Comments 69

Re: Nintendo Direct Partner Showcase February 2026: Every Announcement, Game Reveal, Trailer

Matt_Barber

It's good for quantity if not necessarily quality.

There are only a handful of games that interest me - Pragmata, Orbitals, Granblue, and the updates to Hollow Knight and Dreamlight Valley are welcome - but it's good to see so many games.

I think people are just getting a bit hung up on particular titles that they expected to see but are still in the pipeline. We'll probably be getting a lot more Directs like this throughout the year though, so don't give up hope just yet; just try to keep expectations realistic.

The more complex games will need extra optimization work, after all, and the Switch 2 isn't so powerful that games that push the PS5 will be easy ports.

Re: Nintendo Responds To Dispatch Switch Censorship With Official Statement

Matt_Barber

To cut AdHoc some slack, this is their first game.

A lot of their staff have prior experience working at the likes of Telltale and Ubisoft but they've generally had other people at their publishers to handle content guidelines and localization issues.

Here's hoping that they can eventually work out something that's satisfactory, at least in the regions that would allow it.

Re: PSA: Dispatch's 'Visual Censorship' Settings Can't Be Removed On Switch

Matt_Barber

I'd think that the point with the "Hentai" games is that they're invariably of terrible quality, and shouldn't be allowed on the eShop for that reason along with other games of a similarly low standard, not that they're particularly raunchy or anything.

The problem with Dispatch is that we know that changes were made specifically for the Switch and Switch 2 versions of the game, so it's hard not to point the finger at Nintendo for that.

There may have been a certain amount of input from the developers too, perhaps because they want to make a single version of the game that'll get a suitable rating in all markets, rather than make use of the extra waggle room that PEGI in particular would usually give.

Anyway, there's an important principle at stake here, so even if the visual changes are minor and the gameplay is untouched, we're surely allowed to be at least a little bit disappointed by this.

Re: Nintendo Producer Kensuke Tanabe Has Seemingly Confirmed His Retirement

Matt_Barber

For what it's worth, the producer role in video games is generally a management one who handles things like budgets, scheduling, staff appointments, and so on.

They generally don't have a huge input in game design decisions. However, as someone who worked his way up through the ranks, I wouldn't be surprised if he had a bit more than usual.

Still, I'd think it incorrect to place the blame for failings in such matters at his door, because it really wasn't his job. That was to ship games, preferably on time and under budget (and you can have a go at him over MP4 for that) but mainly complete and finished to a high standard.

Re: Talking Point: Does It Bother You That Big Games Companies Are Using GenAI?

Matt_Barber

@SuppressorSteve No Man's Sky doesn't use generative AI.

It uses the similarly sounding procedural generation. This isn't a model that's trained on a vast data set of other people's works, that consumes a vast amount of resources to operate and whoe inner workings are opaque but a custom algorithm that's designed to produce a huge variety of outputs from essentially random data.

This is why we've got to be precise with our terminology here, because there are a heck of a lot of things that fall under the general banner of "AI" that aren't in the least bit problematic.

Re: Fire Emblem Shadows Makes Metacritic's "Worst Games Of 2025" List

Matt_Barber

MindsEye was made by an ex-GTA guy who presumably thought that he could spin up his own studio and recreate the magic. It failed spectacularly and a lot of the people who worked on it came forward to say just how badly it was mismanaged.

Shadows, in contrast, is just a free-to-play spinoff that didn't need to exist.

Re: Review: Warhammer 40,000: Rogue Trader (Switch 2) - A Hard Pass For A Great Game

Matt_Barber

I've been playing the game on PC and it runs fine on my 6 year old laptop with integrated graphics.

It really isn't a demanding game, just a very complex one with a lot of interlocking systems that's probably a QA nightmare.

Maybe give it another look in a year or so and see if they've fixed the bugs and gotten some better performance out of it. If you want to play it now though, get the PC version.

Re: Nintendo States Its Intention To Acquire More Development Teams

Matt_Barber

Had you heard of Shiver, SPD and Mobiclip before Nintendo bought them? Have you heard of them even now?

Even Brownie Brown, Monolith and Retro were all relatively obscure before Nintendo's acquisition. Again, if you know them, it's probably on account of projects they did for Nintendo.

Those are the kind of studios that they'll be looking to acquire. You can pretty much rule out anyone who you've heard of, at least outside of that context.

Re: Round Up: The Reviews For Hades II On Switch And Switch 2 Are In

Matt_Barber

I was lucky enough to get it on the technical test last April and it's felt like a long seventeen months. Still, you're getting a game that's been well and truly honed to perfection in the meantime.

Time will tell as to how its GOTY credentials stand up but, between it and Silksong, good luck to anyone else in the Indie category.

Re: Feature: Nintendo Life eShop Selects (January 2025)

Matt_Barber

I enjoyed the first Citizen Sleeper enough to play through multiple times to get all the endings, and there were some real tear-jerkers. It getting a larger and more ambitious sequel is an easy sell for me.

Balatro is a comfortable win for the best game of last year, although I'd give an honorable mention to Neva for its fantastic visuals and storytelling.

Re: Feature: 15 Best-Looking Switch Games Of 2024

Matt_Barber

I'm giving it to Unicorn Overlord. I've been a fan of Vanillaware's work since Muramasa on the Wii but they've surpassed themselves here, and it really fits the vibe of the game too.

Never mind all the characters, backgrounds and functional stuff, just look at the food!

I suppose it has to be said that there aren't any particularly realistic looking games in the list. Still, maybe this time next year, with the Switch 2 presumably having arrived, that'll change.

Re: Switch Emulator Yuzu To Pay $2.4 Million To Nintendo & Cease Development

Matt_Barber

@BinaryMessiah Seriously, just read the settlement.

https://www.courtlistener.com/docket/68284505/10/nintendo-of-america-inc-v-tropic-haze-llc/

None of the individuals are named and held responsible for the money, only Tropic Haze LLC. Anything still owed to Nintendo after the company was dissolved will just have been written off. I doubt they're even concerned about the money; it was all about getting control of Yuzu itself.

This is different from the Gary Bowser case where he was personally liable for the settlement.

https://storage.courtlistener.com/recap/gov.uscourts.wawd.298468/gov.uscourts.wawd.298468.23.1.pdf

Also, nice necropost there.

Re: Nintendo Life's Switch Summer Survey 2024

Matt_Barber

I can remember from a while back that there was a case of a dog swallowing a DS cartridge, which had to be surgically removed.

With Switch cartridges being even smaller, adding the bitter coating seems like a very sensible precaution.

Re: Talking Point: Is Shovel Knight Now A Retro Gaming Icon?

Matt_Barber

One the one hand you can argue that Shovel Knight isn't retro, because it isn't that old.

On the other, you could argue that it always was. Even on the day it launched, it was evoking the style of an earlier period.

The word gets used both ways, so it's probably best to deal with that rather than attempt to gatekeep one way or the other.

Re: Bayonetta Origins Director Empathises With Paper Mario Dev, Suggests Reasons For 30FPS

Matt_Barber

I'm a PC gamer who regularly plays games at 120fps where appropriate and who generally avoids buying twitchy games for the Switch, where it can't deliver that. I've got no problem buying 30fps RPGs on Switch though, because they don't need that level of performance.

At the end of the day, we're talking about hardware that's based around a mobile SoC from 2015. If you want 60fps for everything that's going to require visual trade-offs for games where it makes no sense at all.

And sure, the original TTYD ran at 60fps, but this is not that game. It's a ground-up remake of it, with a radically enhanced visual style.

Re: Round Up: The Previews Are In For Paper Mario: The Thousand-Year Door (Switch)

Matt_Barber

@bobrocks95 It's exactly how it works. It takes two fields to make a frame, so 60 fields per second means 30 frames per second.

If you want to get 60fps out of a 480i TV set, the only way you're doing it is by rendering it at 240p, which some older consoles do, but not the GameCube.

Edit: There's obviously nothing to stop a game from rendering at 60FPS, but the TV set just doesn't have the bandwidth to display that many full frames.

  • Page :
  • 1