Comments 1,046

Re: Live The Life Of A News Editor In Headliner: NoviNews, A Simulation Game Coming To Switch

Sabrewing

Nifty, and seeing the rammifications of your chosen stories looks good, if a bit too quick to happen.

Lucas Pope should really think of porting Papers, Please to the Switch. It got onto the PS Vita, of all things, and I really thought it would be a natural fit for the Wii U at the time it came out (just edit the game to show the immigrant on the TV with their documentation on the GamePad as if it was your desk).

Re: The Grandia HD Collection Arrives Next Week On The Switch eShop

Sabrewing

@brandonbwii For that matter, why no Grandia Xtreme. But then, that one was pretty mediocre story-wise, even if the combat was as fun as ever. And the Playstation localization (the Saturn version was Japan only) is still being used for this version, but they said the graphics will contain elements from both versions, since the Saturn one had superior textures and lighting/shadow effects while the PSX one had better transparencies.

Re: Poll: Vote For Your Favourite Nintendo DS Games

Sabrewing

Feel the Magic: XY/XX isn't listed, just FYI. I know Project Rub is technically the same thing, but you also listed both Prof. Layton/Diabolical Box AND Prof. Layton/Pandora's Box, so...

And man, you forget just how much shovelware was on the DS until it's all laid in front of you.

Re: Review: SolSeraph - A God-Like Disappointment That Proves What A Classic Actraiser Really Is

Sabrewing

Well, after playing this for 40 minutes, here's my thoughts.

The platformer sections are similar to ActRaiser 2's, but a bit more responsive, and you unlock the additional powers as you go as the review says. It's not very deep, but it's overall functional, though I would have liked a forward dash in addition to the backdash used with the A button. It's pretty generous with health and mana restores, so it would take some effort to die there.

The town sim is more in-depth than ActRaiser's, which is to be expected since now it's half tower defense, and with the hard cap of running out of wood in comparison to AR's 128 buildings. I don't mind the "mini-gauntlet" monster lairs so much, because even AR just gave you two dungeons per region to fight through, and they give you some upgrades for your troubles.

I -will- concede that this one appears less focused than AR's, because I just got a dialogue from the NPCs about "Oh, I hope my brother in Neighboring Region is okay..." and I had only sealed one monster lair. Yeah, you could return to the Sky Palace and explore wherever in AR, but they still had the settlers wait until you had mostly finished your business in area 1 before nudging you into that. Plus with how the continents are arranged, I don't know what would qualify as "area 2"; it's like spokes from a wheel and you begin in the center. But I'm one of those freaks who likes linear progression in games; wide-open sandboxes make me freeze up with indecision.

Overall, I'm actually quite pleased with SolSeraph, even if it's asking me to basically make my own fun now. People forget that ActRaiser was more than the sum of its parts: there's no way the side-scrolling or sim portions were strong enough to stand on their own, but they came together to form a nice package, and now I get to enjoy that with (mostly) modern graphics and storytelling. I hope ACE gets to tackle the formula again and improve with what they learned from making this.

Re: Review: Collection of Mana - Expensive, But Ultimately Worth Every Penny

Sabrewing

Can't wait to check out the Trials of Mana remake. Compared to the previous Vita and PS4 remakes, it looks like it has actual EFFORT put into it.

@Ooyah FFA establishes the lore of the Mana Tree, so some plot elements of SoM might make you go, "... Huh?" without that context, but it still tells a (mostly) coherent story. The actual characters from FFA aren't involved in the plot.