Haru17

Haru17

Gruffest Whitest Malest Protagonist

Comments 426

Re: Nintendo Outlines Pricing and Details for DLC in Fire Emblem Echoes: Shadows of Valentia

Haru17

@CrazedCavalier The one where the bottom left screenshot looks just the same as the SNES one. You can squint and see some vague 3D shapes, but when you are planning out strategies on the battlefield for 19 of every 20 hours spent in a Fire Emblem game, the visual experience is the same today as it was years upon years ago. It's still tiny, not amazing sprites vibrating and walking over to each other with the help of giant arrows. It's almost like splitting hairs between A Link to the Past and Four Swords Adventures — or a previous generation Pokemon game to the DS ones. One is technically better looking than the other if you really split hairs, but they both look the same because they confine everything to grid-based cells.

@Dr_Lugae I said 'plot' not 'story.' The main story of just about any Nintendo game is going to be arch, however the chapters along the way in games like 3D Zelda, Paper Mario, and Metroid Prime Trilogy lend character with their unique settings and characters. That character in turn makes the main plot more interesting by virtue of passing through and playing off of those different locales.

You can speak reductively about the strengths of Paper Mario as long as you have a will to do so — everyone has been doing that with past 3D Zelda games since Breath of the Wild's release. Words are flexible like that. However, when I look at the marketing material for Color Splash I saw Mario and essentially the same helper not-quite-a-character from Sticker Star walking through on-brand, generic New Super Mario Bros. levels without even the barest hint of a new character or a town besides the designated hub. That hub of course not coming close to the detail put into a Flipside or a Rogueport, and that helper character not touching the effort put into writing Tippi or any of the party members in the first three Paper Mario games.

Re: Nintendo Outlines Pricing and Details for DLC in Fire Emblem Echoes: Shadows of Valentia

Haru17

@CrazedCavalier What do you want me to say? The slight resolution difference really influences the way I see tiny undetailed pixel art? It doesn't look on par with any fifth gen game when you're outside of the animated cutscenes and character portrait stuff (i.e. all gameplay).

And I'm not sure all of the self aware toad jokes in the world could convince me it's okay that a series that once made The Thousand Year Door and Super Paper Mario is now being appropriated to sell what could only be described as budget spin-off titles. It's not like this is quibbling over details — the Paper Mario games reviewed substantially better across many outlets when they had well thought out plots and combat.

Re: Nintendo Outlines Pricing and Details for DLC in Fire Emblem Echoes: Shadows of Valentia

Haru17

@CrazedCavalier Most of the time playing Awakening you are looking at 2D, top-down low poly environments dominated by kinda ugly 2D sprites. What exactly do you think the SNES was? Fire Emblem games have used the same limited graphical style since I saw my friends playing them on Gameboy Advance.

And Paper Mario simply does not have the same appeal as the first three games anymore. Those games are about character most of all, with puzzles and combat coming next. They just aren't trying anymore, no matter how many internet apologists rally to the cause. It's just impossible to enjoy the new games in the same way.

Re: Nintendo Outlines Pricing and Details for DLC in Fire Emblem Echoes: Shadows of Valentia

Haru17

Comparing the Zelda season pass to this is tone deaf for a couple reasons;

-It's less than half the price.
-This is a 3DS game that looks like a SNES game most of the time.
-The value of this content is nowhere near that of a new 3D Zelda dungeon, even if it's just another lame divine beast.

Too bad Nintendo has ruined this studio for me with all these Fire Emblem games and their price gouging for both those and the half-baked 'Paper Mario' games. It would have been nice to play another Paper Mario game with effort put into the writing, even if they had charged $80 up front.

Re: Feature: Taking A Deep Breath: Introducing The Voice Of Zelda, Patricia Summersett

Haru17

@ClockworkMario No not really. The shrine of resurrection was barely in the story at all. The words you're looking for are 'plot device.'

The whole game was about Zelda not being able to do anything without Link. That's the memories, that's Ganon, that's the entire structure of the game. You seem so eager to say, 'but Princess Peach baked a cake in Super Mario 64, so she must have an equal role not dictated by her sex.'

Why.

Re: Feature: Taking A Deep Breath: Introducing The Voice Of Zelda, Patricia Summersett

Haru17

@KirbyTheVampire Because she doesn't get to do anything in the story. Princess Zelda has no agency for the vast majority of Breath of the Wild and is used as a damsel — a sexist character.

You can argue tiny little details or even create whatever strawman argument you're attempting to shape out of your understanding of the 'strong female character' trope, but those do not and can not change the overwhelming truth that Princess Zelda is only at the end of Breath of the Wild like so many kisses on the cheek after a Bowser boss fight.

Nintendo can circumvent the trope-laden type casting of their princesses by finding a new role for them not dictated by their gender or by minimizing and subverting their role in the story like in Twilight Princess (an actual example of the strong female character trope). However, Breath of the Wild stumbles into this problem face-first by having Princess Zelda be the one developed character in the entire game because she's in the series title, but simultaneously not letting her do anything in her game.

Re: Nintendo is Still Targeting Switch Sales to Match the Wii

Haru17

It's both a console and a handheld that only costs $50 more than the Wii and 3DS at launch, so it's not unrealistic to expect the Switch to perform comparably to both.

If they keep up the pattern of at least bi-monthly releases of AAA games, that will help as well. Average console owners don't usually need much more than that.

Re: Nintendo Reveals A New ARMS Character, And It's An Odd One

Haru17

This game keeps getting better. I have loved the music since the reveal, this character's animation is fluid, and its sound effects are epic.

I just hope it provides a worthwhile singleplayer experience for all the times I'm not with friends or connected to the internet with my Switch.

Re: Xenoblade Chronicles 2 is Still Due to Arrive in 2017, Which is Nice

Haru17

@NEStalgia To your last point, I don't think anything has indicated that regional releases 'don't work anymore.' I think a bunch of western fans certainly get impatient about games released in Japan first, but that's just a consequence of the internet democratizing information.

Look at Persona 5: It was released in the west 7 months after its Japanese release and is almost universally better received than Final Fantasy XV, which released simultaneously all over the world.

Just remember this in a year or so when you're playing X-Men X2noblade. A game which is still probably — most likely, almost definitely — going to only release in Japan this year if at all before 2019. If that game has a two stage release, and if you like it, remember how regional releases 'don't work anymore'

Re: Tantalus Spent "Several Months" Convincing Nintendo It Could Handle Zelda: Twilight Princess HD

Haru17

@NEStalgia The textures looked waxy and did not suit the updated resolution at all. The original game had everything consistent. Just looking at the texture on Link's hair or stonework gave a sense of depth that the 'HD' version did not possess.

It was a beautiful game if you weren't obsessed with bright primary colors and garish schemes.

And, if you did not know, there were problems with the 'HD' port especially in off TV mode: https://mynintendonews.com/2016/03/03/digital-foundry-twilight-princess-frame-rate-isnt-as-stable-on-wii-u-as-gamecube-or-wii/

Re: Tantalus Spent "Several Months" Convincing Nintendo It Could Handle Zelda: Twilight Princess HD

Haru17

'Tantalus Spent "Several Months" Convincing Nintendo It Could Handle Zelda: Twilight Princess HD'

So, they just lied I guess. Because that port has some ugly textures that lose the character of the original, not to mention that it added stability issues in a remaster. As well as randomly worsening parts of the game, like the ugly gate they put into Ordon Village, closing off the fishing spot in the cove for no reason.

Re: Review: Mr. Shifty (Switch eShop)

Haru17

ITT people judging an action game without playing it. The frame rate issues are manageable if you just — I don't know — play the game. I think it was an immensely satisfying, 4-5 hour $15 experience. The game felt like it always had something new to add until the last few levels, which increase in scale and do more difficult set ups. This game just feels good to play — reacting to developer tweets that have already been taken back by a release by the company seems irrational. Even if the initial comments were moronic they don't reflect upon the quality of the game. Death of the author and all.

Re: Random: Nintendo Officially States Ganondorf's Last Name

Haru17

Just like Zelda's is Hyrule.

Unless it isn't, because that's not how reincarnation really works, so why are we talking about this? I guess they mean specifically the Ocarina / Wind / Twilight Ganondorf, because that was one person with a particular background and heritage.

Re: Rumour: Russian Nintendo Store Leaks Mario Kart 8 Deluxe Bundle

Haru17

That is so obviously a fake if you look at the design of it. For one; why would you put the literal cover of a game over another size version of the cover art of that game? Why not just blow up the art and put the title somewhere else?

Second, the background rainbow road art is clearly divorced from the Switch logo by a Photoshop line behind which you can see the unedited box art. The margin of the Mario Kart 8 box also seems to extend beyond the actual dimensions of the bundle's box.

Finally, the Switch shown is straight-on, not tilted like it should be given the box's position to the camera.

If Nintendo had one their people mock up a bundle graphic before the final version was ready — firstly, why? — it could still be real, but the bundle box art is most definitely faked.