A terrible way to play a very good game. That pretty much sums up our thoughts on this cloud version of Marvel's Guardians of the Galaxy on Switch. Where we've previously rated cloud versions of the likes of Hitman 3 and The Forgotten City as worth your time and money — with the caveat that streaming has its inherent foibles — Marvel's action-packed adventure just cannot cut the mustard.
This is a game that's jam-packed full of busy fight sequences, sequences that only get more intense as the story goes on, and we found that even on a flawless 5G wireless connection, or a superfast wired one, we had non-stop issues with input lag, stuttering, huge resolution dips, full-on freezes and disconnections. When you've shelled out a frankly ludicrous sixty pounds or dollars for the privilege, having a message frequently pop up that servers are currently strained as your experience turns into a slideshow... well, it's infuriating to say the very least.
Traversal through levels here — which is mostly made up of simple platforming and the negotiation of a few tricky obstacles — becomes a chore. Hovering over items in order to pick them up feels messy, shooting Star Lord's pew-pew pistols is hit and miss, QTEs (which occur frequently) are rendered deeply frustrating as your inputs don't register on time and the resultant deaths, which see instant restarts in other versions of the game, incur annoyingly long loading times in this cloud version. It's absolutely the worst possible way to experience a game that deserves so much better.
It really is such a shame because played on other platforms, Marvel's Guardians of the Galaxy is an absolute joy. Even if you're not a huge fan of the MCU (and this writer is certainly quite cold on that increasingly flabby cinematic universe) there's tons to enjoy here. With top-notch writing that, for our money, bests James Gunn's theatrical exploration of these characters, constant laugh out loud funny dialogue, brilliant acting and fabulously colourful and outlandish alien planets to explore, it's a game that takes you on a proper adventure and makes you feel like part of a real wacky crew of misfits that you'll grow to care about over its roughly twenty-hour campaign. It all feels refreshingly streamlined, too; this is a straight-up single player experience with no unnecessary bloat, no tacked on multiplayer or other modes to artificially beef things up.
Combat, easily the weakest part of the game, is scrappy and fairly simplistic, but it's still knockabout fun that suits the rough and tumble, adapt-and-survive style of the characters and gives you the opportunity to control each of the Guardians in order to take down groups of enemies. You assume the role of Peter Quill, AKA Star-Lord, who can boost around the air above throngs of foes or fire off rapid-fire blaster shots that eat into enemy health bars, but you also get to use the other gang members by holding in the 'L' button and dispatching them to whatever part of the battlefield requires their attention. Groot can bind groups of baddies together, enabling you to get in and melee them without fear of reprisal, Gamora has hugely damaging ninja attacks to employ, Rocket provides explosive attack options and Drax...well Drax is just very good at pummelling people into mince and throwing large objects around.
All of these various Guardian skills are also put to use in fairly simple but satisfying environmental puzzles that pop up as you proceed through levels; cutting ropes with Gamora's ninja slices, lifting obstacles with Drax, having Rocket work his way into tiny spaces to activate a door — that kind of thing.
When in combat, your team's abilities work on a cooldown system and, although it all adds up to nothing you haven't experienced before in other games, the fighting here is given a definite lift by how silly it all is. There's no scrap that isn't mostly played for laughs, and the constant witty banter between the Guardians as you battle mercifully never grates. A lot of it is contextual, too, so it never feels like it's just thrown together, instead complimenting the actions you've decided on as you fight and making you feel as though you're actually part of a team that's absolutely winging it at all times.
There's also the now obligatory suite of skills and perks to unlock, all of which require you to scan and investigate levels for collectible loot and none of this descends into a chore, it's never too hard to gather up what little you need to have Rocket kit you out with some new gun skills, and unlockable powers for each Guardian come thick and fast enough that combat never gets too samey before giving you something new to play around with.
There's some great art direction here, too, with breath-taking alien vistas, amazingly colourful environs and truly warped — and often hilarious — enemy designs to get to grips with. It really does feel as though you're on a whistle-stop tour of some extremely bizarre parts of a supremely wacky galaxy. And it's all backed up by a story that manages to pack in a ton of laughs and plenty of team-bonding whilst also getting personal, and at times even quite emotional, as it tumbles on towards a suitably madcap finale.
It'd also be remiss of us not to mention the amazing soundtrack. An absolute feast for your earholes, it's jam-packed full of classic rock anthems to play at your leisure back in the game's ship hub area, and often turns up as perfect background noise — and perfectly timed comedic relief — to some of the game's bigger boss fights.
Overall then, we like this game. We like it a lot, and if we were reviewing it on another platform it would take home a high score. However, everything we've said in praise of Marvel's Guardians of the Galaxy is rendered entirely inconsequential as, if you choose to play it via this Switch cloud version, you're in for a frustrating, heavily disappointing and unreasonably expensive experience. Yes, you may have slightly more luck than us — we can only review what we ourselves encountered (although we were playing on a very solid connection) — and at times it does look wonderful and even cuts you some slack in terms of stuttering and lag, but it's such a hugely unreliable experience in the end that it never feels comfortable or satisfying. If you've got options, we'd highly recommend picking this one up on any other platform you can; if your only choice is Switch, well, we'd advise you steer well clear.
Conclusion
Marvel's Guardians of the Galaxy is a great game, a fun and colourful adventure full of excellent writing, brilliant acting and plenty of wacky action and exploration to dig into. However, this Switch cloud version renders pretty much any praise we could lavish upon it entirely inconsequential as it serves up a truly messy, laggy and unreliable experience — even when played via our super solid, ultra fast internet connection. It is, in short, a disastrous and ridiculously expensive way to play through a game that deserves so much better. Pick this one up on another platform if you can and steer well clear of this mess.
Comments 170
People who support cloud gaming are absolutely part of the problem.
Should be a naught out of ten if it’s broken.
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I would like to know how many people is buying these botched attempts at having the games on switch.
@SonOfVon you know why. Many outlets have decided to boycott ABK
Ouch. Series x/xbone version it is then. Better luck next time. Cloud gaming is a viable alternative when implemented well, too bad this didn’t work out.
cloud gaming is like my worst nightmare of the future of gaming - unless it’s “NFTs prevent you from playing a copy not purchased new at full price”
Well do you really expect quality from a cloud version? In 50-100 years maybe.
@Balta666 I don't actually and would like to be informed officially. Also what kind of a boycott is that when they had several articles about the game itself, one published yesterday?
Paying £60 to effectively rent this from a cloud server is absolutely mental in the first place if you ask me. We don't even pay that for physical releases of much better games, so why here?
@SonOfVon Diablo 2: Resurrected: A Review. 21 year old game from a company with a very troubling PR issue that feels pretty much how it felt back then. Go find a review of the original version from your favorite gaming media site, and it probably will tell you everything you need to know.
Not sure if there is much more to say about it. Everyone pretty much knows what they are getting with Diablo 2 at this point.
This is the main reason I don't support cloud version of any games. Hate that this is what most devs will turn to when they are lazy with Switch ports.
If this is a "disastrous way to play" (as cloud gaming usually is) the score shouldn't be higher than a 1.
Cloud gaming is a slippery slope into a gaming space where publishers don't sell us games anymore, because they will only let us borrow games
This is why I hope Nintendo never goes fully into cloud gaming, it's just not where the medium needs to be. A real shame there isn't a native Switch port, even with some downgrades it'd still be worth it. Playing on PS5 right now and it's a legit great game, (especially if you like MCU GotG) not just 'better than SE's Avengers' good. This is what I want out of these Marvel adventures, good, lengthy single player story-driven efforts like Insomniac has done with Spider-Man. The Guardians are my favorite Marvel superheroes after Spider-Man and the X-Men so I'm thrilled there's a game that does right by the IP. Unfortunately, just not on Switch, I'd have double dipped if it was a competent, native port.
so if the game is that bad due tot he cloud gaming part which is mandatory the game should have gotten at best a 2....unless its not as bad as you make it out to be...but if it truly is that bad i dont care if the game is good underneath if its nearly unplayable due to the way they are bringing it to the console....also if this is how you have to bring a game to a console that is 10+ years behind tech wise maybe just dont bring the game to that system? then maybe just maybe nintendo wouldnt have decided to slap a OLED on the same ol switch and call it a day!!!! i have a switch but honestly its only used for nintendo games every other multiplat game gets bought on the xbox series x as it will play better, look better, and have better online...only reason to get a game on the switch is if your using it as a 3ds style handheld.
@Darknyht nice try, for every nintendo ip remake or re-release of a 30+ yo game we get a review. it being old and something familiar to a lot of people is not a reason to ignore it. like I said, they're not even ignoring/boycotting it properly
Thought I would test this after seeing this review. At first I thought this review was exaggerating as there was no lag as such. But the framerate was pretty abysmal. It feels like it's running natively on the switch which is silly because you should be able to have beautiful looking solid 60fps experiences over the cloud as you're not limited by the hardware. This feels like 10fps. Anyway, so I thought it was... okay, just really bad fps and then... it completely froze! The music carried on but the game froze. Now, I love cloud gaming. I've been playing xbox cloud on my mac, recently finished psychonauts 2 which is an amazing game. And that was beautiful with a solid 60fps. And other cloud games on the switch have fared better too. This is just a really bad cloud version. I don't know why it's so bad but it is. It really is broken. No game should freeze like that and not come back.
What happened to Nintendo seal of quality? That was before the money guy was put in charge?
Has this reviewer tested their luck with the other cloud versions? They're available on trial. Don't understand why the problem would be with just Guardians and no other game'
A precursor to how Kingdom Hearts will run on their cloud service?
I actually told a colleague at work (who's ex Square) how disappointed I am lately with a ton of their decisions for Switch, to which he replied "only lately?! jeez, they have been disappointing for a long time" .
@Specter_of-the_OLED here is the thing. Not every cloud port is lazy.
Control, Hitman 3 can’t run natively on Switch so it makes sense that they are on cloud
@Perryg92 KH in cloud will run like crap, no doubt
How can this be worse than other cloud based games? The demo’s of Hitman III and Control worked very well for me.
Did the reviewer try those out? And was the experience similarly bad?
@Specter_of-the_OLED do you really think it was the developers who made the decision to implement a cloud version? Stop with this lazy developers talk also. Blaming them for a decision that was made above there heads. It's childish and looks very silly when you are clearly blaming the wrong people.
Is it bad I'm sitting here with a grin knowing a cloud version failed 🙃
@mikegamer Agreed, but I can't blame them if they only have a switch. As a kid I only had a gamecube, if they would have had a unorthodox method to play kingdom hearts back in the day I'd probably buy it.
Don't support cloud gaming! is it that hard to do?
This doesn't sound fit for purpose at all! I veer away from cloud gaming at the best of times and this sort of thing doesn't endear me much to the concept.
@Friendly I didn't experience this problem when playing the trial. The only problem was an inconsistent frame rate that improved as I played along, it wasn't great but was fine. I died a lot and respawned quickly. The game is playable and looks good most of the time. For comparison, I also have a subscription to Microsoft Game Pass Cloud version on an Android tablet. That service is atrocious. The lag makes every game unplayable.
Im hoping Cloud gaming is just an industry fad that will fail and inevitably fade away and join the ranks of 3D TVs and Minidisk players.
@Gamer83 That's the Problem: Nintendo Switch's Tegra X1 is too Weak and Outdated that Big Budget games that are made nowadays (which developments are centered in PS4 Pro/PS5, Xbox One X/Xbox Series and Pascal GTX/RTX PCs and in a few years will be only Next Gen-centered) would not come to the Switch Natively (and more than likely, neither it's successor if it continues the Switch's profile of a ARM-based Portable Console that can become a Home one with the dock). This is even important to consider with Companies like Square Enix which regards the west not as important as Japan due to their innate Xenophobia and Sense of Superiority and thus they see Panic Button as a insignificant bunch. So, as years progress, Unless a game is specifically made for the Switch or Mobile. If it comes to the Switch, it would be Cloud-based
This is one of the Reasons why Nintendo MUST start to get with the times and finally make a x86 Home console if they want to stay relevant with the Western PC based crowd (just like Sony and Microsoft did with the PS4 and Xbox One respectively). But that will not Happen with the leadership we have now
I love how when people have a bad experience with a cloud game they make a blanket statement saying that it doesn't work. Correction: it didn't work well for you. That doesn't mean it will be bad for everyone. It's crap that it doesn't work the same for everyone but thats the nature of the internet. I'm having a blast with it and the performance is great. And my internet is by no means ultra fast. It's just fast enough. Try the demo before buying and see if it works for you before taking this or any review as gospel.
This is the reason for me why cloud will never be an option. If the system isn’t strong enough to run the game then don’t bring it to the system.
@SonOfVon ok, but what is the big deal about it? There are plenty of reviews of the switch version out there. They are not obliged to do a review if they don't want it
@Arkantos2990
Whatever the reasons (I like tech but I'm not as savvy into all the different architecture so I'll take your word for part of what's going on), this is why I game on PlayStation mostly and also dabble in the Xbox ecosystem. Nintendo misses out on too much.
@EpicPieFace PJ reviewed Hitman 3's cloud version too
It still way to early for cloud gaming to become a reliable way to play your games. Maybe it will at least in 5-10 years, but not now.
And they charge full price for this , it’s so stupid, they should at least halve the price for cloud games.
@Gwynbleidd I understand your point and agree to a certain extent. But not everyone is having an unbearable experience. It works great for me and I'm sure I'm not the only one. I'm glad its on the Switch in some form as I wouldn't have access to it otherwise.
Uhhh... I get pretty suspicious when you say that you have amazingly fast internet and have so many problems while I just use my mobile connection and have an amazing experience.... something doesn't add up. It COULD be though that the server near you is just bad?
I just don't buy games for the switch where the game is released multiplatform. Even the best ports have caveats like "surprisingly good, for the Switch" in their reviews. Appreciate not everyone has the option to buy these games on anything other than Switch and it's certainly good to have better third party support so we can see stacked shelves and a busy eshop, but it doesn't change the fact that ultimately you're paying a premium for a compromised version of a game which is better suited to another more powerful format.
@blockfight but when half the point of playing console games is consistency of experience, it’s not exactly confidence-inspiring that two people with fast internet will get different experiences for (!) £60 (or that your experience will be consistent from one day to the next).
@Arkantos2990 Nintendo are on there way to over 100m sales of there hybrid console but what they should do is throw that model away and release a home console that matches the competition just so they can please the minority.
Madness! Look at the whole picture dude. I cannot understand how anyone would think Nintendo releasing a home console would a good business decision.
If you don't think Nintendo are relevant in the west then you are clearly living in your own little bubble which is outside of reality
@Gwynbleidd Agreed. And same arguments with people saying Nintendo needs to improve their hardware! All the first party games I want to play play great, as do decent third party games. But half the point of Nintendo is their first party exclusive games. You don’t buy it to play Assassin’s Creed (or whatever).
@JohnnyC unless they have a better portable experience. Like Tetris Effect. Or many Indies or retro games.
This game runs perfectly fine on my Switch, but I also have a decent connection because this isn't the early 2000's. All of the cloud versions I've played for Switch (Hitman, Control) have been exceptional experiences. No problems here, and I will continue to support Cloud based gaming on the Switch. If you're a ludite, you're part of the problem and a troll.
@TryToBeHopeful Yeah, sorry, I was referring to games like this which are £50-£60 RRP. If it's a PS3/360 era game like Burnout Paradise, Skyrim or NFS or as you say an indie then you're probably on safe ground as they don't demand more than the switch can give.
@EpicPieFace I reviewed Hitman 3 Cloud Version, was a far better experience, spent about twenty hours with it and had only minor stutters and resolution drops here and there.
A terrible way to play a very good game. That pretty much sums up our thoughts on this cloud version of Marvel's Guardians of the Galaxy on Switch. Where we've previously rated cloud versions of the likes of Hitman 3 and The Forgotten City as worth your time and money
First line says it all..and the second also is a mis-step in misinformation. CLOUD sucks goat no amount of chocolate coating will fix this.
@CovidBarbie I have a rock solid superfast connection, as mentioned a few times in the review. Try reading the article first.
@SwitchForce Cloud gaming works well for certain games and it's an interesting proposition for the future. I think slow-paced stuff comes off better in the here and now though. The intense action sequences in this one seemed to cause all sorts of problems.
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The issue here is they weren't expecting the amount of traffic. It will improve. Issues like this are correctable.
@blockfight The review explicitly says your experience may be different to mine. I can only review the experience I had.
@CovidBarbie You seem nice.
@PJOReilly I have a rock solid superfast connection, as mentioned a few times in the review.
Really so you'll being willing to pay for those in the boonies that have no internet to have internet? Or Get internet to their locations. This is what I expect someone that has Internet Privilege's to say without thinking not everyone can afford that or Food.
@PJOReilly Cloud gaming works well for certain games and it's an interesting proposition for the future.
No it hasn't only those whom can afford ISP prices will have access and even then you get the speed they give you not the other way around. Their is no propostion for the future they do that because they are lazy pure and simple as that. *Cloud" aka Stadia where did that go???? Anyone Stadia>>>>?
@PJOReilly The review explicitly says your experience may be different to mine.
With unequal internet access to high speed Broadband experiences will be the same nothing is different. Not sure why people keep thinking we have equal High Speed Internet assuming one can pay for it.
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@PJOReilly Yes, what is that rambling about as well does one not know not everyone can afford ISP prices. With those in NA you don't get your choices you get what they give you and Cloud will eat your bandwidth leading to throttle by ISP. Everyone knows this whom lives in NA.
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It legit would of been better if they made a shotty native port instead of a shotty cloud port. It would of been so much better just to take it everywhere and it would of at least meant they would've tried porting it.
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@CovidBarbie At no point did he mention your gender. You brought it up first as what I assume is to make yourself the victim. He said it because you’re literally throwing a rant because some guy on the internet didn’t like a game. Go outside and touch grass
@SwitchForce Dude, the guy isn’t making fun of people that don’t have good internet. He’s saying that even with good internet, he had problems.
@kobashi100 Nintendo is only relevant because they had no rival in the Portable Gaming department for so many years.
But that is changing as both Mobile Gaming is catching up with Console Gaming at big steps (we now have SoCs that are more powerful than the Tegra X1 and more and more console games are getting ported over to Mobile with no big issues)
And both Miniature and Handheld PCs becoming more prevalent thanks to recent developments in APUs (the x86 versions of ARM SoCs) as recently evidenced by the Steam Deck (but also the OneXPlayer, the new GPD Win and the AYA Neo), which will draw away many Western Switch Owners from the Switch as it proves that it is what they wanted the Switch to be.
The big sell of the Nintendo Switch for many in the West was the fact that you could take big console gaming on the go, and it held some true early on, but as time went on, it became evident the Switch biggest draw to it for them is becoming more of a Gimmick than anything else, with both Nintendo now focusing on the Portable aspect more than the Home Aspect that was advertised for when it was revealed, and now with Cloud Gaming fully showing that the Switch is completely Outdated and Weak for today's standards when it comes of Western Big Budget and AAA development (even more with Next Gen here) which is, in the end, what many in the West crave for
If the Wii U has shown us is that you can't use the same overall concept twice in a row and expect success
How big does the switch install base need to be for developers to make AAA games with the Switch in mind. Much bigger install than PS5 and XBOX Series X. The only really top tier attempt i can think of is Monster Hunter Rise..
The pricing structure for these cloud versions is completely wrong. They should be £20 for 2 months play, then it disappears off your Switch forever. This gives you plenty of time to play and finish a game you'll never actually own. If this was the case I would actually consider 'buying' Control.
Yup, Kingdom Hearts is going to be a disaster.
Launched on a service no one wants it on and even the most diehard fans that sign up won't have a pleasant experience.
I'll grab this on a sale on PS4 someday,
Looks fun🙂
Shame my fear came true. I played the demo wired and just got used to the movement feeling a bit sluggish, but it timed before it got to any real combat (bit dodgy that they set it up like that). Ah well. I guess I'll have to add this to the list of games I must pick up once I get a PS5 or XSX/S
@Balta666 and for good reason.
What have they done to you Mario?
Why am I not surprised. Of course it’s going to be bad it’s a cloud game. This just proves that cloud gaming on the switch is a terrible idea. 🙄
@SwitchForce @CovidBarbie Could you guys please keep the comments section on-topic? Any more posts which derail the thread will be removed and accounts will be banned.
If you have feedback for PJ then deliver it in a polite manner. It doesn't take much.
Thanks in advance.
@Balta666 funny how pushsquare has a diablo ii resurrected review
@TryToBeHopeful Agreed. The main allure of switch is the big nintendo games, the indies, and the flexibilty. why would i want to play a version that takes the freedom away
@SonOfVon in this case it isn’t a remake, it is literally the exact same game engine with small quality of life updates, improved graphics and controls for game pads. The only new things they can review is that the controls work, the servers have issues and the graphics look better than they did 20 years ago. There is no new content, no engine changes, nothing. You are paying $40-60 for a 21 year old game with mods. Diablo 2 is the exact same game I bought for $20 fifteen years ago from a bargain bin.
If this and all other cloud games, were included in this new "expansion pack" i might consider the price increase worth it.
This may sound a little chaotic, but I can't help but feel relieved when a cloud game flops this hard. Each time this happens, it's one more warning to developers to not tread the same waters.
@PhhhCough that's actually not a bad idea, if NSO+ included 3-4 Cloud games, it would sweeten the pot for NSO+ and make those games more desirable. People won't want to shell out a full $60 for an experience that they can never own on the Switch, but if they're already paying a subscription, it makes sense to include 'subscription-like' cloud games. Makes no sense at all to pay a flat price to be allowed to tentatively access the game and completely lose access when the servers get shut down.
Edit: It's not even like these cloud games have a '10 year guarantee' or anything for how long the game will be available. They don't want to make a promise like that, because if the game doesn't sell well, they'll just shut everything down after a couple of years and the few that actually bought the cloud experience get shafted.
Does all the slowdown have to do with the servers of Square or is it just that the switch isn't capable enough stream all the data required to run the game for a long period of time? I wouldn't be surprised if the problem is due to the hardware. If so, I wonder why they even made a Cloud version for the Switch if they knew that it would suck
@PJOReilly In my opinon, cloud gaming as a concept doesn't make sense on switch. The hook of the console is that you can play all your games anywhere you want.+ When the game requires an internnet connection, that freedom is lost. If devolpers want their games on switch, i feel they should make a proper effort to nativly port thegame.
@SwitchForce
Holy crap man, at no point does he even insinuate any of the things you're accusing him of. Take a step back and actually pay attention to what he is saying. If anything, he's saying the opposite of what you're accusing him of.
Thank you, PJ for the well-articulated, concise review. Your efforts are well-received and not in vain.
@PJOReilly yep, fair enough.
Doesn't bode well for the cloud versions of Kingdom Hearts incoming. Just reaffirms my position I will NOT be buying those. And definitely not buying this game either.
I really don't like the idea of cloud gaimg on switch, and this is why. Really dissapointed that kingdom hearts is going down this path
Switch cant catch up to next gen, switch should focus on other stuff. Indie games sell like crazy on the switch, remakes of classic games, metroid dread style games.
Cloud gaming is a mess, not only on the switch.
Nintendo needs to focus on bringing games on the system that dont need cloud. Just bring what the switch can handle, but this time the eshop is kinda a mess with lots of crap in it. There are some hidden gems in it, but many are not even worth for free.
Time for a more powerful Switch. Cloud gaming is not the answer to keeping up with the next gen. Get the Switch 2 out soon.
@mikegamer
Nah, mate. Stadia works fantastically. Nintendo should use Google's Stadia infrastructure for cloud gaming instead of whatever they're using now, because obviously Nintendo's isn't working and Stadia's is.
@kobashi100
I was going to respond the same way....the system is going to be their most successful ever getting over 100M units likely by this XMAS and still likely having 2 more full years before the next thing is announced. They still have a ways to go to pass DS but they likely get there. There is literally no reason for Nintendo to release an x86 home box. Why bother? If you want x86 then buy a ps5/XBSX or get a decent gaming PC. The market in no way needs another x86 option and seeing that Nintendo lags well behind in online services/quality what real bonus would there be getting an x86 Nintendo box? Nintendo knows their market and knows where they need to be which is uncontested in the portable/hybrid space. People complain that the TegraX1 is too weak and old but the fact is there is still not a better/newer mobile gaming SOC from Nvidia or anyone. The panicdemic and chip shortages have ***** everything in gaming and tech but once Nvidia shows a new vastly upgraded SOC you can bet it will be featured in Nintendo's next device. They signed a 10yrs partnership when they started with Switch so surely they expected that to exceed one generation. Heck if you want to stay on a budget then a $300 switch and a $300 XBSS will have you playing just about everything you could want other than Sony's exclusives.
@TDCinFL But like people have said it totally misses the point of the portability of the switch. I don’t mind stadia I’ve got one but don’t really use it, but it’s a much better system for cloud gaming. And you can play loads for ‘free’ with a pro subscription. Getting a stadia set up or even an x box series s is pretty cheap. If people want those next gen aaa games that’s a far better way to play them (streaming or not).
And some people will still insist Cloud KH was a fine idea.
Paying the same price to rent a game as opposed to owning it is despicable, especially when you're getting a worse experience
@SwitchForce I'm in the USA and I get lots of choices. My bandwidth does not get throttled either.
Well, after playing the demo on my phone, I went home and replayed it just to see. And it ran just fine both times. I am picking this up once it drops to like $20. I am not a fan of cloud games, but even buying this for $60,in Xbox then selling it for $40 in a few months, at least I’ll still be able to play again if I want someday. Still not a fan of cloud future…
@Zuljaras
Heh. In the US 50-100 years MIGHT get us 20mb broadband all over; also most likely a 10mb cap.
Buying cloud versions is utterly absurd, no matter how good or bad the connection is. Maintaining these cloud versions costs money and publishers will disable access to cloud titles the minute they feel they can get away with it without too much backlash. Or think about publishers going bankrupt. Imagine spending hundreds of Euros on cloud versions from a company like THQ... who will give you access to your games? It is your money, but please do not support a system that takes your money, but refuses to give anything back but temporary access.
I think cloud gaming could work, but it definitely has a lot of problems that need to be addressed.
It worries me that so many new games are cloud based on Switch. Eventually I’ll have nothing to play on my new oled as I’ll never play these cloud versions.
I’m not opposed to cloud gaming but the switch just does a terrible job at connecting to the internet. It’s always going to have slower download and upload speeds than practically any other device in your house. If I’m not mistaken, it seems to have a worse WiFi receiver than my 3ds. Cloud is fine, if a device couldn’t play a game natively. So for example Hitman is fine and a good thing. Kingdom hearts isn’t since that is cloud gaming out of laziness and greed. This game? Well, it’s a marvel game and I am so tired of all this superhero crap so it’s not for me. It’s a shame it runs like garbage. To those wondering why this game stinks on cloud but others work well? That should be obvious. The machines this game is actually running on plus the infrastructure used to broadcast the signal back to your system must blow. Please remember that just because something is on the cloud, that doesn’t mean all cloud based applications are created equally.
@HefHughner I don’t know why games have to be different than other forms of media. You stream your movies and music, but games are special? It sucks and I would hate to only have the option for cloud gaming, but when used correctly, cloud gaming can and will offer something that your local machine just can’t offer. That was supposed to be the point of cloud gaming at least for the consumer. I would agree that I don’t trust any company to use cloud for wholly consumer benefiting purposes.
@Arkantos2990 so instead of just saying you was wrong and admit Nintendo is relevant in the west you go on some rant trying to move the goalposts for no good reason.
Okay I get that it hurts seeing Nintendo doing so well. just accept the reality and stop stressing yourself about it
Well this thread got hostile pretty quickly.
I downloaded the demo and it worked smoothly and with no issues. Is there any reason to believe that if I buy it I won't continue to have a good experience?
Third con: It's a freaking cloud game. Unless it was included within a subscription service, I would say this is an overpriced game.
Good Lord, so it's a really good game but as a horrific cloud version. That's such a dang shame. Come on, do better for Switch owners. A console selling like hot cakes.
Whoa is a Nintendo online service dog shi- doodie? I’m so shocked.
@kobashi100 It is a success now with the Switch.
But when the next console arrives and it turns out to be basically the same with just an internal upgrade to make it stronger in raw metrics, It will not succeed to bring interest once again and overall sales will be lesser than the Switch. It Happened with Nintendo twice with both the 3DS and in an even worse scale, with the Wii U. Nintendo must not be repeating this mistake again (even more when you have the Steam Deck already on the market for years when it does come).
Situations like what happened with the Switch, Wii, and DS, only happen once in a lifetime
@Fudge_Fujiyama Just some people that got upset because he had a bad time with the cloud and they didn’t even though he stated experiences may differ. Then they started accusing him of something he’s not. Honestly it’s good that they removed the comments, helps keeps this from spiraling and on topic
@mikegamer It's not the people who support Cloud Gaming, it's just Nintendo needs to make a more powerful Switch to handle the Physical/Digital Game! Also, it's up to the Developer of being lazy or not!
@leo13 I'm playing the Cloud Version now on my Nintendo Switch and it plays flawlessly! Only people complaining and review bombing it are the Physical only clowns!
@Arkantos2990 steam deck isn't gonna hurt Nintendo at all. Nintendo are not gonna release a home console so it's time to accept that. Switch will get another hybrid which will absolutely smash the steam deck into oblivion when it comes to sales. Anyone who thinks different has some ridiculous high expectations of the steam deck.
@BabyNotYoda You are welcome, and thank you, Baby Not Yoda.
I don't have a problem with cloud gaming, however I will NOT buy any cloud games on Nintendo Switch. Here's hoping that Stadia gets this one.
Whole lotta folks who have never tried Stadia, GeForce Now, Shadow, PS Now, XCloud, or any of the other cloud services that work just great actually if you have a good connection. I actually picked up Guardians on Steam specifically to play it on GeForce Now, where I'm enjoying it maxed out at 60FPS and it plays like a dream.
That said, though, I also just downloaded the trial version on Switch, and yeah, this specific cloud game seems to be really badly handled. Lots of what feels like frame drops on the rendering side, in addition to the connection just not being stable at all (not being able to hardwire the Switch net connection unless you're on an OLED dock doesn't help).
Cloud gaming as a concept and as a technical possibility are fine. When it works, it works great. But this game on it still appears to be pretty crap. Which is a shame.
@kobashi100 Do not underestimate something because it will bite you back when you least expect it.
Nintendo has done this mistake too many times and ended up paying for that with fails (with the N64 they believed they will win the generation against the PS1 with a technically more superior console spec-wise, and look how it ended, with PS1 crushing it, then they had that behavior with the 3DS believing that Mobile will not harm them at all and look how that went, with Mobile overtaking the portable gaming landscape and portable consoles suffering greatly until Switch came).
You too overconfident that the idea of Switch's Hybrid concept will prevail to understand that technology evolves faster than you think and a successful idea in one console could become it's Successor's detriment after when others do it even better (the Steam Deck and the OneXPlayer are proof of that)
@Arkantos2990
You’re looking at the Switch through the prism of Tech and not business and what the market wants. Nintendo’s bread and butter is the handheld market and has been for many years, they have a long history of repeated success.
Even if they were under serious threat from Cloud Gaming/Mobile gaming/Steam Deck (they aren’t), and the Switch had been exposed as a ‘gimmick’ (it hasn’t, because it isn’t) it’s impossible to see a scenario where the solution to that is an x86 Home Console. That would not only be the least imaginative solution they could come up with, but it would be moving from a crowded market to an even more crowded one. It would be commercial suicide on a grand scale. I honestly think you’ll see them making games for PC/Apple before that happens because it makes no sense.
@PhhhCough
That’s an interesting idea. Still wouldn’t persuade me that the Expansion Pack was worth it but I’m sure it would help others.
@anzzjam
I agree. I think any service that is Cloud only is doomed to failure. However where Cloud is an option that coexists with native hardware it’s very welcome e.g. the way it’s implemented on Xbox. When I have a good connection it works really well, when it struggles a bit it’s still been handy to play a bit of Gears Tactics or Jurassic World Evolution. Options are good.
when i bought 3ds and ps vita people were saying that these are probably the last traditional handheld consoles and the future is the cloud. 10 years later and here we are. I guess the review is from UK, in rest of Europe i guess the situation is even worse.
@TDCinFL Nah I'm good
I love how people say, I get this speed, so it should be good. That isn't the only determining factor on whether you have a good connection or not. How's your latency? Or how far and how many hops are you to your nearest exchange. I only played the demo, but it was pretty much flawless for me. I'm only not buying it because I heard that it is linear. I'm not paying 50 quid for a short linear experience.
The demo worked well for me, I'm seriously considering buying the game.
Well, I live in Australia, our internet infrastructure just doesn’t support cloud gaming… Stadia didn’t even bother releasing down here, so no way this is gonna work for us
this is the reason why cloud versions are just dam horrible to play on the go and look at how lazy square is by porting the kingdom hearts trilogy especially the first 2 in cloud which is completely bs.
You know what, I like this review, They reviewed the game as a game, and not the port. Great Review.
I'm not into Marvel and even less into cloud gaming but I tried all the demos on Switch multiple times and they all ran well (my internet isn't the best). This one was without a doubt the most fun and graphically intense so far. It's also running on those Ubitus servers like most Switch Cloud games, so I guess the reviewer experienced just a series of bad luck connecting to the servers. It can happen to you and me as well. But on all the days that I have tested Guardians of the Galaxy it ran just as well as Hitman 3, A Plague's Tale, Control, and The Forgotten City. All have the expected small input lag. The only difference to the other Cloud games is that Guardians of the Galaxy looks even better than the rest.
It's better to have cloud versions of those high-end games on Switch than no Switch version at all. So why are Resident Evil 7 - Cloud Version and Assassin's Creed Odyssey - Cloud Version still Japan exclusive?
@Arkantos2990 it's not being over confident. It's basic common sense. The steam deck will be a niche product. I am not talking about the quality of product. I am saying in pure sales valve won't get anywhere near Nintendo handheld numbers. Go ahead and dispute that, no issues with that at all. Just don't go hiding when valve release first year sales numbers.
To help others decide i will say that i have played 2 hours of the game and have seen very little stutteriet and no input lag. For reference i have a 100/70 mbps Connection and i’m playing wireless. I’m located in Denmark, maybe it’s a server issue and that’s why we see so different reception?
@PJOReilly good review, just a shames some ganes have to be brought over to Switch in this fashion. I did try the Control demo on Switch a while back and it worked well but for me cloud gaming on Switch is rather pointless as you're still tied to one piece of hardware which is kind of going against what the point of it is in the first place. Perhaps Nintendo should do some kind of deal with Stadia or one of the PC stores so you get a copy of the game there as well
@Ninja84 that does sound like a possibility as Xcloud for example is very laggy where I live but Stadia is flawless on the same connection
This is exactly the kind of good news that us cloud-haters are always wishing for.
More cloud versions of "good" games need to be savaged by critics and ignored by consumers. That's the only way that the message will ever get heard.
@N64-ROX Just out of interest what message is that? Yes cloud games on switch are way too expensive(should be at least half the price), and games like KH 1+ 2 should have been ported over and the company are just being lazy. But soon there is going to be a point where 3rd party devs make next gen only games. And unfortunately they will be almost impossible for the switch to run, not enough horsepower and certainly not enough memory. The ps4/ xbox one will be in the same boat. So until Nintendo releases more powerful hardware it will be either cloud or not coming to the platform. At least it gives players a choice.
A game like Control makes sense for Cloud gaming on Switch, its way too demanding for Switch and even base PS4 barely copes with it and struggles so Cloud was the only option for Switch. Guardians though is not a demanding game, with some good porting and wise downgrades it could have come to Switch properly but SE as ever cheapened out.
I'm not against Cloud gaming honestly, i think MS are doing it very well with XCloud and its how they plan to bring current gen games to last gen consoles. The problem with cloud gaming though is ownership and them expecting $60 for cloud versions, cloud gaming should be treated like Netflix or should sell games at a heavily reduced price.
The pros and cons are my EXACT experience with the demo.
@Fudge_Fujiyama DL2 will not be on Switch outside of cloud gaming, its been widely known for a while now that last gen versions are not great and that PS5/SeriesS/X/PC is the way Techland want you playing it, honestly if they hadn't already announced it for last gen consoles i think they would have dropped them ages ago as its clear its a current gen game being forced to run on older machines.
As for other games on Switch well expect more cloud versions. The Switch can pull off miracles sure but there's plenty of games what will never come to it, like do you think Red Dead 2 could or Cyberpunk? Do you think MS Flight Sim could be ran on the Switch (ignoring its a MS exclusive) even though its cloud only on X1? The list goes on and on really and as time goes on the Switch will be forced to have cloud versions if it wants these games, i agree Guardians could have been ported but something like Control could have never been done on the Switch.
@WallyWest It can be done it's do they really want to do it. Take Witcher 3 and Crysis series they are coming to Switch so to say can't is a poor excuse. First they should do it then we can see for real how it really works then we can talk about CLOUD. Those two may not be the Gold standard in 2021 but they are clear indications of what can be done if they really wanted to do it. Another Over-Watch JPN version that is cart release but Digital every else. So take that as a good example of a Steam game that can run a cart on Switch.
@WallyWest in my opinion the message should be: don't do cloud gaming.
I can't deny that cloud gaming is the future, but it is not the present. The infrastructure isn't there for it. The internet is just not fast enough yet for a good experience, and definitely not stable enough. Even people with mad connections have to talk about "best case scenarios". Not to mention the fact that the game will be unplayable without wi-fi.
Developers, if you can't get a game to run on the Switch, just skip the platform. Otherwise you'll put the effort in to make a cloud version and no-one will buy it. Or, a few poor saps will buy it and have a miserable experience with this title which you've worked so hard on. A cloud version of a title on the Switch is essentially a teaser demo for buying the real version on a more powerful machine. But full price.
The Switch has thousands of excellent games, we don't need honeypot traps like this, tempting people with the impossible.
@SKTTR
yeah i would love those two aswell!
I have no love for streaming, but surely SE could just sort this out quickly by adding more servers or however these things work. Sounds like they'll have to before they release their kingdom hearts streaming thing if they want anyone to actually buy it.
@RendoFonzarelli
The game is 20 hours long. Not exactly short. Also, there is other factors that make the Price acceptable like a great story, great characters (much better than the MCU) and Pretty inventive combat (especially in the later stages)
@Ninja84
I heard rumblings that it was around 12 hours long, but that isn't the most important factor for me, I just don't like linear games and I'm not particularly a big story fan, I far prefer games with great gameplay. My idea of boring gameplay is usually; go in this direction, fight a bunch of mobs, reach checkpoint for story update, then just rinse and repeat. So it wouldn't surprise you to hear my idea of the most overrated games ever, are Halo, Uncharted and Last of Us.
If a person is one of a VERY SMALL audience that has the access point (and good fortune) for a flawless experience with this, great. The infrastructure is not there yet for this to be anything other than very, very niche. I don't see this changing in the next decade or longer.
@SwitchForce You mean the Crysis what has an entire section removed on Switch because its way too demanding, not only that Crysis is old and even the 360 had a port of it. Crysis 2 and 3 were also 360 as well so yeah the Switch should run them.
Ah the old TW3 thing, you know miracles are rare things what are not common, yes there's a few miracle ports but that doesn't mean any game can be on Switch. TW3 major hurdle was its open world, solve that issue then its just a case of decreasing various things and downgrading others to get it running. Worth noting TW3 open world while a good one is for most part just forest, fields and an open seas with not a huge amount in it or things in it what stand out, its just monsters, bandits and animals roaming around in bog standard fashion, compare it to Red Dead 2 where NPC's and Animals all have actual lives and its very different.
I think Switch only owners or Switch fanboys just fail to understand why a lot of games cannot be on it. MS is using Xcloud to stream games to X1 because those consoles can't run them, Flight Sim cannot be on a One X yet you think with enough work it could be ported to Switch? You know a big reason GTA V never hit Switch is because its all but confirmed the engine isn't compatible with Switch hardware, its one of those things where it would so much and time and even then it would be a terrible state if it was ported. Fact is the Switch is around the mid point between 360 and Xbox One in power, we are now in a new gen with way way more powerful consoles and over time its going to be next to impossible to port these games to Switch and its why Dying Light 2 is cloud only. Do you really think Cyberpunk could be on Switch? That game was heavily downgraded to run on PS4 and X1 and even it was and still is a mess on them, there's no way it could ever run on the Switch.
@WallyWest I think Switch only owners or Switch fanboys just fail to understand why a lot of games cannot be on it.
This is why posters fail big time-they have no clue. When people use "fanboys" that tells you they are already biased to start with and worthless to reply back to.
@SwitchForce maybe WallyWest could have phrased it better, but his point still stands. There was a slight gap between the switch and the ps4/ xbox 1 so a lot of games could be ported. But the gap between the switch and the next gen machines is Huge! The fact remains that when the 3rd party developers start making next gen only games utilising their enhanced hardware and speed, the only way switch owners will get to play them is through the cloud.
But im sure the switch is still going to go on and sell millions more consoles and have some amazing 1st party/ indie and 3rd party support.
Better writing than the MCU GotG?! That's practically impossible! Maybe someone else could match them, but actually surpass them? I don't think so.
So much BS in the comments calling dev's LAZY for not doing a native Switch port. Met many dev's, not one that's lazy yet, though i'm sure they exist.
The reality is making a Switch port takes a lot more time and money. ESPECIALLY when the target platforms are now next gen consoles and higher end-PC's.
Switch, while a wonderful console, is antiquated in terms of hardware by comparison. You'll see more of this over the next year+ and it has nothing to do with 'LAZY' devs but everything to do with time, money and sensible cost-benefit analysis.
@SwitchForce Its not being biased its understanding that the Switch as great as it is can't run everything. Look at Hyrule Warriors AoC and MH Stories 2 both games were designed for the Switch in mind yet both run awful, the reason the Switch got Rise was also because World couldn't run on Switch something Capcom themselves said. MH Stories 2 struggles on Switch yet you think the Switch could run the latest Battlefield? Cyberpunk? Avengers? RE Village? AC Valhalla? Red Dead 2? Far Cry 6? The list goes on, cherry picking miracle ports doesn't help your argument because a miracle is a very rare thing and something is not a miracle if it happens all the time.
Speaking of bias i think you should check your name and read back your comments because its clear you're the one with bias.
It's 5Ghz not 5G Wi-Fi. Please speak with your network technician next time for clarification.
And here I was debating whether to jump on it, wait for the RT-patch for consoles or for my next PC build entirely ... it all depends on perspective, I guess 😅
This review reads like a drama queen. What I mean is, I'm at chapter 3 right now and I've literally experienced NONE of these issues. The graphics are good, the controls are tight and the soundtrack is great. Easily a 7-8 out of 10 on Switch.
@mikegamer Oh God stop already with the "Hate the cloud" movement. Some of us aren't 19 anymore and we're willing to play the game any way we can on our favorite system. I have all of the cloud games on Switch so far and I couldn't be happier.
@Spagetti69 It's not broken at all it's a great game and I'd give it a 7.5 out of 10 on Switch.
@Balta666 The review is wrong, the game looks and plays well on Switch. And I have all of the cloud switch games.
@Zuljaras The review is wrong the game is very good on Switch.
@Specter_of-the_OLED The review is wrong I'm halfway through the game and it's amazing. No issues whatsoever.
@thinkhector I bought the game for Switch and it plays very well. I'm not sure what in the hell NL is talking about.
@blockfight Absolutely! I bought the game on Switch and can confirm that NL is being dramatic and just plain wrong.
@danemord My internet is ***** yet I'm not having any of these problems. $60 price tag is debatable but the quality of the game is not, it's good.
@Rpg-lover Why would I do that? I'd miss out on playing some good games on Switch.
@YusseiWarrior3000 I bought the game and it is great. Not sure what NL experienced.
@Astral-Grain Don't get too happy because the game on Switch is fantastic. Not sure what in the hell NL played but I'm halfway through and can confirm NONE of these issues have come up. I buy all of the cloud games on Switch and love them all.
@CovidBarbie I have Hitman, Control, Forgotten City, and GOTG and yes they all play exceptionally well.
@BabyNotYoda The review is BS because none of these issues are happening for me.
@JohnE Oh no, I had an opinion that's not mainstream. Get over it and shut it.
@JohnE or you have lower standards than the average Joe. For me even with switch or phone with 5g wireless by the router I find the lag unplayable in any cloud system
Struggling to phrase this in a way that doesn’t sound overly critical but… when claiming you have great wifi, specifying a type which doesn’t exist (“5G”) undermines your case somewhat.
@JohnE I bought the game to try out. After I spend more time with it I'll come back here and tell about my experience with the performance of it. This will be the same company handling the Kingdom Hearts Cloud versions too I believe. So this could be bad or good for the future too.
I am definitely for Cloud Gaming, we already do it for Films and Software which we no longer 'own' past their shelf life. Bit it needs to work.
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