Haru17

Haru17

Gruffest Whitest Malest Protagonist

Comments 426

Re: Poll: Nintendo's Year of Adventure on Wii U and 3DS Promises Hundreds of Immersive Gaming Hours

Haru17

@triforcepower73 Dungeon or overworld, it's still a level and the Zelda levels make better use of space and feel handcrafted while many parts of Xenoblade are just terrain copy/pasted over and over and over. The level design in Zelda is all about quality over quantity.

Just because Skyward Sword and A Link Between Worlds are the most recent, and rather underwhelming, Zelda games doesn't mean Wii U will suffer the same fate. The elemental areas are cool if done well, by the way.

Re: Poll: Nintendo's Year of Adventure on Wii U and 3DS Promises Hundreds of Immersive Gaming Hours

Haru17

You know, if it weren't for Skyward Sword being so forgettable this question wouldn't even be framed, let alone asked. I'm willing to believe the motion controls (and Miyamoto) troubles just screwed up the development time frame of that game. Everything they've shown of Zelda U thus far looks great, even if they haven't released a sexily-cut trailer with a 'wow' feature meant to stun the audience.

It's painfully obvious that they're holding that kind of stuff back for E3 to make a splash. They haven't even shown NPCs, towns, dungeons, sword combat, bosses, or items yet, so anyone criticizing the little they've shown thus far is only betraying their own foolishness.

Re: Poll: Nintendo's Year of Adventure on Wii U and 3DS Promises Hundreds of Immersive Gaming Hours

Haru17

@triforcepower73 "XCX will absolutely eclipse Zelda in world design... and music."

...HAHAHAHA, have you ever even PLAYED a Zelda game!?! If you have, you clearly need to go back and look at a dungeon; literally ANY dungeon. There isn't a square inch of Xenoblade's lifeless MMO world that even matches any 3D Zelda game in level design.

"You're probably one of those people that played it for an hour and hated it." Oh am I?!? Clearly you don't know what you're talking about, as I finally quit Xenoblade in frustration after 50 wasted hours. Even if the story suddenly gets good at the very end that in no way justifies the 50+ hour SLOG through repetitive combat, fetch quests, and lifeless environments!

Re: Poll: Nintendo's Year of Adventure on Wii U and 3DS Promises Hundreds of Immersive Gaming Hours

Haru17

Zelda U, then the Witcher 3, then Dragon Age Inquisition, then Monster Hunter 4, then the as-of-yet unannounced Elder Scrolls VI, then Majora's Mask 3D (ranked so low only because it's just a remake), THEN Xenoblade X when I feel like playing a lame MMO.

The ONLY THING X has a chance of eclipsing Zelda at, unless you actually prefer flimsy MMO combat over action adventure gameplay, is the story. The linear structure could give Xenoblade a boost over Zelda's nonlinear stuff which could really hurt the plot.

Re: Retrospective: The Legend of Zelda: The Minish Cap - A Decade On

Haru17

Obligatory 'there's nothing in entertainment going on in January' filler article!

I kid, I know writers gotta eat. Anyway, the Minish Cap was just about the only 2D Zelda game I ever liked. The first 2 were way too hard, Phantom Hourglass & Spirit Tracks were pretty bad for Zelda, and A Link Between Worlds was an improvement, but still far too simple and non-vertical for my taste in Zelda.

Minish Cap had a lot of neat quest like the kinstone combinations and shrinking down to explore the environment in different, creative ways. This concept, also seen in one dungeon in Okami and to some extent in Pikmin, should be explored more in games.

Re: Nintendo Steps Away From The Brazilian Market

Haru17

I'm all for taxing things reasonably, but Brazil went a bit overboard, obviously. Not that big companies should be listened to about taxes, especially not in American politics, Je-sus Christ, but this is a clear misstep.

Re: Weirdness: The Pokémon Timeline Seems as Crazy as The Legend of Zelda's Equivalent

Haru17

Yeah, no, even if someone mentioned a timeline at some point it was never really thought out well or used as meaningful connective tissue between the different pairs of games. Whenever a new feature gets introduced it's treated as news within the game like 'pokemon eggs, whaaa?' or 'hey, there's a fairy type now... deal with it!!!'.

It's pointless to consider, just like the Zelda timeline.