Ralizah

Ralizah

I'm tall and sour. Sufficient?

Comments 8,309

Re: Soapbox: Fire Emblem’s Future May Not Be In Turn-Based Combat

Ralizah

@burninmylight I think you misread my comment. I said: "The series has had dungeons and more classic JRPG-inspired aspects before via Gaiden." I'm saying the series has had these aspects before, because they were in Gaiden.

@Tim_Rattray You're definitely correct that the expanded social elements of Three Houses was a big part of its appeal. I just wonder what another 'big' Fire Emblem game might sell like if it only lacked the social simulation aspects. Maybe that Fire Emblem 4 remake will answer that question, if it's real?

Either way, I don't disagree with the fundamental premise that Fire Emblem only has a glorious future if it continues to evolve away from the simplicity of the past.

Re: Soapbox: Fire Emblem’s Future May Not Be In Turn-Based Combat

Ralizah

This analysis seems simplistic.

Engage didn't sell nearly as well as Three Houses, sure, but this isn't necessarily just because the latter committed so hard to the social aspects. Engage is also a much less ambitious feeling entry. The story is... goofy. The character designs are stylized to the point where they often look more like ridiculous vtubers than Fire Emblem characters. The writing is downright strange pretty frequently. The storytelling wasn't nearly as dramatic or engaging.

I loved it, but I FULLY understand why other people would skip it.

Fire Emblem is a tactical RPG franchise at its core. There's no reason to change that, or even streamline those aspects. If Nintendo wants another blockbuster entry, they need another game that feels big and serious like Three Houses did, and that has a cast that draws people in like that game did.

I welcome a further deepening of the social sim elements, but not as a replacement for the tactical aspects.

That said, I do think one thing I'd love to see from a future 'big' Fire Emblem sequel is them continuing to expand the explorable areas and real time movement opportunities. The series has had dungeons and more classic JRPG-inspired aspects before via Gaiden. Why not expand on that?

Re: Nintendo Hacker Gary Bowser Says Conviction Was "A Blessing"

Ralizah

@MysticX Strange how, in retrospect, making hundreds of thousands of dollars in profit by enabling the piracy of software from a famously litigious multi-national corporation might have been a bad idea.

With that said, it sounds like he's taking responsibility for his life and is choosing to make the most of it, so good for him.

Re: Nintendo Hacker Gary Bowser Says Conviction Was "A Blessing"

Ralizah

@tektite_captain LOL I know, right? Judging from these comments, you'd think King Nintendo arbitrarily assigned a punishment to this dude.

He went through a legal process. Be mad at the system all you like, but it's not like Nintendo sent hired thugs to his apartment to steal his money.

Re: Talking Point: Which Games Were Just The Perfect Length?

Ralizah

That's the exact reason Portal, and not Portal 2, is my go-to Portal game. I've replayed it so many times.

Also, Metroid: Zero Mission, which can be comfortably completed in a single afternoon.

Okami was definitely too long. Game just kept going, long past when it should have ended.

On the Paper Mario front... I'm sorry, but I found Origami King's combat to be delightfully engaging, and a breath of fresh air compared to the fairly stale combat in TTYD. Doesn't help that TTYD also has really bad side-quests and level design in general.

Re: Soapbox: Are We Ready For A 3D Super Mario Maker?

Ralizah

@nessisonett Agreed.

Add onto that that people who are hardcore enough to get into modifying old Nintendo games are probably going to be knowledgable and creative enough to go interesting places with those skills (not always, as you attested, but a lot of the time). Versus your random person with a Switch who knows nothing about good level design.

Mario Maker 1 and 2 had some cool levels, but they were little gems buried under enormous masses of garbage.

Re: Poll: Are You Bothered By The Frame Rate For Paper Mario: TTYD On Switch?

Ralizah

@BeefSanta The existence of a remake has definitely devalued it, since that was the only way to play it before now.

That said, the GC original holding up better performance-wise is going to help matters a bit. After all, presumptive buyers are more than likely a highly informed niche of hardcore gamers who will take issues like that rather seriously (versus more casual gamers who don't care and will just buy a copy on the Switch, where it's more readily accessible).

Whereas, if the Switch remake was just flatly superior in all regards, it would command an even lower price on the secondary market.

Re: Poll: Are You Bothered By The Frame Rate For Paper Mario: TTYD On Switch?

Ralizah

Seems pretty unacceptable to me when something like Metroid Prime Remastered runs at 60fps and also practically looks like a new game.

Even a full-blown remake that was far more transformative, like Super Mario RPG, ran at 60fps with little issue.

That said, I'm actually not unhappy about this, since it means the re-release didn't fully devalue my GameCube copy of the game.

Re: Lara Croft's Pinup Posters Go Missing In Tomb Raider I-III Remastered

Ralizah

Perfect. Now this will dominate discussion about these remasters forever online.

Anyway, this sort of censorship isn't ideal in the best of circumstances, but especially when it happens in a post-launch patch, after the people most excited for it have already parted with their money.

Some will say it doesn't matter because it's purely cosmetic, but these same people wouldn't react this way if it was, say, a pride flag being removed, y'know?

Re: Best Kirby Games Of All Time

Ralizah

#1: Planet Robobot
#2: Forgotten Land
#3: Return to Dream Land Deluxe

So, in general, I mostly agree with the consensus, despite not understanding the love for Super Star (the minigames are my least favorite part of any Kirby game, and this is pretty much that in place of one cohesive adventure).

Re: Japanese Charts: Princess Peach: Showtime Wears The Crown Once Again

Ralizah

@UltimateOtaku91 P3R is a remake from a smaller developer, and Dragon's Dogma 2... wasn't the original kind of a weird, niche game anyway? I wouldn't expect that to blow up the charts.

Physical sales data for Monster Hunter Wilds and Dragon Quest XII are going to tell us a lot about where the problem actually is.

Re: As Switch Approaches The PS2's Lifetime Sales, Sony Moves The Goalposts

Ralizah

@Arcata Well, when you've tethered your personal identity and self-worth to the success of a multi-national gaming brand, any perceived criticism of it becomes a personal attack, right?

Yeah, ironically, the PS1 and PS2 are two of my all-time favorite gaming devices. Still are. I'd probably put them behind Switch at this point, but in terms of pure home consoles, you don't really get better.

With Wii, I think the perception was that grandma bought it to play bowling/dancing/fitness games and forgot about it after a few months. The attach rate was also very high for that console, but I'd never deny that the non-gamer dollar was a huge element in the console's success.

Re: As Switch Approaches The PS2's Lifetime Sales, Sony Moves The Goalposts

Ralizah

@kedireturns I thought your previous post was your last one under this article?

Either way, take a deep breath, wipe the tears from your eyes, and listen closely: literally nobody here has argued, in your words, "PS2 is successful only cos of DVD."

It has been argued that the DVD playback was an ELEMENT of its success. Not that it wasn't even more popular as a gaming device.

Do you understand the distinction?

You know what else is an element of its success in terms of hardware numbers? Sony continuing to sell it as a budget alternative to the PS3 during the entirety of the seventh generation.

Whereas, with Nintendo, all they had to do was not opt to splinter their existing player base between two separate devices as they traditionally have. The console has no multimedia functionality to fall back on, and the console has enjoyed no price cuts, and will still outsell the PS2 in a fraction of the time that device was being manufactured.

Different manufacturers use different methods to drive adoption of their hardware. In Sony's case, part of the success of the PS2 was that it was, to use your language, a "2-in-1" device: a gaming console and a DVD player.

Why did this not help Microsoft at the time? Well, I'm inclined to point toward people needing to make a separate purchase of a DVD playback kit to enable the functionality, but the reality is that people probably just weren't aware it could do this. I was gaming regularly in this era, and I had NO idea the Xbox was capable of DVD playback at the time. Whereas pretty much everyone knew the PS2 could also play movies and thus was pretty much an all-in-one home entertainment solution for the living room.

Moreover, the Playstation brand was more popular. If you're going to grab a console that can play DVDs, you only need one.

Many people used PS2 primarily as a gaming console, and also occasionally watched a movie on it. Other people also grabbed it primarily as a DVD player and then, why not, grabbed a few cheap games to go along with it. If you're going to own both a game console and a DVD player, it makes a ton of sense to grab a device that can play DVDs and has access to most of the biggest games on the market.

Re: As Switch Approaches The PS2's Lifetime Sales, Sony Moves The Goalposts

Ralizah

@kedireturns You say Nintendo needed to combine their handheld and home console markets to potentially beat the PS2, but all that means is that they're not splintering their base for the first time like they did in previous generations.

Also, even after the peak of covid hysteria and chip shortages, Switch has continued to sell at numbers that well exceed the peak sales years of the PS4, so let's not act like it only sold well during or because of the pandemic.

Companies use different tactics to move hardware. Sony's historic PS2 numbers were at least partially due to frequent sales, a loooooooooooong lifespan (13 years, as I recall), and the system's multimedia playback. This is indisputable. It doesn't mean that the PS2 had a bad library or would've sold poorly without DVD playback. But it probably would have sold millions of fewer units (although, as with speculation about how Switch would have sold in 2020 without 'rona and lockdowns, that's pure speculation), and the Nintendo DS would have easily knocked it off its perch.

Don't worry, we all still think the PS2 is an incredible console. You don't need to defend its honor.

@Arcata

"But yes Give them brony points for Taking the analogue stick from Sega/ Nintendo and putting 2 instead of one xD"

lmao "brony points"

Re: As Switch Approaches The PS2's Lifetime Sales, Sony Moves The Goalposts

Ralizah

155 million is the last official number, so it's the only one that matters. Once Switch has sold more than that, it has officially outsold the PS2.

Even if the goalpost moves up, though, all Nintendo has to do is keep the Switch around as a budget alternative for another year and they'll easily clear that last five million.

In way less time than the PS2 hit its historical numbers as well. And without having to be sold at clearance as a DVD player to normies.

Switch is already the GOAT.