Sonic Frontiers
Image: SEGA

If you've seen the Sonic Frontiers trailers so far, you've probably noticed how the blue blur can now do a lot more attacks.

In a recent interview with IGN, Sonic Frontiers director Morio Kishimoto mentioned how Sonic Team this time implemented a much "more fleshed-out" combat system. Sonic Team supposedly never really "put a high emphasis on combat" in previous titles, according to Kishimoto.

The original Sonic the Hedgehog movie was apparently a "huge inspiration" behind the new battle mechanics in Sonic Frontiers:

“The first [Sonic the Hedgehog] movie really caught me by surprise. We have been focusing on how Sonic is supposed to run, jump and fight within our games, but the movie showed us an entirely new approach. They came up with a great interpretation of Sonic, which became a huge inspiration for Sonic Frontiers’ development...

“The direction we took for combat was inspired by the movie. After watching it, I came up with a vision for the game’s combat.”

This combat system apparently felt "necessary" in order for players to have "more elements to enjoy" within the new open zone design in Sonic Frontiers. Kishimoto also mentioned how there were other references in Frontiers to the original Sonic movie, and thinks it's great to have a positive rivalry with something else:

“It’s great to have a positive rivalry like that...Like, if the movies do one thing, we would want to counter that with our next game, and vice versa.”

What are your thoughts about the upcoming release Sonic Frontiers taking inspiration from the Sonic movie? Leave a comment down below.