Splatoon 2 is a remarkable game, as many of you will no doubt be aware. However, it's significant for another reason, too - it's one of the first major internally-developed Nintendo titles on which a westerner is credited for game design.

Jordan Amaro might not be a household name right now, but you'll almost certainly have heard of the titles he's worked on during his career. He was previously employed at 2K Games, Crytek and Kojima Productions; he worked as a level designer at the latter on Metal Gear Solid V: The Phantom Pain and the canned P.T., before moving to Capcom to work on level design for Resident Evil VII: Biohazard.

He recently joined Nintendo EPD’s Kyoto section and was previously confirmed to be working on a mystery title. Those of you who have completed Splatoon 2's campaign mode may have spotted his name in the game design section, ending that particular mystery.


So why is Amaro's credit such a big event? He's one of the first western developers to gain this kind of credit on a major first-party release. While NCL's internal teams have a long history of working with non-Japanese staff - Dylan Cuthbert and Giles Goddard spring to mind - they're usually credited as programmers, not designers. In development terms, a designer has a lot more say in the shape of the final product, which makes Amaro's role even more significant.

It's fair to say that with such a glittering selection of games under his belt, big things lie ahead for Amaro. Watch this space.