Based on my experience with Genshin, while they're obviously using content drops to push the gacha, you can enjoy the game's story content with just the base characters. Really, it's like getting a AAA RPG for free. Maybe that changes later on, and I've been incredibly skeptical of Hoyoverse, but it seems to be a fairly user-friendly approach to F2P.
@Poco_Lypso I'll give it a bit more time, but yeah, I wasn't really impressed with the bit I played of ZZZ. Genshin was much more addictive.
Legitimately awesome. I almost never buy anime tie-ins, but I love Goblin Slayer, and really love tactics games, so this makes it a perfect fit for me!
Great choice of gameplay style, too. Fits well with the series' focus on fighting intelligently, considering positioning, and using all tools at your disposal when appropriate.
I wish they'd port over all of the older Ys games to Switch.
The Oath in Felghana is the best, though. It's almost perfectly paced and just the right length to encourage replayability. Truly the Super Metroid of the Ys series.
@nhSnork In fairness, I do prefer the way OG Strange Journey handles app upgrades and saving. And the new character art is less evocative than Kaneko's art.
That said, the degree to which fans exaggerate the impact of the changes made to Redux is a little ridiculous.
Apocalypse is WAYYYY too low on this list. One of my favorite JRPGs. It may have lost a lot of the atmosphere the series typically excels at, but the QoL fixes compared to SMT IV, and the actually really smooth difficulty progression, makes it one of the funnest games in the series.
Having played about 40 hours of Vengeance now, it's definitely a top three MegaTen game overall. Is it the best? I'll have to see how it sticks the landing. It's already a gigantic improvement from base SMT V, though, which I enjoyed but was obviously flawed in certain respects.
And yeah, the 3DS Devil Survivor games should be where the DS ones are currently. They're literally just all-around improvements on the original.
@Nontendo_4DS My point is the strategy has worked for them for decades. No reason they would stop now. Even if Vengeance flopped, it wouldn't make a difference.
Heck, even NDS/3DS owners were hit with expanded versions of both Devil Survivor games and Strange Journey.
The way people are acting like this is literally anything other than what should be expected of Atlus at this point is weird to me.
Well-deserved. They made so many improvements to this version, and it runs so much more nicely on stronger hardware. It's easily my GOTY so far, although I'm open to Metaphor: ReFantazio impressing me as well. Banger year for Atlus!
@Nontendo_4DS All someone has to do is look at how many times they've re-released games on the same system over the years to know that's a lost battle. Nocturne technically got THREE different releases in Japan on the PS2, as I recall. Heck, even recently, Persona 5 enjoyed almost identical treatment to SMT with Persona 5 Royal. And, of course, there are four different versions of Persona 3, with two of them on the same console (technically also true for XSX/PS5 with Portable HD and Reload). This is a long-running trend with Atlus.
I'll be there day and date. Too Kyoo is one of the most interesting development studios in the industry.
@UltimateOtaku91 An acquisition would be preferable to bankruptcy, but I'd love to see a future where these developers are releasing their games across a range of platforms.
@UltimateOtaku91 Eh. I'm just happy more people are playing the game.
There's 70% of a new game here in the Vengeance route, what's the same is pretty well touched up (even on Switch, menu loading and whatnot is improved), and all the original game's DLC is included. It's probably the most elaborate re-release from them to date. So it's the one I least mind paying full price for.
Can't say until I play deeper in, but if they nail the plot and character development (or at least do a good enough job with those aspects), it could very well become my new favorite entry in the series. We'll see.
@Snatcher Combat is similar, but more balanced, and it punishes sloppy gameplay way harder.
There's no social simulation aspect. No calendar system. You're wandering extremely open-ended apocalyptic landscapes fighting and collecting demons for long stretches of time.
Tonally, musically, narratively, and thematically, there is very little overlap.
I like Persona and LOVE SMT, but for different reasons. Liking one definitely doesn't guarantee enjoyment of the other.
The big point of similarity is in the battle systems and monster collecting aspects. You're going to be using a lot of the same abilities and spells. Buffs/debuffs work the same way now. Fusing demons/Personae is very similar. And both SMT V and Persona 5 share similar methods of interrogating and collecting new monsters.
As far as rumors go, this seems like a fairly safe one. Square-Enix likes remastering their classics, and it wouldn't even be the first time they've done it with this particular game.
Multiple people are saying SMT V: Vengeance is 60fps on Steam Deck! Let's go!
@Warioware Oh heck yeah, dude! I was a Vita stan for years and regularly played the little thing. It has held up marvelously over the years. Still use mine to emulate older systems and play PSP games that unfortunately never left Japan.
I get that, but keep in mind this is a way for Atlus to help smaller companies distribute their games, like they did with Disgaea in the U.S. back in the PS2 days. Vanillaware isn't a subsidiary of Atlus, and I doubt they have any say in the development of their games.
@Warioware Well, yeah, because those were ported to more powerful consoles that weren't backwards-compatible. A lack of upgrades would be more scandalous than anything.
Actually, I wish they'd port more of their older games. The lack of Muramasa, Odin's Sphere, and Dragon's Crown on Switch is baffling. I suppose they all enjoyed portable releases on Vita already, but not very many people bought that handheld lol. hugs Vita tightly to chest
Yeah, I figured performance would still be a downside on Switch. I'll be playing on PC/Steam Deck. Also pumped 100+ hours into the original and own it digitally and physically via the collector's edition. Super excited to dive in again!
"Yoko was planned to be part of the original release before being cut partway through development, and her addition to the core cast here feels organic and like it fills a gap that wasn’t previously apparent."
So basically the opposite of every other SMT re-release, where it's super obvious the new girl wasn't there in the original game.
@milonorth No offense, but the Push Square review was barely critical at all, so the 7 was undeserved IMO.
Format was mostly on-point during the first half, but none of the announcements did much for me. Very excited for Metaphor: ReFantazio, and MH Wilds still looks awesome, but we already knew about both of those. And yeah, it all drags on way too long.
Still better than the recent State of Play broadcast that was 90% Chinese gacha games/multiplayer stuff.
Nintendo seems to be the only big company in the industry left who knows how to put on an exciting show.
Will be grabbing this on a more capable platform, but hopefully they took the opportunity to balance out the performance a bit on Switch. Getting this to run at a stable-ish 30fps would be huge!
After seeing the reaction to Prince of Persia and the upcoming Assassin's Creed, I believe it. Plenty of knee-jerk racist reactions online to black characters, no matter the context.
That said, it's a little funny how the dude is acting like he's engaging in some benevolent act by pricing his indie Metroidvania in the same range that the majority of indie Metroidvanias launch at.
@burninmylight No problem. If I had a nickel every time I missed a word in a comment online and misinterpreted the meaning, I'd have... I dunno, maybe an extra dollar? It happens.
Not including the Streetpass functionality in Switch was a missed opportunity to further postively differentiate it from the home consoles. The marketing is literally all about being able to take the thing anywhere, and Streetpass provides an amazing incentive to go out and mingle.
Persona is a multiplatform brand now, and, as a general rule, companies enjoy making money. I don't really see why Switch 2 wouldn't have modern Atlus games on it.
The 'right' price is whatever the market will bear without a sharp decrease in demand, so clearly $59.99 is the appropriate price for most of these releases.
Personally? It really just depends on the release, and how much value I forsee getting from them. $60 always felt absurd for buying the two Famicom Detective Club remakes when similar quality adventure games can be had in sales for, like, $10. But dropping full price for Xenoblade Chronicles: Definitive Edition was a no-brainer, considering how big the game is, the quality of the graphical overhaul, and the fact that it ships with an expansion included (unlike, say, Persona 3 Reload, where the expansion is another $30 or so, even though Reload launched at $69.99).
Besides, vouchers and discounted eshop credit make it where I pay full price for nothing on Switch, which means I end up spending more overall.
The Origami King is a fantastic game and I'm never going to stop speaking that truth. It doesn't have to be an RPG to be good.
Realistically, it probably would have fared better with a lot of people if it had dropped the RPG-esque battle system entirely and gone with something more action-based like in Super Paper Mario. I liked the puzzle battles, personally, but it's definitely a sticking point for a lot of people.
@burninmylight I think you misread my comment. I said: "The series has had dungeons and more classic JRPG-inspired aspects before via Gaiden." I'm saying the series has had these aspects before, because they were in Gaiden.
@Tim_Rattray You're definitely correct that the expanded social elements of Three Houses was a big part of its appeal. I just wonder what another 'big' Fire Emblem game might sell like if it only lacked the social simulation aspects. Maybe that Fire Emblem 4 remake will answer that question, if it's real?
Either way, I don't disagree with the fundamental premise that Fire Emblem only has a glorious future if it continues to evolve away from the simplicity of the past.
Engage didn't sell nearly as well as Three Houses, sure, but this isn't necessarily just because the latter committed so hard to the social aspects. Engage is also a much less ambitious feeling entry. The story is... goofy. The character designs are stylized to the point where they often look more like ridiculous vtubers than Fire Emblem characters. The writing is downright strange pretty frequently. The storytelling wasn't nearly as dramatic or engaging.
I loved it, but I FULLY understand why other people would skip it.
Fire Emblem is a tactical RPG franchise at its core. There's no reason to change that, or even streamline those aspects. If Nintendo wants another blockbuster entry, they need another game that feels big and serious like Three Houses did, and that has a cast that draws people in like that game did.
I welcome a further deepening of the social sim elements, but not as a replacement for the tactical aspects.
That said, I do think one thing I'd love to see from a future 'big' Fire Emblem sequel is them continuing to expand the explorable areas and real time movement opportunities. The series has had dungeons and more classic JRPG-inspired aspects before via Gaiden. Why not expand on that?
Might have to cop this physically. Huge fan of the series, and I've wanted an official release of the SNES game for years. Not a huge fan of LRG, but whatevs.
@MysticX Strange how, in retrospect, making hundreds of thousands of dollars in profit by enabling the piracy of software from a famously litigious multi-national corporation might have been a bad idea.
With that said, it sounds like he's taking responsibility for his life and is choosing to make the most of it, so good for him.
I've only ever played the NES port. I love the idea of updating the game while retaining the feel of the original experience, though. And yeah, the overlay is very nice.
Woah, they actually touched on Vivian being trans? I'm impressed. That change in her backstory was one of the few big gripes I had with the original release.
That's the exact reason Portal, and not Portal 2, is my go-to Portal game. I've replayed it so many times.
Also, Metroid: Zero Mission, which can be comfortably completed in a single afternoon.
Okami was definitely too long. Game just kept going, long past when it should have ended.
On the Paper Mario front... I'm sorry, but I found Origami King's combat to be delightfully engaging, and a breath of fresh air compared to the fairly stale combat in TTYD. Doesn't help that TTYD also has really bad side-quests and level design in general.
Add onto that that people who are hardcore enough to get into modifying old Nintendo games are probably going to be knowledgable and creative enough to go interesting places with those skills (not always, as you attested, but a lot of the time). Versus your random person with a Switch who knows nothing about good level design.
Mario Maker 1 and 2 had some cool levels, but they were little gems buried under enormous masses of garbage.
@GammaPhonic Dunno what the level of interest will be, but there's an obvious overlap between aspects of metal culture and the themes and aesthetics of mainline SMT games.
Comments 8,342
Re: Best Persona Games On Switch And Nintendo Systems
@IceClimbersMain I'm that way with P3 lmao.
P3 FES on PS2
P3P on my Vita
P3PHD on my Switch
And just bought P3 Reload on Steam
Have never dug more than 10 hours into any version. Plan to change that with Reload.
Re: Soapbox: Has Nintendo Set A Precedent That 'Switch 2' Can't Hope To Match?
Probably 100+ million sales over its lifetime, but I'd be shocked if it comes anywhere close to Switch's eventual record.
Re: Zenless Zone Zero Producer Reportedly Open To Switch Successor Release
Based on my experience with Genshin, while they're obviously using content drops to push the gacha, you can enjoy the game's story content with just the base characters. Really, it's like getting a AAA RPG for free. Maybe that changes later on, and I've been incredibly skeptical of Hoyoverse, but it seems to be a fairly user-friendly approach to F2P.
@Poco_Lypso I'll give it a bit more time, but yeah, I wasn't really impressed with the bit I played of ZZZ. Genshin was much more addictive.
Still need to try Star Rail.
Re: Tactical RPG Based On 'Goblin Slayer' Launches On Switch Later This Year
Yoooo
Legitimately awesome. I almost never buy anime tie-ins, but I love Goblin Slayer, and really love tactics games, so this makes it a perfect fit for me!
Great choice of gameplay style, too. Fits well with the series' focus on fighting intelligently, considering positioning, and using all tools at your disposal when appropriate.
Re: Poll: What's Your Switch Game Of The Year Of 2024 So Far?
I suppose Unicorn Overlord so far for Switch, although SMT V: Vengeance is my overall pick for GOTY so far. It's SO good.
Re: Ys Memoire: The Oath In Felghana Appears To Be Getting Localised For Switch
I wish they'd port over all of the older Ys games to Switch.
The Oath in Felghana is the best, though. It's almost perfectly paced and just the right length to encourage replayability. Truly the Super Metroid of the Ys series.
Re: Best Shin Megami Tensei Games On Switch And Nintendo Systems
@nhSnork In fairness, I do prefer the way OG Strange Journey handles app upgrades and saving. And the new character art is less evocative than Kaneko's art.
That said, the degree to which fans exaggerate the impact of the changes made to Redux is a little ridiculous.
Re: Best Shin Megami Tensei Games On Switch And Nintendo Systems
Apocalypse is WAYYYY too low on this list. One of my favorite JRPGs. It may have lost a lot of the atmosphere the series typically excels at, but the QoL fixes compared to SMT IV, and the actually really smooth difficulty progression, makes it one of the funnest games in the series.
Having played about 40 hours of Vengeance now, it's definitely a top three MegaTen game overall. Is it the best? I'll have to see how it sticks the landing. It's already a gigantic improvement from base SMT V, though, which I enjoyed but was obviously flawed in certain respects.
And yeah, the 3DS Devil Survivor games should be where the DS ones are currently. They're literally just all-around improvements on the original.
Re: Japanese Charts: Shin Megami Tensei V Drops As Elden Ring DLC Bundle Takes The Throne
@Maubari They're clearly not standing by the Xbox console with the disc drive, either. Xbox isn't popular in Japan.
Re: Shin Megami Tensei V: Vengeance Has Topped 500,000 Sales In Just Three Days
@Nontendo_4DS My point is the strategy has worked for them for decades. No reason they would stop now. Even if Vengeance flopped, it wouldn't make a difference.
Heck, even NDS/3DS owners were hit with expanded versions of both Devil Survivor games and Strange Journey.
The way people are acting like this is literally anything other than what should be expected of Atlus at this point is weird to me.
Re: Shin Megami Tensei V: Vengeance Has Topped 500,000 Sales In Just Three Days
Well-deserved. They made so many improvements to this version, and it runs so much more nicely on stronger hardware. It's easily my GOTY so far, although I'm open to Metaphor: ReFantazio impressing me as well. Banger year for Atlus!
@Nontendo_4DS All someone has to do is look at how many times they've re-released games on the same system over the years to know that's a lost battle. Nocturne technically got THREE different releases in Japan on the PS2, as I recall. Heck, even recently, Persona 5 enjoyed almost identical treatment to SMT with Persona 5 Royal. And, of course, there are four different versions of Persona 3, with two of them on the same console (technically also true for XSX/PS5 with Portable HD and Reload). This is a long-running trend with Atlus.
Re: Danganronpa Creators Are Apparently In Debt Over New Switch Game
I'll be there day and date. Too Kyoo is one of the most interesting development studios in the industry.
@UltimateOtaku91 An acquisition would be preferable to bankruptcy, but I'd love to see a future where these developers are releasing their games across a range of platforms.
Re: Zelda-Themed 'Hyrule Edition' Nintendo Switch Lite Launches This September
It's very pretty, but why not an OLED?!
Actually, this would have been the perfect time to announce a Lite OLED. That would have been tempting.
Re: Metroid Prime 4: Beyond Confirmed For Switch, Launching 2025
Time to beat the sequels in my Metroid Prime Trilogy collection, I guess!
Re: UK Charts: Shin Megami Tensei V: Vengeance Debuts At Number One
@UltimateOtaku91 Eh. I'm just happy more people are playing the game.
There's 70% of a new game here in the Vengeance route, what's the same is pretty well touched up (even on Switch, menu loading and whatnot is improved), and all the original game's DLC is included. It's probably the most elaborate re-release from them to date. So it's the one I least mind paying full price for.
Re: Poll: What Review Score Would You Give Shin Megami Tensei V: Vengeance?
Can't say until I play deeper in, but if they nail the plot and character development (or at least do a good enough job with those aspects), it could very well become my new favorite entry in the series. We'll see.
@Snatcher Combat is similar, but more balanced, and it punishes sloppy gameplay way harder.
There's no social simulation aspect. No calendar system. You're wandering extremely open-ended apocalyptic landscapes fighting and collecting demons for long stretches of time.
Tonally, musically, narratively, and thematically, there is very little overlap.
I like Persona and LOVE SMT, but for different reasons. Liking one definitely doesn't guarantee enjoyment of the other.
The big point of similarity is in the battle systems and monster collecting aspects. You're going to be using a lot of the same abilities and spells. Buffs/debuffs work the same way now. Fusing demons/Personae is very similar. And both SMT V and Persona 5 share similar methods of interrogating and collecting new monsters.
Re: Final Fantasy Tactics Remaster Is "Real And Happening" According To Latest Update
As far as rumors go, this seems like a fairly safe one. Square-Enix likes remastering their classics, and it wouldn't even be the first time they've done it with this particular game.
Re: Nintendo Download: 13th June (North America)
Just SMT V: Vengeance for me. On Steam.
Really nothing on the horizon in terms of Switch purchases at this point unless Nintendo drops a new Fire Emblem or something later in the year.
Re: Round Up: The Reviews Are In For Shin Megami Tensei V: Vengeance
@Ryu_Niiyama How so? You got what you paid for.
Re: Review: Shin Megami Tensei V: Vengeance (Switch) - Even Better Than The Stellar Original
Multiple people are saying SMT V: Vengeance is 60fps on Steam Deck! Let's go!
@Warioware Oh heck yeah, dude! I was a Vita stan for years and regularly played the little thing. It has held up marvelously over the years. Still use mine to emulate older systems and play PSP games that unfortunately never left Japan.
I get that, but keep in mind this is a way for Atlus to help smaller companies distribute their games, like they did with Disgaea in the U.S. back in the PS2 days. Vanillaware isn't a subsidiary of Atlus, and I doubt they have any say in the development of their games.
Re: Review: Shin Megami Tensei V: Vengeance (Switch) - Even Better Than The Stellar Original
@Warioware Well, yeah, because those were ported to more powerful consoles that weren't backwards-compatible. A lack of upgrades would be more scandalous than anything.
Actually, I wish they'd port more of their older games. The lack of Muramasa, Odin's Sphere, and Dragon's Crown on Switch is baffling. I suppose they all enjoyed portable releases on Vita already, but not very many people bought that handheld lol. hugs Vita tightly to chest
Re: Review: Shin Megami Tensei V: Vengeance (Switch) - Even Better Than The Stellar Original
@Warioware Unicorn Overlord is Vanillaware. I think you're safe.
Re: Review: Shin Megami Tensei V: Vengeance (Switch) - Even Better Than The Stellar Original
Yeah, I figured performance would still be a downside on Switch. I'll be playing on PC/Steam Deck. Also pumped 100+ hours into the original and own it digitally and physically via the collector's edition. Super excited to dive in again!
"Yoko was planned to be part of the original release before being cut partway through development, and her addition to the core cast here feels organic and like it fills a gap that wasn’t previously apparent."
So basically the opposite of every other SMT re-release, where it's super obvious the new girl wasn't there in the original game.
@milonorth No offense, but the Push Square review was barely critical at all, so the 7 was undeserved IMO.
Re: Poll: How Would You Rate The Summer Game Fest 2024 Opening Showcase?
Format was mostly on-point during the first half, but none of the announcements did much for me. Very excited for Metaphor: ReFantazio, and MH Wilds still looks awesome, but we already knew about both of those. And yeah, it all drags on way too long.
Still better than the recent State of Play broadcast that was 90% Chinese gacha games/multiplayer stuff.
Nintendo seems to be the only big company in the industry left who knows how to put on an exciting show.
Re: Random: Here's How Much It Costs To Showcase A Trailer At Summer Game Fest
@rjejr The most punchable face in gaming.
I'm glad Nintendo has mostly ignored bozo's events to date.
Re: Shin Megami Tensei V: Vengeance Reaches Peak Hype In Launch Trailer
Will be grabbing this on a more capable platform, but hopefully they took the opportunity to balance out the performance a bit on Switch. Getting this to run at a stable-ish 30fps would be huge!
Re: 'Tales Of Kenzara: Zau' Director Addresses "Constant Targeted Harassment"
After seeing the reaction to Prince of Persia and the upcoming Assassin's Creed, I believe it. Plenty of knee-jerk racist reactions online to black characters, no matter the context.
That said, it's a little funny how the dude is acting like he's engaging in some benevolent act by pricing his indie Metroidvania in the same range that the majority of indie Metroidvanias launch at.
Re: Soapbox: Fire Emblem’s Future May Not Be In Turn-Based Combat
@burninmylight No problem. If I had a nickel every time I missed a word in a comment online and misinterpreted the meaning, I'd have... I dunno, maybe an extra dollar? It happens.
Re: Video: For 365 Days, We Took Our 2DS Everywhere Just For StreetPass
Not including the Streetpass functionality in Switch was a missed opportunity to further postively differentiate it from the home consoles. The marketing is literally all about being able to take the thing anywhere, and Streetpass provides an amazing incentive to go out and mingle.
Re: Rumour: Leaker Hints At New Nintendo Codenames, Persona 6 On 'Switch 2', And More
Persona is a multiplatform brand now, and, as a general rule, companies enjoy making money. I don't really see why Switch 2 wouldn't have modern Atlus games on it.
Re: Poll: Is $60 Too Much For Nintendo's Switch Re-Releases?
The 'right' price is whatever the market will bear without a sharp decrease in demand, so clearly $59.99 is the appropriate price for most of these releases.
Personally? It really just depends on the release, and how much value I forsee getting from them. $60 always felt absurd for buying the two Famicom Detective Club remakes when similar quality adventure games can be had in sales for, like, $10. But dropping full price for Xenoblade Chronicles: Definitive Edition was a no-brainer, considering how big the game is, the quality of the graphical overhaul, and the fact that it ships with an expansion included (unlike, say, Persona 3 Reload, where the expansion is another $30 or so, even though Reload launched at $69.99).
Besides, vouchers and discounted eshop credit make it where I pay full price for nothing on Switch, which means I end up spending more overall.
Re: Random: Shin Megami Tensei V Continues Heavy Metal Collabs With Slipknot
@ChromaticDracula Sounds like you'd benefit tremendously from a Steam Deck.
Re: Best Paper Mario Games Of All Time
The Origami King is a fantastic game and I'm never going to stop speaking that truth. It doesn't have to be an RPG to be good.
Realistically, it probably would have fared better with a lot of people if it had dropped the RPG-esque battle system entirely and gone with something more action-based like in Super Paper Mario. I liked the puzzle battles, personally, but it's definitely a sticking point for a lot of people.
Re: Soapbox: Fire Emblem’s Future May Not Be In Turn-Based Combat
@burninmylight I think you misread my comment. I said: "The series has had dungeons and more classic JRPG-inspired aspects before via Gaiden." I'm saying the series has had these aspects before, because they were in Gaiden.
@Tim_Rattray You're definitely correct that the expanded social elements of Three Houses was a big part of its appeal. I just wonder what another 'big' Fire Emblem game might sell like if it only lacked the social simulation aspects. Maybe that Fire Emblem 4 remake will answer that question, if it's real?
Either way, I don't disagree with the fundamental premise that Fire Emblem only has a glorious future if it continues to evolve away from the simplicity of the past.
Re: Soapbox: Fire Emblem’s Future May Not Be In Turn-Based Combat
This analysis seems simplistic.
Engage didn't sell nearly as well as Three Houses, sure, but this isn't necessarily just because the latter committed so hard to the social aspects. Engage is also a much less ambitious feeling entry. The story is... goofy. The character designs are stylized to the point where they often look more like ridiculous vtubers than Fire Emblem characters. The writing is downright strange pretty frequently. The storytelling wasn't nearly as dramatic or engaging.
I loved it, but I FULLY understand why other people would skip it.
Fire Emblem is a tactical RPG franchise at its core. There's no reason to change that, or even streamline those aspects. If Nintendo wants another blockbuster entry, they need another game that feels big and serious like Three Houses did, and that has a cast that draws people in like that game did.
I welcome a further deepening of the social sim elements, but not as a replacement for the tactical aspects.
That said, I do think one thing I'd love to see from a future 'big' Fire Emblem sequel is them continuing to expand the explorable areas and real time movement opportunities. The series has had dungeons and more classic JRPG-inspired aspects before via Gaiden. Why not expand on that?
Re: WayForward's 'Clock Tower' Switch Port Receives Stunning Physical Editions
Might have to cop this physically. Huge fan of the series, and I've wanted an official release of the SNES game for years. Not a huge fan of LRG, but whatevs.
Re: Nintendo Hacker Gary Bowser Says Conviction Was "A Blessing"
@MysticX Strange how, in retrospect, making hundreds of thousands of dollars in profit by enabling the piracy of software from a famously litigious multi-national corporation might have been a bad idea.
With that said, it sounds like he's taking responsibility for his life and is choosing to make the most of it, so good for him.
Re: Nintendo Hacker Gary Bowser Says Conviction Was "A Blessing"
@tektite_captain LOL I know, right? Judging from these comments, you'd think King Nintendo arbitrarily assigned a punishment to this dude.
He went through a legal process. Be mad at the system all you like, but it's not like Nintendo sent hired thugs to his apartment to steal his money.
Re: Review: Wizardry: Proving Grounds Of The Mad Overlord (Switch) - A Grand Remake Of An Iconic Game
@Pillowpants I think what impressed me the most about Dragon's Trap was how approachable and modern it seemed. This is a game from 1989!
There were a few QoL improvements in the remake, but overall, it's the same, and that's crazy to me. So many older games play terribly in comparison.
Re: Review: Wizardry: Proving Grounds Of The Mad Overlord (Switch) - A Grand Remake Of An Iconic Game
I've only ever played the NES port. I love the idea of updating the game while retaining the feel of the original experience, though. And yeah, the overlay is very nice.
Def. adding this to my wishlist.
Re: Review: Paper Mario: The Thousand-Year Door (Switch) - Still The King Of Mario RPGs
Woah, they actually touched on Vivian being trans? I'm impressed. That change in her backstory was one of the few big gripes I had with the original release.
Re: RetroArch Is Now On The iOS App Store
As an Android user, I never realized emulation software had been kept off the App store for so long.
Re: Talking Point: Which Games Were Just The Perfect Length?
@TotalHenshin DOOM 64 is my go-to DOOM. Level design is leaps and bounds over its predecessors.
Re: Talking Point: Which Games Were Just The Perfect Length?
That's the exact reason Portal, and not Portal 2, is my go-to Portal game. I've replayed it so many times.
Also, Metroid: Zero Mission, which can be comfortably completed in a single afternoon.
Okami was definitely too long. Game just kept going, long past when it should have ended.
On the Paper Mario front... I'm sorry, but I found Origami King's combat to be delightfully engaging, and a breath of fresh air compared to the fairly stale combat in TTYD. Doesn't help that TTYD also has really bad side-quests and level design in general.
Re: Atlus To Delist Shin Megami Tensei V & All DLC From Switch eShop
@Friendly The DLC from the original SMT V will be bundled in with Vengeance. They did this with P5 Royal as well.
Re: Talking Point: One Year On, Has Everyone Beaten Ganondorf In Zelda: Tears Of The Kingdom?
Nope. Played for about 80 hours, a significant chunk of which was spent in The Depths, and then haven't gone back since last May.
I will eventually, though, I want to see the end.
Re: Localiser '8-4' Offers To Help Translate 'Retro Game Challenge 1 + 2 Replay'
Oh, I'd love that. Retro Game Challenge was one of the best hidden gems in the NDS library. Was very sad when the sequel never made the jump.
Re: Soapbox: Are We Ready For A 3D Super Mario Maker?
@nessisonett Agreed.
Add onto that that people who are hardcore enough to get into modifying old Nintendo games are probably going to be knowledgable and creative enough to go interesting places with those skills (not always, as you attested, but a lot of the time). Versus your random person with a Switch who knows nothing about good level design.
Mario Maker 1 and 2 had some cool levels, but they were little gems buried under enormous masses of garbage.
Re: Soapbox: Are We Ready For A 3D Super Mario Maker?
Ah, no. I'll just wait for the next 3D Mario game, thanks. Don't even want to imagine what bad player-created levels would be like in 3D lol
Re: Sega Is Bringing Shin Megami Tensei V: Vengeance To... Download Festival?
@GammaPhonic Dunno what the level of interest will be, but there's an obvious overlap between aspects of metal culture and the themes and aesthetics of mainline SMT games.