@CrazedCavalier The one where the bottom left screenshot looks just the same as the SNES one. You can squint and see some vague 3D shapes, but when you are planning out strategies on the battlefield for 19 of every 20 hours spent in a Fire Emblem game, the visual experience is the same today as it was years upon years ago. It's still tiny, not amazing sprites vibrating and walking over to each other with the help of giant arrows. It's almost like splitting hairs between A Link to the Past and Four Swords Adventures — or a previous generation Pokemon game to the DS ones. One is technically better looking than the other if you really split hairs, but they both look the same because they confine everything to grid-based cells.
@Dr_Lugae I said 'plot' not 'story.' The main story of just about any Nintendo game is going to be arch, however the chapters along the way in games like 3D Zelda, Paper Mario, and Metroid Prime Trilogy lend character with their unique settings and characters. That character in turn makes the main plot more interesting by virtue of passing through and playing off of those different locales.
You can speak reductively about the strengths of Paper Mario as long as you have a will to do so — everyone has been doing that with past 3D Zelda games since Breath of the Wild's release. Words are flexible like that. However, when I look at the marketing material for Color Splash I saw Mario and essentially the same helper not-quite-a-character from Sticker Star walking through on-brand, generic New Super Mario Bros. levels without even the barest hint of a new character or a town besides the designated hub. That hub of course not coming close to the detail put into a Flipside or a Rogueport, and that helper character not touching the effort put into writing Tippi or any of the party members in the first three Paper Mario games.
@CrazedCavalier What do you want me to say? The slight resolution difference really influences the way I see tiny undetailed pixel art? It doesn't look on par with any fifth gen game when you're outside of the animated cutscenes and character portrait stuff (i.e. all gameplay).
And I'm not sure all of the self aware toad jokes in the world could convince me it's okay that a series that once made The Thousand Year Door and Super Paper Mario is now being appropriated to sell what could only be described as budget spin-off titles. It's not like this is quibbling over details — the Paper Mario games reviewed substantially better across many outlets when they had well thought out plots and combat.
@CrazedCavalier Most of the time playing Awakening you are looking at 2D, top-down low poly environments dominated by kinda ugly 2D sprites. What exactly do you think the SNES was? Fire Emblem games have used the same limited graphical style since I saw my friends playing them on Gameboy Advance.
And Paper Mario simply does not have the same appeal as the first three games anymore. Those games are about character most of all, with puzzles and combat coming next. They just aren't trying anymore, no matter how many internet apologists rally to the cause. It's just impossible to enjoy the new games in the same way.
I think the bigger problem is that the level creator game was so limited. It had none of the interesting NSMB stuff like spike pillars, vertical levels, and moving terrain. You couldn't even make standing water without the whole screen being an underwater level. Glitches aren't going to fix that.
Comparing the Zelda season pass to this is tone deaf for a couple reasons;
-It's less than half the price. -This is a 3DS game that looks like a SNES game most of the time. -The value of this content is nowhere near that of a new 3D Zelda dungeon, even if it's just another lame divine beast.
Too bad Nintendo has ruined this studio for me with all these Fire Emblem games and their price gouging for both those and the half-baked 'Paper Mario' games. It would have been nice to play another Paper Mario game with effort put into the writing, even if they had charged $80 up front.
@ClockworkMario No not really. The shrine of resurrection was barely in the story at all. The words you're looking for are 'plot device.'
The whole game was about Zelda not being able to do anything without Link. That's the memories, that's Ganon, that's the entire structure of the game. You seem so eager to say, 'but Princess Peach baked a cake in Super Mario 64, so she must have an equal role not dictated by her sex.'
@KirbyTheVampire Because she doesn't get to do anything in the story. Princess Zelda has no agency for the vast majority of Breath of the Wild and is used as a damsel — a sexist character.
You can argue tiny little details or even create whatever strawman argument you're attempting to shape out of your understanding of the 'strong female character' trope, but those do not and can not change the overwhelming truth that Princess Zelda is only at the end of Breath of the Wild like so many kisses on the cheek after a Bowser boss fight.
Nintendo can circumvent the trope-laden type casting of their princesses by finding a new role for them not dictated by their gender or by minimizing and subverting their role in the story like in Twilight Princess (an actual example of the strong female character trope). However, Breath of the Wild stumbles into this problem face-first by having Princess Zelda be the one developed character in the entire game because she's in the series title, but simultaneously not letting her do anything in her game.
It's both a console and a handheld that only costs $50 more than the Wii and 3DS at launch, so it's not unrealistic to expect the Switch to perform comparably to both.
If they keep up the pattern of at least bi-monthly releases of AAA games, that will help as well. Average console owners don't usually need much more than that.
@HappyMaskedGuy Her deliver was waffling, sure, but I just think that's because Princess Zelda was a sexist character resigned to the waif anime girl trope by the writing and direction. I just wouldn't have enjoyed her character any more even if it was performed with more nuance (okay, maybe if it was Laure Bailey).
"Tuttorio" is not a clever name. Make a good character, not a meta joke.
I've gotta say I'm excited for this if it's actually an RPG or even just one like Child of Light, but it'll feel weird playing a Mario RPG without Treehouse writing. Assuming the UbiArt team is making it.
I know that bit's talking about the brand, but I would love for a reworked Monster Hunter on Switch. A next gen installment could be amazing, even if Americans continue failing to get it.
@NEStalgia To your last point, I don't think anything has indicated that regional releases 'don't work anymore.' I think a bunch of western fans certainly get impatient about games released in Japan first, but that's just a consequence of the internet democratizing information.
Look at Persona 5: It was released in the west 7 months after its Japanese release and is almost universally better received than Final Fantasy XV, which released simultaneously all over the world.
Just remember this in a year or so when you're playing X-Men X2noblade. A game which is still probably — most likely, almost definitely — going to only release in Japan this year if at all before 2019. If that game has a two stage release, and if you like it, remember how regional releases 'don't work anymore'
@NEStalgia The textures looked waxy and did not suit the updated resolution at all. The original game had everything consistent. Just looking at the texture on Link's hair or stonework gave a sense of depth that the 'HD' version did not possess.
It was a beautiful game if you weren't obsessed with bright primary colors and garish schemes.
'Tantalus Spent "Several Months" Convincing Nintendo It Could Handle Zelda: Twilight Princess HD'
So, they just lied I guess. Because that port has some ugly textures that lose the character of the original, not to mention that it added stability issues in a remaster. As well as randomly worsening parts of the game, like the ugly gate they put into Ordon Village, closing off the fishing spot in the cove for no reason.
ITT people judging an action game without playing it. The frame rate issues are manageable if you just — I don't know — play the game. I think it was an immensely satisfying, 4-5 hour $15 experience. The game felt like it always had something new to add until the last few levels, which increase in scale and do more difficult set ups. This game just feels good to play — reacting to developer tweets that have already been taken back by a release by the company seems irrational. Even if the initial comments were moronic they don't reflect upon the quality of the game. Death of the author and all.
Unless it isn't, because that's not how reincarnation really works, so why are we talking about this? I guess they mean specifically the Ocarina / Wind / Twilight Ganondorf, because that was one person with a particular background and heritage.
How many first party shovelware games will land on 3DS and Wii U before they both finally end? This is the first generation Nintendo has done this, no?
Those are some dumb PCMR tweets, but Mr. Shifty itself is a great game with some very simple and immensely satisfying design. The frame rate doesn't hurt it at all, and it's probably my favorite indie game to play on Switch so far, especially considering how methodical The Tomorrow Corporation's stuff is.
What the Zelda amiibo do is not to be discovered; it was already extracted from Breath's data with items and functions for those three Links. This information is easy to find in convenient, infographic form with a quick google search or even a look in this site's own forums.
That is so obviously a fake if you look at the design of it. For one; why would you put the literal cover of a game over another size version of the cover art of that game? Why not just blow up the art and put the title somewhere else?
Second, the background rainbow road art is clearly divorced from the Switch logo by a Photoshop line behind which you can see the unedited box art. The margin of the Mario Kart 8 box also seems to extend beyond the actual dimensions of the bundle's box.
Finally, the Switch shown is straight-on, not tilted like it should be given the box's position to the camera.
If Nintendo had one their people mock up a bundle graphic before the final version was ready — firstly, why? — it could still be real, but the bundle box art is most definitely faked.
Anyway, he should screw with the city officials and put up a grotesque, bloody Wiccan mythical creature for the summer solstice or something. Not sure those exist, or even then in inflatable form, but you catch my drift.
Comments 426
Re: The Maps Offered In Splatoon 2 Will Rotate More Frequently
That's an example of a sub headline that literally can't be made any better.
Re: Nintendo Outlines Pricing and Details for DLC in Fire Emblem Echoes: Shadows of Valentia
@CrazedCavalier The one where the bottom left screenshot looks just the same as the SNES one. You can squint and see some vague 3D shapes, but when you are planning out strategies on the battlefield for 19 of every 20 hours spent in a Fire Emblem game, the visual experience is the same today as it was years upon years ago. It's still tiny, not amazing sprites vibrating and walking over to each other with the help of giant arrows. It's almost like splitting hairs between A Link to the Past and Four Swords Adventures — or a previous generation Pokemon game to the DS ones. One is technically better looking than the other if you really split hairs, but they both look the same because they confine everything to grid-based cells.
@Dr_Lugae I said 'plot' not 'story.' The main story of just about any Nintendo game is going to be arch, however the chapters along the way in games like 3D Zelda, Paper Mario, and Metroid Prime Trilogy lend character with their unique settings and characters. That character in turn makes the main plot more interesting by virtue of passing through and playing off of those different locales.
You can speak reductively about the strengths of Paper Mario as long as you have a will to do so — everyone has been doing that with past 3D Zelda games since Breath of the Wild's release. Words are flexible like that. However, when I look at the marketing material for Color Splash I saw Mario and essentially the same helper not-quite-a-character from Sticker Star walking through on-brand, generic New Super Mario Bros. levels without even the barest hint of a new character or a town besides the designated hub. That hub of course not coming close to the detail put into a Flipside or a Rogueport, and that helper character not touching the effort put into writing Tippi or any of the party members in the first three Paper Mario games.
Re: Gang Beasts Developer is Exploring Potential Nintendo Switch Release
This, Towerfall, Nidhogg 2, and Stardew Valley please.
Re: Nintendo Outlines Pricing and Details for DLC in Fire Emblem Echoes: Shadows of Valentia
@CrazedCavalier What do you want me to say? The slight resolution difference really influences the way I see tiny undetailed pixel art? It doesn't look on par with any fifth gen game when you're outside of the animated cutscenes and character portrait stuff (i.e. all gameplay).
And I'm not sure all of the self aware toad jokes in the world could convince me it's okay that a series that once made The Thousand Year Door and Super Paper Mario is now being appropriated to sell what could only be described as budget spin-off titles. It's not like this is quibbling over details — the Paper Mario games reviewed substantially better across many outlets when they had well thought out plots and combat.
Re: Nintendo Outlines Pricing and Details for DLC in Fire Emblem Echoes: Shadows of Valentia
@CrazedCavalier Most of the time playing Awakening you are looking at 2D, top-down low poly environments dominated by kinda ugly 2D sprites. What exactly do you think the SNES was? Fire Emblem games have used the same limited graphical style since I saw my friends playing them on Gameboy Advance.
And Paper Mario simply does not have the same appeal as the first three games anymore. Those games are about character most of all, with puzzles and combat coming next. They just aren't trying anymore, no matter how many internet apologists rally to the cause. It's just impossible to enjoy the new games in the same way.
Re: Meet The Mario Maker Player Nintendo Wants To Ban For Keeping The Game Alive
I think the bigger problem is that the level creator game was so limited. It had none of the interesting NSMB stuff like spike pillars, vertical levels, and moving terrain. You couldn't even make standing water without the whole screen being an underwater level. Glitches aren't going to fix that.
Re: Nintendo Outlines Pricing and Details for DLC in Fire Emblem Echoes: Shadows of Valentia
Comparing the Zelda season pass to this is tone deaf for a couple reasons;
-It's less than half the price.
-This is a 3DS game that looks like a SNES game most of the time.
-The value of this content is nowhere near that of a new 3D Zelda dungeon, even if it's just another lame divine beast.
Too bad Nintendo has ruined this studio for me with all these Fire Emblem games and their price gouging for both those and the half-baked 'Paper Mario' games. It would have been nice to play another Paper Mario game with effort put into the writing, even if they had charged $80 up front.
Re: Reggie Explains the Reasoning Behind the New 2DS XL
ITT Outrage Culture
Re: Feature: Taking A Deep Breath: Introducing The Voice Of Zelda, Patricia Summersett
@ClockworkMario No not really. The shrine of resurrection was barely in the story at all. The words you're looking for are 'plot device.'
The whole game was about Zelda not being able to do anything without Link. That's the memories, that's Ganon, that's the entire structure of the game. You seem so eager to say, 'but Princess Peach baked a cake in Super Mario 64, so she must have an equal role not dictated by her sex.'
Why.
Re: Feature: Taking A Deep Breath: Introducing The Voice Of Zelda, Patricia Summersett
@KirbyTheVampire Because she doesn't get to do anything in the story. Princess Zelda has no agency for the vast majority of Breath of the Wild and is used as a damsel — a sexist character.
You can argue tiny little details or even create whatever strawman argument you're attempting to shape out of your understanding of the 'strong female character' trope, but those do not and can not change the overwhelming truth that Princess Zelda is only at the end of Breath of the Wild like so many kisses on the cheek after a Bowser boss fight.
Nintendo can circumvent the trope-laden type casting of their princesses by finding a new role for them not dictated by their gender or by minimizing and subverting their role in the story like in Twilight Princess (an actual example of the strong female character trope). However, Breath of the Wild stumbles into this problem face-first by having Princess Zelda be the one developed character in the entire game because she's in the series title, but simultaneously not letting her do anything in her game.
Re: Nintendo is Still Targeting Switch Sales to Match the Wii
It's both a console and a handheld that only costs $50 more than the Wii and 3DS at launch, so it's not unrealistic to expect the Switch to perform comparably to both.
If they keep up the pattern of at least bi-monthly releases of AAA games, that will help as well. Average console owners don't usually need much more than that.
Re: Feature: Taking A Deep Breath: Introducing The Voice Of Zelda, Patricia Summersett
@HappyMaskedGuy Her deliver was waffling, sure, but I just think that's because Princess Zelda was a sexist character resigned to the waif anime girl trope by the writing and direction. I just wouldn't have enjoyed her character any more even if it was performed with more nuance (okay, maybe if it was Laure Bailey).
Re: Feature: Taking A Deep Breath: Introducing The Voice Of Zelda, Patricia Summersett
In fairness the story is bad because of the writing, not because of anything she did.
Re: Brace Your Wallets For Maximum Impact, UNIQLO's Nintendo Shirts Are Coming This Month
These aren't very good except for the Splatoon one. Most are too busy with too small individual images to come across at all.
Re: Deals: Nintendo Switch - Upcoming Goodies For May And June
That 2010 $20 one-time beta purchase of Minecraft tho.
Re: Okami - Amaterasu 'Life Size Bust' Announced by First 4 Figures
Why is this merch news again? The headline made me double check to be sure, but all it brought was disappointment.
Re: Rumour: Super Mario/Rabbids Crossover Still in Works for Nintendo Switch
"Tuttorio" is not a clever name. Make a good character, not a meta joke.
I've gotta say I'm excited for this if it's actually an RPG or even just one like Child of Light, but it'll feel weird playing a Mario RPG without Treehouse writing. Assuming the UbiArt team is making it.
Re: Nintendo States That Support for the 3DS Family of Systems Remains Strong
The top screen is the second pillar, and the bottom screen is the third pillar.
Re: Rumour: Mario & Luigi: Superstar Saga DX Partnering Up for 3DS eShop
Last gen remasters why?
Re: New Splatoon 2 Squid Sisters Stories Chapter Reveals Drifting Relationship
If this game pulls a Halo 2 I'll buy it.
Re: Nintendo Reveals A New ARMS Character, And It's An Odd One
This game keeps getting better. I have loved the music since the reveal, this character's animation is fluid, and its sound effects are epic.
I just hope it provides a worthwhile singleplayer experience for all the times I'm not with friends or connected to the internet with my Switch.
Re: Surprise, Nintendo Isn't Hosting An E3 Press Conference This Year
@chardir Not at all. Companies make announcements like this to set expectations for their eventual plans.
Re: Capcom Wants You To Know That It's Taking The Nintendo Switch Very Seriously
I know that bit's talking about the brand, but I would love for a reworked Monster Hunter on Switch. A next gen installment could be amazing, even if Americans continue failing to get it.
Re: Nintendo Download: 27th April (North America)
"Is Puyo Puyo Tetris the Nail in the Coffin for Gamestop?"
Someone gullible please write that headline and make my day.
Re: Xenoblade Chronicles 2 is Still Due to Arrive in 2017, Which is Nice
@NEStalgia To your last point, I don't think anything has indicated that regional releases 'don't work anymore.' I think a bunch of western fans certainly get impatient about games released in Japan first, but that's just a consequence of the internet democratizing information.
Look at Persona 5: It was released in the west 7 months after its Japanese release and is almost universally better received than Final Fantasy XV, which released simultaneously all over the world.
Just remember this in a year or so when you're playing X-Men X2noblade. A game which is still probably — most likely, almost definitely — going to only release in Japan this year if at all before 2019. If that game has a two stage release, and if you like it, remember how regional releases 'don't work anymore'
Re: ARMS Secures Cover on Edge Magazine in the UK
EDGE ARMS
Project Guard
Edge-Guarding
Arm Guards
Arm Edges
Re: ARMS Secures Cover on Edge Magazine in the UK
"Nintendo's new fighting game about stunning kills the Switch."
Headline writing.
Re: Xenoblade Chronicles 2 is Still Due to Arrive in 2017, Which is Nice
@Dakt Or, you know, it's not. These forgettable anime stories set in an open world take a while to make if the last two are any indication.
Re: Xenoblade Chronicles 2 is Still Due to Arrive in 2017, Which is Nice
Are they even done writing and voicing the game in Japanese? They still have to finish translating before it can release in the west, you know...
Re: Video: Here's What's Inside Zelda: Breath Of The Wild's "Impossible" Treasure Chest
Truly, an easter egg for the ages.
What a once-in-a-lifetime game. How will it ever be topped? Will wonders ever cease? Will people be savvy enough to read this as sarcasm?
Re: Analyst Firm Macquarie Predicts Impressive Nintendo Switch Sales in the Coming Year
How do you not put Monster Hunter 5 in the main headline? Even if it's big in Japan, that's a pretty specific prediction.
Re: Tantalus Spent "Several Months" Convincing Nintendo It Could Handle Zelda: Twilight Princess HD
@NEStalgia The textures looked waxy and did not suit the updated resolution at all. The original game had everything consistent. Just looking at the texture on Link's hair or stonework gave a sense of depth that the 'HD' version did not possess.
It was a beautiful game if you weren't obsessed with bright primary colors and garish schemes.
And, if you did not know, there were problems with the 'HD' port especially in off TV mode: https://mynintendonews.com/2016/03/03/digital-foundry-twilight-princess-frame-rate-isnt-as-stable-on-wii-u-as-gamecube-or-wii/
Re: Tantalus Spent "Several Months" Convincing Nintendo It Could Handle Zelda: Twilight Princess HD
'Tantalus Spent "Several Months" Convincing Nintendo It Could Handle Zelda: Twilight Princess HD'
So, they just lied I guess. Because that port has some ugly textures that lose the character of the original, not to mention that it added stability issues in a remaster. As well as randomly worsening parts of the game, like the ugly gate they put into Ordon Village, closing off the fishing spot in the cove for no reason.
Re: Zelda: Breath of the Wild Director and Producer Leave Message For Fans in Official Guide
Please evolve back into a game with cutscenes.
Re: The Legend of Zelda Custom Chess Set Now Available
But what's even the point if I don't have a fish waifu bishop?
Re: Review: Mr. Shifty (Switch eShop)
ITT people judging an action game without playing it. The frame rate issues are manageable if you just — I don't know — play the game. I think it was an immensely satisfying, 4-5 hour $15 experience. The game felt like it always had something new to add until the last few levels, which increase in scale and do more difficult set ups. This game just feels good to play — reacting to developer tweets that have already been taken back by a release by the company seems irrational. Even if the initial comments were moronic they don't reflect upon the quality of the game. Death of the author and all.
Re: Gallery: Here's What Mario Kart 8 Deluxe's Retail Packaging Looks Like, Inside And Out
@Yasume Just shows that Switch owners aren't Wii U owners.
Anyway, it'll feel weird to use a shoulder button for items. I hope X does the same thing for the sake of comfort.
Re: Random: Nintendo Officially States Ganondorf's Last Name
Just like Zelda's is Hyrule.
Unless it isn't, because that's not how reincarnation really works, so why are we talking about this? I guess they mean specifically the Ocarina / Wind / Twilight Ganondorf, because that was one person with a particular background and heritage.
Re: ARMS Brawler Mechanica Is A Normal Human In A Mech Suit
Bad Nintendo Life. Journalists don't use Google / Bing translate and throw it in quotes.
Re: Nintendo Switch OS Version 2.2.0 Is Now Live
At least these updates take literally 2 seconds to download and apply, compared to PS3 and PS4's frequent and long updates. 'Cause PSN.
Re: Arzest Emerges as Developer of Hey! Pikmin
How many first party shovelware games will land on 3DS and Wii U before they both finally end? This is the first generation Nintendo has done this, no?
Re: The Switch Mini Isn't Real Yet, But These Mock-Ups Sure Are Convincing
Congrats: You made a Wii U gamepad.
Re: Mr. Shifty Devs Tackling Frame Rate Issues After Initially Suggesting You Should Pick Steam Over Switch
Those are some dumb PCMR tweets, but Mr. Shifty itself is a great game with some very simple and immensely satisfying design. The frame rate doesn't hurt it at all, and it's probably my favorite indie game to play on Switch so far, especially considering how methodical The Tomorrow Corporation's stuff is.
Re: New Splatoon, Legend of Zelda and Super Smash Bros. amiibo Announced
What the Zelda amiibo do is not to be discovered; it was already extracted from Breath's data with items and functions for those three Links. This information is easy to find in convenient, infographic form with a quick google search or even a look in this site's own forums.
Re: 'Senran Kagura Refure' Game Heading For Nintendo Switch
Why u gotta be so doe?
Re: Rumour: Russian Nintendo Store Leaks Mario Kart 8 Deluxe Bundle
That is so obviously a fake if you look at the design of it. For one; why would you put the literal cover of a game over another size version of the cover art of that game? Why not just blow up the art and put the title somewhere else?
Second, the background rainbow road art is clearly divorced from the Switch logo by a Photoshop line behind which you can see the unedited box art. The margin of the Mario Kart 8 box also seems to extend beyond the actual dimensions of the bundle's box.
Finally, the Switch shown is straight-on, not tilted like it should be given the box's position to the camera.
If Nintendo had one their people mock up a bundle graphic before the final version was ready — firstly, why? — it could still be real, but the bundle box art is most definitely faked.
Re: Zelda: Breath of the Wild Update 1.1.2 Makes For A More Pleasant Gaming Experience
@Danpal65 Great joke, great point. I feel this so much, haha.
Re: Florida Officials Ban Inflatable Mario And Maybe Even Freedom of Speech
My country only has a constitution in theory.
Anyway, he should screw with the city officials and put up a grotesque, bloody Wiccan mythical creature for the summer solstice or something. Not sure those exist, or even then in inflatable form, but you catch my drift.
Re: A New Mythical Pokémon For Sun and Moon is a Mysterious Marshmallow, It Seems
Am I playing Pokemon XD, because that is a Shadow Teddiursa.
Re: The Mario Kart 8 Deluxe File Size Speeds Into View
Hope for portable digital libraries resurface...