I think it's only difficult if Nintendo makes it difficult. If the Switch followup doesn't reinvent the wheel I can see it continuing the success. It's when Nintendo makes left field decisions that are poorly communicated/marketed that they have issues.
As much as I have loved both Dragon's Trap and Streets of Rage 4, I think I'd like to see them make an original IP. They've shown what they can do working with other people's work and characters and it's time to move on.
Or, if they really must continue working with old Sega IP, I'd take a new Shinobi.
Costumes are totally unrealistic, but if the game is really successful I could see Tribute and DotEmu doing something similar to Streets of Rage 4's Mr. X Nightmare. Maybe they could reappropriate a couple of the bosses with new animations as playable characters or add some new mode; something that is both cool and doable but of limited scope.
Lizard Cube and DotEmu both weren't planning DLC for Streets of Rage 4 and then it was a big hit so they reconsidered. I hope this game is as good as that. And if fans show up may be they'll make more game.
I wish Sega would hire some designers. I swear whenever they announce new lines of clothes based on retro games they are boring as all hell. They just slap ancient graphics on a tee and call it a day.
Not that I like to see corporations do it, but if Sega is really concerned about the cost of making a Saturn or Dreamcast Mini they should crowdfund them. The response to the Shenmue III Kickstarter proved there was an appetite for that era of Sega and people were willing to shell out for it - disregarding the actual quality of Shenmue III.
I'd back either a Saturn or Dreamcast Mini. There are dozens of titles I'd like to revisit on both that are just impractical to try and play now. I'm okay paying a small premium to do so. I think there could be a market for both at the $80 - $100 range - especially if they released more games later.
My own opinions on the gameplay so far largely echo this article. I don't think anything they've shown looks awful, but none of it looks exciting and lacks some needed context. I think both of these vids don't sell the game well at all. I'm not entirely sure that context will change that.
Above all I still feel like the gameplay we've seen illustrates a fundamental lack of understanding on Sonic Team's part about what people actually like about Sonic games. That's what is the most dismaying to me personally.
The open world Sonic game I envisioned looks more like Burnout Paradise than this. A game where you move insanely fast through an open world but still have set paths through it. A game where obstacles can break up that speed, but you're constantly finding new routes to your destinations.
I hope I am dead wrong. I would love for this to be a real return to form for Sonic. I'll try to keep an open mind.
Yes. I would strongly consider buying either, as my actual hardware for each isn't functional any more. I get that they would cost more to make and buy, but there has to be some sweet spot.
Otherwise, I don't know, maybe just re-release these libraries on modern hardware!? If they have considered a mini conspe than emulating these games is doable. Save the hardware costs and just make some solid compilations for console and PC - this will tell them if the mini console market exists for these libraries and likely cost less to produce. The game's are bigger, I'd be content with 20-25 titles a piece.
I wish the animation in that brief combat part had better animation, but I'm interested. Slay the Spire kind of renewed my interest in deck building games and I'm a sucker for cyberpunk.
XI was the first Dragon Quest I played most of and I quite enjoyed it. I never finished the post game stuff, I just could not be bothered to backtrack old dungeons after 75 hours, but I think I'll likely give XII a go. I hope they continue to make small QOL improvements.
Have that many people skipped Hollow Knight to this point? Seems like everyone has played it, especially here.
Psyched for Obra Dinn. Just have to decide which platform to get it on. Or actually, I should make sure I didn't get it randomly on PC years ago and not play it
@mrjingles75 I'd rather have a game on release and download patches as they're released. There's no guarantee a game is put to physical media some months out and is bug free either.
I get that the patches might eventually be unavailable but my reality is I'll have them installed and never think about them not being on the cartridge again.
@Slain It's the same reason people make chip tunes, or play acoustic guitar, etc. Neither version is inherently better, it's a stylistic choice. I adore SoR4's graphics, but I also adore Hyper Light Drifter's graphics. Developers think they can still wriggle more out of restricting themselves to old school sprite work, and I'm here for it.
I'll concede TMNT doesn't push the sprites too far beyond Turtles in Time, but I think again that's their design choice. They're trying to make a game that looks like it could have been a 90s' arcade game, but looks like how your mind might remember it, not how they actually look.
I honestly hate Shadow, I feel like he was the definitive pivot point into the toilet for the series. I would have loved to see Metal Sonic, like he was a contingency if something should happen to Eggman.
Tempting, as long as it drops close to release day. I think LRG does good work, it's just frustrating if you actually buy the games to play and must wait months after release to enjoy them.
I would love to get a Steam Deck, but I think the most compelling argument against it when comparing it to any Switch is: I likely already have the ability to play this catalogue (but not on the go). I have a PC, not a great one, but it's hard to justify buying a second PC to play the same games. It was easy for me to justify buying a Switch Lite: I wanted to check out BotW, which I don't love actually
I was a late adopter for Switch so I don't need new hardware, nor do I want it. At times I wish my Life was beefier but I don't play taxing stuff on it.
I wish Konami would localize another Power Pro title for the US. I played a ton of MLB Power Pros on PS2 and it's definitely one of my all time favorite baseball games. Such a good mix of light simulation with arcade controls and lol hijinks.
I've never bought a hardware revision to replace functional hardware. I ended up with a slim PS3 once but that was out of necessity since my fat PS3 yellow lighted.
I thin revisions are fine to give generations a bit more longevity but I think upgrading is a luxury I can't afford.
Is the discussion guided or is it just this comments thread? I actually have played Slay the Spire recently but am happy to play more of it - it rocks.
Also, is this really going to be weekly? Slay the Spire is a game you can "beat" relatively quickly, but most games will require more time. I don't personally have a ton of gaming time, especially gaming time that I wouldn't use on my Elden Ring playthrough I feel like this might work better monthly, with new discussion threads for a single game weekly until the following title starts.
I adore HLD. It's easily one of my favorite games of the last 10 years. I haven't gotten around to playing Solar Ash yet, but I'm looking forward to it.
Honestly I'm not super impressed by the trailer for this new game, and I'm kind of gutted there's a new Hyper Light game that isn't sick pixel art. I'm sure it'll be a good game, just a little bummed.
I consider a game finished when the credits roll, but the great thing about gaming is that you dictate the experience, so I'm fine with people saying it's the moment they're personally done with it.
I haven't finished BotW by either measure. I think I've played 15-20 hours and only recently beat the first Divine Beast. I could see myself spending 60-80 hours all said, but anything more than that seems unlikely. I'm partially in that second camp ... It is literally a massive world with nothing to do lol
Cool game, but totally not what I enjoy about Zelda.
I played the demo for Babylon's Fall and it should probably be F2P, or like a $30 game, or a single player game. The game's graphics are dated, the level design/progression is dire and the art style is not particularly catching thanks to the palette choices. The combat is decent enough but not so different from other Platinum titles to really grab you, at least in my little taster.
I think there's an okay-to-good game in there. But it has no marketing, costs $60, is not eye catching and is coming out in a brutal stretch of major releases.
@blindsquarel I'm curious about all of the comments like this. Evo is the biggest fg tournament, sure, but the idea that it's some biiiiig money maker seems kind of preposterous to me. We know nothing about its financials, and if it was a huge money maker they likely could have weathered the Mr. Wizard stuff on their own and probably wouldn't have sold themselves to Sony to begin with. Or Tencent or Saudi Arabia would have bought them!
@Caryslan Given Microsoft's current behavior I couldn't imagine them pulling a hypothetical game of theirs, ie. a new KI, from EVO. It would be hypocrisy of the highest order, considering Phil Spencer is always out there talking about cross play and wanting people to be able to play Xbox Game Studios titles whenever and wherever they want. They are going to spend $68b on Call of Duty and have said they intend to continue publishing it on PlayStation, which puts money in both theirs and Sony's pockets.
While this doesn't surprise me, I still think it's pretty dumb. Smash Bros. at this point is a celebration of gaming in general as much as it is Nintendo IP - the game has several characters far more closely associated with PlayStation than Nintendo.
Nintendo has shown time and time again they want to control everything surrounding how their games are viewed and consumed. This is their right, but it sucks for the community. Having Smash at EVO is good for EVO and good for Smash. It does nothing to ruin Nintendo's own tournament series. And having it at a Sony owned event isn't going to make people streaming Smash matches spontaneously trade in their Switches for PS5s.
Definitely want one of these, but can't really justify another gaming console, especially when I'm going to have to release my ancient PC in the near future anyway.
I should loop back to this. I beat it early last year, I think I literally had like 80+ hours logged. But I haven't played it in a long time and I think there's been a few content drops since.
I can't recommend this game enough. It's a great puzzle game that rewards patience.
My guess is Atlus doesn't have the resources or knowhow to get this game on Switch, at least initially. It certainly looks like it could run on Switch, especially in a world with Sabre Interactive, but on Atlus' end they can drop basically the same SKU on the other 5 platforms with little necessary optimization.
Also, people saying the lion's share of SMT fans are on Switch is a bit misleading. Persona proper outsells the rest of the series by a wide, wide margin, so it makes sense to be on PlayStation.
I will concur though, Atlus' business decisions are routinely bizarre!
@blindsquarel I don't know, I don't buy games for full MSRP hardly ever. I'm grabbing Elden Ring at launch, but I don't think I bought a single game for $60 in all of 2021. It's not a question og whether the game is worth $60, it's just not worth my $60. I've had to slash my gaming budget a lot as my wife and I are saving for a house.
I don't mind them charging a premium price, but I think they're going to find it hard to get traction at $40. Different genre, but Streets of Rage 4 was $25 at launch. In hindsight that was an absolute bargain.
I think the game looks rad personally, but I haven't bought a shmup in ages. I'll check reviews and likely wait for a discount too.
I never finished P4 vanilla, but would consider restarting the game with Golden. Whether I have the 100 hours to spare is my first question, and my second question is how much will it cost? I'm not paying full or close to full MSRP like Nocturne HD released at, especially not when it dropped on Steam for $20.
P4 is a great game. Ill6 be happy to see more people enjoy Persona.
Game looks awesome, but I don't buy many games at launch or for full MSRP. Making an exception for Elden Ring, and that might be it for $60 games this year.
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Re: Reggie: Nintendo's Transition From Switch Will Be A "Significant Challenge"
I think it's only difficult if Nintendo makes it difficult. If the Switch followup doesn't reinvent the wheel I can see it continuing the success. It's when Nintendo makes left field decisions that are poorly communicated/marketed that they have issues.
Re: Commandos 3 Is Getting An HD Remaster On Switch This September
Yah, I can't really remember why but Commandos 3 didn't jive with me back in the day either. I loved the first two games, it was like my Metal Gear.
Re: Review: Teenage Mutant Ninja Turtles: Shredder's Revenge - The Best Turtles Beat 'Em Up Ever Made
"More entertaining than Streets of Rage 4"... Them's fighting words 😄
Re: Streets Of Rage 4 Developer Lizardcube Is Hiring For A New Action Game
As much as I have loved both Dragon's Trap and Streets of Rage 4, I think I'd like to see them make an original IP. They've shown what they can do working with other people's work and characters and it's time to move on.
Or, if they really must continue working with old Sega IP, I'd take a new Shinobi.
Re: Teenage Mutant Ninja Turtles: Shredder's Revenge Probably Won't Get Any DLC
Costumes are totally unrealistic, but if the game is really successful I could see Tribute and DotEmu doing something similar to Streets of Rage 4's Mr. X Nightmare. Maybe they could reappropriate a couple of the bosses with new animations as playable characters or add some new mode; something that is both cool and doable but of limited scope.
Lizard Cube and DotEmu both weren't planning DLC for Streets of Rage 4 and then it was a big hit so they reconsidered. I hope this game is as good as that. And if fans show up may be they'll make more game.
Re: Sonic Movie Was "A Huge Inspiration" For Sonic Frontiers' Combat
Sonic isn't about combat, that's why it's never been an emphasis... Sigh.
Re: Sega Reveals Crazy Taxi Merch Collection, Pre-Orders Now Open (UK)
I wish Sega would hire some designers. I swear whenever they announce new lines of clothes based on retro games they are boring as all hell. They just slap ancient graphics on a tee and call it a day.
Re: Persona-Inspired 'Demonschool' Looks Like A DS Game In The Absolute Best Way
This was the most exciting announcement of the day for me.
Re: Former Pokémon Art Director Reveals 'Plucky Squire', The First Game From His New Studio
Game of the day yesterday. Just totally amazed. This is what you can do with a clear vision and great art direction.
Re: Hideki Kamiya Really Wants You To Play Bayonetta 1 & 2 Before The Third Game
I've had both on my Switch wish list since getting one but they're never discounted. Hook us up.
Re: More Details On Teenage Mutant Ninja Turtles: Shredder’s Revenge Physical Release Revealed
@GannonBanned For sure, it can be a long ass time. Not a game, but I've been waiting well over a year for my Scott Pilgrim vinyl from them.
Re: Yuzo Koshiro Confirms He's Back For Vital Mega Drive Mini 2 Music
Not that I like to see corporations do it, but if Sega is really concerned about the cost of making a Saturn or Dreamcast Mini they should crowdfund them. The response to the Shenmue III Kickstarter proved there was an appetite for that era of Sega and people were willing to shell out for it - disregarding the actual quality of Shenmue III.
I'd back either a Saturn or Dreamcast Mini. There are dozens of titles I'd like to revisit on both that are just impractical to try and play now. I'm okay paying a small premium to do so. I think there could be a market for both at the $80 - $100 range - especially if they released more games later.
Re: Talking Point: Should Sonic Frontiers Be Delayed? We Discuss Its Bizarre Debut And Fan Reaction
My own opinions on the gameplay so far largely echo this article. I don't think anything they've shown looks awful, but none of it looks exciting and lacks some needed context. I think both of these vids don't sell the game well at all. I'm not entirely sure that context will change that.
Above all I still feel like the gameplay we've seen illustrates a fundamental lack of understanding on Sonic Team's part about what people actually like about Sonic games. That's what is the most dismaying to me personally.
The open world Sonic game I envisioned looks more like Burnout Paradise than this. A game where you move insanely fast through an open world but still have set paths through it. A game where obstacles can break up that speed, but you're constantly finding new routes to your destinations.
I hope I am dead wrong. I would love for this to be a real return to form for Sonic. I'll try to keep an open mind.
Re: Sega Has Considered Dreamcast & Saturn Mini But Is Worried About Extreme Costs
Yes. I would strongly consider buying either, as my actual hardware for each isn't functional any more. I get that they would cost more to make and buy, but there has to be some sweet spot.
Otherwise, I don't know, maybe just re-release these libraries on modern hardware!? If they have considered a mini conspe than emulating these games is doable. Save the hardware costs and just make some solid compilations for console and PC - this will tell them if the mini console market exists for these libraries and likely cost less to produce. The game's are bigger, I'd be content with 20-25 titles a piece.
Re: HeistGeist Brings Cyberpunk Deck-Building Action To Switch In 2023
I wish the animation in that brief combat part had better animation, but I'm interested. Slay the Spire kind of renewed my interest in deck building games and I'm a sucker for cyberpunk.
Re: Dragon Quest Creator Yuji Horii Shares Brief Update On Next Mainline Entry
XI was the first Dragon Quest I played most of and I quite enjoyed it. I never finished the post game stuff, I just could not be bothered to backtrack old dungeons after 75 hours, but I think I'll likely give XII a go. I hope they continue to make small QOL improvements.
Re: Backlog Club: Week Zero, June - Return Of Backlog Club, Return Of The Obra Dinn
Have that many people skipped Hollow Knight to this point? Seems like everyone has played it, especially here.
Psyched for Obra Dinn. Just have to decide which platform to get it on. Or actually, I should make sure I didn't get it randomly on PC years ago and not play it
Re: Here's A First Look At Teenage Mutant Ninja Turtles: Shredder’s Revenge Physical Switch Release
@mrjingles75 I'd rather have a game on release and download patches as they're released. There's no guarantee a game is put to physical media some months out and is bug free either.
I get that the patches might eventually be unavailable but my reality is I'll have them installed and never think about them not being on the cartridge again.
Re: Here's A First Look At Teenage Mutant Ninja Turtles: Shredder’s Revenge Physical Switch Release
@Slain It's the same reason people make chip tunes, or play acoustic guitar, etc. Neither version is inherently better, it's a stylistic choice. I adore SoR4's graphics, but I also adore Hyper Light Drifter's graphics. Developers think they can still wriggle more out of restricting themselves to old school sprite work, and I'm here for it.
I'll concede TMNT doesn't push the sprites too far beyond Turtles in Time, but I think again that's their design choice. They're trying to make a game that looks like it could have been a 90s' arcade game, but looks like how your mind might remember it, not how they actually look.
I'm glad we have both options!
Re: Sonic 3 Movie Aiming For 2024, Paramount Possibly Seeking "Hollywood Actor" To Voice New Enemy
I honestly hate Shadow, I feel like he was the definitive pivot point into the toilet for the series. I would have loved to see Metal Sonic, like he was a contingency if something should happen to Eggman.
Re: Mysterious SEGA Broadcast Announced, Will Unveil A New Project
As far as announcement teasers go this is one of the saddest I've seen.
Re: Here's A First Look At Teenage Mutant Ninja Turtles: Shredder’s Revenge Physical Switch Release
Tempting, as long as it drops close to release day. I think LRG does good work, it's just frustrating if you actually buy the games to play and must wait months after release to enjoy them.
Re: Poll: Which Dormant Capcom Franchise Would You Like To See Return?
Power Stone, 100%. Nothing else like it.
Re: Thunderful Reveals Three More SteamWorld Games Are In Development
Heist is my favorite of the lot so I'd be happy with a sequel. A puzzle game could be great.
Re: Feature: Handheld Face-Off - Nintendo Switch OLED Model Vs Steam Deck
I would love to get a Steam Deck, but I think the most compelling argument against it when comparing it to any Switch is: I likely already have the ability to play this catalogue (but not on the go). I have a PC, not a great one, but it's hard to justify buying a second PC to play the same games. It was easy for me to justify buying a Switch Lite: I wanted to check out BotW, which I don't love actually
Re: Talking Point: As Switch Hardware Sales Slow, How Long Can Nintendo Delay 'Switch 2'?
I was a late adopter for Switch so I don't need new hardware, nor do I want it. At times I wish my Life was beefier but I don't play taxing stuff on it.
Re: Japanese Charts: eBaseball Powerful Pro 2022 Is A Home Run As Kirby Slips To Third
I wish Konami would localize another Power Pro title for the US. I played a ton of MLB Power Pros on PS2 and it's definitely one of my all time favorite baseball games. Such a good mix of light simulation with arcade controls and lol hijinks.
Re: Feature: Will These 10 Classic JRPGs Ever Come To Switch?
Shining Force III Complete: This is the Camelot magnum opus we deserve.
Re: Talking Point: If Breath Of The Wild 2 Launched Alongside New Switch Hardware, Would You Upgrade?
I've never bought a hardware revision to replace functional hardware. I ended up with a slim PS3 once but that was out of necessity since my fat PS3 yellow lighted.
I thin revisions are fine to give generations a bit more longevity but I think upgrading is a luxury I can't afford.
Re: Bandai Namco Appears To Be Remastering A '3D Action Game' For Nintendo
Death by Degrees.
Re: Backlog Club: Week Zero - Hello, And Welcome To Backlog Club
Is the discussion guided or is it just this comments thread? I actually have played Slay the Spire recently but am happy to play more of it - it rocks.
Also, is this really going to be weekly? Slay the Spire is a game you can "beat" relatively quickly, but most games will require more time. I don't personally have a ton of gaming time, especially gaming time that I wouldn't use on my Elden Ring playthrough I feel like this might work better monthly, with new discussion threads for a single game weekly until the following title starts.
Re: Heart Machine Reveals Open-World Hyper Light Drifter Sequel, 'Hyper Light Breaker'
I adore HLD. It's easily one of my favorite games of the last 10 years. I haven't gotten around to playing Solar Ash yet, but I'm looking forward to it.
Honestly I'm not super impressed by the trailer for this new game, and I'm kind of gutted there's a new Hyper Light game that isn't sick pixel art. I'm sure it'll be a good game, just a little bummed.
Re: Samantha Robertson Has Left Nintendo Of America After 11 Years
I knew Sam through a mutual friend back when I lived out west. Really great person, I wish her all the best in her post-Nintendo career.
Re: WrestleQuest Is A Turn-Based Wrestling RPG That Suplexes Onto Switch This Summer
I don't love the pixel art but I am on board with this otherwise. Would love to see more non-traditional RPGs.
Re: Talking Point: How Long Does Zelda: Breath Of The Wild Take To Beat, Really?
I consider a game finished when the credits roll, but the great thing about gaming is that you dictate the experience, so I'm fine with people saying it's the moment they're personally done with it.
I haven't finished BotW by either measure. I think I've played 15-20 hours and only recently beat the first Divine Beast. I could see myself spending 60-80 hours all said, but anything more than that seems unlikely. I'm partially in that second camp ... It is literally a massive world with nothing to do lol
Cool game, but totally not what I enjoy about Zelda.
Re: PlatinumGames' Live Service Title Is Off To A Really Bad Start
I played the demo for Babylon's Fall and it should probably be F2P, or like a $30 game, or a single player game. The game's graphics are dated, the level design/progression is dire and the art style is not particularly catching thanks to the palette choices. The combat is decent enough but not so different from other Platinum titles to really grab you, at least in my little taster.
I think there's an okay-to-good game in there. But it has no marketing, costs $60, is not eye catching and is coming out in a brutal stretch of major releases.
Re: It's Official, Nintendo Has Withdrawn Super Smash Bros. From EVO 2022
@blindsquarel I'm curious about all of the comments like this. Evo is the biggest fg tournament, sure, but the idea that it's some biiiiig money maker seems kind of preposterous to me. We know nothing about its financials, and if it was a huge money maker they likely could have weathered the Mr. Wizard stuff on their own and probably wouldn't have sold themselves to Sony to begin with. Or Tencent or Saudi Arabia would have bought them!
@Caryslan Given Microsoft's current behavior I couldn't imagine them pulling a hypothetical game of theirs, ie. a new KI, from EVO. It would be hypocrisy of the highest order, considering Phil Spencer is always out there talking about cross play and wanting people to be able to play Xbox Game Studios titles whenever and wherever they want. They are going to spend $68b on Call of Duty and have said they intend to continue publishing it on PlayStation, which puts money in both theirs and Sony's pockets.
Re: It's Official, Nintendo Has Withdrawn Super Smash Bros. From EVO 2022
While this doesn't surprise me, I still think it's pretty dumb. Smash Bros. at this point is a celebration of gaming in general as much as it is Nintendo IP - the game has several characters far more closely associated with PlayStation than Nintendo.
Nintendo has shown time and time again they want to control everything surrounding how their games are viewed and consumed. This is their right, but it sucks for the community. Having Smash at EVO is good for EVO and good for Smash. It does nothing to ruin Nintendo's own tournament series. And having it at a Sony owned event isn't going to make people streaming Smash matches spontaneously trade in their Switches for PS5s.
Re: Round Up: The Reviews Of Valve's Steam Deck Are In - What's It Like Compared To Switch?
Definitely want one of these, but can't really justify another gaming console, especially when I'm going to have to release my ancient PC in the near future anyway.
Re: Grindstone's New 'Carnival Of Creeps' Update Adds 15 Levels, And A Big Tent
I should loop back to this. I beat it early last year, I think I literally had like 80+ hours logged. But I haven't played it in a long time and I think there's been a few content drops since.
I can't recommend this game enough. It's a great puzzle game that rewards patience.
Re: Atlus Announces Soul Hackers 2, But It's Not Coming To Switch
My guess is Atlus doesn't have the resources or knowhow to get this game on Switch, at least initially. It certainly looks like it could run on Switch, especially in a world with Sabre Interactive, but on Atlus' end they can drop basically the same SKU on the other 5 platforms with little necessary optimization.
Also, people saying the lion's share of SMT fans are on Switch is a bit misleading. Persona proper outsells the rest of the series by a wide, wide margin, so it makes sense to be on PlayStation.
I will concur though, Atlus' business decisions are routinely bizarre!
Re: Poll: Will Mario Kart 8's Deluxe Booster Course Pass Make You Buy The NSO Expansion Pack?
Option 5: I don't own Mario Kart.
Re: Nintendo Expects Sales Of 'Evergreen' Games To Decline, Putting A Focus On New Titles
@blindsquarel I don't know, I don't buy games for full MSRP hardly ever. I'm grabbing Elden Ring at launch, but I don't think I bought a single game for $60 in all of 2021. It's not a question og whether the game is worth $60, it's just not worth my $60. I've had to slash my gaming budget a lot as my wife and I are saving for a house.
Re: Nintendo Expects Sales Of 'Evergreen' Games To Decline, Putting A Focus On New Titles
Good, drop them old game's prices then!! I want DK for $30 or less.
Re: Hideki Kamiya Would Like You To Play The First Two Bayonetta Games Before Trying The Third
Cut me a sweet deal on the double pack and I'll play 'em both.
Re: Feature: Our Predictions For The February 2022 Nintendo Direct
My wildcard: a port of Banjo-Kazooie: Nuts n Bolts for Switch.
Re: Taito's RayForce Is Coming To Switch, According To New Taiwanese Rating
Yoooooo Galactic Attack on Saturn is so good. I'd consider double dipping, and maybe selling my Saturn copy
Re: PlatinumGames' Sol Cresta Blasts Onto Nintendo Switch This February
I don't mind them charging a premium price, but I think they're going to find it hard to get traction at $40. Different genre, but Streets of Rage 4 was $25 at launch. In hindsight that was an absolute bargain.
I think the game looks rad personally, but I haven't bought a shmup in ages. I'll check reviews and likely wait for a discount too.
Re: Rumour: Persona 4 Golden Could Be Released On Nintendo Switch In 2022
I never finished P4 vanilla, but would consider restarting the game with Golden. Whether I have the 100 hours to spare is my first question, and my second question is how much will it cost? I'm not paying full or close to full MSRP like Nocturne HD released at, especially not when it dropped on Steam for $20.
P4 is a great game. Ill6 be happy to see more people enjoy Persona.
Re: Poll: Kirby And The Forgotten Land Looks Mighty Impressive - How Hyped Are You?
Game looks awesome, but I don't buy many games at launch or for full MSRP. Making an exception for Elden Ring, and that might be it for $60 games this year.