Haven't we already been amid such a wave? Every indie game that's come along for years seems to be focussed on suffering and misery.
I grew out of difficult games about the time I had to commit myself to working hard for my own business. The last thing I want at the end of a tough day is to sit down and punish myself for some pretend sense of accomplishment. I want to feel relaxed and entertained personally, to get me rejuvenated for the next day of hard work and meaningful accomplishment.
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Re: 1001 Spikes Creator Believes Trends Are Shifting Back Towards Tough, Challenging Games
Haven't we already been amid such a wave? Every indie game that's come along for years seems to be focussed on suffering and misery.
I grew out of difficult games about the time I had to commit myself to working hard for my own business. The last thing I want at the end of a tough day is to sit down and punish myself for some pretend sense of accomplishment. I want to feel relaxed and entertained personally, to get me rejuvenated for the next day of hard work and meaningful accomplishment.