In your average James Bond flick the suave British secret agent dispatches countless goons and bad guys without batting an eyelid, but if Nintendo's Shigeru Miyamoto had had his way, the best Bond video game of all time wouldn't have contained a single death.
Speaking at the ongoing GameCity event in Nottingham, England, GoldenEye 007 designer Martin Hollis revealed that the legendary Japanese developer had serious reservations about the amount of violence in the N64 shooter, which, to be fair, was a pretty radical departure for the family-friendly Nintendo:
Bond is a violent franchise and making that fit with Nintendo, which is very much family-friendly, was a challenge. For a while we had some gore, it was just a flipbook of about 40 textures, beautifully rendered gore that would explode out. When I saw it the first time, I thought it was awesome, it was a fountain of blood, like that moment in the Shining when the lift doors open. Then I thought, hmm, this might be a bit too much red.
So much red in fact that Miyamoto felt compelled to send a fax with some suggestions for the game:
One point was that there was too much close-up killing – he found it a bit too horrible. I don't think I did anything with that input. The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital.
While the suggestion seems laughable, it did spur Hollis to include a credits sequence which showed all of the characters - including the soldiers and other other enemy units - as if they were actors in a proper Bond movie:
It was very filmic, and the key thing was, it underlined that this was artifice. The sequence told people that this was not real killing.
Hollis is quick to point out that while not all of Nintendo's feedback on the game was helpful, his development and design ethos was shaped by the Japanese veteran:
I studiously tried to learn what Nintendo was. I played [Zelda] Link to the Past from beginning to end – I got all the hearts and all but two of the quarter hearts. I could write a 1000 pages about that game. Then Mario 64 came out during the development of GoldenEye and we were clearly influenced by that game. Ours was much more open as a result.
I value the idea – which I do see as quite strongly a Japanese idea – of respect to the player and trying to see into their mind and their life. We have jargon for it nowadays: 'user-centric design'. Nintendo thought about where the player would be when they played the game and who would be with them at the time.
[source theguardian.com]
Comments (89)
Ugh, I feel like I'm the only one who thinks Miyamoto needs to go, for a long time now.
Dear Lord, I'm so happy with the final product... Maybe he's the reason games now are so kiddy
That's actually pretty adorable
Proof that Miyamoto shouldn't be involved in everything at Nintendo.
myamoto is a genius but sometimes even he has incredible stupid ideas
i respect Miyamoto but he can make some bad decisions sometimes and his status at Nintendo can mean they are not always challenged, like turning Rare's Dinosaur planet into a Starfox game, meaning it was judged by fans as a Starfox game when it was not made to be one, or making Wii Music!
Oh, Miyamoto.....you and you genius philosophy!
I had a friend who employed a "murder-free" strategy in Deathmatch mode. The rest of us didn't, mind.
Glad it turned out the way it did, that was a industry changing game right there. I'd love to have seen that gore, added option or something.
Nothing wrong with offering suggestions... Thank god that's all these horrible ideas were though. Lol.
Haha got to love the guy...
Remember when Mortal Kombat got censored?
Yeah.
@NintendoFan990 Because Zelda: Twilight Princess's lack of an orchestrated soundtrack and Paper Mario: Sticker Star's lack of any interesting characters isn't proof enough.
See what happens to Nintendo once Miyamoto has gone. I don't know much about this topic, but I sense Miyamoto is a very large piece in the Nintendo jigsaw and when he's not around it will be very difficult for Nintendo to avoid slipping into 'Generic Land'.
Still love the guy. He's my idol. but damn it Miyamoto you need to lighting up a bit. Still makes and help others make great games though
Awesome article! I remember those times clearly, Nintendo hadn't invested in violent games on N64. Their focus on cute, fun games was working out okay and violent FPS's weren't so common on console or proven to be successful in Japan. Thank God they remained committed to GoldenEye, it wasn't a very large project and Nintendo could have easily cancelled it!
What a game it was,along with Diddy Kong Racing probably the best ,multiplayer with my mates I've ever had.
You can't imagine how hard my palm is stuck to my face at the moment.
That way of thinking is more than a bit too horrible. It's fine to make happy-go-lucky games, Miyamoto, but not everything needs to fit in that damn mold. Granted, this was a long time ago, when violence in videogames wasn't quite as ubiquitous. I can only hope he's changed his mind along the years, because that stance nowadays would be as dated as E.T. for Atari.
I can't help but find this hilarious. Miyamoto, I love ya, but not every idea you have is a good one.
Seriously Miyamoto? I am very glad they didn't do this and decided to... well kind of remain more to the movie. If they went with this, it would have turned an awesome games into a terrible game just so Nintendo could look friendly... which Nintendo seems to still think is what will save them.
I kinda liked the end reel, showing that all the characters were really only actors. It gave the game a certain charm. But holy cow, it would've been dumb if he had shaken hands with all his fallen adversaries afterward...
But hey, that's why if I wanna play a good shooter, I boot up good ol' steam, and get my Borderlands on! I do love GoldenEye though... Really awesome game!
I thought the suggestion was a funny one until I came into the comments section. Whether it's harmless fun or pure denial I'll never know...
This man has some of the weirdest ideas
James Bond on a mission to make friends ? How do you even come up with such a concept ?
But then again, it certainly would have been unique.
The only sad thing however is the comment section, as always.
Obviously there's another side to this story that we're not getting, but yeah - clearly Miyamoto-san has never seen a 007 movie. There's not much a hospital could've done for Janus after the fall he had at the end of that game/movie.
Well, at least the guy interviewed understands what was happening. Nuance is lost on most of the commenters here I guess. There's process in project development that leads to a final product and it takes all sorts of influences in to account. This is a great example. People who think outside the box sometimes seem silly out of context, but the back and forth usually creates a deeper more satisfying game even though most players can't articulate why.
Maybe that explains the slap - a compromise between a fist and a handshake
Yay, Miyamoto doesn't like excessive violence either! You, me, against the rest of the world, Shiggy
Then again, I don't think this non-violent philosophy makes very much sense in an adult-oriented shooting game
Meeting up with the injured goons in hospital to shake their hands sounds cool to me.
@readyletsgo Probably!
@LinkSword and yet the game still ended with everyone standing around smiling, looking like actors on a set, so i guess...........nothing really changed?
@Tsurii Exactly! Every Zelda game he worked on got a 9/10-10/10, and all the ones he didn't work on directly got a 6-7/10 across the board and sold a quarter as many units. 7 of the 10 best rated games of all times are Nintendo, and 5 of those were his. Keep him away! Give us more Call of Duty and Steel Diver!
Screw you Miyamoto, I mean, I love your games but c'mon you must stop with this "no cinematic, no violent and colorful gameplay" above all things. i'm glady that you is stepping down.
Given the time that the game was made there really wasn't a lot of hyper violent games and those that did exist caused a huge controversy. I can see why Miyamoto-dono was trying to hedge the fence on this. Still I'm glad the game turned out the way it did.
Maybe Jet Force Gemini was Rare's attempt at a compromise? That game is cute and violent as heck.
And now I'm sad wishing for a sequel to JFG...Come on MS I'll buy an xbone for that!
Holy crap, it's this comment section that needs to lighten up. I think you all need to go outside and get some fresh air. It was a harmless, silly suggestion, not a royal/imperial edict. That being said, the movie cast roles bit was a nice nod to the movie, and it also took influence from other games that had a cast roster (or obituary) before: Earthbound and the Mega Man X series.
@Einherjar Actually the more i think about it it sounds like Dishonored with diplomacy thrown in. It is way harder to go full on stealth than it is to go guns a blazing. Mission impossible tried to be close to that in some points but it was a more flawed game from a technical perspective. I really don't think this is as bad as the knee jerk reactions are implying.
It's nice that the game ended up as it did. There's nothing wrong with games that lack violence, but it's good to also have games with lots of violence. Variety is great to have.
@Ryu_Niiyama Thats the point, pacifist / stealth games do exist.
And "making friends" is another term for "Hey, your schemes failed, lets stop the pointless bloodshed".
All in all, its still not a "Bond" concept, but its something like the most recent MGS games (Portable Ops, Peace Walker, Phantom Pain), where youre actually making "friends" or comerades and also without the need to kill someone.
@readyletsgo
No no, I do believe the man should stay out of some things. Shooters are one of them.
@Einherjar Ya, alot of people are commenting "this is why Miyamoto should leave Nintendo" first off, people need more respect for the guy. Nintendo might not exist today if it weren't for Miyamoto. The negativity in these funny articles is disappointing...
Reads title: that's a dumb idea
Reads article: Aww. That would have been so hilarious! Shake hands with "Golden Eye" at the end of the game. Lol
@TheRedCap30
I 100% agree with you. Miamoto is perhaps one of my favorite game developers of all time!
Wow! The amount of Miyamoto hate is staggering. The man who created Mario, Zelda, Donkey Kong, Star Fox, Pikmin and many more memorable series deserves ALOT more respect from a bunch of snobby, awful Nintendo gamers who take things WAY too seriously. Was his suggestion appropriate for James Bond, probably not, but the mentality behind it is understandable and I respect it greatly. Violence isn't always the answer to winning and Miyamoto clearly understands that. But man, you know the fan base is screwed up when a site dedicated to Nintendo has most of its comments crapping on Miyamoto and calling him just awful things and being incredibly disrespectful.
It's clear to me that people take video games WAY too seriously nowthese days and have become deplorable snobs who feel they need to attack everything that doesn't meet their standards or how they think. It makes me not want to be associated as a Nintendo fan given how toxic Nintendo fans can be.
Lighten up people. Nothing wrong with his suggestion, as it's merely that: a suggestion.
Slightly cute and funny in hindsight, and totally Miyamoto.
@KingofSaiyans LOL.... Someone took that random Theory video seriously...
The idea of shaking hands with people you shot indiscriminately before is kinda hypocritical, and very much reminds me of the cheap tearjerker "war is horrible" moments in several shooters that were completely useless considering the slaughterhouse the player decorates before and after each instance of such scenes (most famously Wolfenstein: The New Order).
That said, I find myself agreeing with Miyamoto to a point: many games don't really use violence as a contextual aspect anymore, instead being utilized just for marketing. As such, a handful dev's really should think about how much violence display makes sense, not how much makes it controversial enough to make people buy it (like Hatred).
Miyamoto sounding more and more like George Lucas.
Actually, that would have been a much better decision than making Wii Music. Just imagine the ending scene with Bond in the hospital:
"I'm sorry that I shot you in the face. Here, have some flowers. Get well soon!"
During development cycles, surely things like giving suggestions is common. Doesn't mean every suggestions is a must, this clearly shown Miyamoto words isn't absolute. I think this is just one memorable silly feedback the team got, rather than, say, Miyamoto ordered the team to remove violence and they had to fight Miyamoto.
@VortexTraveller Wii Music was a pretty nice game, and I liked the presentation of it at E3 2008. But they should have had thought more about what they would have been showing off at that E3. Like, let's say New Super Mario Bros Wii or another game that could have some hype behind it after a trailer, unlike a guy that plays the drums.
Meeting a goon in a hospital sounds like some Metal Gear stuff. Im not saying its a good idea but it does sound interesting.
I presume the game was in development since 1995, and launched two years later. The gaming market was a lot different back then, and obviously things have really changed overtime, even for Nintendo that they're now willingly publishing games with unspeakable forms of violence and horror.
Wow. A lot of you people commenting here are incredibly ignorant and simple minded in your bashing and terrible, childish, ridiculous comparisons.
First off, you people actually saying that Miyamoto needs to go away and suddenly bashing a time-honored legend and genius visionary of the entire business over his suggestion given to the team of one really overrated first person shooter game need to reevaluate the self-centered, ignorant garbage you're spewing towards someone who has given this industry so much more than any of you ever have.
At the end of the day, these were mere suggestions on ONE game. OH GOD FORBID. It was simply Miyamoto's opinion on the development game at the time, that was new, uncharted territory for them, and Nintendo has long disagreed with over-the-top violence, you should know that was a thing before you start throwing your childish little insults and at least respect that.
To label him as irrelevant or useless for his fleeting opinion on ONE top, 18 years ago for one game, is incredibly short sighted, self-entitled, selfish and ignorant of all of you. Who the hell exactly, are any of you to judge? Not nearly as much as you think you are. Most of you sniveling little brats weren't even ALIVE in 1997 and have NO grasp on the situation as it was, yet you friggin' think you everything.
Violent first-person shooters were a new thing for Nintendo and given their stance on everything on the NES and SNES library before this, none of you should be as surprised or shocked as you're pretending to be, here. So you can ALL knock that off, RIGHT now.
Also, Nintendo is "4Kids"? Really? How stupid are you people? What a grossly idiotic, unfair, hideously inaccurate, simple-minded, childish, and ignorant assumption. Grow up, the lot of you. That's literally one of the single dumbest things i've ever heard that shouldn't even be commented on, really. Not the least of reasons being that 4Kids bashing is already so tired and old already, it's not even funny anymore.
This comparison is the ultimate in ignorance and stupidity to even attempt to make. All of you should be ashamed for even making it. 4Kids bashing is one of the most childish, simple-minded and pathetic of responses already, and it was annoying and got old at least a decade BEFORE they went out of business. So they altered some content of your animu to confirm to FCC broadcast regulations for children's programming. Oh boo hoo. Get over it. Half of the entitled weeaboos-by-proxy that cry about this to this day, never even TRY to look at the position they were in, because they "butchered" your precious "animu", despite trying desperately to appease tv watchdog groups who already saw and compared anime to "porn" and "violence", and turn a profit with series they were marketing to children in early, Saturday morning time slots on shows that originally depicted gruesome deaths, bloody violence and other FCC forbidden taboos like the glorification of tobacco and smoking in shows targeted at children and early teens. But they changed your precious animu to get it on mainstream tv oh noes so evil omg they aer teh devil boo hoo. Not only is this self-righteous, uneducated, and stupid, it's so old, irrelevant, tired, and cliched to keep whining about long after they've been gone, this kind of whining should have gone away a long time ago, they day they officially filed for chapter 11, and even stopped BEING a thing. Time to pull up your diapers and get over it, that was so long ago, that it's frankly embarrassing to keep hearing about it, let alone hear comparisons to things that logically go together like peanut butter and Salisbury steak, sputtered out from your barely working feeble minds as the first laughably lame comparison you could manage.
Nintendo is NOT the same thing. That is not even close to how they operate. That is not even close to how they do or run their business. There is literally no comparison. NONE. To even try to make that comparison, you have to be so incredibly ignorant of both the difficulties of network television and video game development, that to even TRY and make such a stupid, simple-minded, inaccurate, blatantly false assassination or comparison makes the majority of you look like weeby, stupid 8 year olds to even try.
The massive butthurt and whining, self-centered assumptions, stupid companions, ignorantly limited understandings, and bloated, defensive childish tantrum throwing in this comments over this, is HORRIBLY unfair and unbalanced in the wake of simple trivia about a small amount of worry and suggestions that Nintendo happened to give about the development of an incredibly violent game on their system, at a time that they've never done something like this, before.
You people are treating a tiny little trivial footnote and small development story about a decades old, and honestly generic, honestly overrated little shooter title that isn't even all that impressive today, that has aged rather poorly on top of that, into some sort of current events, capital offense committed by Nintendo to your personally shallow, fragile little snowflake, defensive elitist, entitled gamer egos.
You whiny little children didn't exhibit this kind of self-rightous tantrum throwing, entitled little hissyfits this much when you found out that Final Fantasy II had a "porn magazine" in it, Earthbound changed alcohol into coffee, Ice Climber turned seals into yeti's, Orcarina Of Time, one of the most praised and beloved of Nintendo's first party IP's had Ganon's red blood turned green for the US release, but THIS is the thing that gets your panties in tight enough of a wad to start bashing Miyamoto over or calling Nintendo "4Kids" because they merely SUGGESTED?
I said it before, and I'll gladly say it again. Grow up. The whole, whiny, ignorant, childish, blubbering, crybaby lot of you. This was meant as a funny little trivia story about what could have been, not some excuse for you to take your entitled little SJW-ish sniveling and worthless little insults towards an industry genius like Miyamoto and lob them at his face over something that's 18 years old already. Once again, and for added emphasis, grow up.
*comparison.. not "companion"... and "accusation", not "assassination".
Before you start trying to counter me about typos, by the way, auto-correct filled out the wrong words about 3 or 4 times. Yes, I know. My point still stands.
So Miyamoto thinks shooting a virtual character is too violent, but doesn't bat at eye at the many times Mario has burned Bowser alive in lava?
Eh...at least he doesn't mess with other 3rd party games that much now...His games are still awesome, though.
Somehow, I get the impression that Miyamoto never saw a Bond movie, and never really had an idea what the franchise was about.
It's possible, that he did not even know it was a licensed game, and assumed it was just Nintendo's attempts to join the FPS boom of the 90s.
Its a funny bit of trivia either way.
Killing people in Bond is bad.
Blowing them up with bombs as a child in Zelda is okay, though.
I'd say I'd like to a play a game with Miyamoto's suggestion, but then Splatoon came out, so I think I got my game.
I'm sure there's something lost in translation here. Considering Miyamoto helped make Geist which was pretty macabre.
Saying that, Miyamoto loves trying to derail projects that might stand up to the ones he's worked on.
DKC - he said it wasn't fun
Dinosaur Planet - he forced into Star Fox
Pokemon - he forced all the water
Maybe Miyamoto is being misunderstood a bit. Maybe he was not trying to water down the game in any sense but rather attempting to provide twist of ironic humour as a little bonus for those who beat the game. Sure, the intent of his statement most certainly seems to purpose a less violent product, but everyone seems to be emphasising this intent of his far too much. I doubt Miyamoto would have supported, much less given advice for, a game he didn't believe in. Clearly, he knew Goldeneye was to have shooting violence; he just didn't want the violence to be the main hook.
I agree that opening credits were most likely a better way of implementing a sense of illusion for all players while still keeping the essence of the Bond series intact. But Miyamoto is not blind to the desires of game players. No, far from it. He sees far beyond carnality, right into the heart of joy. We need more creators who share this continued vision that has shaped our love of videogames for decades.
I respect Miyamoto for this.
@readyletsgo I agree... He's a great man, but way past his prime...
I don't like overly violent games myself, but I really don't like overly passive games that teach you to be friends with your enemies...that to me seems very much like a conditioning tool rather then a game. That said family oriented games are fun if it actually works with the setting of the game.
@readyletsgo Yeah Shigeru Miyamoto "totally" needed to leave Nintendo based on a suggestion made one year after Maro 64 released and one year before The Legend of Zelda Ocarina of Time.
I mean it's pretty obvious back in 1997 he was completley out of touch with what the market wanted. Legend of Zelda: Ocarina of Time, Paper Mario 64, Star Fox 64 Pikmin, Metroid Prime, Mario Galaxy, Nintendogs, Wii Sports are all games that we could have done without and completley miss every mark as shown by them all selling over 1 million and up to 80 million.
All gone because that man took your precious blood, gore and death away in a shooter, something that would not add in the slightest to the quality of the gameplay.
@ikki5 An ending scene of the game shaking hands with enemies at the hospital would ruin the whole thing? You couldn't enjoy the same game with the only difference being at the end of the game its revealed the enemies didn't actually die?
Remember when he wanted Link from Twilight Princess to go to the future and get a machine gun?
1997
Jack Thompson Files First Video Game Lawsuit
Anti-video games activist and attorney Jack Thompson files the first of what are to be a large number of lawsuits claiming video games are responsible for violence perpetrated by teens. The lawsuit is filed on behalf of the parents of three children killed in the Heath High School shooting in 1997. Investigations show that the perpetrator had regularly played various computer games (including Doom, Quake, Castle Wolfenstein, Redneck Rampage, Nightmare Creatures, MechWarrior, and Resident Evil).
Said Thompson, "We intend to hurt Hollywood. We intend to hurt the video game industry"
@inverse
Yeah, I guess projects like Project Giant Robot are going to be Game of the year... Yeah, Miyamoto is so amazing he destroys games before they are bad and makes them better by removing story in an RPG, derailing, or attempting to, yup, he's amazing he hasn't dwindled down at all...
Oh, this is only barely scratching the surface.
I'm sorry, but you need to open your eyes. If you won't, then go crawl back into your rabbit hole.
This reminds me of Undertale.
@Knuckles bowser is immortal not like the guys on goldeneye were they stay dead unless you get into one of those levels were they keep on respawning
@DarkCia Fair enough I suppose.
hmm.
looks like miyamoto finally finished his gennocide run.
People are bashing Miyamoto for an idea that could've been not that bad but wasn't implemented anyways? Have you forgotten what this guys has done for the whole gaming industry? God, it was just an idea, he can't always be right, he's just a human. An extremely creative one.
How in the name of hell is that even remotely a good suggestion? That is not even romotely Bond like at all and completely out of place.
@Freeon-Leon Yes but remember it was ideas such as things like these where he destroyed a games potential to be great. Example, Sticker Star.
When people keep telling you that you are amazing, that you never do anything wrong, that you aree god-like and all your decisions are out of criticism, your ego gets soo big that you end up giving idiotic and absurd "suggestions" like those ones.
@aaronsullivan Well said.
I always find it funny when forumites spout off about stuff they simply don't understand - in this case, game design.
Once more, the fine folk of NLife show just how well informed and intelligent they are.
Sarcasm, BTW.
@Dr_Lugae B, B, B, But he destroyed mah STICKER STARZ!!1!1
@Einherjar Yeah, after the one comment about "keeping Miyamoto away from Zelda," I've decided that most of the commenters don't even know who Miyamoto is.
@Dr_Corndog I miss the times where people heard of a silly idea and banged their heads together to make something worthwhile out of it....
Nowadays, stuff like that is enough to wish that people "should get fired".
The Internet in a nutshell i guess :/
Like I always said, just because he's a legend doesn't mean he can't make mistake and that what he thought would always be good either. Good you make few great games, but don't put your craps into other people's project for example you made Mickey Mouse and I made X-Men, I don't want to see your Mickey Mouse in my X-Men.
So none of you like the idea of a non violent shooter, like, I dunno, Splatoon?
So it's true. People can be both brilliant and stupid at the same time..
@Folderoll Think of a James Bond Shooter that would be good without violence...
"beautifully rendered gore" As clueless as Miyamoto may seem, this guy is at least as strange. Good game regardless.
@Yorumi "and you are clearly taking this WAY to seriously."
Unlike nerds getting up in arms over a friendly Japanese guy suggesting that you shake hands with your enemies at the end of the game, right?
Nothing "too serious" about you edgelords, no sirree.
@ikki5 I can't think of a James Bond game that's good period.
@Folderoll Don't bother. Somehow a Nintendo-centered gaming news site has attracted a bunch of edgy tweenagers who don't bother with reason or logic. The comments on this site make me sick to my stomach.
@MrRight they do make a good point about Sticker Star. Without a story, which is a strong point of the Paper Mario series, the game fell flat on its face.
Bond isn't a murderer in the first place, and that word was not mentioned in the article, anyway! He merely kills criminals in defense of himself and others or through the use of necessary force to foil their plans. If he was murdering people, like say executing prisoners or those who had already surrendered, then he'd be court martialed (or the secret agent equivalent), kicked out of MI6, and thrown in jail.
Please get your terminology correct, NIntendo Life! Murder is no joke.
Guys and gals, if Miyamoto doesn't know what he's doing when it comes to game design, no one does. He didn't get that way by doing everything right the first time or without taking risks that don't pay off. Failure is required for any meaningful mastery.
My only criticism of Miyamoto lately is that I think he fights against story in games a bit too hard at times. He wants to focus on the play, but I'd like to see him embrace seamless storytelling through gameplay. Too much reliance on text bubbles for this day and age. It doesn't fit in with the rest of the no-barriers-to-play his games follow. At the same time gamers expect and enjoy story in their games and attachment to characters.
I just want someone to challenge him on that to see what he comes up with.
@ikki5 Maybe Sticker Star wasn't what YOU wanted, but you have to give it some credit. People say Nintendo rehashes the same games all the time, with subtle tweaks and differences. When Nintendo does something different, people will bash it even MORE. It's a lose lose situation here. No one wins. And that is sad. Complaining won't do anything about it. Respect Miyamoto for what he HAS done instead of completely ignoring his accomplishments. Such as Iwata. People wanted him to step down as CEO before he died, but when he passed the mood turned to "Why did he have to die, he was such an impact on the gaming industry" people only respected what he did after he died. When Miyamoto passes more will mourn. You know why? Because this man is a legend. He changed the face of gaming. So what if he has a bad idea every now and then? Don't we all? Miyamoto is just human... Like us. Even he tends to run out of ideas from time to time, and that's fine. Heck, there is things I don't like about Miyamoto at times (like no story in SMG 2) but I look to all the things he has given us, and I smile for all he memories he has given us.
Sorry if this offended you in anyway. I'm just pretty steamed with all the hate comments on this article.
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