Comments 592

Re: Lichtspeer Developer Suggests That Nintendo Has Switch Achievements in the Works

PorllM

@MailOrderNinja I think you're right and that would be doable, but it would severely limit the type of achievements they could actually do. For example if that update with achievements came out today and was reading your BoTW save file, it could give you achievements like "Defeat Ganon" "Collect 900 Korok Seeds" no problem because all of these would be recorded in your save file. But it couldn't do more unique creative ones like "kill 15 enemies with a flaming stick" or "make a bokoblin fly away on a raft" because your save file will have no record of this even if you've done it. Maybe I'm overthinking this haha.

Re: L.A. Noire Is The Latest Game To Fall Foul Of The Dreaded "Switch Tax"

PorllM

@gaga64 ok you're absolutely right there, I should have said conclusively the most complete version, not conclusively the best, but apart from that, you didn't really disagree with me at all lol. My point was neither could be conclusively argued to be the definitive version, which is exactly what the article said thanks to the word arguably, and seems to be what you're saying as well. Apologies for any confusion

Re: L.A. Noire Is The Latest Game To Fall Foul Of The Dreaded "Switch Tax"

PorllM

@gaga64 Definitive means conclusively the best version, it doesn't mean containing all content. Some people would argue the best looking and running version is the definitive version, other people would argue portable and motion is the definitive version, hence the word "arguably".

@Ralizah Just being curious here, how is it better? The main reason people are against downloading the extra data is because of the extra money involved if you have to buy a memory card. But the extra money on this cartridge is way more. $10 extra per game, compared to around $40 for a SD card that could hold dozens and dozens of games.

Re: Some Retail Nintendo Switch Games Will Require You To Own A MicroSD Card

PorllM

@607jf NBA is not an EA game haha. Although you're correct, this isn't going to be the norm (for Nintendo games anyway). They may allow it for high profile third party games that they'd be dumb to turn down, like this though. This game is 47.66GB on PS4, and considering how decent it looks on Switch, I think they've done some magic shrinking it to the size it is in all honesty.

Re: Some Retail Nintendo Switch Games Will Require You To Own A MicroSD Card

PorllM

@MegaTen Well I mean, they could. There's nothing technologically stopping them. The only reason they wouldn't is because you'd need a massive memory card to play it, which would severely limited sales. For NBA 2K being 25GB that simply isn't the case, it's just not that large. You will need a memory card sure, but you could get a very very cheap one and still have this and many other games.

I'm not saying not to port those PS3/360 games you're mentioning, the more small but impressive games like that the better. But that also doesn't mean they should cancel a game just because it will be a slightly bigger file size than the internal memory. The vast majority of switch owners will have a memory card so that would be unnecessary. 100GB, maybe, is pushing that limit.

Re: Some Retail Nintendo Switch Games Will Require You To Own A MicroSD Card

PorllM

@MsgBoardGamer He hasn't answered any of mine either except to deflect them into something else and complain about that more. Then said I was deflecting. Hilarious. Like you said, if anyone isn't happy with this, they should just not buy a switch. But they won't be buying very much technology in 2017 with that outlook, if any.

Re: Some Retail Nintendo Switch Games Will Require You To Own A MicroSD Card

PorllM

@MegaTen This is more than likely 2K using the smallest cart they can due to not knowing how well it will sell on Switch. IF it does well and they release 2k19, you can be sure it will be on a better cart. It isn't going to become the norm. Nintendo are one of the best at compression in the business.

With that said, 25GB isn't remotely large for a 2017 AAA game, and anybody expecting it not to happen at all wasn't living in the real world.

Re: Some Retail Nintendo Switch Games Will Require You To Own A MicroSD Card

PorllM

@Yorumi Chose to go with expensive proprietary format and are punishing us lmao? The only way they could make game cartridges the same price as SD memory would be to use ACTUAL SD CARDS. Which would result in all Switch games being very easily copiable and spreadable via the internet. There isn't a game company in the world that would consider it. Let's compare this to the Vita which had equally expensive proprietary format (that held much less) and an absurdly overpriced memory card where an 8GB one would be similar in price to a 120GB SD card at the time. (SD cards have dropped by a much bigger margin than the Vita memory cards in the time since, also).

You say I'm the one defending and deflecting but you're arguing for the impossible and proving your ignorance with every reply. I don't mind people being wrong and I'm often wrong myself but you're actively ignoring it and repeatedly fighting despite being proven wrong by myself and many other posters every time you reply, embarrassing.

Re: Some Retail Nintendo Switch Games Will Require You To Own A MicroSD Card

PorllM

@Yorumi I didn't call anybody a name? I assume you read the wrong comment there.

You can't just MAKE BIGGER CARTS. Let me try and spell this out for you since you're being wilfully ignorant. Switch cartridges need a whole lot of privacy protection and copy protection. A blank 32GB switch game cartridge will cost several (SEVERAL) times more than a 32GB SD card. This is unavoidable because one is an aging technology that costs next to nothing and can be used for anything, one is a modern and up to date media cartridge for one specific console. If they made bigger carts that would be added to the game price, no developer would pay for it for you. Since YOU'RE paying the extra memory either way, the SD card route will ALWAYS be cheaper for the consumer.

In time when Switch carts drop in price a 64GB will probably be released. It would be a decent price at the time maybe but right now it would be much more than the 32GB card and would probably result in a £59.99 minimum game price if used. This is because switch game carts are many, many years behind SD cards in development and progress. Your argument that one is the same as the other and that Nintendo putting more memory in is the same as a customer buying an SD card, simply does not make sense.

Re: Some Retail Nintendo Switch Games Will Require You To Own A MicroSD Card

PorllM

@Yorumi You seem to think the cartridges for the switch and microsd cards work to the same pricing?? I know you wouldn't be debating this if you were that ignorant of the industry so I'll take your last post as a joke.

MicroSD cards are vastly cheaper than custom built memory due to being a consumer product that has been used for years in a wide range of products. Not to mention even a tiny increase to the internal memory would have tipped the RRP of the system to over £300, making the Switch dead in the water.

Re: Some Retail Nintendo Switch Games Will Require You To Own A MicroSD Card

PorllM

@Yorumi How much are you talking? Switch contains flash memory which is faster and smaller than standard hard drives found in PS4, but also more expensive. They could either keep flash and improve the size which would make the Switch VASTLY more expensive. Or they could switch to PS4 style hard drives.....oh no wait they couldn't, the PS4 500GB hard drive is larger than the entire switch. Where you say they didn't hint to this before launch, it happened on PS4, Xbox 1, and to a lesser extent Wii U. Why would they mention it? Anybody expecting otherwise was an idiot.

Also your line about Joy Cons being unusable is an absolute joke, I've seen people of all ages and gaming experiences pick them up and use them instantly. It's a NORMAL CONTROLLER BUT SMALLER.

Re: Some Retail Nintendo Switch Games Will Require You To Own A MicroSD Card

PorllM

@Yorumi A 200GB SD card is £35, less than one physical game. That's enough to sort out any memory issues on switch forever. Your sentence "Well if storage is so cheap then they can make 64GB switch carts" proves you have no idea what you are talking about, microSD card is a commonly used technology that has been used and developed for years, Switch cartridges are new, still developing, and several times more expensive.

If you think Nintendo producing bigger and bigger cartridges would save you money on SD cards, you are hilariously wrong. It would more likely to lead to £69.99 games.

Re: Some Retail Nintendo Switch Games Will Require You To Own A MicroSD Card

PorllM

Was there ever another possibility? Were we expecting bigger and bigger cartridges made for the same price every time a game exceeds the limit? Because that's impossible and would be the only solution to this.

100% of physical Xbox and PS4 hard drives have to install to the hard drive. SD cards are the cheapest form of memory there is, if you can't buy a decent sized one you shouldn't be involved in gaming at all and definitely wouldn't have purchased a Switch.

People saying "what about when the servers are going down!" are being obtuse, the Wii still lets you redownload games and that came out in 2006, and shows no signs of going down for a long time. It's a complete non issue. UNLESS you have extremely tight data limits and are against downloading at all, which is understandable, but also easily avoidable in the 21st Century, and if that's the case you aren't set up for gaming on any system regardless. Even if the Wii servers do go down in the next few years, they would do so with warning, allowing you to install any and all games you want before it happens. By the time the Switch is in the stage of its life that any of this is relevant, 2tb SD cards will be available for next to nothing.

If you own a Switch and were planning on playing more than 2-3 games in the entire life of the system, expecting not to also buy an SD card is pure untainted idiocy.

At the end of the day, we live in a world now of constantly growing games with updates, DLC, patches, season passes etc. Not to mention graphics and textures constantly getting larger. We are getting closer and closer to physical games being entirely obsolete and anybody holding on to the idea of having entire games on cartridges with no downloads necessary is the modern equivalent of a Luddite. Simply not going to happen.

PS I got a 200GB microSD card for £35. That's the average cost of this being a non issue forever for a guy like me that hoards hundreds of games. The average gamer could get a smaller card for like £12 and be fine forever. If you're so violently against paying those miniscule extra costs you may aswell stick with an N64 for eternity because nothing in 2017 will make you happy.

Re: Video: See How Pokkén Tournament DX Has Evolved in This New Features Trailer

PorllM

@SLIGEACH_EIRE Since you have a Wii U and not a Switch it's understandable how you feel that way but unfortunately for you and a few others the Wii U is long dead and for Nintendo keep spending money and effort on it would be simply idiotic and bad business all around. They need every hand on deck for the Switch and to be out searching for more hands, for Switch.

Also Pokken actually has a chance of selling well on the Switch whereas the Wii U version never did too well.

Re: Video: Nintendo of Europe Unleashes a Tasty Nintendo x Indies Sizzle Reel

PorllM

I understand the admins of this site probably love having Sligeach around as he sends them tips on news etc, but this type of trolling wouldn't be allowed on any other web forum. EVERY single article is filled with him derailing any discussion and making absurd claims that he simply can't possibly believe. Some of his trolling was actually believable at the start and made me think he was just an idiot, but for someone that's been into gaming for more than two weeks, not knowing the difference between indie and third party is impossible. At this point it's undeniable that he's not dumb, he's doing it on purpose in some twisted beg for attention, and should be banned as such.

Re: Review: Severed (Switch eShop)

PorllM

@SLIGEACH_EIRE We know you don't like Wii U ports, you don't have to comment it every single time one is announced. Especially a multi platform indie game that never really had a possibility of not coming to switch. As far as publishers are concerned you can forget Wii U ever existed, nothing released on it sold well enough to stay there and not be a massive loss (outside of a few Nintendo first party games obviously)

Re: Zordix Is Bringing Aqua Moto Racing Utopia And Snow Moto Racing Freedom To Retail On Switch

PorllM

Anyone know if these are any good? I was interested in them on 3DS but the graphics were awful. Now they should be a bit cleaner on Switch but I'm still iffy as I already have Fast RMX and Mario Kart 8 Deluxe so this would have to be pretty fun to buy another racing game. It looks a little like a cheap simple indie game but I've also been craving a jet ski racing game since I finished with Blue Storm.

Re: The Overcooked: Special Edition Performance Patch Is Nearing Release

PorllM

@Tibob That's fair enough, sorry if I came across a bit dismissive. But there is a difference between having just a lower frame rate but still stable (30fps vs 60fps) which is only noticeable for graphics nerds, and an unstable frame rate (30fps during quiet moments, 21fps during action for example. The first example is a minor nitpick and probably is argued about too much I agree, but the second example can be utterly gameplay ruining.

Re: The Overcooked: Special Edition Performance Patch Is Nearing Release

PorllM

@Tibob Nobody has suggested it should be 60fps though. It's 30fps on PS4 and Xbox One which is easily and comfortably doable on the Switch with such an incredibly simple game, but it runs at about 20 due to a developer error which they have acknowledged shouldn't be the case. If it ran smoothly at 20 that would be less of a problem but it's up and down which makes the game not play smoothly which can and does affect gameplay. It may not bother you and that's great but doesn't make it a non issue by a long shot.

Sorry if I misunderstood this part but it looks like by "but I'm sure that it's okay for people to demand anything and everything." you're saying people are asking too much for asking for the game to run decently?

Re: Sony's Jim Ryan Reiterates Praise for Nintendo's Resurgence With the Switch

PorllM

I don't think a Sony Switch is as inevitable as people are making out.
1. It's impossible for a tablet the size of the switch to have as much power as a PS4. This means it couldn't play the same games unless they were displayed terribly (like in PC low graphics mode). This means it would have to be a separate console like the Vita and not share the PS4 library.
2. Switch contains the most up to date mobile hardware out, meaning the Sony Switch wouldn't look any better.
3. They utterly failed and got burned on the Vita, which graphically/quality wise was sort of the switch of it's time - but without everything that makes the switch attractive admittedly.
4. They would be launching against the Switch which is doing massively well and has a huge amount of first party games on the way. Sony would have to support theirs alongside PS4 which means this would not be possible. Not to mention it would be nearly an identical hardware proposition.

All in all it seems a pretty idiot thing to do.

The only way they could do it is release in several years when mobile hardware has improved to the point it can graphically match the PS4, so they can make it have one shared library. But if this is the case the Switch will have been out for several years, have a large library, and probably even a revision. The Sony Switch would be dead in the water regardless.

All this is without saying, Sony currently have number 1 in the industry anyway and massive market share, and even if everything I say above is wrong and they can make a success of it, it is not really worth the effort and cost involved of invading Nintendo's market share, at all.

Re: RiME Producer Explains Why The Switch Port Is Coming So Much Later

PorllM

The Nintendo apologists here are insane. Ok cool you don't like Achievements. They're also completely optional and can't possibly bother you so that's an irrelevant opinion. For some other people they provide motivation to go back and find things after the story is complete, and for other people they add a social aspect to single player games that makes your games feel connected. To not have them on a console in 2017 is not ok, period.

Re: Oceanhorn Devs See "Bright Future" For Switch, Despite Smartphones Already Overtaking It In Raw Power

PorllM

@liveswired Well yeah but we're talking about the switch and the fan and the cooling situation prove my point (aswell as the fact it's often plugged in while playing). Phones are a long way from achieving PS3 quality you're right, but that's not due to their chips, so it's irrelevant when talking about the switch.

Remember he said phones are progressing faster, not that they are now just as powerful (I doubt anybody thinks that anywhere).

Re: Oceanhorn Devs See "Bright Future" For Switch, Despite Smartphones Already Overtaking It In Raw Power

PorllM

I find the fact mobile hardware is progressing much faster than console hardware very interesting here. If Nintendo plans to keep releasing new versions of the Switch like they did with the 3DS, they could get more powerful pretty easily and without increasing the cost much at all. For example the newest Nvidia chips right now are prohibitively expensive but in 2-3 years on a Switch Pro? Not at all. Combine this with Unreal Engine 4 and the growing amount of devs making ambitious products on phones, and I think the Switch will be attractive to smaller games like this for a very long time, even as they continue to get more advanced.