Comments 1,046

Re: After Teenage Mutant Ninja Turtles, Another Konami Arcade Classic Is Getting A Spiritual Successor

Sabrewing

@Ghost_of_Hasashi Asterix didn't originate with video games; it's a French comic series which gained a lot of licensed media since its inception in the 50s. It'd be like asking Cerebus the Aardvark to get into Smash... minus all the licensed media.

If only Bucky O' Hare wasn't such an obscure IP now; Konami made some killer games based on that which would be great to see modern uptakes of. https://youtu.be/6z20jl6-Zz0

Re: Review: Plants Vs. Zombies: Battle For Neighborville Complete Edition - Dig For Victory

Sabrewing

It really is a wonder that EA hasn't allowed PopCap to put their old output on the Switch, since they're so keen to see it as nothing but a casual platform that can't run their latest & greatest. I know Plants vs. Zombies 2 is monetized to hell on mobile, but the original would be fantastic, along with Peggle, Zuma, Bookworm, and I'm sure Bejeweled would get a few sales from purist fans.

Re: Feature: 10 Pokémon Spin-Offs You May Have Forgotten About

Sabrewing

It's totally not a game in any meaningful sense, but I'm kind of surprised (pleasantly so, if we're being honest) that Pokemon Channel hasn't been revived on Switch or for smartphones. It seems like the kind of silly inane thing that would keep kids happily occupied during long car rides or plane trips. Plus you know they would exploit the hell out of being able to patch/update the programming with exclusive broadcasts.

Re: Best Game Boy Advance RPGs

Sabrewing

Wow, seeing Lunar Legend here is kind of interesting. Granted, I absolutely loved Silver Star in nearly all of its incarnations (never played the PSP version), but Legend was like a Cliff's Notes version of the story; it just felt too pared back in comparison, but I could see how it might stand on its own without that frame of reference handy. It also had this great glitch/oversight/whatever where you could save, turn off, turn back on, and restore your game, and your party's HP and MP would be completely recovered. Challenge, BEGONE.

Re: Best SNES / Super Nintendo RPGs

Sabrewing

@Purgatorium Because it's simplistic to a fault, and again, this is supposed to be for the -best- SNES RPGs. There's already very curious exclusions from this list, like Tales of Phantasia or the first Star Ocean, along with more understandable omissions like The 7th Saga or Tecmo Secret of the Stars, so FFMQ making the cut is very questionable. The only exceptional aspect of Mystic Quest is its soundtrack; is that enough to count it as a "best of the platform" entrant?

Re: Best SNES / Super Nintendo RPGs

Sabrewing

@Purgatorium FFMQ is competent. It works as it's supposed to outside of some weird bugs. It has some nice ideas (interacting with the maps with your weapons and jumping, the soundtrack, the mildly parodic elements of the plot), but its conception was really cynical from Square's side. "Those silly Americans are too stupid to properly enjoy our games, so we'll try and make a beginner's RPG so they finally 'get it'," even though the big problem at the time was that D&D-style games were ridiculed as being "for nerds" which kept them from finding a wide audience until FF7 finally broke that stigma. It doesn't help that it was also the only FF game to come to Europe for years.

In short, it's a perfectly serviceable RPG, but it has no business being on a "best of the SNES" list.

Re: Soapbox: I'm Tired Of Ports And Remakes - Where Are All Nintendo's New Ideas?

Sabrewing

I have the benefit of being nearly 40. I got to watch home console gaming grow from the Atari 2600 era, meaning I got to at least follow titles that I might have had an interest in as they came up. There's kids even a quarter of my age that didn't get the chance to experience some stellar titles in their native habitat, and tracking down the means to play them (including the "arr matey" thing, when it comes right down to it) might be difficult to do, moreso than something like a book, film or board game, since you need several components all together to enjoy a video game. I will always be okay with ports/remakes in the name of helping games expand their audience.

Now, if you're remaking something barely three years old, then that's a stretch.

Re: NIS America Launches Winter 2021 Switch Sale With Up To 75% Off (North America)

Sabrewing

@Heavyarms55 The sense of discovery. Again, the only recurring characters of note are Adol and Dogi, and Adol is largely a blank slate for the player to project on (he doesn't even have dialogue in recent entries, aside from battle voice clips; the narrator summarizes his speech). Since he's an adventurer by trade, most of the appeal comes from just exploring the land you've been thrust into, and it's even a mechanic in Lacrimosa of Dana and Memories of Celceta, which task you with ongoing cartography quests.

Combat depends on the game. Old entries use the "Bump Battle" system, where you literally just run into enemies to do damage, but this one and other recent games use a combination of common sword skills and special abilities powered by a gauge which is constantly refilling as you land hits, so you never feel the need to conserve special attacks.

Re: NIS America Launches Winter 2021 Switch Sale With Up To 75% Off (North America)

Sabrewing

@Heavyarms55 Familiarity with the rest of the Ys (no apostrophe) catalog isn't strictly necessary; all you have to know about it is there's a young red-haired man named Adol Christin with an insatiable wanderlust, who is friends with a reformed thief with blue hair named Dogi, and he has a penchant for being the right person at the right time in any given landscape facing trouble supernatural or otherwise. And it's all scored in the inimitable style of Yuzo Koshiro whose work on the early games paved the way for the franchise's signature rockin' tunes.

Aside note, Falcom will be hosting a special 40th anniversary broadcast next week! https://www.gematsu.com/event/falcom-40th-anniversary-live-stream

Re: Feature: After Fire Emblem And Famicom Detective Club, What Comes Next From Nintendo's Vault?

Sabrewing

I know it'll never happen, and it's not even what I want the most, but I really think they could bring Mach Rider back. Give it a Mad Max: Fury Road sort of aesthetic/story, include some over-the-top setpieces (I personally envision Rider racing along a collapsing skyscraper), and make the level editor shareable over the internet so people can try out others' created tracks.

Re: Panzer Dragoon II Zwei: Remake Takes Flight This Year

Sabrewing

@BlubberWhale Again, doesn't sound like I can do anything to change your mind, if you've already decided that the games aren't for you. Just watch a longplay of them and go from there. Though if you own anything in the Xbox family, there's literally no reason not to get a digital copy of Panzer Dragoon Orta. It's still one of the most beautiful games around, it's forward compatible all the way through Series X/S, and $10 is a steal when you're getting two (arguably three) full-fledged campaigns and a wealth of other bonus content.

Re: Panzer Dragoon II Zwei: Remake Takes Flight This Year

Sabrewing

I hope they take what they learned developing the remake of 1 to hit the ground running with Zwei. It introduced a lot of elements to enhance replayability — different routes through the stages, the dragon evolving, and the Berserk attacks — that it will be a much better value from the get-go, but I don't want to see them have to resort to patches to dramatically improve the experience. That first impression just counts for way too much, and I really want Panzer to succeed.