Capcom's Resident Evil 4 is perhaps best known for revolutionising third-person action games, implementing an over-the-shoulder camera angle that not only revitalised the Resident Evil franchise, but inspired countless games since then to adopt a similar approach. Nothing big then, right..?
Aside from that, the 2005 classic is well known for its ingenius approach to inventory management. Rather than assign an item to a single slot like previous games in the series would do, Resident Evil 4 instead took on an approach that was clearly inspired by Tetris, requiring players to arrange their items to fit together according to how many 'blocks' they took up. For example, herbs and ammo would take up two blocks, whereas bigger items like shotguns or rocket launchers might takt up ten or more blocks. The concept was revived for Capcom's Resident Evil: Village, which is now available on the Switch in cloud form.
It was a novel idea, and clearly developer Fractal Projects thought the same, as it has now adapted the concept into a full game called Save Room. Here, you'll need to arrange items to fit into specific spaces without leaving any room to spare. To help you along, you can reload weapons to remove ammo from the table, and combine other items like herbs to reduce the number of total items at your disposal.
Save Room will launch on the Switch on November 11th for $4.99 EU 4.99.
Do you enjoy RE4's inventory management enough to play a full game of it? Let us know your thoughts in the comments below... STRANGER!
Comments 22
I do love inventory Tetris. Part of me feels that it would be a bit more tense as a full game if you were having to manage your inventory while zombies are after you though.
This is such an almost good idea that I want to take aspects of it and make it better.
@nessisonett ZombiU kind of did that but with simplified inventory management while the big screen remained real time permadeath zombie apocalypse survival, and it is indeed intense. I can't say I'm NOT intrigued by this game however. Even if only because it's SO blatantly obvious RE4 that I'm kind of surprised they didn't see this obvious inspiration as "plagiarism" - not saying they should, on the contrary.
@Poodlestargenerica ... is the exact same thing its developer must have thought
This triggers my inner ocd.
@nessisonett I never understood how Chris would be carrying around a suitcase with grenades and rocket launchers while being chased in a mansion, though . I mean, why put it all in a suit case…
@Friendly remember that it's the same guy who punched a huge Boulder into lava. He's a beast 😂
It's an ok game. Very short (2,5 hours I spend on it) and can get pretty repetitive.
Finally I can fiddle with my inventory without this pesky 3rd person shooter minigame. What a time to be alive.
Humorous hot take: This is just "Daedalian Opus" for Game Boy with extra steps LOL
Same assets and all... Wow, they really went for it.
@danemord Thank you for reminding me of this scene. Just rewatched it, still golden.
Seriously? What the hell is this? Smdh
What are you selling?
Oh man, I loved that part of the game. Not to mention the similarly satisfying inventory management in Solatorobo. I might just have to check this out.
@Friendly Let it trigger your outer ocd too so that way it all balances out.
@Ironcore can’t, my inner ocd is full
Though organized incredibly tidy
Got it on Steam the day I learned of it and beat it in the same sitting. Was nice.
And I only now got the pun behind the name.
Save room, the safe space where you save the game.
Save room, the given order to maximize inventory space.
I already have Resident Evil 4. Why would I pay for something I can already do while playing an awesome game? 🤷🏻♂️
@deadmaker have you seen the videos for the RE4 remake? More excited to play that than TotK
@nymbosox I've seen a few, and watched Capcom's presentation last month. Let's hope they finally remake Code Veronica after RE4!
@deadmaker that’s the word on the street for the next remake. Im hoping it will bc i cannot go back to those tank controls anymore lol
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