Comments 1,050

Re: Talking Point: Professor Layton And The Lost Franchise: Where Did The Beloved Puzzle Series Go?

Pikachupwnage

Level-5 died with the 3DS essentially. They milked their good series to death and completely lost any and all goodwill in the west(which was already strained with their inconsistent localization and poor communication and extremely long waits for localizations in an era where most devs that weren't indie moved to simultaneous release or a least cut waits down to only a few months)

Now Layton is dead, Yokai watch is a shambling Japan only husk and they can't even get an Inazuma eleven game out the door...for a series that was near yearly before.

I stopped even attempting to care about anything they do several years ago and would be surprised if they survive the decade without going under.

Re: Xenoblade Chronicles 3 Gets A Release Date, And It's Sooner Than You Think

Pikachupwnage

@rawzeku

It's possible the game is essentially complete and they were going to sit in it a few months to give their June releases and a presumable July/August splatoon 3 some space. Perhaps Splatoon 2 suffered a minor internal delay so they pushed this forward and Splatoon 3 will be August/September.

It's not like Nintendo to rush games unless they are desperate(Mario tennis Ultra Smash on Wii U oof). Considering they delayed at least 2 games in the last couple months and it's a very small change it's nothing to be concerned about.

Re: Feature: 6 Things We Pokémon Vets Want To See In Pokémon Scarlet And Violet

Pikachupwnage

Just let us straight up select our team and their Ivs/Evs/Nature for online. Just give us a built in team builder(but let us use our own if we want)

I like raising critter's but I just don't have the time to grind out all the items and then get those IVs, nature's and EVs right. I can't spend several hundred hours breeding like I did a decade ago I got so much more responsibility in my life. The raising should be only required for official tournaments and single player content.

Also don't do anything like dynamax again. Megas were fine because it was limited and prevented other held items on that mon so it was fairly predictable and the power boost wasn't completely insane usually as no Choice Band or leftovers.

Agree with challenge mode and eeveelution big time.

I want a more robust selection of outfits. The variety is godawful it's like 6 things and a million color/pattern variants per thing.

Alola being focused on warm weather clothes was fine but it did have caverns and a mountain and even Hawaii gets chilly sometimes in the dead of winter. Coats/jackets not existing was wierd and fashion often does NOT care about practicality. Some people totally would sweat their tushies off for the sake of showing their wealth or simply to be stylish as heck.

Battle frontier and pokemon being as expressive as Stadium and pokemon Snap would be great.

Finally make the "Pokemon used tackle message) show DURING the animation and disappear immediately after the animation. Only show messages for the first and last turn off a multi turn effect like Hail damage instead of EVERY turn taking several seconds to do so.

Also make the linking cable item be in every game.

Re: GTA Trilogy Dev Responds To Fan Frustrations, Says Updates Are Already In The Works

Pikachupwnage

I'll check back in six months to see if the game runs mostly smooth 30fps, has rain that doesn't look like it's from a SNES or N64 game, decreases POP-in drastically , changes the most deformed models to look human, adds in clouds, fixes some egregiously unfinished models like the motorcycles, and much much more.

And only buying used to spite Rockstar IF the vast majority of issues are fixed.

Re: Review: Shakedown: Hawaii - A Promising Game Buried Beneath Tedious Busywork

Pikachupwnage

@H_Hunter

Not even close because Kickstarter is not in the picture and this game simply stumbles rather than being a borderline broken mess. Nor was this game being made by a famous industry veteran .

Plus this game has a pleasing astheic. Mighty no 9 graphically ranges from dull to offensively ugly.

Tbh mighty no 9 was scored too high by reviewers including Nintendolife.. 5/10 was a laughably high score.

“Unfortunately, it doesn't feel like the stages were designed with the dash in mind. Often, levels filled with instant death-traps are so cheap that after a few tries you'll want to go as slowly and methodically as possible so as not to dash and die. There's a difference between challenging and frustrating, and Mighty No. 9 constantly finds itself in the latter category.”

“One particularly infuriating stage has a section that is seemingly a dead-end. Clearly someone behind the scenes noticed, because a hint message appears on the screen telling you exactly what to do. This wouldn't be so bad if hint messages popped up throughout the game, but this was the only instance of a hint message outside the tutorial stage. If something is so obtuse that you need to give the player a text prompt for them to continue, then level design tweaks are surely required.”

“The consensus here is simple: don't bother with the multiplayer. The netcode feels completely broken, and both modes would have been much better suited to local play.”

“Amazingly, we're not quite done with the negatives yet. The game performs poorly overall on the Wii U, struggling to maintain a stable pace. If there's too much happening on screen the game will behave like it's on a PC that can't handle the software. Quite frankly, the visuals are mystifying in their rough, poorly shaded and lifeless state””

“The music is generic, meanwhile, and the option to switch to retro, chiptune-style fails to excite as the compositions are so simplistic“

Considering all the negatives they didn’t even touch on...and the fact that the review contains “Amazingly, we're not quite done with the negatives yet.” IDK how a 5/10 is a thing. The game is not Medicore. It’s straight up bad.

https://www.nintendolife.com/reviews/wiiu/mighty_no_9

My take.

-It’s own mechanics worked against itself. They did NOT handle or balance the dash, xel or weapon systems well at all.
-The stage design was often tedious, or straight up unfair with insta death, lack of sign posting, forced damage, pixel perfect platforming, misleading visual design elements, poor rewards for exploring or even punishment/negation of rewards for exploring and occasional issues with the foreground obfuscating gameplay.
-Dull-Ugly graphics
-Control, pacing and U.I issues.
-Depends somewhat on platform but frame rate issues, bugs, bad load times, crashes etc, were distressingly common
Etc.

The game ranged from barely functional to broken most the time.