Publisher Ravenage Games and developer Vixa Games is bringing its absurd twin-stick shooter The Crackpet Show to the Switch, and we can exclusively reveal that it will launch on December 15th, 2022.
The game will star a roster of mutated animals who will need to compete in a TV show and unleash mayhem in glorious, gory style. You'll be working to earn "likes", sponsership deals and true celebrity status in the game's full campaign mode along with "Endless Mode", which will be available either as a solo venture or with up to three friends via couch co-op and online play.
Composer Jerome Rossen, who previously worked extensively on the TV show Happy Tree Friends, is behind the music for The Crackpet Show, and said the following regarding his involvement:
"It’s been super fun writing theme music for The Crackpet Show,” says Jerome. “The characters are hilarious. You pick your favorite one, then try to blow everyone else to bits! The gameplay is cool. In a way, it picks up where the Happy Tree Friends left off!”
In the meantime, here are a few features to give you a flavour of what the game is all about:
- Rogue-lite Shoot-em-up Showdown - Play around with scores of enemies, weapons, perks and items in randomized map layouts with randomized drops. Cut your teeth against carnivorous bosses that’ll test your ability to think on your feet.
- The Bloodiest and Most Bizarre TV Show On Air - Your favorite cute and colorful gore cartoons are brought to life! Don’t miss your opportunity to turn a pink rabbit into a harbinger of death.
- Enjoy Solo or With Friends - Play the game alone or have some friends join you. Strategize, fool around and steal your friends’ items and power-ups. Become famous while having fun!
Will you be checking out The Crackpet Show when it launches on Switch next month? Sound off in the comments below!
Comments 5
I'm very much at the point where I see a dev put "roguelike" or "roguelite" at the beginning of a game's genre, and inadvertently tune out.
@Poodlestargenerica I'm with you there. The top indie game terms are "Rougex" "Soulslike", and "Deckbuilder" haha.
@Poodlestargenerica I also agree, but then again, some of my favourite games also are sometimes called rogue-lite or compared to "souls" (Moonlighter for example, or the excellent Chronos Before the Ashes, which I hated on my first try on normal, loved on easy, and in the end did a no-death run on normal and a 1 death run on hard of). I just really dislike games that are hard for the sake of being hard. I play for fun, and when something causes me stress, I ban it out of my life.
Also, it's one thing to have a cock (male chicken) in your game, but giving him testicles under his beak (the image on the main page), that's just... Cocky. Or ballsy. They just doubled down hard when they doubted whether or not they should chicken out.
Add an udder bouncing cow to the trailer, and I don't even want to imagine what the crew behind it had on their minds.
But it kind of reminds me of Happy Tree Friends, and that is ALWAYS a bad thing anyway, for me. I like animals as playable characters, and can deal with some (over the top) cartoon violence depending on the circumstances (Madworld, No More Heroes 2, House of the Dead Overkill, to name a few of my favourite Wii games), but glorified violence to animals is a no go for me.
@Poodlestargenerica
why? have you personally over-played these kinds of ges and now youve lost interest, or does the popularity of them just turn you off? genuinely curious.
personally, I love a good roguelike/lite, and I find there's enough variety in gameplay and concepts that I'm not getting sick of them, per se. enter the gungeon is possibly my favorite switch game.
fwiw, this game looks really promising, IMO. I look forward to checking it out!
Fair question. I've played some roguelikes, and lites I enjoy some of the traditional ones, like cave noire or Shiren. I think partly, it's just this thing that people slap a label on their game with, instead of just making a game and letting it be what it is. And many just use things like permadeath, and procedural generation to avoid having to actually design things. Some don't, and make good games, but the market is just flooded and it doesn't seem like it's for the correct reasons.
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