VBlank Entertainment’s Retro City Rampage was a remarkable indie jab at video game giant Grand Theft Auto. Featuring everything from high-octane action to time-travelling shenanigans, it was a game that got everything right. It was smart, funny, gorgeous... in short, pretty much everything you’d want in a video game. After years of delays and an even longer development, you’d hope that Rampage’s successor Shakedown: Hawaii would be a grand return for VBlank. Unfortunately, it never hits the gold standard that was set before it.
From a purely presentational standpoint, Shakedown: Hawaii is vastly superior to its predecessor. While Rampage’s 8-bit visuals were appropriately amiable, Hawaii instead opts for a gorgeously detailed 16-bit aesthetic. While a pixel-art world will never be as immersive as the fully 3-D landscapes of Red Dead or GTA, Hawaii’s compact world is so detail-rich that you could imagine being there.
Fine details are plentiful: every corner of 16-bit Hawaii has something to gawp at, even if you’re just flattening pedestrians on your way to a mission. Civilians stroll around taking selfies, streets are filled with varied NPCs, trees sway and puddles cut as you drive through them. There’s no denying the attention to detail here. Most of the game’s gorgeous objects also have numerous states as you’ll inevitably destroy them at some point during your playthrough. That lovely-looking brick wall? You’re going to drive right through it. That tiny shop? You’re going to burn it down to the ground.
VBlank’s series has seen a growth spurt, not just in its visuals but also its story. While the original game was an amazing tongue-in-cheek jab at every pop culture reference in the past thirty years, Shakedown: Hawaii drops that entirely. Set thirty years after Rampage, the player character has evolved into the disgruntled CEO of the failing Feeble Corporation.
As you’re struggling to keep your company afloat, you’ll resort to a life of crime and unethical business practices to rise from the ashes and take out your competitor, Featherbottom. The plot here isn’t complex at all, but that’s because any meaningful story beats are cast away in favour of pure comedic moments. Humour may be subjective, but Shakedown: Hawaii doesn’t supply its comedy as cannily as its predecessor did; while Rampage drew its humour from parody and outlandish situations, this time the laughs purely stem from the player character’s inability to keep up with modern conveniences.
A lot of the jabs here are fair game. Large day one patches and console UI advertisements deserve to be heavily scrutinized, so too do egregious store-specific credit cards, but most of the jokes here are simply of the “old man yelling at a cloud” variety. That is the point; the character you’re playing as is hilariously out of touch, but Shakedown: Hawaii never evolves. Instead, you’re stuck with that one joke throughout most of the story. There are some chuckle-worthy scenes but, for the most part, it gets stale quickly and the dialogue is never as witty or clever as it was in Rampage.
With the world being blown up to four times the size of the original, VBlank has made sure there’s something other than mindless-albeit-fun violence to do within it. Opening the game’s map will show the many purchasable buildings which you’ll have to acquire, upgrade and perform the titular shakedowns in. Unfortunately, this is the most prominent part of the game.
Every few in-game minutes you’ll be granted daily revenue from your properties which immediately gets dumped into more properties. Once you purchased a building, you can upgrade it from a list of thirteen bonuses you’ll discover through story missions. Each building adds more revenue to purchase, yet more buildings and upgrades simply add a percentage increase to that revenue. It’s a mechanic that never evolves, it only gets more tedious. You’re simply buying a thing from a list of things that only serves the purpose of allowing you to buy even more things. It’s mindless busywork.
As a game that ridicules the worst of consumerism, Shakedown: Hawaii adopts one of the most reviled aspects of modern gaming: a Ubisoft-style checklist style of completion. There are 81 properties to shakedown, all of which come down to performing one of six different activities: eliminate gang members, scare away customers, cut off someone’s hair, escape from an underground jail, steal a shipment or drive away with the shop owner on the hood of your car. Since the shakedowns are placed in large clusters on the game’s map, you’ll most likely be tackling them in groups at a time, highlighting the repetitious nature of the signature mechanic.
In between shakedowns and story missions, you’ll pop into your map and purchase a few properties. Maybe you’ll save up for an expensive building and dump all of your money into upgrading that – it’ll make a good bonus for your daily revenue. Within Hawaii, there are hundreds of buildings to buy, each with thirteen upgrades that you’ll have to manually apply. It’s mindless repetition: the monotonous moments of repeatedly pressing down and “A” on each and every property to purchase its upgrades is far from fun.
In later sections, Shakedown: Hawaii does pick up the pace. With all shakedowns complete, each property purchased, and upgrades put in place, the long sections of menu navigation barely crop up in the last quarter of the game’s narrative. Of course, they’ll appear from time-to-time as most story missions end in you purchasing a property or upgrading something, but with your daily revenue in the millions, it’ll never gatekeep you from progression again.
When it’s purely playing itself as a sequel to Retro City Rampage, there is a lot to like here. Mindless weapon activities let you attack civilians with grenades and the game still provides you with plenty of enjoyable gunfights. Alas, these nuggets of gold fail to hide the game’s shortcomings. The pacing is still overwhelmingly slow and most missions end just as they’re getting started. It’s a disappointment, but it’s far from a failure; Shakedown: Hawaii simply strayed too far from what the original was great at.
Conclusion
VBlank Entertainment’s second GTA parody isn’t the close-to-perfect sequel we expected, but it’s still a decent game. Despite all of its numerous shortcomings, there’s still some fun to be had when you’re not toiling through menus, but it's hard not be disappointed when you consider VBlank's previous work; hopefully, like Retro City Rampage, we’ll see a better DX version in the future. As it stands, Shakedown: Hawaii is full of potential, but it’s overshadowed by monotony.
Comments 74
They really should have had a 2 player mode, it would have been a lot better.
That’s a shame, I’d been hearing good things
Give me both games (Retro City and Shakedown) on a single cartridge and wouldn't care about the shortcomings.
only a 6? ouch! might get it when it goes in a sale
All this time in development and release delays and that’s what they get (6/10). Almost the same scenario with Mighty #9
Seems to be getting pretty mixed reviews over all, a bit of a shame. Retro City Rampage DX was such a great game and I was hoping for something of similar quality. I'll probably still get it at some stage but might just wait for a sale now.
I don't think it warrents a 6 really. I just do the shakedowns as I go along naturally since they can all be easily completed within a minute or less. I guess there is something I just enjoy about gradually buying up property and watching my income steadily grow. It's odd cause this seems like the most negative review I have seen so far. I also might add you can hold A to fast forward
Haven't played rcr dx yet. Maybe ill grab that instead.
I'm glad I didn't pull the trigger on purchasing this straight away. It's really too bad. Retro City Rampage was so much fun. I was really looking forward to playing the sequel. Oh well. One less game for the seemingly endless backlog.
@H_Hunter I wouldn't compare it to MN9 cause Shakedown Hawaii is nowhere near the sort of dumpster fire that game was from what I have played.
Dam just a 6? I guess I’ll wait n get gunlord.
@Ayye-ant I have played it and I think it warrants more than a 6
Wasn't this going to be released for the 3DS?
@Skegg Yes, it will be.
That's a shame, it got delayed for so long too. Maybe I'll pick it up on sale, but frankly, I have so much to play so as it is. I dunno this one I might skip out on entirely.
@Skegg
Yes, but at a later date if I recall correctly.
Ah well, was hoping this would be good as it looks wonderful. The specific complaints are very off-putting to me though, so I'll avoid adding this to the pile of games I don't have time to play.
I can't quite figure out this site sometimes. They have given broken games that I immediately regretted buying an 8/10 and they give a game like this a 6/10.
@Savino I think an 8 is pretty high for cardboard.
You’re giving it a 6?
I wouldn’t follow this reviewer’s interpretation of this game. This isn’t “Game of the Year” material, but it has been a fun game for me. Worth $20? For some of the other games out there that are more than this one, I’d say there’s some good value in here for the price. I’m liking this one better than Retro City Rampage, due to the graphics, environment and this cheesy story.
If you’d prefer to wait for a sale, then wait for it. However, if you really want to play it, just jump in and get it. You won’t be let down by this game.
My score would’ve been a 7.5 or 8 at the highest. It’s very polished, but it does have some shortcomings and just throws you into the fire. It would be nice to know you can break off from the story for a bit and free roam. The shakedowns are A LOT of fun, plus the sim portion of the game with the buying of properties and the instant gratification of daily income too. This game is better than a 6.
@progx It wouldn't be the first time that a reviewer on NintendoLife said something was not good, and it ended up being something I really liked... and, I tend to believe it won't be the last time either.
I love the NintendoLife site and the videos they put out, but I tend to take their game reviews with a grain of salt. In my opinion, I find that their grading is highly subjective and based more on how much they like/dislike the game's style/genre more than anything else.
For instance, there was a game reviewed on here long ago that was really a very fun game, but the reviewer dogged it heavily because it was a hard game. There were no technical issues, no slow downs, no glitches, no bad graphics, no bad game play mechanics... nothing that warranted a really low score, but the reviewer scored it something like a 4 out 10 if I remember correctly because he said the game was too difficult.
Yeah.... I'll be picking up this game just like nearly every game they review as bad on here because 9 times out of 10, if they say it's bad, I end up liking it a lot.
WOW! That's disappointing. When the template is already there and you think hey if it aint broke i can see how programmers feel the need to diversify and change it up a bit and sadly that doesn't always work.
I already download it and got a blast playing it. I don't regret it at all, to me it's easily an 8.5/10.
@H_Hunter
Not even close because Kickstarter is not in the picture and this game simply stumbles rather than being a borderline broken mess. Nor was this game being made by a famous industry veteran .
Plus this game has a pleasing astheic. Mighty no 9 graphically ranges from dull to offensively ugly.
Tbh mighty no 9 was scored too high by reviewers including Nintendolife.. 5/10 was a laughably high score.
“Unfortunately, it doesn't feel like the stages were designed with the dash in mind. Often, levels filled with instant death-traps are so cheap that after a few tries you'll want to go as slowly and methodically as possible so as not to dash and die. There's a difference between challenging and frustrating, and Mighty No. 9 constantly finds itself in the latter category.”
“One particularly infuriating stage has a section that is seemingly a dead-end. Clearly someone behind the scenes noticed, because a hint message appears on the screen telling you exactly what to do. This wouldn't be so bad if hint messages popped up throughout the game, but this was the only instance of a hint message outside the tutorial stage. If something is so obtuse that you need to give the player a text prompt for them to continue, then level design tweaks are surely required.”
“The consensus here is simple: don't bother with the multiplayer. The netcode feels completely broken, and both modes would have been much better suited to local play.”
“Amazingly, we're not quite done with the negatives yet. The game performs poorly overall on the Wii U, struggling to maintain a stable pace. If there's too much happening on screen the game will behave like it's on a PC that can't handle the software. Quite frankly, the visuals are mystifying in their rough, poorly shaded and lifeless state””
“The music is generic, meanwhile, and the option to switch to retro, chiptune-style fails to excite as the compositions are so simplistic“
Considering all the negatives they didn’t even touch on...and the fact that the review contains “Amazingly, we're not quite done with the negatives yet.” IDK how a 5/10 is a thing. The game is not Medicore. It’s straight up bad.
https://www.nintendolife.com/reviews/wiiu/mighty_no_9
My take.
-It’s own mechanics worked against itself. They did NOT handle or balance the dash, xel or weapon systems well at all.
-The stage design was often tedious, or straight up unfair with insta death, lack of sign posting, forced damage, pixel perfect platforming, misleading visual design elements, poor rewards for exploring or even punishment/negation of rewards for exploring and occasional issues with the foreground obfuscating gameplay.
-Dull-Ugly graphics
-Control, pacing and U.I issues.
-Depends somewhat on platform but frame rate issues, bugs, bad load times, crashes etc, were distressingly common
Etc.
The game ranged from barely functional to broken most the time.
2 years of delay just to result in mediocrity. Feel bad that the dev couldn't meet expectation, but at the same time there's simply too much competition to just get a passing grade especially at its price point.
I'll pick this one up either on sale or if a DX version comes out.
I remember this was supposed to come out around the switch's launch April-ish or something like that. Man did they let that slip.
How's the gun fighting? Is it dual stick-ish or horrible where you have to line up perfectly a'la Blaster Master on the Wii shop?
I found RCR really boring despite all the praise so I definitely won't be trying this.
The things this review says are tedious I find enjoyable in these games because you have the options to free roam or have missions, world building, and mini games. More things to do is good in my book. I will be buying this physical it looks good and watching the livestreams it looks fun too!
Ugh, downloaded it last night and eagerly awaiting a playthrough when I finish my Warplanes campaign. I'm still betting better than a measly 6.
Woo boy, didn't see that score coming. I wasn't expecting this to be one to one with RCR, but it seems to include all that chaos and does a very lose parody of Scarface and Vice City while adding in a property sim-- Sounds like what a power hungry criminal would do, lol. Jokes aside, I'm still playing it, but I will for sure wait for a sale, or physical game release to rent.
I normally like and agree with NL's reviews but the way it paints this game as a picture of mediocrity is way off-base IMO. While it may not have the most varied playstyle, it's hardly as tedious as made out to be. To each his own but this review sure seems to be pretty harsh.
Everything under the sun gets an 8 on this site, then something worthy of it gets a 6. Laughable...
Nice Veruca Salt reference. Digging it.
This comment section really reminds me of this video
https://youtu.be/Ko1sklmOR9E
@Wolfgabe agreed. I have had a ton of fun with it. Very surprised by this score.
Having picked up several higher rated games and thought they were terrible I will just chalk this up to differences in opinion.
This game definitely deserves more than a 6. How much more, I can't say yet since I've only sunk a couple hours into it. But in those couple hours, I've had a blast. My only reservation to throwing it an 8-9/10 is that there's a LOT of simultaneous micro-missions, which is a little difficult to keep up with.
That being said, the way they tie in multiple angles of the story is fantastic. The variation of managing 3-4 characters at a time allows for breaks from the repetition and is refreshing.
Of course, one of the most important things that makes this game awesome wasn't even mentioned in the review...which I'm not surprised about....the MUSIC! The synthwave soundtrack really sets the mood, and is always a welcome genre for me. I feel like if retro-style music doesn't strike a chord with you (pun intended), then a retro-style game is probably going to appear lackluster to you as well.
@Galarian_Lassie that’s a funny video.
Still it is hard to make sense of this when you have played three hours and had a lot of fun. I’m used to sixes being reserved for games that are pretty terrible.
I would have easily thought this game an 8, but that is just me.
You just have to take these scores with a grain of salt.
@PharoneTheGnome I thought that its predecessor RCR was phenomenal, it's one of my favourite 3DS/Vita games. There's a lot of good here marred by the tedious - it doesn't live up to its predecessor.
@sword_9mm Dual stick and lock-on with the Y button. Just like RCR
I was really not a fan of Retro City's brand of "humor", constantly referencing everything like a Family Guy episode. I mean, yeah, I get it. You made an 80s reference. Hilarious. Oh look a character who looks like Solid Snake. Haha I guess? Whatever. The mission structure was a mess and just not for me. I found myself having the most fun when simply rampaging about and blowing stuff up which is fitting enough for the title, I suppose.
Knowing that about the last game, when I saw this game, I just had a feeling their usual brand of humor would be present and going by this review, it seems like it is. Retro City Rampage was all one joke being repeated and it looks like this game is too.Writing just doesn't seem to be their strongest area.
So having said all that, I honestly thought this game looked pretty good. It definitely looks like an evolution of the gameplay from the last game, but going by this review I'm guessing it just isn't enough. Shame, since I actually like some of the ideas on display here. The Vice City-like obsession with money and real estate looks like a fun aspect, but I'm not sure I feel like dealing with the one-joke brand of humor. On the positive side, I hear they have the rampage mode enabled by default on this game, so that's good for running around wildly blowing stuff up. As I said before, that was when I had the most fun with RC: Rampage.
For anyone curious, they scored this a 7/10 on Pushsquare. Anyone who was a fan of RC: Rampage would probably get a real kick out of this regardless of the review scores.
I was waiting for review scores based on the premise. It seemed like it could go either way for me. It always sounded like 2d version of that Godfather Game on the Wii. I liked that game for a bit, until you did the same strategy again and again in acquiring those businesses. Sounds like this game suffers from a similar issue.
This games rates higher than a 6 for me; easily a 7. Played for an hour so far. Love the music!
There are popular SNES games with review scores I'd disagree with vigorously. Such disagreements happen. The score is the least important part of the review, now more than ever. What someone finds to be a flaw might be a feature to others. In another article today, someone said they think beat-em-up games have aged badly. To me, they have aged the best. Every review is different and every reviewer is different. The score alone has no value other than extremes(even then, I often disagree with extreme praise). I know a while ago NintendoLife either considered or actually got rid of scores. It's a shame people can't let go of the scores, in my opinion. At the very least, comparing should be avoided as that's where things get so messy.
Very honest review! Thanks for not following the hype!
I was really into this game. Waiting for this since the Switch launched two years ago. Bought it yesterday and played it the whole night and was very very disappointed. All these Action packed trailers promised something else. This game is very slow and a lot of repeating and the worst: economical!
@JayJ This review is just one person’s opinion its not fact I’ve played games that got rave reviews from this site and I’ve been baffled by the praise as I’ve been bored to tears with those games and I really enjoyed games that got less than stellar reviews here its like anything else in life people like different things one person’s viewpoint is not fact and if you enjoyed RCR you’ll probably like this.I actually like this game more than RCR as it plays and looks prettier they kept alot of the core gameplay and added to it I’d give it a 8.
@retro_player_22
So is it like a vastly more interactive version of Simcity or even Monopoly? That's what I get from the review with the property management and I would find that sweet.
@Galarian_Lassie hahahahahahahahahaha
Nintendolife doing an injustice here, the game is a solid 8.5 from me. 6???
Am shocked thought this would of had a higher score. Grated I have only played 40mins but I'm loving every min of it. I'm enjoying this more than the 1st (RCR). for me I would say just from early impression of my time spent. At least a 8 or 9.
Aww that's a sad read. I'm still gonna get it because I loved RCR but I'm gonna keep these points in mind. Good review!
No problem. I played RCR on my 3DS for an hour and I couldn't play it any further past that hour. It just wasn't my jam, therefore I wasn't feeling this one either (and it pains me since I was born on Hawaii).
I guess Saints Row The Third for me!
@PharoneTheGnome Everything you said I agreed with and do.
I’ll pass. If NintendoLife gives it a 6, well.. that’s all you need to no
I havent even played through retro city yet (my kids love it) so might pass on this
@Mgene15 oh so blind faith is it?
@Solomon18 nintendolife usually gives games better scores than they deserve. If they give this game a 6..it most likely means it’s utter shite. And most reviewers are giving it in the 60’s.. Pass
@Twonips don’t need to 👍
@Mgene15 a review is just some persons opinion. I wouldn't let somebody do the thinking for you. Ive seen NL give out some bogus reviews. the truth is in the experience..
Oh I see what's going on here. That's not a 6. They either forgot to finish that 8 or it's an upside down 9.
They release a vita physical but yet can't do a Switch physical. What gives. Not buying until I get the Physical Switch option.
This is an example where the star rating matters far less than the content of the article. The stuff the reviewer doesn't like sounds just like stuff that would pull me in (humour aside). Didn't get into RCR so I wasn't too hot on this. But I may actually buy it thanks to the review!
@SwitchForce They announced a Switch physical: https://www.vblank.com/20190429_physical_releases.php
I see this game got the NintendoLife "-2 stars because it's not a Nintendo-published title" review treatment.
For people complaining about the score, I’d just watch some review videos or look at the player reviews. Maybe he really just didn’t like it as much as the first one. It just happens. People look at me like I have six heads because I can’t get into Pokemon or Animal Crossing, yet I’m a huge Nintendo fan. Yes I’ve tried them. I prefer Skyward Sword over Wind Waker. Many will fight me on that. It’s a matter of taste. I’m sure if the other guys at NintendoLife reviewed the game it would have a different score. I personally loved Retro City Rampage on Wiiware and beat it. However, I could not get into it on 3DS at all. PushSquare gave it a slightly higher score. It just depends on who plays it. I wanna try it for myself, eventually.
This is 100% a "when it's on sale game" for me... I liked but did not love RCR when I played it last year. Also, I am kind of shocked with the backlash from this review. The reviewer game his honest feedback and opinion.... why let it ruin your day?
This game came out at the wrong time, considering the price Saints Row 3 is a much better deal and way more fun. Not to mention 10x better graphics and production value.
@nintendolie Saints Row 3 is also a 8 year old game, while Shakedown Hawaii is brand new, so comparing prices isn't really fair.
Reviews are subjective to an extent. You have the choice to buy the game orpass on it. Let the player decide. This was a day one purchase for me and I’m having a lot of fun with it personally. The story is witty. Graphics are a great upgrade from RCR. The game isn’t perfect but it sure as hell is fun! To each his own though.
@Fake-E-Lee you're that influenced by a singular opinion? That's scary. Just in a general, all encompassing every aspect of life, kind of scary. Most other reviews tend to skew a bit higher, to a lot higher.
Personally I'll be purchasing this on my Vita, as you also get the PS4 version included. Since it's the same price on all consoles, I'll be tricking my feeble brain into thinking that I'm paying $9.99. Well, I kinda am....
With Sony getting rid of most Vita related perks, I'd be silly not to grab this before Cross-Purchase isn't a thing anymore.
What would the correct assumption about your self-affirmed (see wording of your reply for further info) mental weakness be? It's cool, May is Mental Health Month, and we all got something not quite right goin on up there....no shame, no judgements will be made, dog.
And, see...context is key. Based on your comment, anyone with a modicum of intelligence would gather that the statement you provided was based solely upon the review at hand. Since, no other info was even vaguely suggested, implied, inferred, nor noted.
This is the first sort of "negative" review about the game I've seen. I ordered the Vita version, but definitely loved reading the review and seeing someone with another point of view. I personally cannot wait to play the game, and the dev has said he's working on the first update for the game.
The game is fun. And this review is fair.
This review is fair. And the game is fun.
I played 1.5 hours last night and LOVED EVERY MINUTE OF IT!! We've all played dungeon crawlers, collect-a-thons and grinders before; Shakedown Hawaii is easily distinguishable because of the pace (great upbeat tempo to the game), the humor, and the diversity of gameplay. On this last point, for instance, I assumed that every "shakedown" would be about the same....I was very, very wrong. Easily a 7 and probably an 8.
@progx I actually finished this the other day and had an absolute blast. It's my second favourite game of the year, only behind Tetris 99. I'd give it a 9/10.
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