Capcom's Street Fighter V (an incredibly good fighter, eventually,) launched in a famously sorry state back in 2016, with no single-player content of note, janky multiplayer, and a roster of fighters that took an age (and lots more money up front) to grow into something that felt fully complete. It was still very good in the end, don't get us wrong, but what a terrible start it had.
Almost as though it might have learned a lesson from the ensuing roasting from fans, the Japanese giant made sure that it dropped Street Fighter 6 in a much more complete form in 2023. Indeed, it sort of went the other direction entirely. In a good way.

Street Fighter 6, which we all know by now is brilliant, arrived with a huge — and surprisingly addicting — single-player adventure mode (kind of like FIFA or NBA 2K's story mode, but you here you 'fight' people in the 'street'...so also like Yakuza, then), a full suite of funky new multiplayer diversions, and an arcade mode that's a step up from what preceded it. These three central modes are divided into World Tour (that's your single-player RPG-lite adventure), then Battle Hub for those online shenanigans, and finally Fighting Grounds, which is your arcade, versus, and more traditional stuff. Nice.
It's immediately obvious, as soon as you boot up, in fact, that there's a ton of content here, and most folk will, I'll wager, head straight into the World Tour mode as a first port of call. Which is a good idea! Much more than a throwaway offering to appease the angry solo player hordes, World Tour is a joyous celebration of everything Street Fighter, from the present day right back to its beginnings.
There's an impressive city to strut around, a whole bunch of legendary fighters to find and assign as your trainer (unlocking their skillsets to equip to your fully customisable character), and loads of very silly missions to undertake. It's a mode that doesn't take itself in any way seriously (you'll fight thugs with cardboard boxes on their heads and meet a superhero in the first 10 minutes), but also remembers to be exciting, fun and — most importantly — educational at the same time.

Indeed, in terms of excitement, I'm not sure I've ever had a better feeling (whilst playing solo Street Fighter, you understand) than rising up through the ranks, roughing it with the duds (there's a wee guy called Kenny, who thinks he's Ken Masters, who I recommend punching at every opportunity) and eventually getting to take on bigger and better opponents in matches framed as big events. It's all very pleasing. Long-term fans will also be very impressed, I should think, by how many nods to the history of this great series there are here.
Newcomers take note! Diving headlong into World Tour, embracing all of its wackiness and endless customisation, will pay big dividends down the line. You really do get a great intro to everything you need to know about the game's systems and characters through playing here, and alongside a deep training mode that gives you every option under the sun to analyse and refine, this is an entry that's got everything you need to become a street-fighting legend.
Oh, and there's even 'modern' controls that streamline everything to four buttons, too, so now is a great time to get into this franchise if you've ever been tempted but a bit resistant to all the learning of moves.

With regards to the Battle Hub, the boring menus and lobbies of old have been replaced with a big shiny virtual arcade where you can go hang out, chat to other fighters, challenge avatars to an 'avatar battle' or take a seat at an arcade cabinet to kick off a ranked or casual battle. Heck, this virtual arena even has a rotating selection of classic Capcom arcade games to play, too. Final Fight, anyone? Quick round of Vulgus? Suit yourself, mate.
Multiplayer modes, which are split across the Battle Hub and the traditional Fighting Ground modes, cover everything you'd expect with regards to head-to-head ranked and practice battles. You also get lots of special event matches, extreme battles with lots of customisable aspects, the aforementioned avatar battles, and there's even an AI suite that emulates ranked fighters of various levels. I'll be honest, I don't do much in the way of online Street Fighter (too stressful, and I'm crap), but I've found myself playing quite a lot of this multiplayer over the past year or two since the game first released. It's just a fun time, and you can match up with folk of similar (terrible) ability.
So they've more than fixed the content part of the equation, as I've said. But how's the auld scrapping? Well, it's possibly the best it's ever been since the halcyon days of [INSERT FAVOURITE STREET FIGHTER GAME]. It really is that good.
Street Fighter 6 retools the series' killer core loops by introducing 'Drive Impacts' and a 'Drive Gauge'. This easy-to-learn system (being welcoming to newcomers certainly is a recurring theme here) builds and recovers as you fight and gives you access to a suite of powered-up versions of your chosen character's specials. It also allows you to perform reversals, blocks and parries that feel coherent and satisfying to pick up and run with. There's no sweating it picking up new mechanics and combining them, everything here feels tied together in just the right way, allowing even newbies to get into the underlying aspects that add depth to all the jumping up and down and fireballs.

Super Arts return too, and combined with a roster of fighters which was stacked at launch — and in its 'Years 1-2 Fighters Edition' is even moreso — you've got a great big street-fighting party to be getting on with.
Of course, most of these things are known quantities by now. The fact that Street Fighter 6 has been in the wild since the summer of '23 brings with it lots of benefits for Switch 2 players, what with all the tweaking and updates that have come.
And so let's move to the most vital part of this review: How does it all fare on Switch 2? It fares very, very well, thanks for asking. However, there is one fly in the ointment (and it's a fly that's been marinating in there since previous gen versions) in that fights in World Tour Mode drop to 30fps in action. I don't mind this, personally — I am very old and anything over 20fps feels like you are spoiling someone who played through all of Oblivion at 4fps — but it's a fairly big deal, let's face it.

Playing in World Tour is impressive on the whole, the city has seen cuts to how reflective and shiny it all is, and there's more of that weird dithering effect on surfaces and edges here than in the flashy versions elsewhere, but it feels good and it looks great overall, even on a big TV, and doubly so in portable. I'm even gonna go out on a limb and say it looks slightly better than I remember it looking (and performing) on Xbox Series S.
But there's still no getting around the fact that some people (maybe a lot of people) will nope out of 30fps fights all day. It's a shame, but it is at least tempered by the fact that 60fps is here in all other modes and the game feels incredible — especially with a Pro Controller — and looks the business when playing online, in arcade, and everywhere else.
I want to double back to the controller, too, as I reckon this is the first time I've used the Joy-Con initially and, almost immediately, switched out to a different pad. The Joy-Con really aren't the best choice here, so if you're taking things seriously, a new pad is gonna be something to think on.

Online has felt great, fully in line with other versions (and with cross-play - that's important!), and besides the odd loading time that seems a tad longer, everything is as it should be. It really is quite the thing, to sit with a new AAA fighter like Street Fighter 6 in portable mode, with any slight graphical drawback a much easier pill to swallow thanks to the fact that performance is so clean and crisp across the entire package.
So, a fantastic fighter arrives day one on Nintendo Switch 2 and, besides that one 30fps stumble with frame rate in World Tour's scraps, we are good to go. Playing Street Fighter 6 in handheld on this bad boy — and especially with a proper pad — could well end up being my preferred way to rise up the ranks going forward.
Conclusion
Street Fighter 6 on Switch 2 is a cracker, and in portable mode, it could well become my preferred way to play this fantastic entry in Capcom's storied franchise. The only fly in the ointment with this port is 30fps fights in World Tour. It's a shame, and it's 100% gonna be a dealbreaker for some.
But if you can overlook that, the rest of what's here is crisp, clean, and as slick as we could have ever hoped. All other modes are fully featured and running at 60fps, and online works a treat.
Comments 98
'However, there is one fly in the ointment (and it's a fly that's been marinating in there since previous gen versions) in that fights in World Tour Mode drop to 30fps in action. I don't mind this, personally — I am very old and anything over 20fps feels like you are spoiling someone who played through all of Oblivion at 4fps — but it's a fairly big deal, let's face it.'
Are we to take from this that Switch 2 is still really only on the level of previous gen tech despite the high praise of this new Nvidia chip?
PS4 also has World Tour mode in 30fps so it's about right.
Doesn't include game on the cartridge should be added to the cons for every game key card.
Thanks for the review!
It's worth noting, there is a small demo on the eShop for this. I have yet to find the demo section (if there is one) for Switch 2's eShop but you can download the demo straight from SF6's eShop page.
One of the worst SF games. Roster is small, Season Passes are jokes, Vega (Dictator) is back again, CAPCOM still hates SFIII, and the only SFIII rep that we have now in SF6 is Elena, lol.
@Anti-Matter Marvel vs Capcom games? Marvel Super Heroes vs Street Fighter, X-Men vs Street Fighter?
I played SF6 on PS4 initially when playing World Tour, so the 30fps isn't going to bother me upon replay. Just the fact it has such a solid portable version with full online with cross play so I can get cheaper online, it was a no brainer for me. The game was always a 10, and is still very much a 10.
Thanks for the review, hadn't heard of what World Tour exactly was before so now I'm looking forward to this game even more than I already was even with the 30fps caveat (everything else is obviously welcome as well) - in fact, I'll start playing it as soon as my discounted physical copy and of course Switch 2 arrive assuming I have a free slot in my gaming schedule for it!
@Anti-Matter so you don't like/own any of the Marvel vs Capcom games?
Edit: i only asked cause I've seen you express interest in Xmen vs SF, on this article, thus the confusion on your hard stance: https://www.nintendolife.com/features/soapbox-marvel-vs-capcom-was-the-unsung-hero-of-the-june-nintendo-direct
Bought this day 1 and no regrets. I've been having more fun with Street Fighter 6 than with Mario Kart World. I mean, don't get me wrong, they're both totally different genres, but I had been longing for more recent Capcom outings and finally being able to play one of them feels great! Hopefully they'll follow suit with Resident Evil 4 Remake and Monster Hunter Wilds!
BTW I didn't even notice the drop to 30FPS. I must be getting old. Frame drops, you notice immediately, but FPS, not so much for me, at least...
@Anti-Matter isn't Street Fighter outside of your usual genres anyway? Capcom is well known for doing crossovers in many of their games and they've done this a long time. Seems a bit weird to bring it up specifically for this game, then.
@Old-Red By that logic, should every game that doesn't have a physical release at all have "digital only" listed as a con?
@Anti-Matter
I always thought you didn’t like violence in games in general? Has that changed or are you jumping on the PS5 master console bandwagon again?
Yeah it’s a shame but in handheld this is brilliant!
@CammyUnofficial
Yup.
Absolutely do not like marvel vs capcom.
But, the only exceptional is X-MEN vs Street Fighter since it was my introduction of Street Fighter characters with 90's X-Men characters when I was teen in year 1997 from the Arcade machine.
I don't like marvel and most western superheroes. (Except Big Hero 6)
I don't grow up with culture like that.
@Anti-Matter so then you like crossovers, got it.
Removed - disrespecting others
@Smithicus @Smithicus Street fighter 6 is obviously badly optimized. We are talking about two 3D models moving on what is essentially a 2D environment (they can optimize the heck out of the 3d background).
The fact this does not run at 120fps on every hardware is astonishing. It should not be a demanding game.
Funny Nintendo Life, but SF6 World Tour isn't 60 on any console.
@Neckcrane
SF6 on PS5 is really huge 60 GB.
I'm not a fan of huge GB size games especially for 2D style Fighting games.
It doesn't look worthy for me to play short burst games with huge GB size.
If the size smaller like Pokken with cartoonish style, I might consider that game.
@CammyUnofficial
The only crossover I still fine such as Mario Kart 8 with other Nintendo characters and since I still fine with other Nintendo characters.
But mostly, I never like crossover ideas that can be harming the branding image of certain franchise.
Has this gone on sale yet? Waiting for a sale of $20, and I'm all in.
Probably the best fighting game money can buy at the moment. Lost an entire summer to it.
@Pillowpants
Street Fighter was my teenhood games.
I got introduced by SF 2 from my cousin when they had SNES for the first time.
I got introduced by SF Alpha / Zero from Arcade and PS1.
Alpha series really shaped my interest with Street Fighter as I was fascinated with animated movements of Super Arts when get activated.
The gameplay from SF 3 with Parry system and 3 different Super Arts to choose before playing was also inspired me to make my own ideas of my Chibi Boxer characters as you can see from my avatar.
@Old-Red this is freaking stupid and I can't believe people actually upvote this drivel. Lets give cons to all indie games on Eshop for being "digital only" while we're at it!
Great to know it plays great, will probably be 1 of the 1st games I get when I buy my NS2.
Really hope Nintendo sells official Joy-Con 2 variants with a proper d-pad. They should have done it for NS1 after the Lite released, make it more viable to play fighters on the go where you are almost certainly using the joy-con.
I bought this game on Series X and then bought it again here. Sure it looks a little worse here, but it's on handheld and plays great. I'm quite happy with the results of this and was happy to spend the money on another copy I can now play with me on the go.
@Neckcrane
I also played certain rated Teen / PEGI 12 / CERO B games with tolerable Mild Violence or Moderate Violence level such as FF VIII, FF IX, FF X/X-2, FF XII, FF XIII, Street Fighter, Beat em up games, Kingdom Hearts, K-1.
Managed to get SF6 from Amazon when they listed it at £35. Came through yesterday and everything good. Really looking forward to trying it. Glad I held off buying it on other systems as now I've got the version I can take to play on breaks.
I would think the $40 amiibo would be another caveat.
Removed - disrespecting others
It looks really blurry on Switch. I'll stick my gorgeous Series X version.
@KociolekDoSyta
The only exceptional crossover I still fine / allowed for some reason was X-Men vs Street Fighter since I got introduced from Arcade back in year 1997.
But mostly I never like crossover ideas.
@Solid_Python those games don't pretend they're physical though
Love Street Fighter, I have since SF2 hit Arcades and then SNES, my pads took a fair hammering with me and my mates playing a round to decide who made the coffees when we were stoned and couldn’t be bothered moving lol (and I used to spend a lot of time playing it on SNES during the quieter times back when I had my shops.)
Actually, I love all of the classic fighting series from Capcom, SNK, Namco, Sega and still play the old classics now on various consoles and Jamma.
I’d love to see one of the newer Marvel Vs Capcom come to Switch 2 as well, that would make me a happy chappie, oh and maybe a Darkstalkers revival, that’s another great fighting series from Capcom.
Sorry SF Marvel Tokon is my best friend now 😅
@michellelynn0976 Oh so even on PS5 and Xbox Series X it's 30fps in world tour mode?
I wonder why only that mode?
@Anti-Matter
They’re never going to appeal to everyone, indeed that’s applicable to every game/movie/TV show/music ever, can you imagine how awful it would be if we all liked the same thing.
Person I love the crossovers, really what’s the difference at the end of the day, if they gave the characters a different look but the same move set, would that mean they’re ok, just because they’d cosmetically fit into the source game series?
I’ve always found them to be a good bit of fun, who doesn’t want to see Ryu kicking the Hulks ass?
"Capcom's Street Fighter V (an incredibly good fighter, eventually,) launched in a famously sorry state back in 2016"
as much as I love street fighter 2-3, alpha, vs, and even ex, I just cant get into the new 3d stuff.
further, for some reason if a game launches in a bad way, I just dont care about that game. the game is good on release, or i move on and I rarely go back to games that get "fixed.'
it doesnt even make sense, except that there are multitudes of games, new and old, out there, and I have little patience for companies releasing unfinished games and then "tweaking" them along the way, when they should be working on the next great thing. or something.
anybody else feel this way?
I will never not be insulted by how Capcom distributed this
@Suketoudara
By default, yes it’s 30fps on PS5/XsX, but if you change to performance mode in settings, you get 60fps but at a reduced 1440p resolution.
@Zeebor15 : I wish they had given us a complete edition of SF5 to tide us over while they drip-feed SF6 on other platforms.
As a veteran of the Street Fighter series (except for SF5), I appreciate the modern option for the controls. It does make life simpler and without compromising the series' renown fighting purity.
My only real gripe is the tiny text, which notoriously can be seen in the tutorial. Our screens are bigger than ever yet the text gets smaller and smaller. Ridiculous.
Anti-Matter always strikes!!!!
They should make a street fighter 6 @Anti-Matter edition
Looks good. Played on the ps4
As amazing as this game is… The better life is just extremely poor which is honestly worrisome. And it’s game key card :/
@Old-Red that’s not a con for everyone. I don’t like it, but it’s irrelevant for some people, despite other folks more militant stance on it
@Old-Red 100% this
@Stwert
It’s shocking that they did that in the first place instead of just targeting 60 for all modes with no settings like that, I guess they cared more about how world tour visually looked for marketing purposes despite looking a few steps removed from PlayStation Home.
@Polvasti only games that LITTERALLY replaced the game on the cart option with the game key card option
Reads absolutely superb. Really looking forward to giving it a spin. Cheers for the review.
A great game that I have on the Series X. I won’t double dip for this when I get a Switch 2 but I do recommend getting it. Plus it has cross play.
@Anti-Matter You're aware that the chap who created the original Street Fighter moved to SNK and created Fatal Fury for them? Ken and Terry Bogard were created by the same person, and Fatal Fury is effectively the spiritual sequel to Street Fighter.
Also, Capcom vs. SNK has existed for more than a quarter of a century now. Mai and Terry popping up in SF6 makes perfect sense.
Not sure what people are saying but all comparisons online with cy21 or his youtube shows it clearly on the levels of PS5 graphics. Not sure why NL and people keep harping disingenuous comparisons that it's graphics any less.
@Anti-Matter That's interesting. I have friends who actually for some reason like this one the most out of all of them. None of them could explain to me why and what it is that made them choose it tho. It does feel different when compared to other ones.
@AmplifyMJ @Solid_Python @Polvasti Being digital-only and over 10 GB is a big enough con that it's stopped me from buying multiple Switch games. Considering the general concerns about costs related to Switch 2 on top of extra storage costing about twice as much as on Switch and being largely sold out besides, along with a lot of the internal storage likely being immediately taken up by original Switch games, there are plenty of reasons to be cautious about large digital-only games even without getting into the preservation issues associated with key cards.
Plus, as a more general rule, if you're writing a review with the goal of helping your audience make an informed decision about buying something, and a significant portion of your audience has made it clear that a particular trait has a heavy impact on that decision, then that trait is probably worth mentioning.
@KociolekDoSyta
I think X-Men vs Street Fighter case was the character choice from both X-Men and Street fighter that fit for most of the fan of this crossover.
Added with right voiceover from SF Alpha 2 era in X-Men vs Street fighter such as Chun Li, Cammy, etc, I think it explained why some people like this game.
I don't even like Marvel Superheroes vs Street Fighter with crazy changes like Dark Sakura, Cyber Akuma, Shadow (Dark Nash) and the marvel heroes.
Marvel vs capcom games just straight NO for me as the latest series had crossover from rated M Capcom games that really crossing the line of my gaming rules.
I'll get this on sale because Capcom games tend to get decent discounts
@SalvorHardin
Yeah, I’d much rather have had 60fps as the standard option, with a settings option to change to quality mode for those who prefer shiny puddles over a smooth frame rate.
@Anachronism certainly mention it, make it clear, I want to know too, I just don’t agree with the demand it be listed as a con.
@michellelynn0976 nah it is on a disc on ps5. But it is the oldest version before even the day 1 patch so you can argue it isn't the greatest way to play it... But at least the World Tour mode is on there and you can still play local multiplayer and stuff
@Old-Red Heh, yeah I get it, but we're not doing that. We review the game, not the manner in which it's distributed.
There were complaints about world tour on other systems so this isn’t a switch 2 issue. Push square made an article about it.
https://www.pushsquare.com/guides/street-fighter-6-how-to-improve-the-frame-rate-in-world-tour
Either way I will be picking up when I open my switch 2 in august.
@AmplifyMJ Although I'm not the biggest fighting game fan, I did end up with I think 5-10 of them on Switch, and in my opinion this is honestly one of the Switch 2's best-looking launch games. The single biggest reason I don't want to buy it is that I can't stand to immediately sacrifice a fifth of my storage space to it. If that's not a con, I don't know what is.
People said the World Tour Mode was like Yakuza, but it was more like the open world mode in an NBA game or something. Kept feeling like I was going to run into Jake From Statefarm.
@Smithicus I was just wondering the same thing. Hopefully this will be an exception and not the norm. I don’t need Switch 2 to have perfect parity with PS5, but I’d like it to have some staying power.
When I saw this at the London event, I was more stunned at the fact Ryu leaves Ken hanging when his lifelong bud goes for their customary fist bump.
I clearly have some canon to catch up on since Ultra SF IV…
@JohnnyMind go to the Battle Arena and you will get a nice surprise. It's literaly an arcade with people sitting at cabinets you can walk up and sit opposite to challenge like a real arcade. There is also a separate arcade area to play older arcada games and now some nes games as well. And the standard arcade mode which includes the traditional story mode.
@fpcreator2000 Yep, that's another of the aspects mentioned in the review that really stood out to me (although the game in general seems fantastic) - thanks for telling me more about it!
@Anti-Matter I think that it might be actually the vibes that it gives, not even Marvel Super Heroes vs Street Fighter does that for some reason.
MvC and CvS are the absolute best tho, but well, not everyone has to like everything and that's fine of course.
Game Key Card s should automatically register in the CON section also.
Solid port at least.
Alas not for me
@Olliemar28 fair enough, but a cons a con in my opinion. Not suggesting it should affect the score or anything, but the physical key card copies are a con whichever way you look at it, and we should discourage this practice as a collective if we want to keep any kind sway as consumers.
It should be all on the cart physical or digital only for a number of reasons, including environmental responsibility. The number of downloads for each key card alone will have a much larger carbon footprint than either digital or physical releases. Not to mention the pointless plastic manufacturing and transport.
@Old-Red You're fighting a battle you had no hope of winning here.
Very few people care whether the thing they slap in their console has all the 1s and 0s needed to run the game or not.
Consoles have had downloadable patches and HDD installs for about 20 years now and with people's Internet connections as fast as they are now, it really doesn't matter to your average consumer if the whole thing is in their hands or not.
So whilst I get that this shift sucks from an archival perspective, it is but one of many many things about the modern world that has changed for the worse over time (and one of the least important in the grand scheme of things at that!) and isn't going back no matter how much you go on about it.
The best thing you can do is accept this and move on. You don't have to be happy about it but it's almost as tiresome as hearing people moaning about games only being 30fps.
I'm one of those people that really want the game, but I'm a physical collector and I hate the idea of game key cards.
Only other game worth getting than Mario kart.
Debbie downer here for buyers. This will stay on my exSD card with DLC and never be deleted. At least on family plan then we can share ....
Maybe good to mention there is a free demo, so everybody can test the start of the world tour... just played 15 mins or something yesterday evening, but felt some oomph was missing, which I had in the demo on ps5.. but I'll try again (when my kids are giving my switch 2 back;))
I'm not a big fighting game fan but the solo mode actually sounds like a lot of fun, much better than trying to figure out how to play the game by just doing a load of contextless scraps. I might consider giving it a go whenever I get a Switch 2 - I can't imagine caring about one mode only being 30fps, although the 50GB download and lack of proper physical release is rather more off-putting...
Removed - off-topic
@Suketoudara I don't know. But, it's one criticism that people have with the game.
@HammerKirby Thank you for telling me. Oh well, I was wrong. You live, you learn.
@The_Nintend_Pedant I feel the same. And I feel absolutely disrespected when I buy a game and it's running like garbage, such as Pokemon Scarlet/Violet. I only make an exception and go back to it if I really want to play the game (Cyberpunk 2077, for example, which I decided to buy later because I felt the developers had credit for the superb work they did in The Witcher 3)
Unfortunately, it's become common practice in the industry: release the game as it is and let's see whether we'll fix it or not later
I'd really like to play Another Crab's Treasure, but even after updates, it doesn't run well enough on the Switch. If there's a decent sale, I might end up buying in on the PS5, but that's the kind of game I like to play handheld, so...
I'm not surprised about the performance. Capcom was never about optimizations. And their RE Engine is so 💩 visually and in performance. They should have stuck with their tried and true MT Framework.
@DreadfulDragon I don't really understand why people get so upset by others airing their opinions in comments sections. Isn't that the whole point in us coming here?
I don't agree with game key cards, why shouldn't I mention it when it basically means I won't be buying copies of these games on the switch 2 because of this?
Maybe you'd prefer it if everyone just came here and blindly agreed and accepted everything regardless.
I'm under no illusion that physical media isn't on the way out, but at least if people realise these keys are a con and stop buying them, we'll get more games complete on cartridge in what is most likely the last physical console generation.
@Old-Red I'm with you. It may well be a losing battle, but just blindly accepting it is partly why it's been able to happen.
I've heard of people refusing to buy the game key card versions, and if enough of them do it to make even a small dent, maybe some more companies will be more like CD Projekt Red and insist on a proper cartridge for physical releases.
@Old-Red Nobody's upset. It's just tiring seeing the same kind of comments every time. We get it, you don't like the idea of having to download a game you've bought physically, repeating your objections at every conceivable opportunity isn't going to make them go away. Games companies aren't your parents, they don't care what you think, they aren't going to capitulate to your whims if you kick up enough fuss and they're not even going to notice that you're not buying their games because their are thousands of people who are and they're not complaining.
I understand that you want people to see key carts as a con but that's not up to you. Value is in the eye of the beholder, after all. If you think they're a con and refuse to buy them then that's your prerogative but if others are happy with their purchases then who are you to tell them they're wrong?
At the end of the day, the market will dictate their success or not and given the same idea has been in use on other systems for over a decade, it doesn't take a genius to realise the're not going away any time soon.
Learn to pick your battles, learn when its best to speak up and when to bide your time and, most importantly, learn when to accept defeat and you'll find that people are more receptive to what you have to say and are more likely to change minds.
@eldersnake Nobody is saying you have to blindly accept things but there comes a time when you're just wasting energy and alienating people and its best to admit defeat.
As for the number of people who aren't happy about these cards? Remember that you and them belong to a vocal minority of hardcore gamers and that you are vastly outnumbered by people who don't care or don't care enough to veto them.
Personally, I don't see the big deal besides game preservation but its clear the big publishers don't care about game preservation (they are, like all corporate media publishers, in it to make money not preserve art.) and its equally clear that 99% of consumers don't care about game preservation either, so what's the point in getting worked up and fighting a battle that was lost before you even began it?
Companies like CDPR are still run by people passionate about games and understand the importance of game preservation so will avoid using these key carts whether you speak up or not, the big corporate publishers (even those we view favourably like Nintendo and Capcom.) have a very different, more predatory, ethos that instigate changes only if not doing so will SIGNIFICANTLY affect their reputation and/or bottom line.
And even if you have a few thousand hardcore gamers who refuse to buy their games and make a stink every chance you get, you're never going to manage to achieve that dent over an issue the overwhelming majority of their customers don't care about and can't be persuaded to care about because they don't view video games the same way that you and I do.
@DreadfulDragon Well sorry bud but people that are passionate about these things are not going to suddenly be made to shut up just because a random person is tired of seeing it in what is a discussion forum and puts down tens of paragraphs in response despite not caring supposedly. Reads like gatekeeping.
@DreadfulDragon sorry but you sound like a shill or someone that has something to gain from this going under the radar.
This is a fantastic port of what is, imo, easily the best fight game this gen. There's some cut backs (less stuff going in the background in a stage or two, for example) but it's on par enough with the versions for more powerful consoles and since this one can be played on the tv or handheld, it'll overtake the PS5 version as my go-to if Capcom supports it with future DLCs the same way. It's fully featured, looks the part and feels awesome playing it with the NS2 Pro Controller. Also great to have a current SF game on a Nintendo system for the first time since Super Street Fighter 4 3D Edition (another excellent launch-day port from Capcom). Given the history of the franchise, it just feels right playing it on Nintendo.
@JohnnyMind
The best way to describe World Tour is it's a Yakuza game with 2D fights instead of 3D brawling. I had a lot of fun with it on PS5. Interested to see what people playing it for the first time on NS2 think.
@Gamer83 So funnily enough I'll get to finally experience Yakuza for the first time (my physical copy of Kiwami hasn't arrived yet) not once, but twice at the same time in a sense as soon as my Switch 2, this and Yakuza 0 arrive - looking forward to it even more than I already was, thanks for telling me!
@JohnnyMind
Awesome. Hope you enjoy those games as much as I have.
@Smithicus well it says in the article it likely runs better than X Box series S. That sounds great to me for a handheld, but if your expectations were a portable PS5 in terms of power you will be disappointed, but that's kinda on you for ridiculous expectations.
I see this version has the 30fps on World Tour cap during fihts too, a drawback from last-gen. Instead of optimizing it further to make it reach 60fps, they decided to hold on that target and implement a motion blur effect that at least makes it more acceptable for some. Well except for those who dislike the effect...
But what matters more is that this great game is now avaliable on Switch 2, and even includes some unique features, apart from the amiibo of course
Jokes on you Nintendolife!
Even the PS5 and Xbox Series consoles still have World Tour at 30 frames per second.
We certainly got the full experience all right.
@Anachronism
Storage prices drop with time and frankly, who cares how big a game is these days? This has been the reality of gaming for almost 10 years now so it’s not exactly new. You want things to be cheaper, look better and be smaller all at the same time? It just seems a lot of people don’t want to be happy with the switch 2 form some wild reasons.
@chanimpa The old 1 TB microsds only fell to a price I was comfortable with a couple years ago. Even assuming the new version does follow the same pricing trend, which is far from guaranteed, I'd rather not keep deleting chunks of my library until 2030. Even then, the lack of true physical releases and increased file sizes mean that I'm not even sure 2 TB will be enough if my Switch 2 library grows to match its predecessor's. As for this being the norm, I only owned a couple physical Switch games that required a download to play, and that was only tolerable because the rest didn't. That was my normal right up until all these key card games were announced. And for the rest, I only want games to cost the same and be the same size, and I don't really care about them looking better. I value creative novelty way more than technical novelty, so I'd be fine with everything running at 720p 30 fps forever if it meant I could keep having new experiences with the pricing and convenience I'm used to.
Im sorry to say that just isn’t this hobby. It’s iterative and all other consoles/pc have been well on this path for years. Sorry this reality is just now coming to Nintendo, but that doesn’t change the fact that it is the reality of the industry and file sizes will always increase as storage does as well. I personally think you could be very happy with a steam deck. Cheapish storage, great game selection with constant discounts, but you would have zero physical media. Physical is dying either way.
@chanimpa Physical media doesn't have to die. Restricting options and taking more control away from players is blatantly anti-consumer, and Nintendo is at least still fully supporting physical media with their own games. There's a lot of talk that the main reason third parties are trending towards key cards is because there's only one storage size currently available for regular Switch 2 carts that's actually bigger (and thus more expensive) than what a lot of these games need. Resolution boosts are reaching a dead end and although the tech's not quite there yet, things like fully replacing baked lighting with ray tracing can actually decrease file sizes. There's no reason progress can't mean increased efficiency and options rather than increased bloat.
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