New Sinnoh Pokémon and a variety have updates have been introduced to Pokémon GO, allowing players to snag more monsters for their collection and changing up battles in a number of ways.
Many of the new Pokémon added to the game are evolutions which require the Sinnoh Stone, an item which isn't the easiest of goodies to acquire. Serebii reports that Tangrowth, Ambipom, Gallade, Lickilicky, and Yanmega (which all require a Sinnoh Stone to evolve), as well as Baby Pokémon Mime Jr., Happiny, and Bonsly, are all now available. In addition, Cranidos, Shieldon, Glameow and Combee have all been spotted in the wild.
On top of this, Raid Battles, Trainer Battles, and Pokémon move sets have all seen tweaks. Bosses appearing in Tier 3, Tier 4, and Tier 5 Raid Battles will now have increased health in an effort to prevent solo players from being able to win alone - a feat developer Niantic has said "was not the original intent" - and we've included the Trainer Battle move set changes for you below, taken directly from the most recent Pokémon GO blog post.
Trainer Battle Rework
The following Trainer Battle moves will receive damage changes:
- Fast Attacks:
- Waterfall
- Smackdown
- Shadow Claw (Energy increase)
- Razor Leaf
- Confusion
- Frost Breath
- Ice Shard
- Charged Attacks:
- Body Slam
- Iron Head
- Dazzling Gleam
- Psyshock
- For standardization, the damage from Ice Beam will serve as the new baseline for Thunderbolt and Flamethrower.
- For standardization, the damage from Ice Punch, Fire Punch, and Thunder Punch will be set to the same level.
Move Set Additions
- 024 Arbok: Dragon Tail - This addition provides Arbok with a hard-hitting Fast Attack that should help it stand out among Poison-type Pokémon.
- 036 Clefable: Meteor Mash - This addition provides Clefable with a powerful Steel-type Charged Attack to help deal with other Fairy-type Pokémon. Making Clefable stronger should also make Dragon-type Pokémon less overpowering.
- 038 Ninetales: Psyshock - This addition provides more type coverage for Ninetales, giving it more overall versatility.
- 038 Alolan Ninetales: Psyshock - This addition provides more type coverage for Alolan Ninetales, especially in match-ups with Poison-type Pokémon.
- 040 Wigglytuff: Ice Beam - This addition makes Dragon-type Pokémon less overpowering, providing an effective counter with strong attack potential.
- 065 Alakazam: Fire Punch - This addition provides Alakazam with a relatively fast Charged Attack that adds additional coverage.
- 068 Machamp: Rock Slide - Adding Rock Slide into Machamp’s moveset allows for additional coverage against Flying-type Pokémon.
- 089 Muk: Thunder Punch - Thunder Punch may allow Muk to apply more early Protect Shield pressure and counter Water-type Pokémon that currently dominate the Great League, like Azumarill.
- 089 Alolan Muk: Snarl - With a better Dark-type Fast Attack, Alolan Muk should be able to compete with Giratina and other Ghost-type Pokémon.
- 110 Weezing: Thunderbolt - This move allows for additional type coverage for Weezing, and helps it stand out among other Poison-type Pokémon.
- 121 Starmie: Thunder, Ice Beam - While Starmie doesn’t have access to the strong signature moves that are reserved for Pokémon such as Blastoise, these moves make up for it with better type coverage.
- 124 Jynx: Focus Blast - This Ice- and Psychic-type Pokémon will benefit greatly from this Fighting-type move, countering a broader amount of Pokémon and protecting against its weaknesses.
- 141 Kabutops: Waterfall - Kabutops lacks a Water-type Fast Attack and has had an uncharacteristic amount of difficulty with Flying-type Pokémon. Waterfall will help on both accounts.
- 142 Aerodactyl: Rock Slide - Aerodactyl is strong overall, but it currently lacks a powerful Rock-type Charged Attack. Adding Rock Slide should fix this and is a natural fit for the Pokémon.
- 143 Snorlax: Outrage - While Snorlax in general is a powerful Pokémon with lots of utility, this addition gives Trainers an incentive to have many Snorlax, each with a specialized purpose.
- 181 Ampharos: Power Gem - Power Gem is a relatively rare Rock-type move that is not currently utilized by most Electric-type Pokémon. This natural fit for Ampharos makes it especially powerful in matchups where it is already strong.
- 217 Ursaring: Shadow Claw - This Ghost-type Fast Attack will provide the Normal-type Ursaring an advantage in the Ultra League, where Ghost-type Pokémon like Giratina frequently make an appearance.
- 226 Mantine: Bullet Seed - The Grass-type Fast Attack Bullet Seed will help Mantine win the matchup against other Water-type Pokémon.
- 229 Houndoom: Flamethrower - Flamethrower is a relatively fast Charged Attack that helps solidify Houndoom as a strong Dark- and Fire-type Pokémon.
- 232 Donphan: Mud-Slap - Donphan currently lacks a Ground-type Fast Attack, so Mud-Slap will fit it nicely.
- 241 Miltank: Thunderbolt, Ice Beam - Thunderbolt and Ice Beam should help Miltank’s type coverage in the Great League against bulky Water-type Pokémon like Azumarill and quick Dragon-type Pokémon like Altaria.
- 243 Raikou: Shadow Ball - Raikou currently only has Electric-type Charged Attacks, so it will receive additional coverage against Pokémon frequently seen in the Ultra and Master Leagues.
- 244 Entei: Iron Head - Entei has previously lacked a Charged Attack to help it deal with Rock-type Pokémon. Plus, Steel-type moves are not commonly represented on Fire-type Pokémon outside of Heatran, so Entei will have an advantage.
- 245 Suicune: Ice Beam - This powerful move will help Suicune compete with the Dragon-type Pokémon commonly seen in the Ultra and Master Leagues.
- 250 Ho-Oh: Hidden Power - Ho-Oh has previously been limited to its Psychic- and Steel-type Fast Attacks. Hidden Power gives players a chance to use Flying- and Fire-type Fast Attacks, which are more in line with the Pokémon’s strengths.
- 272 Ludicolo: Ice Beam - Adding an Ice-type Charged Attack will help Ludicolo compete with the Dragon-type Pokémon commonly seen in the Ultra and Master Leagues.
- 358 Chimecho: Psyshock - This powerful Psychic-type Charged Attack will make Chimecho a more potent and competitive Pokémon against many other types of Pokémon.
- 373 Salamence: Bite - Bite is a devastating Dark-type Fast Attack for Salamence, which will capitalize on strength to differentiate it from other Dragon-type Pokémon, like Dragonite.
- 405 Luxray: Hidden Power - The Normal-type Fast Attack Hidden Power will give Luxray additional coverage against Pokémon that are normally resistant to its predominantly Electric- and Dark-type move set.
- 407 Roserade: Grass Knot - Grass Knot is a fairly fast Grass-type Charged Attack that should allow Roserade to capitalize on its relative speed and apply early pressure during battle.
- 430 Honchkrow: Sky Attack - With the addition of a stronger Flying-type Charged Attack, Honchkrow will likely become a more interesting choice to include in the Great or Ultra League for its Flying- and Dark-type strengths.
- 452 Drapion: Bite - Bite will give Drapion a strong Dark-type Fast Attack that will allow for early and unrelenting pressure throughout battle.
- 467 Magmortar: Psychic - With the addition of Psychic, Magmortar will have unique strengths compared to other powerful Fire-type Pokémon.
- 468 Togekiss: Flamethrower - Togekiss is already known for its strength against popular Dragon-type Pokémon, and now it will be better suited against Steel-type Pokémon as well with the inclusion of the Fire-type Charged Attack Flamethrower.
- 474 Porygon-Z: Blizzard - The Ice-type Charged Attack Blizzard will give Porygon-Z a potent counter for Dragon-type Pokémon. This natural fit will help it stand up against Pokémon popular in the Great and Ultra Leagues.
Will you be getting your hands on these newly available evolutions? How do you feel about the Raid Battle changes? Let us know in the comments below.
[source serebii.net, via pokemongolive.com]
Comments 15
No longer doing raids now then
I almost never could defeat a raid boss anyways. Not enough players here. At least not enough that take part in raids anyways. Managed to solo a low CP one before but I guess this is the end of it for me.
The Sinnoh stone has to be one of the stupidest things they ever added to this game. It is such a pain in the butt to get, and even when you do get it, everything that uses it still needs 100 candy.
Do you have any idea how long I have been walking with my Porygon, no a Porygon 2, to be able to finally have Porygon z?
At last count, it was up to 264 kilometers!
Nobody nearby plays raids therefore now I'm even more screwed trying to get Meltan for Let's Go.
@nessisonett You don't need to win the Raid, just use your raid pass and will count as a task.
@nessisonett If you already have Let's Go you don't even need to do that task. You can just transfer a Pokemon from Go to Let's Go and get the Mystery Box which makes Meltan appear...
Even harder.... lol I raided twice for kyogre, didnt catch him.... For heathran I have never seen enough people to defeat him... lol thanks niantic
@Rob3008 That's undeniably easier and I had no idea I could just do that so that helps a bunch!
Wooooow what the ****? Surely they boosted drop rates of rare candy and TMs vastly as well as catch rates to make up for it being harder right?
It’s winter so it’s harder to get raid players anyways.....but rural players, disabled players, those who don’t live in an active area or simply don’t have the time
Besides the only people who can solo tier 4 raids are Endgame longtime players with full optimized teams of six Machamp/Kyogre and the like.
And tier 5 raids were still mathematically impossible to solo so why are they making them harder? Why are you making it nigh impossible for a mostly solo player to get rare candy and TMs?
I don’t have the mobility or social skills to do raids with people much. It takes like 30+ minutes walking just to get to a halfway decent raiding area in my area.
I don’t have that kind of time and for like half the year it’s too hot or cold to walk that far. I also have a job so days where I have both the time and energy to do that aren’t super abundant.
Just completely ruin raiding why don’t you....it was still tough to solo tier 3 raids and the only reason one could even solo tier 4s(with great difficulty mind you) was bevause they buffed the effect of super effective moves.
Literally all they had to so was raise the HP of the Pokémon equivalent to that buff to make it back to how it was.
They didn’t have to make Tier 3’s non soloable....you know like they have been with a high level, well made team for like for what a year+ now? The window to change that ended a long time ago. You don’t change longtime features majorly like that.
They should be refunding everyone for every premium raid pass they have led in their inventory
There was a good size playerbase of Endgame players with nothing left to do who challenged themselves to solo as many raids as possible often with handicaps.
So you just lost them too.
What a cluster****.
Refund me for every single premium raid pass in my inventory Niantic.
Why make tier 3 harder? Most of the time I can't find other people to help clear tier 4 and 5.
Come on
It's 10' outside - I just asked Alexa - so no going outside for awhile. And I moved most of my Pokemon over to Let's Go Eevee anyway since Go isn't good when it's cold out and I haven't had any Pokeballs in about 3 weeks as I sit at level 14 and 14,000 points waiting to get to level 15. Walking around the supermarket only gets you so many km.
Oh, and I tried a raid once, it was a quick massacre, won't be doing that again. Eevee at least laughs at my jokes.
Ah, that would explain why I recently had my ass handed to me trying to solo a level 3 raid when I've been able to beat them fairly easily before.
Hate to be that one guy, bringing negativity again, but I have a soft spot for Niantic.
Harder raid bosses was literally the last thing GO needed.
Seriously, what the heck? If anything raid battles should be easier.
Welp, no more pokemon go for me...
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