Comments 1,624

Re: Nintendo Takes Down Super Mario 64 Online Videos And Creator's Patreon

KissMyFlapjack

I initially thought his "nothing can stop it" comment in the original article was being taken the wrong way and that he wasn't being arrogant but just matter-of-fact. But after reading his tweets, I feel like he is being pretty arrogant, which is not wise to do when the matters turn legal. Putting up a Patreon just smacks of trying to profit off a mod that is completely based on someone else's work, and feels like he was really taking his chances and taunting Nintendo with it, knowing full well he'd try to play the victim after getting told to C&D.

I don't know, I would hate the mark I leave in life be one of copyright infringement.

Re: Toys 'R' Us Seeks Bankruptcy Protection in North America

KissMyFlapjack

@MoonKnight7 Very well worded rebuttal. The thing that is sad to me is not that people dislike GameStop - because there are tons of reasons to like and dislike them - but that @TheAceofMystery says he works there and likes it and is immediately hit with people telling him they hope it goes out of business in direct response to saying he's employed there. Not really nice, and there are better ways to express disdain that appearing to celebrate that he may be out of work at some point at a job that he says he is happy at.

Re: Toys 'R' Us Seeks Bankruptcy Protection in North America

KissMyFlapjack

I remember loving Toys R Us as a kid. Their video game section consisted of a long glass display case with every then-current game system inside on display. The game sections had little hanging flip card-things that displayed the cover art and back of the box on the flipside. You would take a tag to the register (which is how you knew if they had the item in stock) and then the cashier would staple your reciept to the tag. I would then go to a walled off area in the front where they kept all their video games and accessories and an employee would retrieve my game/console for me.

Strange I remember all of that so vividly, but for many years, this is how I would obtain my games.

Re: Review: NBA 2K18 (Switch)

KissMyFlapjack

I don't get why so many people are determined and upset that there isn't a final score on this game. I get that it should be graded as the game has been released, but for the most part, it has been. The review is very detailed in pointing out it's drawbacks. It is almost like people don't read the review at all and just get mad there is no final score to see when they scroll past the review itself.

Re: 2K Hopes To Slam Dunk The Bugs In NBA 2K18 on Nintendo Switch

KissMyFlapjack

I bought the game from the eShop the minute it was released and played it the next day. The presentation of the "TV broadcast" is outstanding. The basic gameplay is also good. But the bugs that have been found and I have encountered are a deal breaker. I will say that many of them are not Switch exclusive, if that matters, and that all consoles are having problems. This signifies to me that a patch will come sooner than later since they affect everyone and not just one system.

Re: Review: NBA 2K18 (Switch)

KissMyFlapjack

@Anti-Matter That is a horrible idea. Many spots fans actually like their games to be as close to a real life simulation as possible. There are other games (such as NBA Playgrounds) that fits your style perfectly.

Re: Review: It's All Business as We Play Monopoly Gamer

KissMyFlapjack

I've been timid in trying this out due to the complex nature of it and being encouraged to buy add-on blind packs. I love Monopoly and I love Mario Party, but this just reads like a lot of hassle. Could be wrong though, and I'm sure I'll give it a try sometime out of curiousity.

Re: Here's How Much Data You'll Need To Download For NBA 2K18 On Switch

KissMyFlapjack

@MsgBoardGamer I think you are really underestimating the "typical" user these days. Nintendo promotes the eShop heavily - on their website and on the Switch itself with the news updates and advertising. Even the most basic of gamer will be aware of downloading games. And now, those gamers who do buy game cards only will be aware of the storage limitations when they are forced to download additional data for games like NBA 2K18 or DOOM (for online multiplayer). Someone buying Resident Evil Revelations in physical form will be directed to download the sequel digitally, and that's a 26GB game file.

It's getting to the point that digital downloads are a major thing in the industry and everyone is getting to become aware of it.

Re: Here's How Much Data You'll Need To Download For NBA 2K18 On Switch

KissMyFlapjack

@JamesR I think the problem many people have is not that having to have additional storage is a reality, but its one that Nintendo ignored in only putting 32GB in their consoles. They are pushing digital sales, more than half of the games on the eShop are digital only, Resident Evil Revelations 2 (at 26GB) is digital only even when buying the physical collection that's coming out. Nintendo had to have known digital sales are a big thing. They basically pushed additional cost for many people onto the customer by forcing us to buy SD cards with it paltry 32GB internal.

Re: Here's How Much Data You'll Need To Download For NBA 2K18 On Switch

KissMyFlapjack

@MsgBoardGamer

"Most gamers don't buy a gazillion games for their consoles.
Most gamers buy physical retail games for consoles.
Most Switch gamers don't primarily play AAA video games that are a gazillion bytes."

Really? You do realize that more and more games are being released digital-only, right? Well over half of the games on the eShop are digital only. Nintendo pushes digital sales on their own games. With the Switch being a portable unit, many people are deciding to go digital only so not to cart around a bunch of game cards.

32GB internal is not enough. It wasn't even really enough in 2012, either.

@SLIGEACH_EIRE

Re: Poll: What Did You Think of the Nintendo Direct?

KissMyFlapjack

I thought it was decent, although the Bethesda announcements were the highlight for me on two levels: getting the games on Switch, and also I take that as an encouraging sign that a major third party delevoper is bringing more of its games to the Switch and that they are beginning to test the waters with it. That is a really good sign.

I still really like the Newsflash format of it. It makes the time breeze by really good.

Re: Feature: The Big Nintendo Direct Summary - 13th September

KissMyFlapjack

I felt mildly disappointed, if only because I thought they spent too much time on Xenoblade Chronicles 2. I mean, it looks like a great game, but for people who are not interested in it, the length of time spent on it was a real buzz killer.

The biggest surprise for me was the DOOM/Wolfenstein II announcement. The fact that these M-rated games are coming to a Nintendo system is a great sign, and a company such as Bethesda showing confidence in the Switch with more releases beyond the Skyrim port is a major notable event.

I think the third parties are slow to come back to Nintendo, but they appear to be coming, and even if you aren't a DOOM fan, that is always a good thing.

Re: Review: The Jackbox Party Pack (Switch eShop)

KissMyFlapjack

@Kalmaro @JHDK Yeah its the same company and people who did those original CD-ROM You Don't Know Jack games who are behind the Jackbox franchise. YDKJ2015 even uses the same voice.

They also put out a great version of You Don't Know Jack in 2010 (I think) on the Wii, PS3, DS and Xbox 360.

Re: Animal Crossing: Happy Home Designer Has Sold 1 Million Copies in Europe

KissMyFlapjack

Happy Home Designer at least felt like it fit in with the Animal Crossing universe better then a board game as HHD focused on interior design, which is a big part of the main series. But HHD's biggest flaw was there was no challenge. None of the animals would say anything critical about your design and with no challenge, the game becomes pointless and repetitive. Launching at an original price of $39.99 was ridiculously high for a game so light on content. I do love the soundtrack for it, though.

Re: Pokémon GO Fest Endures Problematic Weekend But Legendaries Arrive Globally

KissMyFlapjack

It was pretty unfortunate, hampered by bad planning on the part of Niantic, with horribly long lines and not thinking that having 21,000 people using mobile data may be problematic. From what I saw on the live stream and pictures shared on Twitter, it looks like the event had a nice visual appeal to it, with real life Pokestops and stuff. I know a lot of people were really excited for this event and it's sad it ended up so awful. I'm not going to say that I am happy it was a sh*tshow because a lot of people paid a lot of money to go to it. Maybe getting the booing and stuff at the event will clue people at Niantic that things still need to be worked out. Seeing online complaints is one thing, but havig your CEO booed off the stage is completely different.

Conversely, it did get some people out to play the game again. I saw groups of people out and about playing - not nearly at the level of last summer, but they were having fun and enjoying it, and that was good to see. I think the people who played outside of Chicago had a much better time. And with the legendaries coming out, I saw a good number of crowds out at raid sites this morning.

Despite its problems yesterday, Pokemon GO shot back up to No. 1 in the App store last night, so it is still being played.