fun one, and Spirit Tracks had some really great train moments too, luckily.
About RE0, it was my first game on my first home console after only having Game Boys. I was obviously impressed by its graphics, as they are still amazing today, but I also enjoyed the game itself a lot. The excitement of finding a way to advance, but the reluctance of actually advancing into the unknown... It may have been one of the slowest train level I ever saw in any game, but it fits the survival horror perfectly.
I remember Zero being quite divisive at the time. The primary complaint (which I completely agree with) was that first two-thirds of the story were different enough to be interesting, but the last act was... bewildering?
Still, I think time has been quite kind to this game. The graphics, audio and general atmosphere are top notch, and if nothing else it's still more enjoyable than 5!
I've tried I numerous occasions to play RE0, but I absolutely cannot enjoy the train segment, and that damn scorpion was it for me. Gaddamn that fight would not let me be great. I tried playing this game before the advent of RE4 and once again afterward, but I just can't do it. Is RE0 about to get the RE2 and 3 treatment (or has it already)? That is the ONLY way I will give this game another shot. The part I hate most is that I like Rebecca Chambers too... Oh well.
@Emperor-Palpsy Hard disagree. Re5 is way more fun than Zero. Nothing in Zero is memorable or done right, hence why Capcom barely recognizes it's existence.
The complaints were it's half arsed co-op, frustrating controls, poor ai, and annoying need to switch between two characters. RE5 isn't perfect but Zero is way bottom on the list of good RE games. Only outdone by Operation Racoon City which is by far the worst.
@WaffleRaptor01 Hard disagree with your hard disagree. RE5 is where the franchise became outright terrible, trite and predictable. RE5 like a clown car driving in circles beeping, then in 6 all the clowns came out. RE0 is still very atmospheric and spooky.
Got it day one back in 2002 (I was 12, wtf) and loved it. The train was obviously great, another mansion was fun again, I didn't mind the plot, and we got some great lore and back story. The lack of item chests was super annoying, but I have no ther complaints. Here's hoping Capcom remakes this one and Code Veronica at some point.
Revelations 1 still has one of the best settings for a Resident Evil game in my opinion. A cruise ship is a perfect setting for survival horror, isolated out at sea, large enough to explore with enough small rooms to still feel claustrophobic, I can't believe more R.E fans don't talk about that aspect of Revelations 1.
Liked it back on the Cube. Tried it on Switch and the loading seemed too bad to enjoy it anymore.
I cant agree. This feels like a RE Revelations tier plot to me. ITs a fun game tho.
Shame it's the only really great part of zero. It's all downhill from there. I do need to finish it at some point but it's a really cumbersome game with the back and forth.
Train levels good..... Resident Evil Zero not so good....
Always wanted to play this. But I still haven’t! One day perhaps.
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