The Nintendo Switch has brought social gaming back to the couch with aplomb. With the ability to literally disconnect two controllers and hand one to a buddy, how could it not? While competitive multiplayer has been the main thrust, cooperative experiences seem to be fewer and far between. Putty Pals is your friendly reminder that playing with friends is as fun as playing against them. Rather than shoe-horn a second player into an adventure meant for one, Putty Pals is built around working your way through levels with another player.
The game has you controlling two balls of clay that must traverse a world that you can only overcome with both of them put to work. The move set is simple; you can jump, you can turn into a trampoline so your partner can jump high, and you can hold hands. The crux of Putty Pals is that you must often conquer obstacles by using each other to do so. For example, you can adhere to sticky ceilings but can’t move on unless you hold each other’s hands and alternate jumping so you can pendulum swing across. Everything from colour-specific platforms to opening gates by collecting the proper doodads is built with two players in mind.
It can’t be emphasized enough that Putty Pals should be played as a cooperative experience. You could conceivably play it as a solo experience with you using both Joy-Cons in a grip, but something is definitely lost in translation. You’ll often get frustrated with trying to maneuver your heroes by alternating tapping the shoulder buttons to jump, or save the other from peril by grasping hands - achieved by pressing the analogue sticks in. It’s very much a “pat your head and rub your tummy” scenario that just isn’t worth exploring by yourself. Grab a child, a friend or a significant other and it becomes a great game of communication, laughter and teamwork.
Putty Pal's presentation, however, is a bit of a letdown. While colorful and filled with happiness-inducing sound effects, the worlds are bereft of the type of details and life that make other games feel like a genuine place. Sure, there are jungles and beaches and ice-covered caves, but with your gelatinous protagonists being the only things that are actually animated, it can feel a little stark and dull. Perhaps the developers felt this would distract from the action, but a few googly eyes here and there wouldn’t have hurt.
The game comes equipped with 28 standard stages, which are both lengthy by design and by the fact that there are hidden doohickeys to collect in each one. There are unlockable challenge stages that tend to focus on a smaller, more complex puzzle as well as time trials for those who want to speed run the game. While not necessarily a long experience, it does a good job of not overstaying its welcome with the type of bloat that can sometimes superficially extend the lifespan of a game.
Conclusion
Even though there are no frills, Putty Pals is an entertaining and well thought out puzzle platformer that is a perfect fit for the Nintendo Switch. The analogy of the initial teaser trailer for the Switch, showing someone handing a Joy-Con to a friend at a moment’s notice, could have very well shown gameplay from Putty Pals to drive the point home. Play it with a friend and only a friend, as solo players could become a bit frustrated from trying to move forward in a game that’s obviously built for two. Our recommendation is for the co-op experience - if you're flying solo this may not be the game for you.
Comments 16
Not interested but more co-op is a good thing.
I may give this one a shot. Something my daughter and I can play together.
@citizen_zane Exactly right, this is something my daughter and I can play together, and am sure we'll have a little fun with.
What is the framerate on this game?
@60frames-please two daughters per second from what I read here. I just noticed your nickname rotfl
"...a perfect fit for the Switch"?
Well I never...
@gcunit It basically has to not be a video game to not be a perfect fit for the Switch.
When I hear about frame rate nowadays, I grit my teeth a little bit. I know it "matters," but it really, really doesn't if the game plays well and is well designed. To some people, sub-60fps is tantamount to a game NOT playing well, and frankly, I'm glad I'm not like those people. Some of my favorite games of all time had hilariously terrible frame rates, but I guess you just had to grow up through those eras to have any perspective on it at all. As nice as 60fps is, I consider it icing and not cake.
This goes doubly so for people who obsess over resolution...
@gcunit @GrailUK I know you're being sarcastic but the vast majority of games would be better on a hybrid system
"While colorful and filled with happiness-inducing sound effects, the worlds are bereft of the type of details and life that make other games feel like a genuine place."
Funny as I read this on a Steam User review yesterday:
"One of the best things I can say about this game that so many other platformers fail to accomplish is it feels like you're actually in a living, breathing, world."
I'm not arguing this review, just made me laugh at the difference in people's perspective.
@PorllM Amen. I want to play ANY game ANYwhere.
@Keldorek Yeah, I don't disagree that many games I've loved and played for many hours had horrible framerate, but I still really really like it when games run at 60 fps. I wish there was a performance mode for every game! I'd always rather have lower resolution, crappier textures, lower poly models, whatever it takes to get a perfectly responsive 60 frames per second refresh rate. Even on Switch some of my favorite games run badly, such as Kingdom New Lands, Party Golf(at least it sometimes runs smooth, Kingdom never achieves 60 fps, even on my PC!), etc. Even the chopping in Snipper clips bothers me, yet I'll continue to play it because it's so fun. What really bothers me is when a game gets remade and they cut the framerate in half, like with Metroid 2. I'd love to have that game on Switch at 60fps!
Bought the game yesterday and its really fun to play with my gf. Since its just 9$ and good co-op.
The game is hilarious! Seems a tad short, guess me and the fiancée will finish it in time for Mummy Demastered.
@gcunit
I haven't even noticed it before, but yeah, that selling point has been used an awful lot recently hasn't it.
These sorts of games always sound like fun for me. But I live alone in a small country town. I just don't get to see my friends after work like I used to in college or high school. So while I'd like to play more co-op games, I just rarely can.
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