Comments 353

Re: Soapbox: Sega's Greatest RPG Is 20 Years Old And Long Overdue A Remaster

RudeAnimat0r

This was a great RPG, but I agree about the pace of battles and encounter frequency. It would definitely need some QOL improvements to make it more palatable.

With that said I love the characters and setting. I think there's a space for this type of game with big, colorful JRPGs like Ni no Kuni, Tales of Arise and Dragon Quest XI finding success in the West.

I just don't think Sega is interested, or has the resources, to bring certain games back or revive them. I've wanted a true Phantasy Star sequel since the Genesis and we've only been treated to PSO for the last 25 years.

Re: Nintendo Kicks Off 5-Day Holiday Event, With Indie Game News And Switch eShop Shadow Drops

RudeAnimat0r

@nocdaes Are you saying you aren't going to watch each day's video? I think it's a fun little promotion, and if they are all under 5 minutes I'll definitely watch every one.

These aren't for the average person. The average person doesn't know what Mortal Shell is, or what a Souls-like is. These are fun little announcements for the fans, and this a great time to do it because nothing is normally announced in the time after The Game Awards.

Re: Grandia Teases "Exciting Celebrations" For 25th Anniversary

RudeAnimat0r

I don't think I'd buy Grandia 3 again. I remember thinking the writing was bad and it was the first one I actively thought was super easy. I played it when I was in college so I was a bit more savvy.

I might bite on Grandia X though. I never finished that one but I found it super boring after a while. I love Grandia combat but the dungeon crawling has never been the series' strong suit.

Re: Grandia Teases "Exciting Celebrations" For 25th Anniversary

RudeAnimat0r

Celebration, eh? I'm imagining an orchestral concert in Japan and some 25th Anniversary swag. Maybe Wayo Records will announce the release of Grandia 2 on vinyl? Their release for part one was excellent.

Sadly, I don't think we'll see anything game related. Or, we'll get Collection 2 with Parallel Trippers and Digital Museum 😂

Re: Atlus Shares More Details On Persona 3 And Persona 4 For Switch

RudeAnimat0r

I never beat either of the vanilla versions of these games before finally breaking through and finishing 5. I think I will likely get both, just not right at release, and maybe not even on Switch.

I'm also a bit perplexed that they went with P3P over FES too.

Now please port that Persona 2 remake to anything other than Vita!!

Re: Review: Cobra Kai 2: Dojos Rising - A Good Idea Very Poorly Executed

RudeAnimat0r

I totally got where the reviewer was coming from. Cobra Kai for some people is totally a guilty pleasure. A show you watch and enjoy knowing fully well it's not exactly "good". I've loved a few of the seasons, and I think it did what it was setting out to do extremely well, but it shouldn't be winning any Emmys (for whatever that's worth) in my opinion.

Bummer the game is real garbage. It looks like stupid fun.

Re: Review: Sonic Frontiers - A Bold But Ultimately Failed Attempt At Something New

RudeAnimat0r

The number of comments on here that don't seem to recognize a review is one person's opinion is pretty eye opening. It's also a 4/10, which says it's a little below average, not god awful.

I'm pretty curious to try it myself as a sort of tepid 3D Sonic fan - I love Generations, and that's basically it. I'll wait for a great deal or when it's on PS Plus Extra for PS5 though.

Re: Bayonetta's OG Voice Actor Asks Fans To "Boycott" Third Game After PlatinumGames Wage Fallout

RudeAnimat0r

@Dr_Luigi The official sales figures of Bayonetta 2 on Switch alone are over 1m copies sold. Even if the game was sold $20 a pop, which it is never that deeply discounted, that would be $20m in revenue.

I am not arguing that Platinum is a mega corporation AND I am not saying Bayonetta is a half a billion dollar franchise like the voice actress claimed, but even if the game's didn't turn profits, $4k is a substandard pay rate for your leading lady.

Also, Nintendo IS a mega corporation with tons of money in its coffers. They aren't a charity and wouldn't keep Bayonetta afloat if it repeatedly lost money. Someone could have paid her a fair wage.

Lastly, if Bayonetta isn't a money maker, and even a small one, why did Sega port it to last gen and PC?

Re: Bayonetta's OG Voice Actor Asks Fans To "Boycott" Third Game After PlatinumGames Wage Fallout

RudeAnimat0r

Everything I could say has been said multiple times over, but $4k to voice the lead character's role in a AAA game published by Nintendo does seem like a slap in the face. I'm curious what her rates for the first two games were for comparison's sake.

I get that $4k sounds like a lot to an average person - it's like a 1/10 of what I make annually, so it is! - but we are talking about an entertainment property that makes millions, if not tens of millions, of dollars.

Frankly, I find it surprising Jennifer Hale signed on if they also offered her $4k. Isn't she a much bigger voice acting star!?

Re: Talking Point: What's The Worst Game That You Still Love For Some Reason?

RudeAnimat0r

First game that came to my mind is Alone in the Dark: Inferno. Second was Silent Hill: Downpour.

With Alone in the Dark it is bad game. It's filled with so much jank, but I really admired all of the systems and ideas they tried. It was a really forward thinking game that just didn't have the budget or the hardware or the time to execute it.

As for Silent Hill, well, I actually don't think it's a bad game at all; I only thought of it because everyone else seems to think it's bad. The thing is I think Downpour is actually pretty good. It doesn't reaxh the heights of 1 or 2 but it's an excellent evolution of Silent Hill gameplay into a semi open world that would go on to be used by Evil Within 2, but not as effectively. The main story isn't one of the better in the series, but the side stories are really excellent and give the town a lot of additional character.

Re: Talking Point: What On Earth Is Going On With Square Enix?

RudeAnimat0r

I was thinking Square was dropping too many games this fall on PlayStation. I just feel like the releases are going to cannibalize one another: Diofield, Valkyrie, Star Ocean, Crisis Core, Tactics Ogre. It seems like they're setting some of these games up to fail and almost be a self-fulfilling prophesy, as Square often loves to complain about their games not selling well enough.

Re: Dev Behind PlayStation Series 'Everybody's Golf' Releases New Game On Switch

RudeAnimat0r

I'd like to see some reviews on this. I love Hot Shots but feel like the series has been stagnant to in decline for multiple generations now. Fore! was IMO the pinnacle of the franchise and Out of Bounds and Everybody's were both good, but lacking. It seems like when Clap Hanz jumped into high def they just didn't have the resources anymore - less modes, less courses, less characters, etc. In a series where the gameplay never changes you need lots of new content to still feel fresh and each release has felt smaller and smaller. Even the online in Everybody's was a mess.

Re: Sega Announces Space Channel 5 And Comix Zone Movies

RudeAnimat0r

Space Channel 5 could be really wild and fun, then I read "a hapless fast food worker is recruited". I rarely understand why we need a new character introduced to a franchise. Do they really think Ulala is an impenetrable character that we can't project ourselves on?

Re: Poll: Box Art Brawl: Duel - Castlevania: Circle Of The Moon

RudeAnimat0r

I generally prefer Japanese box art but not here. The Japanese one here has some pretty egregious design choices. Hugh's face creates a terrible tangent with Dracula - his hairline basically meets up and his nose is poking Dracula's eye out, and in both cases these seem like unplanned coincedences rather than deliberate choices. I also think Hugh and Dracula are too close in palette to Nathanial so he doesn't really read well, unlike the NA box art.

The Japanese one is just very messy and unfocused.

Re: Random: GQ Calls Video Game Patches "Laziness", And People Are Not Impressed

RudeAnimat0r

Yah, this is just idiotic. Journalism has had retraction, corrections, etc. These exist because people are not perfect, and allowing people tp improve their work after the fact is valuable, not only to the consumer but also their creators - what would No Man's Sky be without patches?

The Stranger Things comp isn't even apples to apples. Editing previous episodes is a creative choice, while most patches are technical updates. If Netflix crashed every time you watched Stranger Things, okay, I'll bite.

Re: Mega Drive Mini 2 Games List - Every Genesis And SEGA CD Game Announced

RudeAnimat0r

@johnedwin Game Arts made the games and own the rights to them. They're a Japanese company, their inclusion over there is straightforward. Working Designs made the localizations for the West and they don't exist anymore and Game Arts probably doesn't own the translation work they did. I'm not saying it's impossible, it's just not a given.

@kingmike Ha, you might be right. Though I don't recall Vic and Sega parting in entirely amicable ways.

I do remember Alundra being rereleased, but I think that was probably outside of my vague decade guess I think it was on PS3, and as of yet hasn't made it back on PS Plus Premium.

Re: Taito & M2 Bringing Shmup Collection 'Ray’z Arcade Chronology' To Switch

RudeAnimat0r

@AtlanteanMan I think some of these games unfortunately are really unlikely. I believe the Western localizations were owned by Working Designs, which no longer exists. I bet to re-release these titles someone would have to commission a brand new localization. People loved WD's work, so they might not even be the games people remember if it happened.

I would love Lunar to be on something more recent than PSX and Saturn.

Re: Boss Fight Announces New Documentary Book Focused On GoldenEye 007

RudeAnimat0r

I have a few of their books and they're mostly great. The Red Dead Redemption one is excellent and the Spelunky one is very good as well. The latter was written by Derek Yu and has some really cool behind the scenes design and incites. MGS is good too.

KotOR is the only I have that I haven't liked. It's mostly comprised of interviews with devs and is very bland. All of the other books benefit from the passion the writer has for the game, but KotOR feels much more clinical from its approach and it suffers because of it.