@Rayquaza2510 Both Pokkén games are ports of the ones on the Namco Bandai cabinet made for Tekken 6 and TAG2. DX being a port of a more recent arcade build.
Yeah what JunkRabbit said. Pokédex 3D features better, and better looking models than Let's Go - and so does the Wii Stadium game. All about artistic direction really.
@Jeronan Incorrect, it's line for line an entirely different game with the only commonality to Touch that they're asset flipping things such as 3D models from it to save time and stay within a small budget. Watch the dev video.
I don't get how you can run articles on upload speeds being seemingly capped, then completely ignore it when they release a specific fix for it. At least give it a holler ;_;
"As a rule, Nintendo usually avoids boosting the power of its handhelds when producing iterative updates – the one exception is the New Nintendo 3DS range"
Oh please, did you forget the DSi? Bigger relative increase in power than New 3DS - though even fewer games made use of it. (I think like four total? worth a look-see later)
As for the New 3DS it's been utilised in a plethora of games, that all made sure to have their own settings based on which iteration of the console was running it.
Not very unlike how the GBC (again a bigger relative increase in handheld power than 3DS->New) had a few GBC-only titles but also a bunch of cross compatible ones with the older GB machine.
@AlexSora89 Oh pls, that is more or less the single worst game in the GBA's library. Give the GBC version of the same game a spin, improvement in every factor except lack of digitized "flippendo" sound bites.
I sorta wish these emulators would let you use some overscan. Back on real hardware, things like enemy sprites appearing on both the far left, and far right edge - or popping in around that area - were happening offscreen.
@Ralek85 Hold on, I'm pretty sure the two SMT IV on 3DS are third person. Did I forget something?
Edit: Oh of course I did. You're talking about the battles themselves being first person.
@Spiders That comment in the article is confusing as next to no fighter lets you hit people on the ground. But here's the oki lowdown;
** Everybody has an invincible reversal getup attack performed by pressing any attack button. It'll beat meaties.
** If your opponent blocks that attack you're left in endlag servere enough to see you take a full combo
** You can rise normally with direction input if you call that and
** Either option can be delayed more or less as long as you want. (edit: guess I should specify you can be hit while down, and that every character has a high damage 3E move that only comes out vs downed, to avoid stalling)
@rjejr Being wired is absolutely an advantage, but keep in mind your Wii adapter is limited. If you plan on doing online gaming in the future, an ethernet adapter supporting gigabit speeds (such as the ones made for the switch) will improve performance tenfold - and give considerably better connections in p2p situations, head to head games.
@Kejomo All Switch online games, not to mention the console itself, contain notices that online interaction will incur costs once the online service is launched.
@Spectra Thing is they didn't break the Switch itself but rather the Tegra chip itself. In order to fix this they would need to take all the current Switches back, so what they'll rather do is ensure future consoles produced can't be broken in that way.
> Implying you need sound waves to physically collide with your ear in the future. Obviously tech on your ship use one of a billion other ways to detect vibrations that would've caused sound in a normal atmosphere, and relay it to you the way you would've heard it.
Freelancer is one of my favourite games in this genre and this game doesn't quite live up to it. But it's close enough to scratch an itch, I hope more games like it come for the Switch in the future.
@Kirazy They're copy/pastes yes, but as people mentioned they're not shamelessly so; every one of the 127-something monks differ by way of clothing, apparel and pose. Name one other game that does something unique to that many instances of a recurring character/object.
@Hikingguy Corded has some advantages. For instance they respond instantaneously on the "Press L+R" player assignment, which just feels very good. (Same goes for things like arcade sticks, pokkén and cube controllers)
@Hikingguy @subpopz Yeah lack of gyro is really the biggest pain with the wired controllers out there, but "no HD rumble" is misleading; There's no rumble of any kind.
@Lroy @rubbercookie @stephenyap3 Hah, 100 hrs on Zelda is amazing! Yeah you see a lot of very high playtimes on multiplayer games what reward people who play often, games like Splatoon 2. Super Bomberman R has this currency system where the more you play, the more gold you earn for the ingame shop, and so you can eventually expand the game to more than twice its own size worth of content.
@Stocksy It had an extensive slew of issues at launch. Since then there's been some fifteen plus updates fixing every issue, adding several new features, stages, items, special characters and a whole new world tournament kind of mode. I assume people calling it bad never touched it since day one.
@6ch6ris6 I mean, it makes it feel rewarding to complete blocks, those citizens drop timers right and that's supposed to be some mario star tier reward, has got to matter to you somehow. If you play at a decent pace that timer will never sorta threaten you.
Exception right, when you get lost - start backtracking or aren't entirely sure what to do suddenly the pressure builds. I keep a block ready (all but one building painted) so I can save myself.
That said, I do have a sorta long-game timer I do hate and coming from there I can absolutely relate. Harvest Moon, iirc SNES, 1GB and 2GBC. I forget if it's like three or five years that pass but every time it's like "yas, tomorrow I can get another cow", I wake up, and they go like
"hey farmer it's been 5 or whatever years wanna come watch the end credits with us?
> Yes OK
and like damn. all my work deleted, start over day one.
@6ch6ris6 reminds me a bit of the older Tony Hawk games in that way. That said I always wanted freedom to explore in those, and when the games came out that allowed it I regretted it hard so a timer can be a good thing at times.
Unrelated to reply, I loved this game on Wii - it would definitely benefit from an HD touching up (look pretty good even), and I don't mind the improved control scheme either (you know what I mean).
Hmm, baseball games used to be one of the simplest kinds of games to make - something the nineties and 3D saw undone forever. Right now people would probably sneer at any sports game that wasn't close to EA Sports quality - and needless to say most studios just can't make that...
I could go low and remind you "baseball isn't a popular sport anymore" but that would be an absolute moot point as niche games is exactly what we need more of - on the switch and otherwise. And in that realm what stronger niche to fill eh
A baseball game as arcadey as Windjammers' spiritual sequel Disc Jam would be a day 1 buy for me
@FUZE4Switch I'm a fan of SmileBASIC on 3DS (Petit Computer, or PetiCom) so definitely looking forward to this. I gotta ask, does it implement Switch's existing USB keyboard support?
@Radbot42 That's great news! (and worrisome considering Switch doesn't have an online infrastructure, but does very easily LAN up with other consoles) Do you remember where you heard it?
@Radbot42 Online is indeed a big question, but a bigger question is will it come to Switch? Seems likely multiplayer would come to PC first and Switch much, much later
@Heavyarms55 UnEpic is a really solid game though, tough as nails on the hardcore difficulty too. The review spends a lot of time talking about the game's (painful) story, but the game doesn't.
@nab1 It's as you say, the proper shot timing is at the apex of the jump. The better you time it the higher chance you'll score, but player stats govern the success rate and how lenient the timing window is.
A player with awful 3-pointer stats will require very precise timing, and even then only hit the mark in say 15% of your perfectly executed attempts. Shot meter reveals that low chance, feedback right, and once you have it you turn the meter right back off and play normally. Now when you miss nine out of ten three-pointers with that same player you won't have to wonder if maybe you were supposed to release earlier or later, you know you're spot on but that the chance is still low.
Layups are normally lenient (wide sweet spot), but rate degrades gradually the further off your timing is. Say 60% at perfect, 10% at the very edge. Good players will score more often (it's easier and the percentage is higher), but all of them may still miss even if your timing is perfect.
Nearly all games have thorough mechanics like this, even arcadey ones (check the ghost AI in pac man) - only difference here is they told us about it. Random chance will confuse you, but your timing was correct all along - check player stats to up your game.
Oh and, the way NBA 2K18 did feedback was so much better.
Comments 155
Re: Video: Digital Foundry’s Technical Analysis Of Pokémon: Let’s Go Pikachu And Eevee
@Rayquaza2510 Both Pokkén games are ports of the ones on the Namco Bandai cabinet made for Tekken 6 and TAG2. DX being a port of a more recent arcade build.
Re: Random: Official Legend Of Zelda Art Shows Link In A Revealing New Light
@MushHill_Act1-1 Thanks, I had to scroll so far for somebody to point out how old this is.
Re: Review: Astebreed - A Fast-Paced Blaster Which Survives The Transition To Switch Mostly Intact
@Hikingguy Popular examples include StarFox and Sin&Punishment
Re: Video: Pokémon's Switch Debut Predictably Results In A Much Prettier Cast
Yeah what JunkRabbit said.
Pokédex 3D features better, and better looking models than Let's Go - and so does the Wii Stadium game.
All about artistic direction really.
Re: Dev Behind Darksiders II For Wii U Worked On An E3 Demo Nintendo Never Showed
I'm into both of them. They have pacing issues along the way but the good bits I like~
Re: EON Is Launching A Successor To Its Popular GameCube HD Adapter
@VmprHntrD That's great info, cheers!
Re: Zen Studios Announces Williams Pinball Volume Two Is Coming To Pinball FX3 In December
@Asaki Uh, three tables?
Re: Atari's RollerCoaster Tycoon Adventures Arrives On Switch Later This Month
@Jeronan Incorrect, it's line for line an entirely different game with the only commonality to Touch that they're asset flipping things such as 3D models from it to save time and stay within a small budget. Watch the dev video.
Re: EON Is Launching A Successor To Its Popular GameCube HD Adapter
@VmprHntrD How is latency on these equally nice and cheaper options?
Re: The Japanese Name For Super Smash Bros. Ultimate's World Of Light Mode Holds a Cool Easter Egg
@cowntsikin If you played the Bayonetta games you'll be aware those witches are severely susceptible to having their souls imprisoned.
Re: Blizzard Clarifies Switch Online Membership Won't Be Required To Play Diablo III's Seasons Mode
@Quarth Heh, tell me about it. Over 100 hours into HW and I'm 66% into the first adventure map out of nine.
Re: Soapbox: I'm Causing The Slow Death Of Gaming Magazines, And It Hurts
There isn't a single store around that stocks them. I would buy those mags if I could.
Re: Nintendo Switch System Update 6.0.1 Is Now Live
I don't get how you can run articles on upload speeds being seemingly capped, then completely ignore it when they release a specific fix for it.
At least give it a holler ;_;
Re: Feature: What Do You Want From A New Nintendo Switch?
"As a rule, Nintendo usually avoids boosting the power of its handhelds when producing iterative updates – the one exception is the New Nintendo 3DS range"
Oh please, did you forget the DSi? Bigger relative increase in power than New 3DS - though even fewer games made use of it.
(I think like four total? worth a look-see later)
As for the New 3DS it's been utilised in a plethora of games, that all made sure to have their own settings based on which iteration of the console was running it.
Not very unlike how the GBC (again a bigger relative increase in handheld power than 3DS->New) had a few GBC-only titles but also a bunch of cross compatible ones with the older GB machine.
Re: Rumour: Video Shows Leaked Harry Potter Open-World RPG For Consoles
@AlexSora89 You sir, have a point.
Re: Rumour: Video Shows Leaked Harry Potter Open-World RPG For Consoles
@AlexSora89
Oh pls, that is more or less the single worst game in the GBA's library.
Give the GBC version of the same game a spin, improvement in every factor except lack of digitized "flippendo" sound bites.
Re: Video: How Do NES Games On Switch Compare To The NES Mini, Virtual Console And More?
I sorta wish these emulators would let you use some overscan.
Back on real hardware, things like enemy sprites appearing on both the far left, and far right edge - or popping in around that area - were happening offscreen.
Re: Feature: As Team17 Launches Its 100th Game, We Look Back On Its First Nintendo Outing
@NewAdvent Sony already has a title on the Switch, so I would like to dream ;;
Re: Labyrinth Of Refrain: Coven Of Dusk - A Dungeon-Crawling RPG That's Not For Kids
@Ralek85 Hold on, I'm pretty sure the two SMT IV on 3DS are third person. Did I forget something?
Edit: Oh of course I did. You're talking about the battles themselves being first person.
Re: Video: Here's Footage Of Pikachu Surfing In The New Pokémon Game For Switch
Finally, you can actually surf using SURF.
Re: Review: Blade Strangers (Switch)
@Spiders That comment in the article is confusing as next to no fighter lets you hit people on the ground. But here's the oki lowdown;
** Everybody has an invincible reversal getup attack performed by pressing any attack button. It'll beat meaties.
** If your opponent blocks that attack you're left in endlag servere enough to see you take a full combo
** You can rise normally with direction input if you call that and
** Either option can be delayed more or less as long as you want. (edit: guess I should specify you can be hit while down, and that every character has a high damage 3E move that only comes out vs downed, to avoid stalling)
Re: Nintendo Switch Online Cloud Services Explained By Diablo III Associate Producer
@huyi "no manual user action required"
So you can, you just don't have to.
Re: See The Origins Of The Pokémon You Know (And Some You Don't) In A New Manga
@Krisi Could the Rhydon name be related to ギガース Gigas in some way?
Common monster name in japanese games, Giants 'n that.
Re: Event: The First Official Nintendo Life Pinball FX3 Tournament
@EmirParkreiner You can sorta do it with all the arcade archive classics, as well as the namco arcade collection
Re: 198X Aims To Blur The Lines Between Game And Reality On Switch
@Deadstanley went to comments looking for somebody pointing that out, and it was the first post I saw
Re: Guide: Nintendo Switch Download Speed Slow? Here's How To Fix It
@rjejr Being wired is absolutely an advantage, but keep in mind your Wii adapter is limited. If you plan on doing online gaming in the future, an ethernet adapter supporting gigabit speeds (such as the ones made for the switch) will improve performance tenfold - and give considerably better connections in p2p situations, head to head games.
Re: Dark Souls: Remastered Switch Network Test "Will Arrive Later" Than PS4 And Xbox One
@Kejomo All Switch online games, not to mention the console itself, contain notices that online interaction will incur costs once the online service is launched.
Re: Hackers Have Found A Way To Exploit The Switch, And It's Apparently 'Unpatchable'
@Spectra Thing is they didn't break the Switch itself but rather the Tegra chip itself. In order to fix this they would need to take all the current Switches back, so what they'll rather do is ensure future consoles produced can't be broken in that way.
Re: Review: Manticore: Galaxy On Fire (Switch eShop)
> Implying you need sound waves to physically collide with your ear in the future.
Obviously tech on your ship use one of a billion other ways to detect vibrations that would've caused sound in a normal atmosphere, and relay it to you the way you would've heard it.
Freelancer is one of my favourite games in this genre and this game doesn't quite live up to it. But it's close enough to scratch an itch, I hope more games like it come for the Switch in the future.
Re: Regalia: Of Men And Monarchs Developers Share Info On How To Cut Down Load Times
@QuickSilver88 Another way; If you have insufficient space on your SD but sufficient on internal it'll go there.
Re: PlatinumGames Wants The Wonderful 101 On Switch
@johndevine I wonder if a gyro solution might work
Re: A New Secret Has Been Found In The Master Trials For Breath Of The Wild
@Kirazy They're copy/pastes yes, but as people mentioned they're not shamelessly so; every one of the 127-something monks differ by way of clothing, apparel and pose. Name one other game that does something unique to that many instances of a recurring character/object.
Re: These Officially-Licensed Switch Controllers Look Absolutely Stunning
@Hikingguy Corded has some advantages. For instance they respond instantaneously on the "Press L+R" player assignment, which just feels very good. (Same goes for things like arcade sticks, pokkén and cube controllers)
Re: The Fight Rages On As PQube Brings BlazBlue: Cross Tag Battle To The EU This Summer
@SmaggTheSmug a good solution would be to unlock every character in training mode - not that I expect that to be the case here
Re: These Officially-Licensed Switch Controllers Look Absolutely Stunning
@Hikingguy @subpopz Yeah lack of gyro is really the biggest pain with the wired controllers out there, but "no HD rumble" is misleading;
There's no rumble of any kind.
Re: The Fight Rages On As PQube Brings BlazBlue: Cross Tag Battle To The EU This Summer
@XenoShaun 20 characters is a really solid base roster though, more than you get in a lot of games
Re: Super Bomberman R Is Coming To Rival Systems With Exclusive Characters
@Lroy @rubbercookie @stephenyap3 Hah, 100 hrs on Zelda is amazing!
Yeah you see a lot of very high playtimes on multiplayer games what reward people who play often, games like Splatoon 2.
Super Bomberman R has this currency system where the more you play, the more gold you earn for the ingame shop, and so you can eventually expand the game to more than twice its own size worth of content.
Re: Super Bomberman R Is Coming To Rival Systems With Exclusive Characters
@Stocksy It had an extensive slew of issues at launch. Since then there's been some fifteen plus updates fixing every issue, adding several new features, stages, items, special characters and a whole new world tournament kind of mode.
I assume people calling it bad never touched it since day one.
That said it's still overpriced.
Re: The Nintendo Switch News Channel Took Almost A Year To Create
Essentially a blog program, and it's painfully unfinished to boot.
Re: Random: Nintendo Lands Itself In Hot Water With Norway
@Hikingguy Cutting out all of Europe (as they are citing EU law) would cause something of a drop in revenue.
Re: Nintendo Switch Gets A New Lick Of Paint As De Blob Splats Down In 2018
@6ch6ris6 I mean, it makes it feel rewarding to complete blocks, those citizens drop timers right and that's supposed to be some mario star tier reward, has got to matter to you somehow. If you play at a decent pace that timer will never sorta threaten you.
Exception right, when you get lost - start backtracking or aren't entirely sure what to do suddenly the pressure builds. I keep a block ready (all but one building painted) so I can save myself.
That said, I do have a sorta long-game timer I do hate and coming from there I can absolutely relate. Harvest Moon, iirc SNES, 1GB and 2GBC. I forget if it's like three or five years that pass but every time it's like
"yas, tomorrow I can get another cow", I wake up, and they go like
"hey farmer it's been 5 or whatever
years wanna come watch
the end credits with us?
> Yes
OK
and like damn. all my work deleted, start over day one.
Re: Nintendo Switch Gets A New Lick Of Paint As De Blob Splats Down In 2018
@6ch6ris6 reminds me a bit of the older Tony Hawk games in that way. That said I always wanted freedom to explore in those, and when the games came out that allowed it I regretted it hard so a timer can be a good thing at times.
Unrelated to reply, I loved this game on Wii - it would definitely benefit from an HD touching up (look pretty good even), and I don't mind the improved control scheme either (you know what I mean).
Re: Soapbox: What Happened To All The Great Baseball Games On Nintendo Consoles?
Hmm, baseball games used to be one of the simplest kinds of games to make - something the nineties and 3D saw undone forever.
Right now people would probably sneer at any sports game that wasn't close to EA Sports quality - and needless to say most studios just can't make that...
I could go low and remind you "baseball isn't a popular sport anymore" but that would be an absolute moot point as niche games is exactly what we need more of - on the switch and otherwise. And in that realm what stronger niche to fill eh
A baseball game as arcadey as Windjammers' spiritual sequel Disc Jam would be a day 1 buy for me
Re: Learn How To Code Your Own Games With FUZE4 Nintendo Switch Later This Year
@FUZE4Switch I'm a fan of SmileBASIC on 3DS (Petit Computer, or PetiCom) so definitely looking forward to this.
I gotta ask, does it implement Switch's existing USB keyboard support?
Re: Random: Cleaner At German Video Game Age Ratings Firm Almost Mistook Nintendo Labo For Trash
@Kwehst Amiibo are essentially DLC though, how are you locked out of DLC you didn't buy? (Fair point otherwise, optional is always good)
Re: Here's A New Glimpse Of Stardew Valley's New "Really Fun" Multiplayer Mode
@Radbot42 That's great news! (and worrisome considering Switch doesn't have an online infrastructure, but does very easily LAN up with other consoles) Do you remember where you heard it?
Re: Here's A New Glimpse Of Stardew Valley's New "Really Fun" Multiplayer Mode
@Radbot42 Online is indeed a big question, but a bigger question is will it come to Switch? Seems likely multiplayer would come to PC first and Switch much, much later
Re: Review: Unepic (Switch eShop)
@Heavyarms55 Fair deuce. Though it's tough to use say five as the median when score inflation is everywhere.
Re: Review: Unepic (Switch eShop)
@Heavyarms55 UnEpic is a really solid game though, tough as nails on the hardcore difficulty too. The review spends a lot of time talking about the game's (painful) story, but the game doesn't.
Re: Everything You Need To Know About NBA Playgrounds' Complicated Enhanced Edition
@nab1 It's as you say, the proper shot timing is at the apex of the jump.
The better you time it the higher chance you'll score, but player stats govern the success rate and how lenient the timing window is.
A player with awful 3-pointer stats will require very precise timing, and even then only hit the mark in say 15% of your perfectly executed attempts. Shot meter reveals that low chance, feedback right, and once you have it you turn the meter right back off and play normally.
Now when you miss nine out of ten three-pointers with that same player you won't have to wonder if maybe you were supposed to release earlier or later, you know you're spot on but that the chance is still low.
Layups are normally lenient (wide sweet spot), but rate degrades gradually the further off your timing is. Say 60% at perfect, 10% at the very edge. Good players will score more often (it's easier and the percentage is higher), but all of them may still miss even if your timing is perfect.
Nearly all games have thorough mechanics like this, even arcadey ones (check the ghost AI in pac man) - only difference here is they told us about it. Random chance will confuse you, but your timing was correct all along - check player stats to up your game.
Oh and, the way NBA 2K18 did feedback was so much better.