Comments 155

Re: Feature: What Do You Want From A New Nintendo Switch?

Rubbercookie

"As a rule, Nintendo usually avoids boosting the power of its handhelds when producing iterative updates – the one exception is the New Nintendo 3DS range"

Oh please, did you forget the DSi? Bigger relative increase in power than New 3DS - though even fewer games made use of it.
(I think like four total? worth a look-see later)

As for the New 3DS it's been utilised in a plethora of games, that all made sure to have their own settings based on which iteration of the console was running it.

Not very unlike how the GBC (again a bigger relative increase in handheld power than 3DS->New) had a few GBC-only titles but also a bunch of cross compatible ones with the older GB machine.

Re: Review: Blade Strangers (Switch)

Rubbercookie

@Spiders That comment in the article is confusing as next to no fighter lets you hit people on the ground. But here's the oki lowdown;

** Everybody has an invincible reversal getup attack performed by pressing any attack button. It'll beat meaties.
** If your opponent blocks that attack you're left in endlag servere enough to see you take a full combo
** You can rise normally with direction input if you call that and
** Either option can be delayed more or less as long as you want. (edit: guess I should specify you can be hit while down, and that every character has a high damage 3E move that only comes out vs downed, to avoid stalling)

Re: Guide: Nintendo Switch Download Speed Slow? Here's How To Fix It

Rubbercookie

@rjejr Being wired is absolutely an advantage, but keep in mind your Wii adapter is limited. If you plan on doing online gaming in the future, an ethernet adapter supporting gigabit speeds (such as the ones made for the switch) will improve performance tenfold - and give considerably better connections in p2p situations, head to head games.

Re: Review: Manticore: Galaxy On Fire (Switch eShop)

Rubbercookie

> Implying you need sound waves to physically collide with your ear in the future.
Obviously tech on your ship use one of a billion other ways to detect vibrations that would've caused sound in a normal atmosphere, and relay it to you the way you would've heard it.

Freelancer is one of my favourite games in this genre and this game doesn't quite live up to it. But it's close enough to scratch an itch, I hope more games like it come for the Switch in the future.

Re: Super Bomberman R Is Coming To Rival Systems With Exclusive Characters

Rubbercookie

@Lroy @rubbercookie @stephenyap3 Hah, 100 hrs on Zelda is amazing!
Yeah you see a lot of very high playtimes on multiplayer games what reward people who play often, games like Splatoon 2.
Super Bomberman R has this currency system where the more you play, the more gold you earn for the ingame shop, and so you can eventually expand the game to more than twice its own size worth of content.

Re: Nintendo Switch Gets A New Lick Of Paint As De Blob Splats Down In 2018

Rubbercookie

@6ch6ris6 I mean, it makes it feel rewarding to complete blocks, those citizens drop timers right and that's supposed to be some mario star tier reward, has got to matter to you somehow. If you play at a decent pace that timer will never sorta threaten you.

Exception right, when you get lost - start backtracking or aren't entirely sure what to do suddenly the pressure builds. I keep a block ready (all but one building painted) so I can save myself.

That said, I do have a sorta long-game timer I do hate and coming from there I can absolutely relate. Harvest Moon, iirc SNES, 1GB and 2GBC. I forget if it's like three or five years that pass but every time it's like
"yas, tomorrow I can get another cow", I wake up, and they go like


"hey farmer it's been 5 or whatever
years wanna come watch
the end credits with us?

> Yes
OK


and like damn. all my work deleted, start over day one.

Re: Nintendo Switch Gets A New Lick Of Paint As De Blob Splats Down In 2018

Rubbercookie

@6ch6ris6 reminds me a bit of the older Tony Hawk games in that way. That said I always wanted freedom to explore in those, and when the games came out that allowed it I regretted it hard so a timer can be a good thing at times.

Unrelated to reply, I loved this game on Wii - it would definitely benefit from an HD touching up (look pretty good even), and I don't mind the improved control scheme either (you know what I mean).

Re: Soapbox: What Happened To All The Great Baseball Games On Nintendo Consoles?

Rubbercookie

Hmm, baseball games used to be one of the simplest kinds of games to make - something the nineties and 3D saw undone forever.
Right now people would probably sneer at any sports game that wasn't close to EA Sports quality - and needless to say most studios just can't make that...

I could go low and remind you "baseball isn't a popular sport anymore" but that would be an absolute moot point as niche games is exactly what we need more of - on the switch and otherwise. And in that realm what stronger niche to fill eh

A baseball game as arcadey as Windjammers' spiritual sequel Disc Jam would be a day 1 buy for me

Re: Review: Unepic (Switch eShop)

Rubbercookie

@Heavyarms55 UnEpic is a really solid game though, tough as nails on the hardcore difficulty too. The review spends a lot of time talking about the game's (painful) story, but the game doesn't.

Re: Everything You Need To Know About NBA Playgrounds' Complicated Enhanced Edition

Rubbercookie

@nab1 It's as you say, the proper shot timing is at the apex of the jump.
The better you time it the higher chance you'll score, but player stats govern the success rate and how lenient the timing window is.

A player with awful 3-pointer stats will require very precise timing, and even then only hit the mark in say 15% of your perfectly executed attempts. Shot meter reveals that low chance, feedback right, and once you have it you turn the meter right back off and play normally.
Now when you miss nine out of ten three-pointers with that same player you won't have to wonder if maybe you were supposed to release earlier or later, you know you're spot on but that the chance is still low.

Layups are normally lenient (wide sweet spot), but rate degrades gradually the further off your timing is. Say 60% at perfect, 10% at the very edge. Good players will score more often (it's easier and the percentage is higher), but all of them may still miss even if your timing is perfect.

Nearly all games have thorough mechanics like this, even arcadey ones (check the ghost AI in pac man) - only difference here is they told us about it. Random chance will confuse you, but your timing was correct all along - check player stats to up your game.

Oh and, the way NBA 2K18 did feedback was so much better.