Comments 81

Re: Nintendo Aware Of Super Mario RPG "Paratroopa" Bug Preventing Progress

Jumwa

Some people apparently need to hear this: all games have bugs. If you've ever programmed ANYTHING, you know it's unavoidable. Even perfectly crafted code will have issues for no conceivable reason that is fixed by arbitrary changes.

The fact I've never even heard of this until now, despite everyone I know playing it, suggests it's quite rare and requires some specific circumstances.

Re: Rare Co-Founder Has No Idea Why Nintendo Didn't Buy The Studio Outright

Jumwa

Just seems like another case similar to that of Silicon Knights; Nintendo saw the writing on the wall and moved on.

The only time I've heard a positive mention of Rare in years is a re-release of their old classic titles. I mean, that about sums it all up.

The people making business decisions are at least adept enough to not make massive multi-million dollar deals based upon nostalgia.

Re: Resident Evil Creator Shinji Mikami Is A Fan Of Strong Female Characters

Jumwa

@DiscoGentleman He doesn't even work for Capcom anymore, and has no say over where Resident Evil goes. But with Capcom's new policy of only focussing on million-seller titles I wouldn't expect to see much of anything from them on WiiU ever again other than VC titles.

Also, always interesting to hear the thoughts of such a titan in the game industry who's had so much influence over the years. I read the whole interview and enjoyed his thoughts on the matter.

Re: Somebody At Ubisoft Really Doesn't Like Mario Kart 8's Mercedes-Benz DLC

Jumwa

Just looks like the social media employee was running Tweetdeck (as they usually do) and had it set up for their corporate duties and their personal account, then accidentally posted under the corporate identity instead of their personal. Seen this a lot lately.

Most recently when CSIS accidentally trolled Amnesty International on their official twitter instead of whatever sockpuppet they meant to use.

Re: 1001 Spikes Creator Believes Trends Are Shifting Back Towards Tough, Challenging Games

Jumwa

Haven't we already been amid such a wave? Every indie game that's come along for years seems to be focussed on suffering and misery.

I grew out of difficult games about the time I had to commit myself to working hard for my own business. The last thing I want at the end of a tough day is to sit down and punish myself for some pretend sense of accomplishment. I want to feel relaxed and entertained personally, to get me rejuvenated for the next day of hard work and meaningful accomplishment.

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