Comments 119

Re: PS5 Hit 'Stellar Blade' Is Reportedly In Consideration For The Switch 2

Ramen756

@Yalloo I’d be hard-pressed to call it a successor. The similarities are mostly all surface level. Stellar Blade lacks the Bayonetta’s tone from a story/worldbuilding perspective. From the gameplay perspective, she doesn’t really have Bayo’s finesse: her movements are rather sluggish by comparison. This isn’t a bad thing — Eve and Stellar Blade are very much their own thing.

Re: Talking Point: With Prices Rising, Are Your Gaming Habits Changing?

Ramen756

my gaming habits have already shifted. When the Switch came out, I was finally living on my own with my own disposable income, so I was able to do what other kids did growing up and buy the ***** out of games that just came out. Along the way, I picked up a PS4 and PS5 and did the same there. 8 years later, I'm done experimenting and I have an better idea of the games I'll want and how/where to play them.

In the unlikely event Ghost becomes multiplat, Nintendo will go back to being my sole system.

Re: Upgrade Pack Price For Zelda: BOTW And TOTK Has Been Confirmed

Ramen756

@PikminMarioKirby it seems like games with simple performance bumps are free. I don't expect significant changes to resolution or frame rate here. In Pokemon's case, that means a stable frame rate, but if 60 fps doesn't already exist in the code, it won't be added. If the game also interfaces with some online service, it gets priced up tier. If additional content is also added, that's the $20 tier. At least, this seems to be the logic Nintendo is employing

Re: Bayonetta Veteran Confirms PlatinumGames Departure

Ramen756

@Rainz I think this is correct. Not only Astral Chain, but also Bayonetta and Nier IPs are owned by Sega and presumably Square Enix. If fans and IP owners really want a sequel, they can do it without PG. In Bayonetta's case, a Nintendo exec prob just needs to wave a check at Sega with a letter saying they will cover the cost.

Re: Random: Sora's Addition To Smash Bros. Required An Insane Amount Of Tweaks

Ramen756

@gcunit I don't think AI is necessarily the answer here. I think it's good for a general framework, but if you map everything/everyone to the same model, you'll get more complaints like "every sword fighter is just Marth". I think the very most you can do with AI in this case is train it to understand the relative positions of joints and limbs when a character is in motion. You MIGHT be able to train it to understand how Sora's model is transformed throughout certain movements, but at the end of the day, you can't really tell it what looks good in 2D vs 3D. That's when the artist comes in to add these little, but significant tweaks.

Re: Poll: So, Do You Prefer Zelda: Breath Of The Wild Or Tears Of The Kingdom?

Ramen756

BotW was great, but it really just pales compared to TotK imo. People always cite the openness of BotW, but where they saw openness, I thought “I get to explore the way I want to explore.” TotK just blew that out of the water with the options it gives you. As a child, whenever I got stuck I’d think “I would have done things this way based on my understanding of the physics”. Now, I can actually do things the way I intend to (or sometimes didn’t intend to). I do like my multiple choice exams, but while BotW gave me A,B,C,D, TotK gave me A-Z.

Re: Poll: What Review Score Would You Give Super Mario RPG?

Ramen756

I gave it a 6/10. It's enjoyable, but I can't help but feel a lot of the design choices are outdated. On top of that, the difficulty is nearly nonexistent until the postgame. I'd score higher if I were just grading it based on how faithful it was as a remake.

Re: Poll: Are You Still Playing Zelda: Tears Of The Kingdom?

Ramen756

230 hours in and completed the story…weird to say, but I feel like I’m still only scratching the surface with the mechanics of the game. There are so many possibilities with the crafting mechanic! I’ve probably made a dozen mechs already and two I’m really proud of. I’m still trying to test different weapon combinations and the weapon restoration system has been a huge help for that. While the formula is familiar I feel like the fusion mechanic offers something new to discover every day and I always find myself intrigued by NPCs I missed during my initial exploration

Re: Review: Xenoblade Chronicles 3: Future Redeemed - A Stunning Denouement, Utterly Essential

Ramen756

@clianvXAi oooh hot take. I adored 2 much more than 1, but I can’t say I agree with the opinion 2 was better then 3. I started with 2, then Torna, 1, and then finally 3. XC1 I tried to like, but unfortunately I could only see it as a standard JRPG. That said, the characters were well-written. XC2’s barrier to entry with unintuitive combat mechanics, immersion-breaking English voice acting, and incredibly slow start, even by JRPG standards, is just too much to forgive. A lot of these got better over time, but even then I felt like things didn’t start clicking both mechanically and story-wise until the Mor Ardain arc - I shouldn’t have to wait that long. I also personally HATE having the illusion of choice like what they did in Morytha. As a player, I felt my actual choice wasn’t given the respect the game thought it gave. Admittedly, the story had really great highs once things came together. When they didn’t, they were really bad lows.

Despite a rather scathing review, XC2 is one of my favorite JRPGs, but I don’t think it comes close to XC3

Re: Surprise! Fire Emblem Engage's 'Wave 3' Expansion Pass DLC Is Releasing Soon

Ramen756

I’m actually kinda evenly split on 3 Houses and Engage. I did love the story of 3 Houses infinitely more, but Engage’s gameplay blows 3 Houses out of the water for me. 3 Houses’ maps were pretty basic and even on the higher difficulties, the AI seemed absolutely brain dead aside from the Death Knight. Engage is much more challenging on hard with enemies taking advantage of terrain, teammate buffs, the break mechanic, and the teleporting staves.

Re: Japanese Charts: Splatoon 3 Closes In On 3 Million Copies Sold

Ramen756

@Serpenterror that’s most likely the effect of it being the most affordable and most available next-gen console, plus I’m sure many people who would still buy a switch are waiting for either the Pokémon edition or holding out for a possible Zelda edition. Taking those into account, I think the Series S still has a long, uphill climb

Re: Feature: Dynamax Ain’t That Bad - Pokemon’s Recent Battle Mechanics Ranked

Ramen756

I like Z-move the most. I feel that with megas, the best way to counter them is to have another mega on the team or a legendary - it makes the tiers more distinct and elitists more loud . I would have liked megas more if there were more of them and didn’t have a 100-point boost to their stats. I think dynamax could have been great, but I don’t like that they had 4 z-moves. I think it would have been more balanced if they kept the original moves and added a dynamax bonus to power or status effects.

Re: Gallery: Square Enix Shares Brand New Screenshots Of Crisis Core: Final Fantasy VII Reunion

Ramen756

@Would_you_kindly just to nitpick - future events are probabilistic - that’s not evidence. That’s just speculation. With the actual, current evidence we have, you can’t come to the conclusion it might be a cloud game.

The actual evidence/facts we have are:
1) Companies have been clear about cloud versions since their announcements
2) Square Enix have only made three cloud ports while all others have run natively
3) We have one trailer of Hogwartz legacy. We don’t know what system the trailer footage is running on. The developers made no comment on the Switch version.
4) Every trailer for a cloud game that is uploaded to Nintendo’s YouTube EXPLICITLY mentions it in the description, in the title, and within the trailer itself. The Nintendo Switch trailer is up and makes no mention of it being cloud only anywhere in these areas.

Taken altogether, SE made no comment on the Switch version and since they have so far been transparent on a game’s status as a cloud game AND have a track record of making actual native ports, it is more reasonable to think that Crisis Core will run natively on the Switch. Admittedly, this is still an assumption, but it’s an assumption based on evidence, not on future guesses