Nintendo has revealed its first smartphone offering, and it's fair to say that it wasn't quite what people were expecting. Miitomo is arguably more of a social experience than a game you play, and that hasn't been lost on our old friend Michael Pachter, managing director of equity research at Wedbush Securities.
Like a few other critics, Pachter has picked up on the fact that Miitomo seems to be more concerned with creating social connections than actual gameplay, and that it could struggle when faced with the incredible popularity of social platforms already firmly established in the mobile space:
I think this is a disaster. This is not a game. It's a social network concept. Facebook is a robust social network. I don't need Nintendo to give me a cartoon version of myself that allows me to interact with my friends. …Facebook already dominates everybody who has social interactions. How the hell is Nintendo going to substitute for that? My friends who care know what I'm interested in—and the ones who don't know aren't interested.
He also feels that despite Nintendo's claims that all of its IPs could potentially be adapted for smartphone games, the company isn't going to move its enviable selection of properties over to mobile any time soon - although quite how he can make this call when the company has only announced one game is difficult to say:
I think a lot of the appeal of the concept that Nintendo was going to enter the mobile market was attributable to a misperception that Nintendo would take its library of content and move it onto the mobile platform. It doesn't look like they have any intention of doing that.
Pachter's opinion is merely one side of the coin, and our illustrious editor Tom Whitehead has already put a pretty convincing case forward for Miitomo. What do you think? Let us know by posting a comment.