The Legend of Zelda: Breath of the Wild has been a smash hit for the Switch launch, and critics and fans alike just can't get enough of the open world adventure in Hyrule. In addition to boasting a massive world with incredible freedom, brittle weapons and countless recipes to make, the game also includes full voice acting for the first time.
Keen to learn more about the process of giving one of the world's most famous princesses a voice, we caught up with Patricia Summersett, the actress who brought Zelda to life in the English version.
Can you introduce yourself to our readers and talk a little about your career to date?
I'm a Canadian-American actor for stage, screen and voice. I also do some music. I was raised in Upper Michigan (a Yooper) before ultimately landing in Canada. Now I divide my time between the two countries!
How did you come to get involved in video game voice acting, specifically?
I was the type of child that attempted to mimic anything that crossed my path: cartoons, nature sounds, TV jingles. An emphasis on voice-related things has always been a theme in my career, but it was really in university, in my acting program, taking a "voice over" class that I realized I could actually pursue it as a career. I began making rough animation and commercial demos and tried to audition for whatever I found posted. I just did it step by step, often traveling provincially around Quebec to record small projects. It led to my first radio work and then several indie games. This was my platform for larger games. It was a lot of trial and error. I've been working steadily for about 10 years in voice over alongside my other things.
How does your approach and preparation for voiceover work differ from on-camera acting? Do you have a preference for one over the other?
I do not have a preference at this point. I'd be sad if I had to choose, really. I love theatre, screen and mic work for different reasons. There is so much crossover within the forms though. If I'm doing intense video game barks, I call upon voice training from theatre. If I'm doing ADR work, I use my sensibilities from screen, and also from voice work and singing. But my base for all of my acting work comes from theatre training.
What was the casting process like for The Legend of Zelda: Breath of the Wild? How did you first find out about it?
The casting process was pretty straightforward in that it happened in studio. I sent my demo package to several people in LA and received an invitation for the audition. Frankly I'd just hoped to make a very solid first impression. The audition led to a callback several weeks later, again in studio with further direction and testing range, etc. I didn't know what I was auditioning for until well after I actually landed the role and was about to record it.
Did you have much prior experience with games in the Legend of Zelda series?
I was fortunate enough to grow up with an NES in my home. My three sisters and I played The Legend of Zelda. I have Ocarina of Time on 3DS. Recently I played some Twilight Princess. After I beat Breath of the Wild, I'll probably prioritize The Wind Waker and A Link Between Worlds.
Can you talk a little about the brief you were given for performing the role of Princess Zelda?
I was given the description that she was a princess of sorts; refined and studied… young but with the weight of the world on her shoulders and aged beyond her years, which was a mysteriously flexible age, changing from one audition to the other. It's understandable in retrospect.
As a North American, what work did you do to develop Zelda's British accent in the game?
Prior to this game I studied in London for a Masters of Classical Acting. I've used RP (received pronunciation) onstage in performances such as Equus and various Pinter Plays while in London, and snippets in games, etc. Ironically, my British friend who I studied with in the UK was living in LA and helped me prepare for my Breath of the Wild audition. What I auditioned with was approved before the recording began.
Were there any particular feelings or emotions around being the first English voice actor for the character of Zelda in the series' history? Did you feel any pressure finding the best voice for her?
It was a pretty incredible surprise to discover what the game was. I had a feeling it was a really cool game, but couldn't have fathomed it was Zelda. In that quiet year of recording I did draw from the idea of the "silent princess" and Zelda's inner turmoils. Though the fate of the world didn't rest on my shoulders, it was a great inspiration from which to pull. I mean, it's just very relatable.
Zelda comes across as a complex character in the game, facing daunting challenges. Can you talk about your feelings on the character's personality and traits, and how she's portrayed in the game's various cutscenes?
As I've just mentioned, I think Zelda's plight is so darn relatable. Obviously I love the beautiful arc Nintendo has given her in this game. I'm so fortunate to spend time in her character. Her relationship to her environment, her love of nature, her struggle with her father. I get emotional thinking of it, but mostly so, because Zelda accessing her inner power is her biggest contribution to Hyrule... but it is also the only way she can truly feel that she is connected with her mother... and that is heartbreaking and beautiful.
We can imagine landing a role like this comes with a hefty NDA that you had to sign. Did you find it tough keeping the secret that you were voicing such an iconic character?
I take my NDAs very seriously. They are so important for games. I didn't find it difficult not to tell people, but I was totally paranoid it would get leaked somehow.
Now that the game is finally out, what has it been like seeing the response to the your work from fans?
It's been fascinating. It has required growing a thicker skin and a more open heart all at the same time, to accommodate so many wonderful new friends and experiences. I love it. I am approached everyday with supportive words, amazing fan art and a new community.
Have you had a chance to play much of Zelda: BotW yourself yet?
I got my Switch late and marathon play time is not an option with my schedule. My friends are further along on MY Switch then I am! But my goal is to beat it by E3.
Do you plan to attend any conventions or expos this year, perhaps due to your role as Zelda's voice actress?
I'm doing this interview from Kuwait Com Fest. It's been amazing. I fly back tonight (tears)...
Other than games in which you've performed, are there any you can name that you play just for fun?
Recently: Horizon Zero Dawn, The Stanley Parable and Braid.
What's next for you, do you have any exciting projects on the way that you'd like to share?
I'm working on games and film projects. Also, writing some new music for my band, which I hope to share in the Fall. I'll be updating my social media with all of this and basically I just look forward to connecting with a lot of awesome people.
Thanks to Patricia for her time, you can keep up with whats she's up to on Twitter, Instagram and Facebook.
Comments 159
I wonder if they'll make a TLoZ opera next?
Her voice does not fit Zelda imo. German voice for Zelda is better.
I know some people complained about Zelda's voice (especially since she sounds English and her Dad sounds American), but I actually liked Zelda's voice and think overall the voice acting in the game is very strong.
We can finally turn her voice off now lol. Feel a bit bad saying that. She's not totally awful, but not entirely convincing either. It could have been a lot worse.
I also started Horizon yesterday, at last. It's excellent. However, after playing Zelda for so long, navigating the open world feels inconvenient. Alloy won't even climb up ledges that are head height, whereas Link could climb up anything. Outside of that, I've had no issues.
VA can be a hit or miss for so many people. Cant please em all.Just like zelda, she's easy on the eyes though 🙄
It's kind of funny that the day we meet her is the day most of us turn her off
Personally I'm a fan of the traditional Hyrulian accent: 'Bleepy-bleepy-bleepy-bleep-bleepy-bleepy-bleepy-bleep-huppydup'.
i saw the pic before reading what it said and i immediately thought metroid. she could play samus. btw, new darksiders. could be a switch game in the far flung future.
https://www.amazon.com/Darksiders-3-PC/dp/B072BB6F78/
I actually grew really fond of Zelda's English voice. It was a bit awkward at first since there hadn't been proper voice acting in the previous zelda games and it felt weird. But after a while I became really attached to it. Don't really know why tho XD
"the first English voice actor for the character of Zelda in the series' history?"
Nope! That would (probably) be Bonnie Jean Wilbur.
Her voice is looks like Hedi Bures for Yuna FF X / X-2 . For someone who has ever play FF X / X-2, I believe you can tell the difference between Japanese and English voices.
Anyway, her voices is quite pleasant.
@deKay sshhhhh we don't talk about the CD-i games!
@Kienda "she sounds English and her Dad sounds American" The odd thing is that it's not uncommon for a parent to have a different accent to their children - usually it's when someone marries and lives with a partner from another country. The children take the accent of the country they live in.
There are quite a few American/Canadian comedians that discuss the horror of their son/daughter having an English accent.
@Dazza Not talking about a problem won't make the problem go away, you know
She's a good voice actor and kudos for doing a great job on Zelda.
There was an guy on a forum a couple of weeks ago ranting about how he hated that the US had to put up with a cast of British voice actors.
Even when I pointed out that both the US and UK share the same american voice cast and that they were just putting on accents to fit with the characters he would not accept it, insisting that they must have separate voice casts.
Several people tried to point out how stupid that was, but they wouldn't listen, so we ended up just giving up.
@OorWullie While she turns us and Link on.
We all know why Link does it.....
@Menchi187 Because he can steal something from her royal purse that she foolishly keeps behind her without her even noticing? Hey, gotta make up for no more rupees from bushes one way or another...
I like how everyone is saying they can now change her voice
@Eric258 I had exactly the same experience. I found myself overanalysing every syllable trying to work out why it felt weird. I think once I started hearing the memories though, it clicked for me. Whatever your thoughts on the principle of VA in Zelda games, Patricia was able to convey some pretty powerful emotions that made Zelda incredibly engrossing for me (I'm thinking now of just the abject shame in her voice after she comes down from Mt. Lanayru having been unsuccessful in unlocking her power). By the end I found myself listening to the memories over and over again because I'd completely fallen in love with her voice. Could not imagine Zelda sounding any different now.
I was pretty nervous when I heard there was going to be voice acting, especially after most zelda games lack any voices. I'm really glad they chose her though, I think she's really good.
Didn't really love this voice for Zelda, but it's cool she plays Nintendo games.
"I didn't know what I was auditioning for until well after I actually landed the role and was about to record it."
This is in stark contrast to how it works in the Japanese voice acting industry. In Japan, the Seiyu are either specifically scouted by employers, or they earn or transition into a particular role based on previous accomplishments.
The Seiyu know what they're getting into ahead of time. So they can actually research how they need to perform before the actual casting and coaching starts. Whereas here, voice actors don't necessarily even know what role they will have until immediately before the recording period begins.
Just another reason why Japanese voice acting is better than English, more often than not. Outside of Disney, Warner Bros., and other big companies that distributed works during the classical cartoon era, the Japanese have been taking voice acting to a deadly serious level since at least the 1970's. They jumped way ahead in quality for non-movie productions in particular.
@Jacob1092 I think you'll end up representing the experiences of most people who play the game with her voice.
Honestly, I think the voiceover work in the entire game is middle of the road. I'd say "good enough". That is, all except Zelda/Patricia. She imbues presence in the scene and the internal state of her character can be felt. I can sense the studio in most of the other performances, but in her scenes the voice comes from within the character. For me anyway.
For most playing this version (almost a million?), this will become the iconic voice of Zelda.
I think they should have maybe toned down the British accent a bit maybe as it's not totally consistent, and I'm not even sure it's the other actor's faults so much as the voice direction they were given. Whatever the case, Patricia is a standout and did a great job she will be remembered for.
Voicing everything with many localizations is a huge undertaking, and I'm glad Nintendo went for it in a big way. I hope it becomes a bigger and bigger priority to get it just right going forward.
She was weirdly monotone, struggled to set a meaningful pace in her delivery and frankly, sucked. I kept losing track of what she was actually talking about, despite her lines being 10 seconds long.
The terrible script and insignificant memory flashbacks sealed her fate.
Bad delivery + bad script and story = yeauch.
@HappyMaskedGuy @Dakt And yet despite issues like that, so many people blindly gave BotW 10/10's instead of 9/10's anyways.
Good interview!
But "the game also includes full voice acting for the first time"?
I would call it "selective voice acting" instead.
@DanteSolablood I agree completely. I was just quoting a complaint I have heard a few times.
My wife is Chinese/Filipino and I'm English, so we have experienced the wonders of accent changes ourselves with our children, and it very much depends on the country we are in.
I didn't know the American/Canadian mix made English though. That is quite funny.
She's cold in that blue dress, I can tell as much.
Here's an idea.
Hire an English actor for an English accent!
I'm sorry, but anyone who thinks her English accent is any good I'd warrant is not from the U.K.
If any American would like some idea of how annoying it is, ask one of your British friends to impersonate your American accent!
Zelda's voice is my least favourite part of the game - not because she has an English accent - I'm English myself! (the actress does a decent English accent, I'll give her that! ) It's just that her delivery was, well, weak...
The guy that voiced Daruk (the Goron Champion) did a much better job in my opinion - really brought life to the character! ..Zelda, one of the most iconic and 'kick ass' female characters in gaming, should have a voice to match - I found her meek and mild delivery to be disappointing to say the least...
Honestly who cares. I have ZERO ISSUES with her voice acting, doesn't affect the game in anyway.
Must not be a big enough NERD.
I suspect she was unfairly criticised for her voice acting when people had only seen snippets of the story from some memories and didn't have the whole arc for context.
Edit: This may be considered a bit spoilery...
After all she played a teenage girl with so much pressure and responsibility to bear, who is struggling to find her path and live up to her family's legacy. For me her delivery reflects the character well, despite the limited overall length of the cut scenes. In fact extra story detail in the world like the King's journal and the Kass side story add further context and make it all seem very well considered.
Personally I have enjoyed her performance and Zelda's journey in the game. Credit to the animators as well. Can't wait for the expansion in the winter.
Here's my take on it:
I don't mind the voice acting. I think all are pretty good. Even hers. I also think the champions having voices added a bit more weight to their characters and ultimately their stories. But then again, the only other experience I have with voices in this franchise would be the animated series. Besides Link and Ganon's goofy voices, I found Zelda's voice on there okay.
With that being said, I wouldn't lose sleep if the next installment didn't have voice acting. if they did decide to continue with it, I wouldn't be opposed to possibly having a revolving door of voices to represent a different Zelda for every era represented in the game.
@96OopAmgems ''Her voice does not fit Zelda imo. German voice for Zelda is better''
German voice is better for Zelda only if you are a German.
In fairness the story is bad because of the writing, not because of anything she did.
She seems like a nice and kind lady! Whatever problems with Zelda's acting there are, i blame on the voice director!
"being the first English voice actor for the character of Zelda in the series' history"
Uhh, well, about that...
I think the voice acting in BotW was great, and this young lady did a fantastic job portraying the emotion and internal struggle of Zelda.
I hope the use her again in the future - she has real talent.
I love how everyone in this comment section is now a fully trained voice acting director and dialect coach. Haha. I thought she did a wonderful job and frankly from what I have heard I like the English version of Zelda Voice better than any other.
I would still give BoTW a 10/10, my opinion is that her voice acting worked great. As a long time Zelda fan since the very beginning I have no problems with her being Zelda's first real voice that most will recognize. Although I still don't quite understand the decision to go with the british accent, but it didn't bother me as much as it obviously has bothered others.
i imagine a world where not every one of these has to have the word 'breath' in the title
I read the interview and was prepared to come to the comments expecting to see a lot of complainers eating crow about being so critical of her performance....but no...the complaining continues unabated. sigh
What stuns me is that the fun meta story here is almost entirely uncommented on: Zelda's VA is a Zelda fan and a gamer overall. How often are VAs actual gamers, let alone of the franchise in question? That's pretty cool. Usually in the interviews it's "I've never heard of the series so I had to study its history" and "I've heard of it but I've never played such things myself so it was a really interesting experience to learn how large the fan base is" This time we get "yeah I played OG Zelda on NES, keep Ocaraina on my 3DS, recently played Horizon, Braid, and a Greenlight indie on Steam" and nobody seems to notice at all? "Zelda" has more multiplatform gamer cred than 1/4 the commentariat here!
@BustedUpBiker I agree. There are faults with some of the acting. Daruk sometimes sounds better than other times....I get where he was going, but it sounds forced sometimes. Mipha, IMO is the one that just doesn't work. I'm not sure where it was trying to go but I'm pretty sure it didn't go there. It's not that it was "bad" it just didn't really convey any particular context. But the griping about Zelda's voice to me always took the criticism of how she's presented at first before you know much about her with the first memories you're likely to find. When you see the whole sequence of events you understand her, and her tone, a lot more. IMO the "knighting ceremony" when I found it, was the one where I appreciated the detail and understood why they chose Summersett. It conveyed everything about the character in that scene. The middle ones she came off as spoiled/whiny etc, but only when you find the early and late stories that frame them do you understand she was pretty much at the verge of a breakdown in the middle. Summersett did a good job, it's clear she was picked for a reason. I'm still not sure about the accent. The fact that it's drawn so much criticism particularly from Brits tells me it was probably not the right direction, but it is what it is and it was great otherwise.
Ahh, @Menchi187, chasing 16 year olds are we?
@PlywoodStick I'm not sure one method of selecting an actor is better than another. The Japanese method involves scouting an actor in the open, (and of course involves NDA leak risks and often happens with japanese VAs, usually by accident, but it's a risk), but the "blind" model really does the same. You get a vague character concept, and a bunch of audition samples for the directors to just kind of close their eyes and picture how it matches the voice in their head and think "I like that one!". It's just a different way of achieving the same result, but it's not really even that different.
On the other hand there's Martinet. He knew the character description and went 180 the opposite direction of what they said, and it ended up being the voice they never knew they wanted.
I thought she was excellent as Zelda. I hope she's back in the new DLC.
@Julien here's and idea drop the English accent and keep the American actress!
I thought all the voices were pretty solid, maybe with the exception of Mipha, who was kind of meh. I think a lot of people just jump on the Zelda VA hate bandwagon. It wasn't perfect, but some people act like it was nails on a chalkboard and they couldn't even stand to suffer through the cutscenes, which is pretty ridiculous.
@KirbyTheVampire Really? I thought Mipha was the most competent of the lot, and by a considerable margin!
@Haru17 The story (where was that anyways?) was poor, I agree. But her delivery was extremely spotty. That's down to direction and the actors understanding of her lines and motivation.
@HappyMaskedGuy She wasn't that bad, I just wasn't very impressed by it compared to the others in hindsight, after hearing all the complaints about the voice actors and thinking about which was the worst. I got to Zora's Domain within like the first day of playing though, and I got the game on launch day, so I might have to go back and rewatch that cutscene to double check.
@freaksloan Either that or you are tone deaf to what competent acting sounds like, but okay. Let's just hurl insults around regardless.
@LUIGITORNADO That would have been preferable, but Nintendo didn't do that so guess we're now stuck with yet another North American doing a bad British accent.
If you're American / Canadian and don't hang out with Brits you probably can't tell the difference, but if you're British (like me) or an American who spends a lot of time with Brits (like my missus) it's very apparent and is as distracting audially as a stuttering framerate is visually.
@HappyMaskedGuy Her deliver was waffling, sure, but I just think that's because Princess Zelda was a sexist character resigned to the waif anime girl trope by the writing and direction. I just wouldn't have enjoyed her character any more even if it was performed with more nuance (okay, maybe if it was Laure Bailey).
In her Switch unboxing video (on her YouTube Channel), it's really funny to watch her taste the Breath of the Wild game card. HAHA. I have yet to try it, I really don't want to. I think I'll stick to playing my Switch games instead of tasting them.
Need to remember that she was being directed in her recording sessions. Can't fault her for a reading if that's how she's instructed to deliver it.
Mrs. Summersett is very pretty.
I knew I'd seen Patricia in something but I really didn't expect it to be Lt. Commander Winger on Helix.
Though, I suppose Helix and the Hero of Time do have a bit in common in some respects.
Perhaps our next Legend will be Resident Zelda: The Umbrella Chronicles.
I'm not blaming her....it's the director. But I thought it was jarring enough to take me out of the game.
Well, at least she's beautiful enough to cosplay Zelda AND do her voice
@Rontanamo_Bay
She's bloody brilliant. The end is awesome.
https://www.youtube.com/watch?v=eKF6ufj7ZZo&list=PLFt6Dlqcz5L6jHb8liMT6GbYw4MCS1q-f
Personally her voice fit into the role really well, but it would've fit the Twilight Princess or Skyward Sword Zelda even more imo
I really enjoyed her voice acting! The performance won't win any awards, but I thought she did a good job bringing this iteration of the princess to life. I like how well she seems to understand the character as well.
I'd love to see her come back and reprise her role in future Zelda games.
Zelda's VA should be on http://www.audioatrocities.com/
is it just me or does Zelda's voice sound bit whiny in tone?
@96OopAmgems
German?!! I guess we all imagine her voice separately, but I would not imagine her speaking German.
I for one am glad they finally added voices to certain characters, it was LONG overdue. And I think she does a great job. I don't understand the criticism what so ever from many of you and I truly hope the voices are here to stay.
I applaud her work for Zelda's first voice. However, I wonder if they let her see the scenes (most VAs go in cold I know this) she was acting for? Her voice works great in demonstrating Zelda's despair, disappointment and frustration...the problem is she sounds like that ALL THE TIME to me. Granted, we are talking end of the world scenario for arguably the most powerful person in hyrule baring ganon himself, but she sounds like she is surrounded by lynels with only a pot lid to defend herself half the time. I just didn't get an emotional range from her beyond stressed and agitated and that was disappointing. As always I am grateful for any woman that is willing to put herself on the front line not only as a VA but to be a spokeswoman as well. I wish her well in all her work. Hope she gets the chance to beat the game before e3. Also is it just me or did they model Zelda after Ms. Summersett? It is sorta eerie how much they look alike.
I'm still in the "do we HAVE to have voice acting" camp? however. I think that Zelda struck a great compromise though.
You forgot to ask her her opinion about the weebs complaining that she's not Japanese.
I thought she was good. The British accent (and I am British) is a little odd to my ears just because the rest are American, but maybe British is meant to convey "posh" or "royalty"? Honestly, Brits all sound so different from one another, my husband and I grew up around 150 miles apart, I say duck and he says dook. Zelda's British accent is definitely on the posh, BBC, received pronunciation end of the spectrum (as opposed to Yangus from DQ8, who is on the East End, market stall holder, awwight mate end). Neither of them are completely believable to someone with any experience of hearing the "real" versions of these accents, but I thought she did a great job.
Edit: Yangus is in DQ8, not 9. Duh.
I liked her voice, it was certainly one of the best fits. The Rito/Goron champions' voices didn't fit at all, and as someone mentioned the voices for the Gerudos should have been middle eastern to fit the look. I also found Zelda's voice to be too quiet in most cutscenes, but that's not her fault, that fault sits with the sound engineers.
@Haru17 I don't think it was sexist. She had the weight of the whole world on her shoulders, so NOT acting like a super hardcore female version of Rambo is only normal. Why is it that nowadays, if a female isn't portrayed as ultra powerful and amazing 24/7, that means it's sexist? I personally don't know anyone, man or woman, that if they potentially had the fate of the whole world in his/her hands, wouldn't feel just a TINY bit of pressure.
Good on her for gaining great exposure from the game.
Personally I am not a fan of how she handled Zelda's voice with an odd British-feeling accent and oddly monotonous feel, but to each their own.
The accent doesn't work for Zelda. Summersett could have used her native accent and it probably would have been a better fit. I honestly think Zelda shouldn't have been voiced at all, she's just too iconic and everyone has an imagining of what she sounds like.
I do feel a bit sorry for Summersett, she seems like a good voice actress that just got put in the wrong role.
@KirbyTheVampire Because she doesn't get to do anything in the story. Princess Zelda has no agency for the vast majority of Breath of the Wild and is used as a damsel — a sexist character.
You can argue tiny little details or even create whatever strawman argument you're attempting to shape out of your understanding of the 'strong female character' trope, but those do not and can not change the overwhelming truth that Princess Zelda is only at the end of Breath of the Wild like so many kisses on the cheek after a Bowser boss fight.
Nintendo can circumvent the trope-laden type casting of their princesses by finding a new role for them not dictated by their gender or by minimizing and subverting their role in the story like in Twilight Princess (an actual example of the strong female character trope). However, Breath of the Wild stumbles into this problem face-first by having Princess Zelda be the one developed character in the entire game because she's in the series title, but simultaneously not letting her do anything in her game.
@GravyThief Those are the two I thought were the best. The Revali was a perfect fit for the personality, and the Daruk wasn't bad. Urbosa was also fairly good. I could barely understand Mipha, the voice was way too high pitch.
I really liked her voice. I get some of the criticisms about it being weird that she has a british accent, but that's not her fault- she did what she was cast for well, and I thought the voice still fit the character of this Zelda fine. I have issues with how english companies handle voice acting with not showing the actual scenes and quite enough context though, because it too often makes for awkward delivery at little fault of the actor. That I feel is why many criticize BoTWs voice direction, including some of Zelda's lines, as meh or monotone. Regardless, really hate to see some of the first/top comments of this article being hate (joking about how you're so glad you can finally "turn her off" is really rude) especially when she kindly interviewed for this website. Be nice guys.
@HappyMaskedGuy Honestly the story was pretty good for what it was and I thought voice acting added character to the story. Also from your profile pick, I guess you like Majora Mask which had a very basic main plot but build its characters through environments and sidequests like Breath of the Wild.
@Alshain01 different strokes for different folks! For me I come from the camp where I didn't want voice acting at all in a Zelda game, so I was always going to be picky. It's the accents rather than the voices themselves I'm focusing on. I just don't think American accents fit into the Zelda (or any fantasy) Universe, but this is coming from the viewpoint of a non-American. Overall though I wasn't as put off by the voice acting in a Zelda game as I initially feared.
Gamers have complained for years "Why don't Zelda games have real voice acting?!" Nintendo finally adds voice acting to Zelda BotW and gamers be like: "The voice acting sucks!" I personally like it. Is it academy award-winning stuff? No, but it's not terrible either.
Man, people on this site are terrible. I think she did a really good job, especially considering the campy writing she had to work with. There's just something about being a "gamer" that makes one incapable of ever being happy with anything, apparently.
@Haru17 Well for one thing, (SPOILER ALERT), she had been holding Ganon back from destroying the whole world for 100 years, which is hardly an anime waif thing to do. Link could do nothing but spend a century recovering from wounds, and he spends the entirety of the game building up strength to face what Zelda had been holding back all that time. I see it more as teamwork than Zelda being a damsel in distress. After all, it took both of them to finally finish Ganon off. Link didn't and couldn't do it by himself, nor could Zelda. I do see what you're saying in that she wasn't really in the game at all aside from the memories and at the end, but that's understandable. It's not like she was being held hostage. Rather, she was holding Ganon hostage.
I wouldn't be opposed to Zelda having a more active role in the next game, but she's hardly an anime waif. Link is the bigger anime waif, if anything. The only difference between the two is that Link ran around Hyrule much more than Zelda. It seems more like an underused character than sexism to me.
@GravyThief I don't think there are any American accents in Breath of the Wild. Certainly none that I heard.
@KirbyTheVampire Honestly if you people want to flaunt sexism claims at the Zelda games, why target this one when the older reduce Zelda role to just being the end goal of the game without any character.
@AlexSora89
You must have failed at human anatomy.
Ohhh! So she's the one who reminds me about the damn blood moon rising! haha
Spoiler tags don't work in article comments? Uh...
HERE BE SPOILERS! YAAAAAR!
YOU
WERE
WARNED
@KirbyTheVampire If anything, this is the least sexist iteration of Zelda in the series. She's a strong, capable woman who is essentially all that stands between Hyrule and destruction for 100 years. Link only needs to "save the princess" because Link was the one who screwed up and got killed in the first place, requiring her to stay in the castle and keep Ganon trapped.
Why is the interviewer saying that she's the furst english voice actor for Zelda in a Zelda game? Surely that accolade belongs to Bonnie Kean Wilbur.
@Haru17
I'm still waiting on a Zelda game where I can play as Zelda
(T- T )
@AlexSora89
pfffft. lol. omg. can't stop laughing. really? really? oh, internet. You never change. (-. - )
@OorWullie 'Most of us' is a huge assumption. Negativity is always louder, doesn't mean its a majority even.
@BAN
Amen.
Still better than Mipha
@twadezelda3dsxl It actually said "the first English voice actor for the character of Zelda in the series' history". The CDi games are spinoffs and not part of 'The Legend of Zelda' series. Fun fact, Zelda II: The Adventure of Link is the only title in the series that is not actually named 'The Legend of Zelda'. To the best of my knowledge, no games (including the CDi titles) outside the series are named 'The Legend of Zelda'.
Voice of Daisy!!!!
I wasn't mad on her voice acting if I'm to be honest. It didn't detract thankfully from a magnificent game.
The voice acting in Breath of the Wild is dreadful - particularly Zelda's and Mipha's. Zelda's English accent was rubbish. Why not use an English actress? There's really no excuse for such a big game to have such woeful voice acting in 2017.
@Ryu_Niiyama
With the way industry is now, I think voice acting, at least for the bigger story-driven games like Legend of Zelda, is essential.
@Gamer83 Ok, I don't agree and I realize I'm the minority. But hey what can you do?
@Ryu_Niiyama
Nothing of course, wasn't trying to be a d**k, sorry if that's how it came across.
The problem isn't Zelda's voice, or any voice acting in this game. The problem is the absolutely jarring silence by Link once again.
Give it up, Nintendo. Just give Link a proper dialogue.
Even if I didn't like her voice, I'd never change the language to something I don't understand personally. Always seemed a bit interesting to me that so many English speaking people on the interenet seem very eager to change voices to Japanese. That being said I think she did a pretty good job here anyway.
@Alshain01 You haven't met Daruk yet?
It was a pretty good RP accent. It's just that hardly anyone actually speaks like that. She is a princess though, so...
@96OopAmgems Helga, ein bier bitte lol
@Utena-mobile
It's going to happen eventually. People have been asking for it for a long time. I still think Link should be the main playable protagonist, no reason to change that, but Zelda can - and should - have a significant playable chunk of the game herself. Ubisoft pulled off the multiple protagonist in Assassin's Creed Syndicate. If that company can make it work, if Rockstar can make it work in GTA, there's no doubt a team like Nintendo's LoZ staff can as well.
@Whopper744 Why make the assumption that the people wanting to hear Japanese don't understand it? (I know a large portion of Otaku don't but some of us are taking/took the time to learn Japanese)
@Gamer83 It is fine. I didn't quite take it that way but I wasn't sure how you wanted me to respond with how you worded it. Wasn't sure if it was it rhetorical or if you wanted to have a discussion. I read a lot so I still like to use my imagination and come up with voices myself. Plus I hate the way dialogue is handled in some of the newer RPGS such as ME and FO4. I detest not knowing what the character is going to say...really kills my ability to meta game.
@Alshain01 They're part of the series in my heart, and that's where it counts.
No matter who would do the voice for Zelda there would be someone who complains about something.
I thought it was just great. The only sound complain i have are these weird sounds coming from characters who dont talk, you hear them moaning strange sounds, sometimes like they are horny or something
@Ryu_Niiyama
Always open for discussion. I'm stuck in the middle on this. Don't mind voice acting but no reason to avoid a game that doesn't have it. I'm also big on reading, RPGs actually helped me with that to some degree when I was a kid (never wanted to read for boring book reports for school, but reading to get story in a video game? Sign my 8-year-old self up) but it seems like today especially everybody wants everything right away, to have it spoon fed to them and it's purely anecdotal but I can't tell you how many times I've heard from people things along the lines of 'it's 20XX, games have voice acting, Nintendo needs to join us in the present.' I'm actually with you about using your imagination. Sometimes what people imagine is better than what they end up with when a company adds voice overs. It gets more tricky for a company when adding this stuff to games that have been around for two decades+ without it.
@Utena-mobile I sorta don't want that personally. Zelda as a character is pretty special to me personally. However I feel she would have to be limited significantly to be a PC. Link is just an average (reincarnated) joe that is bonded to a evil sealing sword. His super power is he is brave (or stupid) enough not to run screaming when you tell him he has to help save the world. Zelda is (usually) the ruler of a nation and the uniting force of the world as other tribes/nations tend to defer to Hyrule, and a goddess/magical archer/kunoichi (depending on the game but I count it as a possible role for her) and leader of the sages. She is usually the one to set the plan to save the day in motion or at least give it some direction as her super power beyond the above and time manipulation (I still say Hylia is the Goddess of Time) is wisdom. We all know how characters with cutscene super powers go (Jack from ME2 was useless AND foul mouthed...stay on the ship please) and I would hate to see that happen to Zelda. If there was some way to make her HW "mow down everything before" her powerful but still weak enough to have to go through a narrative I'd be in but I'm not sure how they would do that short of making her as "average" (she wasn't) as BOTW Zelda was and then making her take a few levels in bad arse. Again works well for NPCS...hard to translate into PC. Plus the game is about a Trinity. If the literal goddess said "screw it I'm saving hyrule" what is Link going to do? I just feel like if Zelda held the role of Warrior and Goddess-Sage Link would just have to sleep this one out.
I would love to play a side story as Impa though. Young leader, bodyguard and ninja version of course.
@Haru17
Did we not play the same game, which included ~50 minutes of cutscenes almost exclusively about the character in question, doing, well, all sorts of things. Mostly not being useless. During the cutscenes we find that she e.g.
SPOILERS
Saves Link by not only using the sealing power, or whatever it's called, but also her wits and dedication by utilising the years of research she and the Sheikah put into the ancient technology.
@Gamer83 I'm technically in between as well. From a "I want Nintendo to succed as a business" perspective, yes by all means put in voice acting. As that sells.
However for my own personal enjoyment as a gamer (which is why I buy games and not to keep Nintendo afloat as I'm not an investor) I loathe voice acting. It can be done well, and can make some characters more memorable but I have yet to find a game that does voice acting in a way that feels like it has more of an impact to me than my own imagination. I think part of it is because gaming is still in that weird transitory phase. It isn't a book as it requires player choice and input; it isn't a movie but has visual stimulation which should negate the need for imagination yet it isn't quite realistic enough as VA (imo as always) doesn't flow. Hearing prerecorded snipits of dialogue mashed together makes it feel lacking, and there are tone discrepancies due to how the recordings are made (hence my complaint about how Zelda sounds.) that often don't happen in other forms or VA work. I don't watch a Disney movie and go "the words don't match the tone". However I do that in games all the time. Also because games are international but they need to keep budget they tend to get one set of voice recordings for each language they implement. Which is hit or miss for some people. I'm sure a number of UK members on this site find all the different American accents grating. Don't take this the wrong way, I'm not actually saying anything is wrong with anyone's dialect or accent (I love language as a whole if you hadn't noticed by my walls of text) however if I'm spending several hours...sometimes hundreds of hours with something I don't want it to be in a language I don't find pleasing from an auditory stand point. The whole Received Pronunciation English can be grating to me personally (I love the enunciation however) and I am really not a fan of the Cockney accent at all. I'm from the southern US; I grew up in a state full of people that butcher English, I don't need to hear people from the UK do it as well. However with games you may get stuck with that. I hated the voice acting in DQ8 (my only gripe about that game) because of Yangus more than anything else.
All I really want is the option to turn it off. And in WRPGS the option to know what my character is going to say. However I know I am in the minority so I just suck it up and if it is really bad I turn on subtitles and mute the tv.
@ClockworkMario No not really. The shrine of resurrection was barely in the story at all. The words you're looking for are 'plot device.'
The whole game was about Zelda not being able to do anything without Link. That's the memories, that's Ganon, that's the entire structure of the game. You seem so eager to say, 'but Princess Peach baked a cake in Super Mario 64, so she must have an equal role not dictated by her sex.'
Why.
@Ryu_Niiyama Interesting. I wouldn't go as far as to say I loathe voice acting in games. However, I would say that I have never regarded it as a selling point. Not sure it adds much to BoTW - but I don't really have any issues with any of the performances. Don't have high expectations for games. I like that Nintendo didn't force every line and every character to be voiced. That is rarely a good decision.
Seems like a lovely young lady.
@Haru17 That's like saying the planning coordinator for everything in a business is less important than the kid who stocks the shelves. The stock boy has little effect on how successful a business is, and he can easily be replaced. The planning coordinator though, that's a position that carries the weight of the whole business. Tip that domino over, and then everything falls apart.
Zelda is the coordinator. Without her, nothing can go right. Link cannot kill Calamity Ganon, and he cannot seal him. He is not the descendant of an ancient all powerful goddess. Zelda is the only one who can keep him from leaving the castle. She's the only one who can suppress all of the malice he's built up, all of that raw power and hatred. Even at the end, she's the only one Ganon looks at with dread when he realizes the jig is up. She's the only one who could open up weakspots in his hardened Malice for Link to hit. She's the only one who could seal Ganon with her power. All Link had was his fighting spirit, and someone else to do all the real work for him.
@NEStalgia I know! She's got excellent credentials, but no, some people here know better /s
I thought it was really cool that she is an avid gamer and fan of the Zelda series...
@Gamer83
Oh, I know she would never replace Link. A lot of fans would freak out. I've already mentioned this to other people and their response has been... passionate, to say the least... But what about a spin-off game?
@Ryu_Niiyama
Well, yeah, I understand. But not every Zelda is the same. Also, as Windwaker has shown, there can be a Link that isn't the "chosen hero" reborn. So I'm sure there can be a Zelda who isn't the "goddess" reborn.
@Lone_Beagle at least ONE other person here gets it!
@NEStalgia 16 is the age of consent in many countries.
@Lone_Beagle There have been people with good credentials that have given bad performances. You don't have to have a degree in acting to be able to have an opinion on whether or not you think its good. If that was true then that also goes for judging music and movies. How do you know if she's a good actor if you have no degree to judge properly. How do you know if the movie or music is good or not? You wouldn't with that mindset, and would have to stay neutral, not being able to enjoy her performance, until a professional tells you if its good or not. We've been hearing acting our entire lives so wouldn't that be credentials enough to compare and contrast ourselves.
@Ryu_Niiyama Voice acting and story in games usually does suck. They hardly get it right. Language is an every growing ever changing thing, so I don't think "butchering" a language is the right choice of word there. With that mindset all languages are butchered. New words are always added, words stopped being used, and pronunciation is something that changes all the time. Cultures mix a lot, it has been like that for the entire human history.
It doesn't mean you have like the way certain people talk though. If thats what you meant by butchering, then thats fine. If your using butchering as in the language is being destroyed, thats a matter of opinion and not that its actually being destroyed.
DQ8 Orchestral music was awesome. To bad it wasn't in the US 3DS version.
@Spoony You're right,it was a poor choice of word by myself."Some of us" would have been better.
@JasmineDragon Of course I've met Daruk. Why do you ask?
EDIT: If you were talking about the accent conversation, Daruk has a very American-esque dialog, but that isn't and accent. He also has a gruff voice, but that too is not an accent. He has a nondescript accent.
When you talk about American accents, there are several but they are very distinctive, just like the various British accents. New York, New Jersey, Chicago, Texas, Carolina aka "Southern", California has quite a few but the "Surfer Dude" is a very popular stereotype. I think most of the english Breath of the Wild characters are nondescript accents with the exception of Sidon (which I think is Jamaican, but not 100% sure), Mipha which I think is British? and of course Zelda.
@Utena-mobile
Not really sure what direction they'd go with a spinoff for Zelda but as long as it's cool and not a complete disaster and mockery of the franchise (like Metroid Prime Federation Force) I'd be down for that. However, I still think Zelda as a playable character in a mainline entry in the series works just fine. As long as Link is still playable, Zelda having her sections, or Impa having her own sections, wouldn't ruin things at all and it should satisfy most fans, male and female. Some people would be unhappy but it's that way with every game.
@twadezelda3dsxl Only counts for you I'm afraid, it doesn't count for the article's author ;D
Wow she looks alot like Zelda. Very beautiful lady and talented to boot. Hope that this will lead to more stuff for her. To be honest she should be on television or movies. She is a beautiful person.
I think that a lot of people who are so annoyed by Patricia's work as Zelda haven't recovered all of the memories, and experienced her full character arc. I thought her voice was a bit bad at first, but that opinion completely changed after seeing everything that Zelda was going through.
Her English accent is terrible. Good performance but dire accent and also sounds like a full-grown woman impersonating a teenager. Still, its Breath of the Wild, so who cares?
@Tarvaax I agree with your coordinator analogy. Someone doesn't have to kick ass to be a strong character, and we cannot say that Zelda is weak because she's shown having moments of weakness. That's her trial by fire and a way to show her progress.
Imagine if we didn't show those moments and opted for her going Rambo on everything like Link did... There'd be people saying she was a flat character with no development at all. Some would even say she was a scrub for being so tough and yet being unable to destroy Ganon during the course of a century. Legends aren't born, they are made, and the Legend of Zelda is exactly that.
Regarding the argument that she was only there at the end, that is true and also dependent on the player. If you speed run all the way to Hyrule Castle and defeat Ganon, then the overall arch will be:
1) Zelda collecting champions and trying to find her power
2) **SPOILER** Ganon returning and turning guardians against them
3) **SPOILER** death of champions, failure of Link
4) **SPOILER** Zelda saving Link, sealing Ganon
5) **SPOILER** Link frees Zelda, defeats Ganon together
6) **SPOILER** The End
Zelda did a lot of things in that plot outline, probably even more than her bodyguard Link.
I think everyone's being a bit too harsh on her. The voice acting as a whole wasn't anything to write home about, even compared to a Nintendo-published game, Kid Icarus: Uprising. I don't think Zelda games need voice acting to be honest.
She was pretty good in Assassin's Creed, in my opinion, so this was just an isolated case. Zelda just shouldn't have dialogue, which is why the voice was probably weird to most people.
@YorkshireNed It is a full grown woman impersonating a teenager. Zelda is 16 or 17 in all of the memories (remember she turns 17 before going to Lanayru), of course I suppose she is 117 by end of the game
@Tanooki-Time agreed. I guess you and i are the only ones who cared for it. I actually cant believe what im reading here. Im absolutely shocked. But it is a videogame website and alot of people who havent quite grown up yet are here
@CosmicLight You are welcome not to agree, but my word choice implied what I wanted to say. I meant butchering as I am not overly fond of slang or expletives and I think they only aid in miscommunication. If you can't communicate, then language loses its worth. Might as well as bark or crow then. I use both mind you, but it doesn't lessen my annoyance with them. Then again I read linguistics books in what little spare time that I have. I do enjoy the differences between languages, but I find slang to be lazy in general. Of course that makes me a hypocrite, but I can appreciate language spoken correctly despite my inconsistency in doing so. After all refinement is a constant process; all I can do is strive to be better.
Edit: Yay typos!
@Krillin Yeah I'm old and cranky. (cue the older members of NL to roll their eyes at me, haha) I just don't think it adds the enhancement that most people tell me that it is supposed to. Again I think it is because of the nature of gaming. It requires player input but many games have tons of cinematic elements. However I still feel that it doesn't...fit for me it is a ill fitting jigsaw puzzle where you mash the pieces or cut them to make them fit. I'm not going to try to shout down people that do like it and I know it is the future of gaming, but I just wish I had more options.
@Utena-mobile I personally feel Zelda's role is more inevitable than Link's mainly because he just has to be brave and accepted by Fi. Still, that is just the way I feel about the narrative. I love mythology so I'm presenting my bias here. I also have a tendency to meta game. Doesn't hurt that Zelda's mythology maintains a vague consistency on purpose. I would still pay just about anything to know more about Impa (I adore SS and OoT impa) or what Zelda did during the seven years Link was napping in OoT. It would be interesting to see Zelda fully regain her mantle however, and just one shot ganon into oblivion....would be a nice way to introduce a new villain. (not that I dislike the Malice of Demise) I would love to see perhaps a version of Ganon that comes into his evil...the same way Zelda has to awaken her divinity. What if he was decent guy for once and made a decision that doomed the world? What if he was expected to be evil but wasn't at first and he was hunted and hated and that actually bred hatred within his heart? I think that would be so much worse than enduring, blind hatred for the grudge of a long dead demon. However I tend to think most villains are poorly written, so there is that.
I got so excited when I saw that she mentioned being a yooper!! UP pride!! Haha Also I now LOVE her performance. Playing through the whole game and hearing it I can't see Zelda being any other way. Kudos to you I wish you the best of luck on future projects.
Aww she got the Zelda shoes...couldn't find a pair in my size. How is it I got got big feet and hands but not height? I think all of my female cousins are taller than me. So that totally means height is in my family...my mom is taller than me...how did I get hit with the short stick? This is all my dad's fault. Yep. I didn't get Zelda shoes because of dad.
I am sorry her voice is absolutely horrible. She is very nice looking. But nice looking doesn't mean she has a good voice for voice acting. Her voice is that bad and glad they made it so you can select a different language. I had no issues with any of the other voice acting but hers. So my next play though I am going to select another language just so I don't have to hear her voice again.
@Zach777
Mine was a joke. Accuracy wasn't really into account.
@Utena-mobile
Oh well.
¯|..(ツ)..|¯
I can't stand fake British voices, not gonna lie. I think she should of worked with her own accent. Or if they specifically wanted a British accent then use someone British. Idk it just didn't sound right to me and proper put me off her cutscenes. At least I can change the voices to Japanese now yay thanks Nintendo!
@Alshain01 There's no such thing as a "nondescript accent". Every human being has an accent. What sounds nondescript to you is a nonspecific American accent known as General American.
@JasmineDragon You should really look up the definition of 'nondescript' (hint: It doesn't mean something that doesn't exist)
What I call nondescript are accents which are prevalent all over the world (not counting immigrants) and therefore have no specific ties to any region or nation. Yes, it can be heard in America, but it isn't limited to America. Therefore it isn't an American accent.
By the way, GenAm is not an accent. It's BS someone made up and it has no real definition. The very existence a GenAm is considered to be a fallacy. Real accents can be distinguished by their unique features (Rhoticity, splits, shifts, etc), GenAm cannot because it has no accepted definition.
@Ralizah That's true. Besides, female (and male) characters that can't show any weakness whatsoever are just really boring characters. People might view it as sexist that Zelda couldn't finish Ganon off on her own and that Link had to "save her" (even though all he did was help to finish him off. Zelda was the one to strike the killing blow, and was the only one capable of doing so), but that would honestly be a story not worth making into a game. I'd rather not watch Link wake up in the Shrine of Resurrection and find out that Ganon is gone and Hyrule is all sunshine and daisies, lol.
"Were there any particular feelings or emotions around being the first English voice actor for the character of Zelda in the series' history? Did you feel any pressure finding the best voice for her?"
She may be the first one for her in a game produced by Nintendo, but not the first one for her in any game or any medium.
(you may visit the page at the address below for additional details)
http://www.behindthevoiceactors.com/voice-compare/Legend-of-Zelda/Zelda/
Shame they never cast an English actor, but all the same I can't say I like her Zelda so it's great timeing that we can now switch them out for Japanese or Italian
It's unfathomable to me why they didn't simply go with a cast of actual British actors. It's just so so weird.
Ah well, with the latest update, I can FINALLY just set the voices to Japanese and enjoy the game the way the creators intended. ^^
@Lord
Did you mean an actor from England?
She makes Zelda sounds like freaking Minnie Mouse.
The latinamerican dub is the best one (no surprise there really). Italian's fantastic, too.
German's ok. As long as you don't choose english, japanese or russian you're set really.
@Alshain01 Okay, name one non-American English-speaking country where you're likely to find someone who speaks the way Daruk speaks in the game.
@JasmineDragon Canada, New Zealand. Just like the United States, they have their own sets of accents but also have native citizens who speak with nondescript accents like Daruk. I've never been there but I'd be willing to bet you can find them in both Australia and the UK as well.
@Alshain01 Um, Canada is an American country (perhaps I could have been clearer, but I meant North America in general, not just the USA) and noone in New Zealand speaks anything like that.
ETA: It's not that I'm a speech coach or dialect expert or anything with an official title, but when it comes to accents I do in fact kind of know what I'm talking about. I've lived in England and spent most of my life surrounded by people from other countries, including just about every English-speaking country, and can tell fairly reliably whether a person is from the UK, Ireland, Australia, New Zealand or South Africa. With North American there's absolutely no confusion. They do not sound anything like anyone from the other Anglophone countries. Only North Americans or people who learmed English from North Americans sound even remotely like that.
@JasmineDragon When you say "American English" or "American Accent" or "American Citizen", you are typically referring to the United States of America, as we are known as "Americans" (because United Statesians would just sound stupid ). Canadians have a dialect called "Canadian English". While Canada is part of the North American continent, it's considered incorrect to refer to us by the continent name without explicitly saying "North". So American would be the US equivalent of British while North American would be our equivalent of European. I know that is a bit confusing. Most other North/Central/South American countries citizens are referred to by a derivation of the country name like "Canadian", "Mexican", and "Brazilian".
I too have spent a lot of time around people from other countries. As I said, I have not been to Australia or the U.K. (or anywhere in Europe) but I have been to New Zealand, and I have been to Canada and I can assure you that there are English speakers there that sound no different than many Americans. You couldn't tell where they were from unless they told you. There are also many accents there as well. The dominant New Zealand accent sounds very similar to Australian, though I'm told there are differences I'm not skilled enough to tell them apart. In any case, there is definitely a nondescript English accent prevalent across many English speaking countries.
You mentioned dialects, and that does confuse things more, but dialects and accents are not the same thing. I mentioned earlier Daruk's dialog was somewhat American. This is more the ordering of the words, or in some cases the existence of words and contractions, than the way they are spoken. For example "Y'all" is a popular contraction of you and all here in Texas. But that is an alteration of the word rather than the way it is spoken, making it part of the dialect, not the accent. Accents don't alter the words, just change the way they are pronounced. Daruk's pronunciation of the words lacks any significantly distinctive features, making his accent nondescript. You might be able to discern my dialect from what I type, you could not discern my accent from what I type.
@Ryu_Niiyama Yay, hurray for typos! There is a language where people communicate by whistling, Sylbo, so barking and crowing isn't too far off.
Slang has always existed since people started to speak. All words start off as something new, then gets added and becomes a part of the language, this is how we have our vast vocabulary today. Miscommunication may happen when new words come into existence, but people catch on very quickly. Usually formal language remains the same. Slang is a part of the language and adds variety, even harsh slang adds stronger emotion that some words can't. A good linguistic teacher will teach that no one speaks a language better or worse, everyone in the world speaks their language just fine and correctly.
Slang isn't lazy its just another word to use. Although I'm like you in that I don't like to hear a lot of slang either, so I'm a hypocrite too, defending slang yet not liking it so much. I'll even say its, gasp, lazy! Yay for hypocrites! But I do know there is nothing wrong with it, since there is no such thing as an incorrect way to speak, its more my personal opinion. Maybe we should drop our judgments and accept how the hood people speak, just like how we accept different races of people. Just maybe.
I did not like Zelda's English voice acting that much. As soon as the update released to change languages I switch right away to the Latin American Spanish dub, its superior to the English dub. Acting in it is good. When it comes to Dubbing Mexicans just have more experience, they've been doing it for a very long time.
@CosmicLight I prefer clear, concise language and I've expressed this more than once. So I see no reason t belabor the point. I do find it odd that you are mentioning "hood people" when I said nothing of the sort. What makes "hood people" your go to example anyway? I never stated that I didn't accept anyone, merely that I find it lazy. I don't have to lower my standards or expectations in order to accept anyone. Also not really sure why you are attempting to make a racism analogy either. Speak plainly if you are going to refute what I say. Does language change? Yes however most languages have structure and a formal and more precise version rather than relying on words that have no agreed upon definition. Slang varies by age, culture, region and race even within the same country. USA is a wonderful example of this. Expletives have become so common that they have lost their impact and merely show a person's unwillingness to use cordial speech. Pointing out the miscommunication that reliance on such language causes and my distaste for participating in that isn't judging anyone.
Also language works because of agreed upon definitions. When others claim the right to modify and change that definition not only is there a potential of miscommunication but also a silencing of others as well. If you make up definitions people lose the ability to use language to accurately describe themselves, their issues and the world around them. I find that unacceptable, and I try not to participate in it. Either way I don't have much to add as I've stated my stance on language. I have a preference of what I prefer to hear and use when speaking and there is nothing wrong with that. That doesn't mean I'm looking down on anyone; however I don't to implicitly condone anything to prove that. Have a nice day.
@Ryu_Niiyama Hood people are just a subculture, I could've used any other subculture for my example, it wasn't a racism analogy. Sorry if you misunderstood me. It doesn't mean they're any less. I wasn't saying that you weren't accepting them, just some of the slang they use, or some of the slang of any other subcultures, which there is nothing wrong with that. It was just a playful joke.
This is a linguistics paper published by UCLA on Slang
http://www.linguistics.ucla.edu/general/WorkingPapers/Occasional_Papers24_Slang6.pdf
Basically it says that slang is neither lazy nor ungrammatical, broken english, or defective, the same goes for ebonics. It follows the same grammatical structure as Formal language, following the same rules as school book grammar. That slang is a part of the English language, many words come from words that are already in the dictionary, they are just given new meanings. Slang can also be created to express things that formal language currently doesn't. Me personally I'm not against all slang only some. Some I like, some I don't, it depends on a couple of reasons of my own.
Many words have started out as informal slang and now are a part of formal language, words like spurious or strenuous were once considered slang but not any more. Words like Gig, Groovy, Hippy are slang. Some slang comes and goes, some stay. Gig is now used as a synonym along with other words like concert, performance, or recital. Language works upon agreed on definitions, which also goes for slang, language changes its just something that unstoppable.
There are many words and phrases you probably didn't know was slang but use it in every day speech. Like for example, * A hot mess, aggro, nerd, stoked, airhead, amped, be into, bite me, grub, blacked out, bro, bromance, burn-out, cheesy, chick, chill out, cool, ditch, dork, emo, fine, for real, friend zone, freak out, hardcore, harsh, hate on, lol, Jk, text, L.G.B.T*, are all slang words. Slang is a part of expressing ourselves and people catch on their meanings quick. Words can have informal slang or formal meaning depending on use. Give the article a read if you want, whenever you have time, its very interesting. Its a short read 20 pages and the rest is dedicated as a dictionary for slang. Wow that was a long reply.
@Ryu_Niiyama we're still cool right? You seemed like you were on edge with that last reply. I wasn't angrily replying or anything. I was just arguing from the perspective of scholarly published papers, I also read a lot of linguistics articles as well. Btw, I just checked out Perfume, and their music videos are awesome, very creative. I liked voice, it was really cool, how they had to fit in the moving wall. They seem pretty cool.
@arpaktiko No not really, there are alot of foreign people who love the german voice acting in general, because no one likes the british accent lel.
I didnt hate her voice, its was the one i least like out of all the voices. is it just me, or did she look like Zelda too?
@CosmicLight LOL we are fine. I was out of town on bereavement. I love NL but I'm not hopping on here when dealing with family stuff and loss. Just explaining the delay in response. Anyway, I do understand where you are coming from with slang, as I already said I use it. However I personally don't prefer it and I don't see it as effective communication as it requires (imo as always) an implicit understanding of the slang used. Which varies so easily and without clear boundaries of when/where slang is misunderstood, or has a different meaning altogether. Is it realistic to remove slang from your everyday speech? Of course not, as we are all a product of our time and culture. However, the English language has well over 170,000 plus words (many are obsolete but still) and I enjoy exploring those before I rely on something that may be dependent upon culture, region and/or age. I've always been this way but perhaps my study of Japanese and Greek have reinforced this. Japanese in particular, I usually speak overly formal in Japanese (on purpose) and I adore that there is actual distinct formal speech that is still in use and not derided. It places adequate distance between myself and the person I'm speaking to. Language is very intimate and that intimacy is often ignored or undervalued in how many people speak to others today. In general that bothers me so I adore that have at least one language that I can express emotional and social hierarchy without being told I have to adjust my speech. I am an American from the southern US so I personally prefer to refer to others via their last name or ma'am and sir, but I can't express how many times people correct me. I find it insulting (I can take most things, but don't correct my speech) but It is hard to explain that to others (I've met other southerners that express the same sentiment so at least I know it isn't just me) without it creating unneeded tension so I have to adjust or hope that they let me get away with it if I state "I'm Southern".
Also, I am pretty apathetic when communicating with people. I am more than willing to argue points but I have a hard time getting emotionally invested with strangers, so the chances of you ticking me off are very, very infinitesimal. I will end a convo if I feel we are going in circles, but I never leave mad. This is a video game site... if I'm going to get upset it won't be over anything said here. So no issues here!
I did not like the approach of the English voice acting in Breath of the Wild. First time I permanently switched a game to a language I could not understand (Japanese).
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