This is a series of features that'll focus on games that we keep playing again and again, either over an unhealthy number of hours or those that keep getting return visits long after they first graced our systems.
I believe that the true test of a game's value is found in how well it stands the test of time. It's one thing for a game to be considered great during its heyday, but it's quite another for it to be held in the same regard decades later. Technology evolves and standards change, and it's here that many games fall short. How many games have you played on the NES that you found to be unfairly difficult? How many N64 games have you played with wonky camera controls? True timelessness is found in an experience that not only is just as enjoyable today as it was back then, but one that was built upon excellent game design that still holds up even under modern expectations.
I dare you to find a game that is a better example of this than Super Metroid, and I say this as a relatively young gamer, one who was not around when this game was out. I enjoy playing games from both today and yesterday, as I feel that there is value and merit to be found in both, but oftentimes when playing older games I find that they give me a deeper appreciation for equivalent games that we have now. It's interesting to see things that, in hindsight, make you ask why the developer ever thought that would make the game better. But every once in a while you come across a game like Super Metroid that leaves such a profound impression that you can't help but keep coming back.
So, what is it about Super Metroid that's so enrapturing? I could go on about the nuances of the gameplay design for hours it seems, but I'd like to really focus on the atmosphere. I play through this game yearly in October as a sort of Halloween celebration, and while I wouldn't describe its atmosphere as scary, it does carry a certain sort of weight to it that creates a sense of tension that never really wears off. This tension is one of the hallmarks of the Metroid series and is present in each game one way or another, but I think Super Metroid is the best distillation of it yet.
Just think of the first few minutes on Zebes and how well it establishes the loneliness of it all. You've just narrowly escaped death from the space station after a run in with Ridley. Samus' gunship slowly lowers to the surface of an alien planet. Thick layers of gray clouds fly by in the background, rain is battering down from above, and lightning flashes occasionally light up the dark sky. Samus slowly rises out of the gunship and runs into a nearby cave. It's dark inside and you can see the gently pulsating light of her green visor. As she walks through, little insects and other creepy crawlies scuttle out of the way and disappear into various cracks and crevices in the walls.
Nothing here is very frightening, yet it creates a fantastic sense of tension through the isolation. You know that you'll be fighting your way through aliens soon, and even though you aren't afraid of them, you find yourself anticipating what's coming next. As you descend deeper into the planet and begin to explore other areas this feeling never goes away. Even in areas that are fairly densely populated with things to blast with your arm cannon, you always feel alone.
I think the main reason why this loneliness is so enrapturing is found in how serene the overall experience is. As you explore the ruined remnants of previous civilizations and explore vacant corridors reclaimed by nature, there's a certain kind of implicit story being told through the environment. You can't help but wonder what this place looked like before it became what you're currently exploring. Sometimes, it even creates a weird sense of loss. There's a strange beauty to poking around this alien world and seeing what kind of secrets it holds, not only in terms of upgrades for Samus, but also in just familiarizing oneself more with the environment and finding new kinds of monsters and places to visit.
Just when you think you've seen all that you can in an environment, it suddenly gives way to yet another one that is completely unknown to you. How could anybody forget that experience of first stepping into Maridia? That haunting tune plays in the background and everything takes on an aquatic theme as you go explore underwater caves and jump around in slow motion, but it's the attention to details in the environment - such as droplets of water running off of stalactites – that do the best job of making this feel like a real place.
Perhaps that's why Super Metroid's atmosphere is so easy to lose oneself to, it's almost like Zebes is an actual place. The game appeals to our imaginative sides and encourages us to believe for a moment that Zebes is out there somewhere, in all of its mystery and wonder. Though everything is conveyed through a 16-bit game, it steps beyond the limitations of this reality in our imagination as we build out what this place is and fill in the gaps that the game leaves open. It offers us glimpses of this foreign place and asks us to do the rest, and in partaking in this process, it almost feels real.
That, if you ask me, is an excellent example of timeless game design. The fact that a game released in 1994 on a 16-bit machine can have such an impact this far after its release is nothing short of remarkable, and if you take the time to examine and experience a game like this, you'll likely find it to be a very rewarding endeavor. Super Metroid is a game that I know I'll still be playing ten years from now and I think it's important that we celebrate games like this. They sure don't make them every day, and if we ever forget about them, we'll be losing out on a satisfying experience that can't simply be recreated.
Comments 78
Funny you mention this one, because I was playing it just yesterday. Every year the horror is the same: Is the battery backup still working? 2015: Still working.
My favorite game of all time. I play it about 3 times a year. Unless I want to speedrun it. On practice days I finish it multiple times a day...
Amazing game!
Timeless
Only surpassed by Metroid Prime
(My 2 cents anyway)
Of all the remakes and upgrades they do this one deserves it the most. Why we haven't had one on the 3ds or Wii U is beyond me! They're finally doing FF 7 so why not upgrade this?
@Shiryu Yet another person with an enormous TV, I feel like mine is miniature now. Every time I leave my house to go to town I see someone carrying a new HD flatscreen TV they just bought
@Desy64 Depending on the day, I'd agree or disagree. I absolutely loved Metroid Prime, especially for how much it expanded on the Chozo. I'm still hoping we get a game someday about the Chozo civilization!
Phenomenal game, true classic indeed. Remember having to ring nintendo power helpline as i was hopelessly stuck but the dude couldnt help over the phone so sent me a map with notes in the post, pre internet days this game was tough for me..
This is one of those rare titles that, for me, get better as they age. Every successive time i play it, it seems to impress me more. Really wish they would remake this for 3ds preferably.
I appreciate Super Metroid, but I don't have nostalgia for it. I do appreciate what has followed it, and Shadow Complex is the Metroid-style game I could play over and over.
I'm one of the ppl who like the 2D Metroids wayyy more than the Prime series. It's just too bad that Sakamoto has no intention of making another one after all the rage about Other M which was actually a good game.
And please don't remake this game, it's almost perfect! Nobody needs a Super Metroid 3D that looks like ALBW or Federation Forces.
@Calllack I spend all my life playing on tiny TVs, I didn't have my own bedroom in my parents house (I slept in the living room). When I moved out and got my own place, the first priority was the biggest possible TV screen on the living room since it would be where I would spend all my free time. I wanted a 60" but it did not fit the stand's frame so I had to go 56". One day I will have 120" so I can count all the pixels Samus is made out of.
I adore this game. I, too, play it about once a year and it never gets old or boring. I'd love to play a new 2D/2.5D Metroid game.
One of my biggest gaming shames is not playing this through.....
I got it for 30p on Wii u on the promotion, swearing I'd finally play the game. I spent more time with the game through the nes remix challenges in the end and I regret not playing the real game first.
This article just bumped this to the top of my back-log list.
I finished it again just last year, on the Wii U VC. It is an amazing title, even if some of the controls have aged rather poorly (ahem, wall jumping).
EIther way, I'd much rather get a beatufully rendered, HD, 2D Metroid title on Wii U than another first-person game.
I found this cart at an awesome used media store about 15 years ago. I'm really glad that I played through because this game is fantastic. I keep the WiiU VC download in my first page of games because I adore it. I need to do another run of this game soon but the ridiculous backlog is more of a priority these days.
It's funny, this game is actually better now than when it was released. My first play through when it came out was almost exactly what I expected. Everything on the SNES was a noticeable jump up from the NES. Link to the Past, SMW, et al. Now, however, when I play it, it just blows my mind. Mostly because in 20 years so few games have even come close to its quality. I'm particularly drawn to an entire story being told through the environments and interactions withs Zebes creatures. No cutscenes. Just brilliant.
Finally played this through and completed it last year on an original cart on the SNES. Think I still prefer Fusion but this is also a fantastic game and clearly gave Fusion a way forward.
@Spoony_Tech Ninty doesn't think Metroid has that big fan-base, reason why the last real Metroid game was Other M, and that was 5 years ago. And now we get that...thing. It'd be awesome, but it's not very likely that it will ever happen.
@Spoony_Tech It's already perfect. There's no way to upgrade it and a remake would be decent at best.
Truly a masterpiece and one of my favourite video games of all time
It's the ingenuity of this games' design that still continues to baffle me. The thick atmosphere, the marvelous soundtrack, the great environments, everything in this game comes together for one of the finest examples of deep gameplay with close to no explanation required.
Even though I prefer Metroid Prime in most regards, Super Metroid is undeniably one of the greatest games in Nintendo history, and has absolutely earned its reputation as a timeless classic!
I still wrestle with which is better Prime or Super... still don't know. Both games did everything right. I'm torn.
@Gen0neD Both games are exceptional!
@MrSeitaro Nintendo released Metroid Prime with no advertising or support.
Halo launched at the same time with the biggest PR budget of its day.
Advertising = sales. Nintendo have done the same with Wii U. No mainstream advertising for the console or any of its games. It's a crime.
I agree entirely. In my top 5 games of all time. I remember clearly the first time playing the scene he described landing on Zebes. I was in 3rd grade and had just ridden my bike across town to rent it. I moved my 13" TV and SNES into a tent I had built and there in the darkness, with my left over Halloween candy, ventured into the gloom of Super Metroid. Few moments in my gaming career have come close to that experience as far as emotional impact. I would love a 3D Classic treatment of this on the 3DS but no remake. You can't fix something that's not broken.
@liveswired No argument here. I would LOVE to see Super on 3DS in 3D. Why it hasn't appeared at all, is beyond me.
As I didn't own a SNES growing up, I first played this when I was 18, and I was astonished. It's just a damn great game that's brilliantly designed, whatever way you slice it. Although it's the product of several people, Sakamoto is a bit of an under-appreciated designer in my book.
Super Metroid is one of the most fun games I played on the WiiU VC. Tried to finish it without any online help, which I did -eventually-. Later found out I was missing multiple upgrades, so I immediatly played it again. Love the way the player needs to find out everything for her-/himself. That makes is a very personal experience.
A moody, detailed classic that's aged very, very well IMO...
Great article. I love this game even though I suck at it-my mind just can't except any Metroid control methods.
@BigBabyPeach why not remake it? Sure, it's an awesome game. But to not want an updated version is silly. It won't get rid of the original, and could expand the Metroid fan base. If you prefer the original, awesome. Don't buy an updated version. But it seems selfish to say they shouldn't do that, when it won't have an effect on you
@Classic603 What should be changed?? All the people who want an updated version for the 3DS want 2.5D graphics. If it's just getting remade for that reason alone they should at least wait for the NX, because it would look ugly as sin on the 3DS.
Also, after seeing how they kiddy-fied their only mature franchise with Federation Force, it would suck if one of the greatest games of all time gets the same treatment.
Because it's a great game.
@BigBabyPeach it could get an HD update or a 3D update. Enhance the graphics, both foreground and background. Enhance the audio. Nobody wants a Fed Force graphic style, but it could look sleeker, sound better. Idk add a few extra areas, lighting effects, etc.
Pretty overrated game IMO. There's nothing really significant about the game design that stands out, it's basically just another Metroid game. You can talk about atmosphere all day long but that isn't exactly something that gives off a "best game in the series" vibe.
And I contest the idea that there isn't room for improvement in a remake. For one, Maridia's design is just plain awful, it's horribly linear and there's not much to do there, so it needs a major overhaul with more missions and more branching paths. Second, they could add in Chozodia. Powerup wise they can throw in Spider Ball and Power Grip.
This game is the absolute definition of a timeless classic! I played this game first on the Wii Virtual Console but even I can appreciate how amazing this game would have been back in the day.
My first Metroid game was Metroid Prime and really liked it and then bought 2 and 3. I tried to play Metroid but I gave up and I don't want to try again. I have Super Metroid on Wii U but I haven't played it yet.
I remember buying this game when it released. I was 19 or 20 when it came out. I played it practically non-stop the rest of the day, & had beaten it the by next day. Very good game.
While I think Super Metroid is awesome, I don't think its the best Metroid-style game out there.
That honor goes to Castlevania: Symphony of the Night, with took every awesome thing about Super Metroid(the bosses, the cool areas to explore, the music, the general ambiance of the game) and ran with it.
I applaud Super Metroid for being an awesome game on its own accord. SOTN is just much, much better at pretty much everything.
Super Metroid is such a classic like so many of the SNES games.
I've played through this game 4 times, and my fastest time was 2:15(3rd time). 2nd time was the cinematic experience. I didn't get all the upgrades on any of them, but still got all the ones in the way on my fastest.
EDIT: Actually, my fastest time was 1:45 on the 2nd time, which was still cinematic, but 2:15 was my last time and I still got more upgrades on that one. Whoops.
This is one that's currently in my backlog and is sitting in the dark recesses of my Wii U. Looks like I know what my next VC game will be!
This piece makes me want to break from buying new games for about three or four months, and just replay some of my old favorites.
One of the best games of time on the best console of all time!!
An awesome remake of Metroid 2 without being a slave to the original would be preferable to a remake of Super Metroid. I'm too precious about it, myself. It would be hard to accept the decisions others would make to modernize it.
Either that or a new one.
@MitchVogel Huh, funny coincidence, I was playing through this for Halloween as well. gives you a virtual high five
I mean it's only the best game ever made.
@B64111980 Why exactly did you mention me again?
@B64111980 Uh, I never said Castlevania came first or anything, all I said was that Castlevania Symphony of the Night did the Metroid style gameplay better then Super Metroid.
Although, your comment is a bit off. Castlevania is almost as old as Metroid is, the only difference is that the early Castlevania games were standard platformer games.
There are three styles of Castlevania games, the classic stage by stage platformer games, the Metroidvania style games, and the DMC/GOW style 3D Castlevania games.
One thing I should also note is that SOTN is not Castlevania's first attempt at a Metroidvania game. Castlevania II predated SOTN by over a decade, and introduced the basic concepts that later Metroidvania games would draw from(RPG style level up system, massive overworld to explore, upgradable weapons and equipment)
As for why they call them Metroidvania's, its a nickname given to the Castlevania games that use Metroid's style of gameplay.
In other words, mixing Castlevania's gameplay, monsters, and world with the Metroid style of gameplay.
Still nobody's explained why Metroid can't crawl yet though.
The only Metroid game I prefer to Super Metroid is my first Metroid experience, Metroid Prime Hunters. I highly regard both for mostly similar reasons, and I definitely feel that Super Metroid's tense and mysterious atmosphere is timeless. The amount of freedom and variety in its gameplay also really captures my imagination too. While Super Metroid is not filled with interesting lore to be scanned, it is so detailed and believable that Zebes still feels like it's telling its own compelling tale regardless. Definitely a classic, definitely a lot better than Metroid Prime and definitely a game that sits comfortably as one of the best games I've ever played.
Great article for a timeless classic. Good job Mitch!
It's beyond awesome amazing and incredible! One of the best SNES games and THE best Metroid game.
I never got into Super; this coming from a huge Metroid fanatic. It was the last entry I got to playing 7 or so years ago on VC. By then I'd already played the Prime games and the GBA ones. I appreciate the bar it set for the series, but if you ask me better things have been done with Metroid since its release. Prime 3 is still my personal favorite!
Never played it the whole way through, but I just love this game. One of my favorite things about it is that my nephews love it, who are 12 and 9 years old. I love seeing folks much younger than me enjoying classics. I have my nes, snes, gamecube, gb, gbc, and gba games all ready for my 8 month old to play when he is old enough. My great memories from the mid to late 80's will be his 1st video games. So cool!
@ricklongo Wall jumping doesn't suffer from aging poorly - it was always a bad.
Imagine a next-gen Prime game as an NX launch title. I'm just going to sit with that thought for a while.
Possibly the definition of a perfect Game
Favorite game to this day. I was real young when I completed it, I wanna say 3 or 4 hahaha I have my old man to thank for that opportunity.
@BigBabyPeach I think when people mention super metroid 3d they mean a 3D classics remaster like with the NES Kirby on the 3DS. (at least that's what I think, and I'd realllly want that--it also shouldn't be that hard to implement)
@I-U never finished MPHT's campaign, but that multiplayer was amazing. Got really high in rankings online as Trace, and I was in middle school at the time of its release and about 6 of us bought the game and played every chance we had at school, those are some good memories
i suck so bad at this game but it is so good, one of my all time favourites, very few games create such a chilling atmosphere as this.
@mjc0961 If the game told you where to go it would be worse. You are supposed to get lost, how else do they teach you to explore so thoroughly on your own? And when you do find what you need, the reward is all yours because there were not hints. They give you a map to help see places you haven't been, or at least areas that could be checked because they are blank. Much improved on from Metroid but still rewarding discovery.
If the wall jumps were the same as Mega Man X that would also be bad because the player would discover them sooner on their own. You should have no idea that you can wall jump until you meet the Etecoons. Wall Jumping breaks the game, so a player shouldn't know they can until late in the game and then they can use it on replays. My problem with the wall jump mechanics is that they are slightly different in Zero Mission and Fusion, so I always need to practice when I switch games. Super Metroid's does require some practice, but can easily become something you nail 99% of the time.
The game is not perfect, but it is a masterpiece. Music and visuals still do well today. The controls are very tight. The game is nearly glitchless. The game really rewards you for replaying because you can start to master your own path through the game - another reason they don't tell you where to go, you later learn you can go multiple places with different sequences. I wish I could forget Super Metroid and play it afresh like it was my first time. That's when it was most magical. Learning you could wall jump and looking for ways to break the sequence of the game. Axiom Verge did satisfy that feeling though
@mjc0961 This. The game is so overrated, I see a lot of people praising it but looking back at it, there's nothing gameplay wise I can point to now that makes it stand out from later Metroid games like Fusion, Zero Mission, and the Prime trilogy. It just feels like another Metroid game.
I can point to several other flaws in the game that you didn't mention. I think Maridia could use a major redesign. For an exploration based game it's awfully linear, it's a straight shot from the glass tube to Draygon, and that's all you really have to do in the area. There needs to be more content here, they should add at least one more mission here before you can go fight Draygon (maybe giving out the Spider Ball, that would be a great late game ability). They could also add in the Power Grip and allow you to explore part of Chozodia (although I don't think you would get the Power Grip IN Chozodia because it's better as an early game ability, so they would probably just put it in Brinstar and shuffle some abilities around). But yeah, there's definitely some things they can add and improve.
@ThunderRazor They can't really do that anymore because of the casuals, they don't really take the time to explore their surroundings and try every possibility, if they can't figure out where to go they quit the game. And Nintendo doesn't want that. I really don't think it's a huge deal if they point out the destination because there can still be a sense of exploration in figuring out how to get from A to B and going through all of the twists and turns on the way, and for the people who have already played the game it doesn't really matter because they already know where to go anyway. Bottom line is if they're going to remake this game, they're going to need something like the Chozo statues in Zero Mission to show people where to go or else a lot of the younger fans won't really stick with it for long.
@redranger4 Ha, can't disagree with that!
NL, you hit it right on the head about Meridia. I remember first hearing that hauntingly subtle tune-- I didn't have the words. Even the very hype tune playing when you first delve into Brinstar still pop in my gamer memory from time to time. They just don't make 'em like this anymore (but we can hope).
Most definitely one of the greatest games of all time. Often imitated never duplicated. Super metroid, metroid prime, ocarina of time and Xenoblade Chronicles are in a tug of war for my top spot. I love them ALL, but super metroid has been my number one more than any other and I've been gaming for thirty years on all systems.
@OGGamer I disagree that it hasn't been duplicated, there's nothing significant about Super Metroid that hasn't carried over into future Metroid games. What do you think makes Super Metroid better than say, Zero Mission?
Zero mission falls in the category of an imitation. It's a remake of the first metroid and borrows elements from super metroid. Its a visual improvement over both games but in my opinion zero mission still plays second fiddle to super metroid.
Someone mentioned shadow complex earlier which is another good game but still an imitator. To me and maybe just to me super metroid is timeless. We are talking about a game that was released in 1994 that still is arguably one of the greatest games ever made. The imprint left by super metroid will last for years to come. That can't be said for zero mission. Again that's just my opinion.
@OGGamer So no real reason, you're just viewing it through nostalgia goggles. Gotcha.
Perhaps, but I also said its just an opinion. I don't find myself returning to those other games the way I do super metroid. I don't find them as engaging. Super metroid is the classic car that you keep nice and shiny and just love to joy ride in. Whereas zero mission is the newer model of the car that looks nice and no one ever mentions after a few years. You can feel free to like it better though. You're absolutely entitled to that.
Super Metroid, Other M, and Fusion. The three best metroid games, in that order!
@OGGamer Good for you, that doesn't make it the best game of all time though. You've been going on about how games have "imitated, but not duplicated" and other unsubstantial nonsense like that, but you haven't explained at all what makes the game stand out.
@Bolt_Strike "... there's nothing gameplay wise I can point to now that makes it stand out from later Metroid games like Fusion, Zero Mission, and the Prime trilogy. It just feels like another Metroid game."
So you're stating that a game doesn't stand out from (and just feels like) later iterations in a series, but blaming THAT game for the similitude and not its successors...
Brilliant! Even my avatar approves of your wonderfully-flawed logic.
@Monkey_Balls Just because an earlier entry has nothing unique about it doesn't mean the series is rehashing, it just means they didn't remove anything. Later games did take from Super's formula but they also added onto it, which is more than I can say for the likes of NSMB, 3D World, and Tropical Freeze. There's no contradiction here.
@Bolt_Strike I had no idea my opinions meant so much to you, I'm flattered!
Look man (boy?) this is obviously more important to you than it is to me. Gaming is just a hobby to me not something I build my life around. This is a forum where people can express their opinions. Even if they don't revovle around your particular tastes. So please try and keep it classy.
@OGGamer It doesn't really. I'm just trying to get a straight answer from Super Metroid supporters about why they think it's the best. I haven't seen one good argument in favor of Super Metroid. So if you're just saying "it's just my opinion", then we have nothing more to discuss.
@Bolt_Strike
There's a strong sense of wonder to Super Metroid's Zebes that most of its successors never really accomplished. With Super Metroid being very focused on environmental storytelling, not using a single word to convey its engrossing atmosphere, each new area in a major region of Zebes felt like a new page that had its own content to "read" while adding to the set up of the previous entry. Super Metroid's story also kept broad and diverse. When I'm laughing at punting around Yards and watching them pinball around an industrial site in Maridia, I'm not feeling the way I feel when I watch good natured, worker Evirs bury their tortured mother. When I'm imagining Samus as some ultimate ninja warrior training with a pack of Etecoons deep in Brinstar, it's certainly different from what I imagine of her as she looks at the dead corpse outside of Kraid's chamber. When I'm feeling like the mightiest speedster ever bashing through wall after wall in the upper regions of Norfair, I know that the demonic and brutal nature of the region's lower depths will humble my journey as I discover I'm no closer to the infant Metroid as when I first landed on Zebes. There's so much done by Super Metroid's environmental content that many of the Metroid games afterwards seem almost soulless.
@I-U There's got to be more to it than that though for it to be heralded as one of the best games of all time. You don't see a lot of people clamoring about vague and unsubstantial concepts like "atmosphere" when they talk about their favorite games, especially not in the Nintendo fanbase. It's usually something about the gameplay that's special, and I'm not seeing anything about the gameplay to write home about.
@Bolt_Strike I would argue that atmosphere is the most substantial concept of the Metroid games being tied to every aspect of each title. Honestly, I would question whether someone is a fan of this series if they don't value atmosphere highly. That's what Metroid stands out on, or at least use to before everyone seemingly started caring about what's the right depiction of Samus. Anyways, regarding Super Metroid's gameplay, I suppose it is the intelligence to it as well as what I've already mentioned regarding its storytelling. By intelligence I mean that it doesn't assume I'm an idiot and let's me learn my potential mostly on my own. It's very satisfying to have multiple avenues I can take to go about traversing locations in this Zebes. Super Metroid is a game that I feel isn't trying to control how I play, like a Metroid Prime would with its excessive use of colored doors or a Metroid Fusion does by making me stop to hear whatever Adam wants to tell me. Super Metroid ultimately feels like a massive playground the more I become familiar with what I'm able to do as Samus. Almost no other Metroid game feels that way with its gameplay and design to me.
I would say that of all the Metroid games, Super Metroid is probably the one that does find plenty of moments to be fun in its vibrance and not fall under the same serious/dark umbrella that nearly every other Metroid falls under. It's that kind of charm with how broad Super Metroid is that really makes it compelling to me to keep coming back to. Just to be clear too, Super Metroid's gameplay is not separate from its atmosphere, even if I may have addressed them as if they were. Kicking around a Yard or fighting a Golden Torizo has as much to do with the gameplay elements of Super as it does its atmosphere since they're usually very intertwined in this franchise and especially in this game.
@redranger4 Yeah, that's my only problem with it. I cant get the hang of wall jumping.
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