![Sifu Review - Screenshot 1 of 5](https://images.nintendolife.com/screenshots/129503/900x.jpg)
Sifu launched this past February on PlayStation and PC and quickly built up a passionate core following due to its hard-hitting action and interesting core 'ageing' mechanic. Now, nine months later, Sloclap’s martial arts brawler has arrived on the Switch with a solid port that doesn’t sacrifice anything that made the original release so great.
You begin the game infiltrating a rain-soaked temple, battering the students found inside, eventually joining with allies as you make your way further into the building. After you reach the top, it’s revealed you are Yang, who battles the sifu of the temple and kills him as his child watches from a cupboard. This child is subsequently killed by one of Yang’s associates. However, a medallion in the child's hand brings them back to life. Hereafter referred to as ‘Hero’, the child is the protagonist of the game, who — after turning 20 years old — seeks revenge.
![Sifu Review - Screenshot 2 of 5](https://images.nintendolife.com/screenshots/129501/900x.jpg)
Sifu tasks you with making your way through five stages to defeat those involved and eventually find Yang. The core mechanic involves the medallion that revived your character as a child, which gives the Hero the ability to cheat death. This, however, comes at a price: every time you die, you age another year and a death counter ticks up by one. So, you start the game at 20, you die once, your counter is up one, and now you’re 21. If you die again, your death counter is two and you’re now 23. This culminates with your first death over the age of 70 being your last. Defeating enemies can reverse this counter to decrease how much you age upon death, though.
So what happens as the years pass? Every decade the hero visibly ages. The older you get, the more damage you take, but you also deal more damage. The game has unlockable skills using points obtained upon death or after reaching a shrine. These can be unlocked for a specific run, or they can be made permanent by purchasing them five more times after an unlock (this does not have to be done on one run, however). Once you reach your next decade, you lose access to a set of unlockable abilities for that run (barring the ones you’ve already unlocked, of course). Don't worry, it sounds more complicated than it is.
When replaying levels you can start the level at the earliest age you’ve previously gotten to the level as. So, if you reach level two at age 54, you can start the next run from that level at the same age.
Combat is the star of the show. Sifu takes inspiration from classic films such as Gareth Evans’ The Raid and Park Chan-wook’s masterpiece Oldboy, paying homage to the hardcore hand-to-hand combat scenes from those films. You’re equipped with a light and heavy attack, a dodge, and a guard/parry as your core moveset. Lights and heavys can be chained into their own specific combos, as well as specific directional inputs combined with your buttons for certain moves. One area where this combat really shines is how it challenges you to have complete mastery of your environment. If you see a stool on the floor, or a bottle on the bar, these can be kicked/thrown at your enemy at a moment's notice. You can also back your enemies into walls to make those hits worse, or even throw them off of a balcony or kick them down a stairwell.
![Sifu Review - Screenshot 3 of 5](https://images.nintendolife.com/screenshots/129499/900x.jpg)
This is what Batman Arkham combat would feel like if it had the mechanical complexity of a game like Devil May Cry. Often you take on many enemies at a time; wearing down their stun meters allows you to perform a takedown move much like the ones in Sekiro: Shadows Die Twice. Sifu’s combat feels incredibly good. The combination of visual and audio effects gives every hit a meaty feel, that really nails that visceral experience of watching the best kind of action movie.
It’s a good thing that you are able to come back from death in Sifu, because you will die. A lot. Sifu is tough as nails, there's no two ways without it. Learning and making full use of dodges and parries is essential to your survival, much like the games that inspired it, such as Capcom’s God Hand. Once you get the hang of things, there's nothing like it; the satisfaction gained from finally toppling a boss that’s been destroying you for ages makes all the blood, sweat, and tears worth it.
If that difficulty doesn’t sound like your thing, developer Sloclap has thankfully added options since launch to help you. Alongside the new Student and Master difficulties to make it easier or harder, respectively, the game also has a list of gameplay modifiers you can unlock after completion that can make your experience easier or harder at your own discretion.
![Sifu Review - Screenshot 4 of 5](https://images.nintendolife.com/screenshots/129500/900x.jpg)
The Switch edition runs at 30FPS compared to elsewhere, and outside of one point early on in the first level, there aren't many major frame drops that we noticed while docked. Handheld tends to drop a bit more often, but this usually occurs when walking about, rather than during actual battles, thankfully. Visually, the game has carries over to the more modest hardware fairly well, thanks in part due to its striking art style. There is a film grain effect that is super noticeable on docked mode; while it isn’t game-breaking by any means, it’s enough to stand out, especially against the white lights of the museum stage. The initial loads are also fairly long in comparison to the PS5; however, they’re completely manageable and only really look bad in direct comparison.
Conclusion
Sifu was one of the best games of the year when it launched on other platforms, and it’s no different now on Switch. Its hardcore combat that pushes you to the limits of your skill, paired with a smart ageing mechanic, makes for one of the most satisfying gaming experiences in the beat 'em up genre. While the Switch port is obviously a bit downgraded from the PS5 version, it’s still a more than valid option for Nintendo-only gamers and those keen to try this kung-fu brawler out on the go.
Comments 46
Am I the only one who doesn't want story spoilers in a review?
I get that reviewers like to set the game within a context, but details of what happens in game is a spoiler in my book.
Been meaning to give this a go. Good to know it's not that different on Switch compared to other versions.
@gcunit Agreed. Story quality should be noted but specifics should not be included.
SloClap's previous game (Absolver) was a gem of a game, so I'm here day one for this.
Hidden gem. Play this guys!
Reading only the conclusion as to avoid potential spoilers for what seems like an interesting game, I feel very reluctant because of con number 1, 2, and 4...
No easier option? I mean, I really don't like games that are too hard anymore. Adding long load times to that, is what makes a game incredibly frustrating to me. With worse handheld performance, so much so that it is noticeable enough to add as a con, makes the only way I'm playing games the lesser experience, so I'll deduct another point from the total for that.
And I'm left with a game I probably won't enjoy... Sadly, because it DOES have my attention.
One of the best games this year by far and perfect for fans of The Raid and the hallway scene from Oldboy. That said i have no desire to go to 30fps and shell stick with the PS5 version.
@gcunit If you play Sifu for the plot you're going to be disappointed as its just light window dressing to give context as to why you're doing what you do and why you're in the locations you're in.
why must Games always be so difficult? I read this, very very often in the Cons-Section. That´s really sad!!!!
@Eagly
Those cats were fast as lightning
In fact, it was a little bit frightening
But they fought with expert timing
Will pick it up at some point but not sure if I'll get it on Switch or PS5 yet.
Picked it up day one on PS5. An interesting take on the beat-em-up genre. But man, that difficulty is real.
@gcunit They put spoilers? Man I’m sorry, the game is still wonderful, and I 100% recommend it, it’s just so fun, btw my favorite level is the third one I believe.
@gcunit @Key19 Scott has simply teed up the introductory revenge story premise here, as introduced at the beginning of the game! I don't see how we've spoiled a thing.
Does anyone know if the physical edition has a reversible cover with the female player character on it?
@gcunit Hey, apologies for this. If it makes you feel any better any story points in this review are from the first ten minutes of the game (Basically the opening cutscene). Nothing from the main meat of the game is given away here.
@Shambo Hey shambo, I did mention in the actual review portion that they have added an easier difficulty to the game. In hindsight I should've made that clearer in the cons section
@Shambo The review does mention that there is a "Student mode/Easy mode," as well as game modifiers available at the end of the game to change up the difficulty a bit
@xDeckardx @SMcCrae95 thanks for telling me, it does make it an interesting game again. I used to like a challenging game, and I still do in a way, but not punishingly hard. Just like with movies, I'd rather have my challenges in the form of slower logic puzzles and figuring out a story, and action games rather mindless, good looking, but with a decent story as a bonus.
Does the easy mode allow to experience the full game? I know some games skip scenes, or don't allow you to play to the end on easy. Also, I remember one game in particular where I hated it on "standard" difficulty, loved it on easy, and then moved on to complete it on hard with no deaths after a couple of playthroughs, just because of how much I loved it and how I got naturally better at the game and everything else about it was great (Chronos: Before the Ashes).
doesnt look like its my cup of tea
This costs just 3 cents on the Argentinian Eshop.
Just went I thought I would only buy Ogre Tactics, this comes out. It really looks fun, this end of the year has been so good for the Switch.
Will definitely pick it up once it goes on sales.
@gcunit Thanks for the warning. I wont be reading it.
@Serpenterror My thoughts exactly. I added it to my Wish List. You should do the same. They actually know how many have certain games on Wish Lists and I believe they put games on sale according to the Wish List demand.
Nice! Will grab the physical edition for Christmas. Glad to hear this ported well to Switch 👌
I think this is all good enough for me to be fair. I really like the look of the combat tbh. My kinda thang. The negatives aren't too grating for me. I'll download it off my wishlist ASAP. Cheers for the review.
I thought the 'easier' mode was too easy to be honest, was only around age 32 on my initial play after finishing. That when you die you basically come back straight away is also makes it far more forgiving.
Seems there's no in-between, it's Easy or Challenge mode in effect.
Phenomenal game though, my GOTY at the moment and glad it generally got ported well to Switch.
Some of you will be saying, "Sifu gets an 8?!" Stfu and take my money.
@SMcCrae95 @dartmonkey
Everyone will have their own definitions, and their own expectations from a review, but to me a spoiler is a spoiler, whether it's about something that happens at the beginning, middle, or end.
When I hand over my money for a game, I want to maximise the experience of buying and seeing for myself what happens. If I'm told about something that happens before I've played it myself, that opportunity is diminished. Presumably there is a scene in the early stages of this game that the developers have built up to, written, drawn, and perhaps animated or voiced, that irrevocably loses something, from the player's perspective, if they already knew it was coming.
The moment that was mentioned in this review is seemingly meant to be significant enough to drive the plot for much of the game. If it's that significant, I don't want to be spoiled on it.
No hard feelings I hope. It's not like this game was particularly on my radar or anything, the review just provoked sufficiently to mention it and gauge others' opinions.
Nice. Definitely interested in checking this out now that it's on Switch.
I have to say that the COMPLETE lack of shadows is pretty jarring, especially for an 3rd person action game, gives a bad disconnect between the game world and its characters.
Too bad they had to get rid of all of them and still the game has significant framerate issues in portable mode. I wonder if it hits 720p in portable mode because I’d personally prefer a softier 600p but locked 30fps, bare minimum for an action game like SIFU.
Hopefully there are is a patch coming to improve on the game’s performance.
Pre ordered the Signature Edition from Pix n Love.
Only 300 copies hand signed by the developers.
Can't wait
I'd really love this on a cartridge.
Just started this. Woo I am in love. I might get the PS5 version when it is dirt cheap.
I love that this came out for the Switch and mostly looks like it plays great. I bought it digitally and can't wait to play it when I get home from work
@DashKappei
If you are focusing on the shadows while actively getting attacked that's a weird strategy
@iZen
Many adults have grown up with gaming, and as such games geared towards those adults so be on the tougher side because their gaming skills have built up over decades.
Going to get it eventually, looks like a lot of fun!
@dartmonkey some consider anything a spoiler I guess why anyone who dose reads a review and then complains about spoilers is beyond me. I mean if you think discussing anything basic about a game is spoilers then why the hell are you here reading this article discussing and reviewing said game. Ya cant really have both can’t have a complete review without actually discussing the game duh…
You know, it's taken me until this review to realize that I have seen this game in action before. I guess I will put this on the wish list for now and wait for a sale.
Definitely the revitalization the beat ‘em up genre needed imo. They hadn’t evolved much but this does it super well.
@Shambo I’ve played through this game multiple times on PS4. The default difficulty is very hard, but Student is a breeze.
This is in my top 3 games of the year. Not sure if I would want to play this portably, as its definitely a game suited for the big screen & PRO Controller.
@CRASH64
Do you prefer the pro controller because you use the d-pad with this game?
@msvt I recommend the PRO controller bc of the large face & shoulder buttons, and the tall analog sticks. I got the platinum trophy for this game and PS5, and trust me it requires ALOT of precision.
The DPAD is useless for this game (and the PRO CONTROLLER DPAD is useless too TBH). Anything DPAD related, I would use the 8BITDO Pro.
@CRASH64
Controllers have been a struggle for me in the Switch age. I hate the d-pad on the pro controller, it destroys my thumb, I even quit Street Fighter over it.
Thanks!
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