It's good for quantity if not necessarily quality.
There are only a handful of games that interest me - Pragmata, Orbitals, Granblue, and the updates to Hollow Knight and Dreamlight Valley are welcome - but it's good to see so many games.
I think people are just getting a bit hung up on particular titles that they expected to see but are still in the pipeline. We'll probably be getting a lot more Directs like this throughout the year though, so don't give up hope just yet; just try to keep expectations realistic.
The more complex games will need extra optimization work, after all, and the Switch 2 isn't so powerful that games that push the PS5 will be easy ports.
To cut AdHoc some slack, this is their first game.
A lot of their staff have prior experience working at the likes of Telltale and Ubisoft but they've generally had other people at their publishers to handle content guidelines and localization issues.
Here's hoping that they can eventually work out something that's satisfactory, at least in the regions that would allow it.
I'd think that the point with the "Hentai" games is that they're invariably of terrible quality, and shouldn't be allowed on the eShop for that reason along with other games of a similarly low standard, not that they're particularly raunchy or anything.
The problem with Dispatch is that we know that changes were made specifically for the Switch and Switch 2 versions of the game, so it's hard not to point the finger at Nintendo for that.
There may have been a certain amount of input from the developers too, perhaps because they want to make a single version of the game that'll get a suitable rating in all markets, rather than make use of the extra waggle room that PEGI in particular would usually give.
Anyway, there's an important principle at stake here, so even if the visual changes are minor and the gameplay is untouched, we're surely allowed to be at least a little bit disappointed by this.
For what it's worth, the producer role in video games is generally a management one who handles things like budgets, scheduling, staff appointments, and so on.
They generally don't have a huge input in game design decisions. However, as someone who worked his way up through the ranks, I wouldn't be surprised if he had a bit more than usual.
Still, I'd think it incorrect to place the blame for failings in such matters at his door, because it really wasn't his job. That was to ship games, preferably on time and under budget (and you can have a go at him over MP4 for that) but mainly complete and finished to a high standard.
@SuppressorSteve No Man's Sky doesn't use generative AI.
It uses the similarly sounding procedural generation. This isn't a model that's trained on a vast data set of other people's works, that consumes a vast amount of resources to operate and whoe inner workings are opaque but a custom algorithm that's designed to produce a huge variety of outputs from essentially random data.
This is why we've got to be precise with our terminology here, because there are a heck of a lot of things that fall under the general banner of "AI" that aren't in the least bit problematic.
It's a better game (IMO of course) than anything else on this list and the Switch 2 version is giving far less away in terms of performance to the PC version too.
@Picola-Wicola It's an excellent choice for a first CRPG.
Just pick the lowest difficulty level (explorer) and take the tutorial nice and slow, to get a handle on the basic mechanics.
It's only at the higher difficulty levels that you really need to optimize your builds, so don't get too alarmed when people talk of running spreadsheets for it.
MindsEye was made by an ex-GTA guy who presumably thought that he could spin up his own studio and recreate the magic. It failed spectacularly and a lot of the people who worked on it came forward to say just how badly it was mismanaged.
Shadows, in contrast, is just a free-to-play spinoff that didn't need to exist.
I've been playing the game on PC and it runs fine on my 6 year old laptop with integrated graphics.
It really isn't a demanding game, just a very complex one with a lot of interlocking systems that's probably a QA nightmare.
Maybe give it another look in a year or so and see if they've fixed the bugs and gotten some better performance out of it. If you want to play it now though, get the PC version.
Had you heard of Shiver, SPD and Mobiclip before Nintendo bought them? Have you heard of them even now?
Even Brownie Brown, Monolith and Retro were all relatively obscure before Nintendo's acquisition. Again, if you know them, it's probably on account of projects they did for Nintendo.
Those are the kind of studios that they'll be looking to acquire. You can pretty much rule out anyone who you've heard of, at least outside of that context.
I was lucky enough to get it on the technical test last April and it's felt like a long seventeen months. Still, you're getting a game that's been well and truly honed to perfection in the meantime.
Time will tell as to how its GOTY credentials stand up but, between it and Silksong, good luck to anyone else in the Indie category.
@OrtadragoonX The closest I can think of would be Hades 2.
Mind you, even that came after nowhere near as long a wait, and I'd think that the drawn out development of Silksong has only added to the anticipation for it.
I don't think it sells itself entirely on the new content. You aren't getting a huge amount of new levels, and they include a fair few reused locations with new elements.
Rather, it's the performance improvements to the base game that make this worth having. If you're tempted to replay the entire game at the slicker frame rate, it's well worth the price of entry.
Randy can charge what he wants but I'll still be waiting until it comes to the Epic Store for free before playing, based on what happened with the earlier games.
The only scenario in which I see myself buying them is if they're being sold at a bigger discount than the equivalent game can be bought for on the eShop,
I've done that a few times with Switch games that aren't complete on the cartridge, but I've never paid more than thirty bucks for one.
@jowy_sw Yeah, I'm a big fan of Breath of the Wild and Xenoblade X, which were my twin highlights of the Wii U.
I'd think that Switch 2 editions of the Monolith games should eventually arrive, but the game that needs one most is surely Xenoblade 2. That looks particularly rough in handheld mode, with both significant frame rate and resolution drops at times.
I'd give it to the Wii U. It often gets criticized for not having that killer app - in Wii Sports, Breath of the Wild, Mario 64 vein - but there's such a good across the board selection there.
If you wanted to pick up half a dozen games with your new console rather than just the one, you were better served by it.
I enjoyed the first Citizen Sleeper enough to play through multiple times to get all the endings, and there were some real tear-jerkers. It getting a larger and more ambitious sequel is an easy sell for me.
Balatro is a comfortable win for the best game of last year, although I'd give an honorable mention to Neva for its fantastic visuals and storytelling.
@bobrocks95 That not "my" definition, its the one you'd find in pretty much any reference material about interlaced video. You're the one inventing your own here.
Also, if you replay the original TTYD, I'd strongly recommend doing so on a progressive display as it'll look far better and you'll actually get a proper 60FPS out of it.
@bobrocks95 That's the thing though, the F in FPS is for frames and 2 fields = 1 frame. Alternatively, you can think of it in terms of how often individual pixels change per frame. Since that only happens on alternate fields, it's just 30 times.
Anyway, having played the remake, it's great. Passing over it for the sake of frame rate snobbery is your loss.
I'm giving it to Unicorn Overlord. I've been a fan of Vanillaware's work since Muramasa on the Wii but they've surpassed themselves here, and it really fits the vibe of the game too.
Never mind all the characters, backgrounds and functional stuff, just look at the food!
I suppose it has to be said that there aren't any particularly realistic looking games in the list. Still, maybe this time next year, with the Switch 2 presumably having arrived, that'll change.
None of the individuals are named and held responsible for the money, only Tropic Haze LLC. Anything still owed to Nintendo after the company was dissolved will just have been written off. I doubt they're even concerned about the money; it was all about getting control of Yuzu itself.
This is different from the Gary Bowser case where he was personally liable for the settlement.
Most of my game searches for the purpose of discovering new games are done on other sites, like Metacritic and Deku Deals, precisely because they've got better filtering.
I'm a PC gamer who regularly plays games at 120fps where appropriate and who generally avoids buying twitchy games for the Switch, where it can't deliver that. I've got no problem buying 30fps RPGs on Switch though, because they don't need that level of performance.
At the end of the day, we're talking about hardware that's based around a mobile SoC from 2015. If you want 60fps for everything that's going to require visual trade-offs for games where it makes no sense at all.
And sure, the original TTYD ran at 60fps, but this is not that game. It's a ground-up remake of it, with a radically enhanced visual style.
@bobrocks95 It's exactly how it works. It takes two fields to make a frame, so 60 fields per second means 30 frames per second.
If you want to get 60fps out of a 480i TV set, the only way you're doing it is by rendering it at 240p, which some older consoles do, but not the GameCube.
Edit: There's obviously nothing to stop a game from rendering at 60FPS, but the TV set just doesn't have the bandwidth to display that many full frames.
If you played it on GameCube back in the day, the chances are that it wasn't 60fps.
You'd have needed either a digital TV (very rare) or the component cable (not that much more common), otherwise it ran at 30fps with an interlaced display.
I suppose a lot of people will have played it on the Wii or with an emulator these days, however.
Comments 69
Re: Review: Carmageddon: Rogue Shift (Switch 2) - A Destructive, Roguelite Wreck Fest That Runs Out Of Road
Looks like they put an extra "F" in the name by mistake.
Re: Nintendo Direct Partner Showcase February 2026: Every Announcement, Game Reveal, Trailer
It's good for quantity if not necessarily quality.
There are only a handful of games that interest me - Pragmata, Orbitals, Granblue, and the updates to Hollow Knight and Dreamlight Valley are welcome - but it's good to see so many games.
I think people are just getting a bit hung up on particular titles that they expected to see but are still in the pipeline. We'll probably be getting a lot more Directs like this throughout the year though, so don't give up hope just yet; just try to keep expectations realistic.
The more complex games will need extra optimization work, after all, and the Switch 2 isn't so powerful that games that push the PS5 will be easy ports.
Re: Nintendo Responds To Dispatch Switch Censorship With Official Statement
To cut AdHoc some slack, this is their first game.
A lot of their staff have prior experience working at the likes of Telltale and Ubisoft but they've generally had other people at their publishers to handle content guidelines and localization issues.
Here's hoping that they can eventually work out something that's satisfactory, at least in the regions that would allow it.
Re: PSA: Dispatch's 'Visual Censorship' Settings Can't Be Removed On Switch
I'd think that the point with the "Hentai" games is that they're invariably of terrible quality, and shouldn't be allowed on the eShop for that reason along with other games of a similarly low standard, not that they're particularly raunchy or anything.
The problem with Dispatch is that we know that changes were made specifically for the Switch and Switch 2 versions of the game, so it's hard not to point the finger at Nintendo for that.
There may have been a certain amount of input from the developers too, perhaps because they want to make a single version of the game that'll get a suitable rating in all markets, rather than make use of the extra waggle room that PEGI in particular would usually give.
Anyway, there's an important principle at stake here, so even if the visual changes are minor and the gameplay is untouched, we're surely allowed to be at least a little bit disappointed by this.
Re: Rumour: Switch Online GameCube Releases Might Have Been Leaked
I don't see why we can't have remakes and the original version on NSO for at least some of these games.
That's already something that they've done for Link's Awakening, after all, and they could do it for others too.
Re: Nintendo Producer Kensuke Tanabe Has Seemingly Confirmed His Retirement
For what it's worth, the producer role in video games is generally a management one who handles things like budgets, scheduling, staff appointments, and so on.
They generally don't have a huge input in game design decisions. However, as someone who worked his way up through the ranks, I wouldn't be surprised if he had a bit more than usual.
Still, I'd think it incorrect to place the blame for failings in such matters at his door, because it really wasn't his job. That was to ship games, preferably on time and under budget (and you can have a go at him over MP4 for that) but mainly complete and finished to a high standard.
Re: Talking Point: Does It Bother You That Big Games Companies Are Using GenAI?
@SuppressorSteve No Man's Sky doesn't use generative AI.
It uses the similarly sounding procedural generation. This isn't a model that's trained on a vast data set of other people's works, that consumes a vast amount of resources to operate and whoe inner workings are opaque but a custom algorithm that's designed to produce a huge variety of outputs from essentially random data.
This is why we've got to be precise with our terminology here, because there are a heck of a lot of things that fall under the general banner of "AI" that aren't in the least bit problematic.
Re: Best Switch 2 Ports - The Most Impressive Third-Party Games On Nintendo Switch 2
Hades II.
It's a better game (IMO of course) than anything else on this list and the Switch 2 version is giving far less away in terms of performance to the PC version too.
Re: Divinity: Original Sin 2 Gets Surprise Nintendo Switch 2 Edition, And It's Out Now
@Picola-Wicola It's an excellent choice for a first CRPG.
Just pick the lowest difficulty level (explorer) and take the tutorial nice and slow, to get a handle on the basic mechanics.
It's only at the higher difficulty levels that you really need to optimize your builds, so don't get too alarmed when people talk of running spreadsheets for it.
Re: Fire Emblem Shadows Makes Metacritic's "Worst Games Of 2025" List
MindsEye was made by an ex-GTA guy who presumably thought that he could spin up his own studio and recreate the magic. It failed spectacularly and a lot of the people who worked on it came forward to say just how badly it was mismanaged.
Shadows, in contrast, is just a free-to-play spinoff that didn't need to exist.
Re: Review: Warhammer 40,000: Rogue Trader (Switch 2) - A Hard Pass For A Great Game
I've been playing the game on PC and it runs fine on my 6 year old laptop with integrated graphics.
It really isn't a demanding game, just a very complex one with a lot of interlocking systems that's probably a QA nightmare.
Maybe give it another look in a year or so and see if they've fixed the bugs and gotten some better performance out of it. If you want to play it now though, get the PC version.
Re: Hades 2 Dev Shares Adorable GOTY Nominee Artwork Ahead Of The Game Awards
That looks like it'd make one hell of a crossover to me.
Re: Nintendo Music's 2025 'Year In Review' Is Now Available, See Your Most-Played Songs
Mine reminded me that data collection is turned off, which is always a good thing.
Re: Assassin's Creed Shadows On Switch 2 Supposedly "Unplayable" For Some Players After Repeated Crashes
Ubisoft managed to somehow ship Outlaws in a playable state earlier in the year, but it seems like they're back to their old tricks.
I'd definitely wait for the patch and the accompanying deep discount with this one.
Re: Review: Metroid Prime 4: Beyond - Nintendo Switch 2 Edition (Switch 2) - Samus Returns In Prime Form
If an irritating sidekick was enough to ruin a game, Resident Evil 4 would be the worst game on the planet.
Re: Best Tomb Raider Games, Ranked - Lara Croft On Switch & Nintendo Systems
This whole article feels like a plea to get people to re-rate the games so that they can change the order.
Re: Gallery: Hades 2's Switch 2 Physical Boasts A Stunning Reversible Cover
That's just how much Switch 2 cartridges cost, unfortunately, and also why almost all the third party games come as key cards.
When LRG finally starts making them, I wouldn't expect much more than indie games at AAA prices either.
Re: Top 100 Nintendo Games, As Chosen By Nintendo Life & IGN
I agree with the top two.
I'd have Three Houses and the Xenoblade games a lot higher though.
Re: Nintendo States Its Intention To Acquire More Development Teams
Had you heard of Shiver, SPD and Mobiclip before Nintendo bought them? Have you heard of them even now?
Even Brownie Brown, Monolith and Retro were all relatively obscure before Nintendo's acquisition. Again, if you know them, it's probably on account of projects they did for Nintendo.
Those are the kind of studios that they'll be looking to acquire. You can pretty much rule out anyone who you've heard of, at least outside of that context.
Re: Round Up: The Reviews For Hades II On Switch And Switch 2 Are In
I was lucky enough to get it on the technical test last April and it's felt like a long seventeen months. Still, you're getting a game that's been well and truly honed to perfection in the meantime.
Time will tell as to how its GOTY credentials stand up but, between it and Silksong, good luck to anyone else in the Indie category.
Re: Hollow Knight: Silksong's Price Has Been Officially Announced
@OrtadragoonX The closest I can think of would be Hades 2.
Mind you, even that came after nowhere near as long a wait, and I'd think that the drawn out development of Silksong has only added to the anticipation for it.
Re: Nintendo Switch 2 System Update 20.4.0 Is Now Live, Here Are The Full Patch Notes
Will the added stability prevent the dock from falling forwards?
Re: Poll: What Review Score Would You Give 'Kirby & The Forgotten Land + Star-Crossed World'?
@sixrings Zelda notes is the new content. You might not find it particularly exciting or interesting, but it's not in the original game.
Re: Poll: What Review Score Would You Give 'Kirby & The Forgotten Land + Star-Crossed World'?
@sixrings Yeah, that's the rub.
The rule seems to be free performance updates if there's no new content, but you pay if there is.
Re: Poll: What Review Score Would You Give 'Kirby & The Forgotten Land + Star-Crossed World'?
I don't think it sells itself entirely on the new content. You aren't getting a huge amount of new levels, and they include a fair few reused locations with new elements.
Rather, it's the performance improvements to the base game that make this worth having. If you're tempted to replay the entire game at the slicker frame rate, it's well worth the price of entry.
Re: Randy Pitchford Defends Borderlands 4 Pricing Comment
Randy can charge what he wants but I'll still be waiting until it comes to the Epic Store for free before playing, based on what happened with the earlier games.
Re: Talking Point: Will You Be Buying Any Game-Key Card Switch 2 Games?
The only scenario in which I see myself buying them is if they're being sold at a bigger discount than the equivalent game can be bought for on the eShop,
I've done that a few times with Switch games that aren't complete on the cartridge, but I've never paid more than thirty bucks for one.
Re: You Can Now Hide Those Naughty Hentai Games On Switch
Great.
Now all we need is a "hide shovelware" checkbox for the eShop.
Re: F-Zero 99 Has Been Updated To Version 1.6.0, Here's What You Can Expect
I've put around 200 hours into the game, so it's definitely been the F-Zero game I needed, if not the one I'd have asked for.
The player count does get a bit thin at times, though. It's not uncommon to be racing against a mere handful of fellow humans and 90-odd bots.
Re: Opinion: It's Time To Get Rid Of Fall Damage
If you get the second upgrade on the glider set in Tears of the Kingdom, you won't take fall damage.
Props to Nintendo for anticipating this article and providing a solution.
Re: Opinion: In A Post BOTW And Elden Ring World, Xenoblade Chronicles X Is Still Daunting
@jowy_sw Yeah, I'm a big fan of Breath of the Wild and Xenoblade X, which were my twin highlights of the Wii U.
I'd think that Switch 2 editions of the Monolith games should eventually arrive, but the game that needs one most is surely Xenoblade 2. That looks particularly rough in handheld mode, with both significant frame rate and resolution drops at times.
Re: Talking Point: Does Switch 2 Have Nintendo's Best Launch Line-Up Ever?
I'd give it to the Wii U. It often gets criticized for not having that killer app - in Wii Sports, Breath of the Wild, Mario 64 vein - but there's such a good across the board selection there.
If you wanted to pick up half a dozen games with your new console rather than just the one, you were better served by it.
Re: Has The Xbox Switch 2 Rival Just Revealed Its True Form?
XBox is all about Game Pass these days and you can get that on any PC; you don't need an Xbox branded one for it.
Re: Feature: Nintendo Life eShop Selects (January 2025)
I enjoyed the first Citizen Sleeper enough to play through multiple times to get all the endings, and there were some real tear-jerkers. It getting a larger and more ambitious sequel is an easy sell for me.
Balatro is a comfortable win for the best game of last year, although I'd give an honorable mention to Neva for its fantastic visuals and storytelling.
Re: Round Up: The Previews Are In For Paper Mario: The Thousand-Year Door (Switch)
@bobrocks95 That not "my" definition, its the one you'd find in pretty much any reference material about interlaced video. You're the one inventing your own here.
Also, if you replay the original TTYD, I'd strongly recommend doing so on a progressive display as it'll look far better and you'll actually get a proper 60FPS out of it.
Re: Round Up: The Previews Are In For Paper Mario: The Thousand-Year Door (Switch)
@bobrocks95 That's the thing though, the F in FPS is for frames and 2 fields = 1 frame. Alternatively, you can think of it in terms of how often individual pixels change per frame. Since that only happens on alternate fields, it's just 30 times.
Anyway, having played the remake, it's great. Passing over it for the sake of frame rate snobbery is your loss.
Re: Feature: 15 Best-Looking Switch Games Of 2024
I'm giving it to Unicorn Overlord. I've been a fan of Vanillaware's work since Muramasa on the Wii but they've surpassed themselves here, and it really fits the vibe of the game too.
Never mind all the characters, backgrounds and functional stuff, just look at the food!
I suppose it has to be said that there aren't any particularly realistic looking games in the list. Still, maybe this time next year, with the Switch 2 presumably having arrived, that'll change.
Re: How Well Do You Remember 2024? Nintendo Life's End-Of-Year Gaming Quiz
Full marks for me.
Does this mean I've been terminally online or just that I know my Nintendo stuff?
Re: Switch Emulator Yuzu To Pay $2.4 Million To Nintendo & Cease Development
@BinaryMessiah Seriously, just read the settlement.
https://www.courtlistener.com/docket/68284505/10/nintendo-of-america-inc-v-tropic-haze-llc/
None of the individuals are named and held responsible for the money, only Tropic Haze LLC. Anything still owed to Nintendo after the company was dissolved will just have been written off. I doubt they're even concerned about the money; it was all about getting control of Yuzu itself.
This is different from the Gary Bowser case where he was personally liable for the settlement.
https://storage.courtlistener.com/recap/gov.uscourts.wawd.298468/gov.uscourts.wawd.298468.23.1.pdf
Also, nice necropost there.
Re: Nintendo Life's Switch Summer Survey 2024
I can remember from a while back that there was a case of a dog swallowing a DS cartridge, which had to be surgically removed.
With Switch cartridges being even smaller, adding the bitter coating seems like a very sensible precaution.
Re: Review: Cat Quest III (Switch) - A Pretty Much Purrfect Pirate Adventure
They're all stand alone games, and it's a great series.
You just have to like cats, RPG mechanics, and dad-jokes.
Re: Braid: Anniversary Edition Sales Have Been "Utterly Terrible", Says Creator
For those wondering, it's been in the Humble Bundle three times and I bought all of them, albeit mostly for the other games in the latter two cases.
Re: Talking Point: The Switch eShop Could Be Great With These Few Tweaks
Can I vote for filters, filters and more filters?
Most of my game searches for the purpose of discovering new games are done on other sites, like Metacritic and Deku Deals, precisely because they've got better filtering.
Re: Talking Point: Is Shovel Knight Now A Retro Gaming Icon?
One the one hand you can argue that Shovel Knight isn't retro, because it isn't that old.
On the other, you could argue that it always was. Even on the day it launched, it was evoking the style of an earlier period.
The word gets used both ways, so it's probably best to deal with that rather than attempt to gatekeep one way or the other.
Re: Nintendo Download: 13th June (North America)
@Ooyah Yeah, it's right up there with The Last Hope: Dead Zone Survival.
I wonder if it'll see a similar fate.
Re: Round Up: Celebrate Star Wars Day 2024 On The Nintendo Switch
Lego Star Wars is still the best Star Wars game, and you won't get mugged by time-limited microtransactions when you play it.
Re: Bayonetta Origins Director Empathises With Paper Mario Dev, Suggests Reasons For 30FPS
I'm a PC gamer who regularly plays games at 120fps where appropriate and who generally avoids buying twitchy games for the Switch, where it can't deliver that. I've got no problem buying 30fps RPGs on Switch though, because they don't need that level of performance.
At the end of the day, we're talking about hardware that's based around a mobile SoC from 2015. If you want 60fps for everything that's going to require visual trade-offs for games where it makes no sense at all.
And sure, the original TTYD ran at 60fps, but this is not that game. It's a ground-up remake of it, with a radically enhanced visual style.
Re: Round Up: The Previews Are In For Paper Mario: The Thousand-Year Door (Switch)
@bobrocks95 It's exactly how it works. It takes two fields to make a frame, so 60 fields per second means 30 frames per second.
If you want to get 60fps out of a 480i TV set, the only way you're doing it is by rendering it at 240p, which some older consoles do, but not the GameCube.
Edit: There's obviously nothing to stop a game from rendering at 60FPS, but the TV set just doesn't have the bandwidth to display that many full frames.
Re: Round Up: The Previews Are In For Paper Mario: The Thousand-Year Door (Switch)
If you played it on GameCube back in the day, the chances are that it wasn't 60fps.
You'd have needed either a digital TV (very rare) or the component cable (not that much more common), otherwise it ran at 30fps with an interlaced display.
I suppose a lot of people will have played it on the Wii or with an emulator these days, however.
Re: Nintendo Indie World Showcase April 2024 - Every Announcement, Game Reveal & Trailer
It's a great Direct for cat lovers.