The colourful roster of fighters in upcoming Switch game ARMS trade blows using extendable weaponised arms, but what if by some chance you weren't born with such stretchy arms? (or, in a more horrific interpretation, weren't willing to have your perfectly good arms chopped off to be replaced by augmented ones!?)
Enter Mechanica, who uses a mech suit to compete in a world of stretchy-armed brawlers. Here's the amusing translation from the ARMS Japanese Twitter blurb:
Mechanica itself is the brainless ARMS belly girls! Fight in the exoskeleton of the homebrew!
Let us know if you like the look of this character design with a comment below. Are you looking forward to playing ARMS on 16th June?
[source twitter.com]
Comments 47
This detail wasn't lost on the observant, she's the only character in the roster to have normal looking eyes.
Everyone else has unique looking swirls.
She even has a little seat belt in there! Nintendo, truly looking out for health and safety in this modern world! In all seriousness, I'm loving the Arms character designs!
So... DVA?
Don't call that a translation if it's barely English.
Auto-Translate apparently. My take on the original would be more like:
"Mechanica herself is a girl who doesn't have the ability to extend her ARMS. She fights in a self-made Power Suit!" (literally: "Powered Suit")
This is seriously cool. Nintendo really shows us designers how to make memorable characters. Keep doing us proud Nintendo
Google Translate:
"Mechanika himself is a girl with no ARMS ability!
I will fight with my own powered suit"
Where you getting your translation form Nintendo Life?
Well...at least she is not Boorish, Brainless like ...
Madam Gaston, Can't you just see it ?
Madam Gaston, His little wife.
Ugh...!!!
@PtM
Yeah, I couldn't find the word "brainless" in there anywhere... some translation error, I believe. I've had difficulties with "のびーる" myself however (because part of it is usually not used in hiragana, but only katakana, but not by itself or in between hiragana), but then my Japanese might be a little rusty, or it might be some contemporary/colloquial use, I am not aware of.
Bad Nintendo Life. Journalists don't use Google / Bing translate and throw it in quotes.
Fascinating!
We knew it.
D.Va online.
@Haru17
They do for a laugh!
Oh, this is information only the outmost of observers can notice. I'm glad those of us who lack such incredible observation skills have finally this confirmation translated with such a proficiency even the littlest of details couldn't possibly be lost in translation.
Oh, and before you ask, of course I don't mean this sarcastically. No, not ever.
Mechanica is a cutie, though.
@GoldenGamer88
Sarcasm? What's this "sarcasm" everyone is talking about??
@SanderEvers
So all we need now is the "Edgy" too cool fighter. Already I shudder
I really love all this concept art!! Haha now I'm very curious about the nature of the other characters... are they human? I'm hoping we'll get some good lore out of this IP!
Looks like this is the closest we're getting to having Tron Bonne in a non-2D fighting game
That is some really cool art, too! I admit that my interest in this game was very low at announcement, but it's slowely starting to increase.
I thought we knew that..
Cool! Another reason to choose her and prove that Humans can do it just as well as spring and noodle armed cyborgs!
I like her design a little bit less now.
Not that I had expected her to actually be mechanical, but the whole thing with skin tight track suits for cute young female mech pilots is just a tired constellation. And even if they wanted to do that, they could have made it visually more interesting.
Laughing at the poor translation job XD Im guessing you used Twitter's own translation function.
NERF THIS
Since someone brought up Overwatch... I'm really hoping there are some game modes that go beyond one-on-one matches. I was very pleased to see the 2 on 2 matches. Cool looking game.
" (or, in a more horrific interpretation, weren't willing to have your perfectly good arms chopped off to be replaced by augmented ones!?)"
I didn't ask for this....
@SanderEvers I've been wondering about single player in general. It still looks like an eShop game if there's no campaign (and the campaign better not be "play online modes against bots.")
So she's basically a grown up version of that Tokyo Mirage Sessions girl. I don't really love the recurring japanese trope of annoying teenage girl in a mech suit (Xenoblade X used it as well), but it's not a deal breaker by any means.
@JunkRabbit I'm pretty sure you're bang on the mark and the "ー" in "のびーる" is just being used to stretch the word "stretch" itself for effect.
So chucking that into your original translation (and being slightly more liberal with the structure) would give:
"Mechanica is a girl who doesn't have the ability to streeeetch her ARMS herself. She fights in a self-made Power Suit instead!" (literally: "Powered Suit")"
Everything's being announced in the voice of that little yellow wrestling commentator chap, and we all know hammy commentators love loooooong voooowel souuuuuunds.
But translation engines don't tend to like them quite as much. I'm really struggling to work out where it pulled "brainless ARMS belly" out from...
@Maxz
Thanks for the confirmation and kind words. And your explanation for the lengthening katakana "ー" makes perfect sense, too, especially being used like that (in the middle of the hiragana). I thought it might be something from colloquial/spoken language, but really didn't make the connection to something like that (commentator voice/style). Kudos for getting that!
What is going on? Why is this site using a bunk translation?
EDIT: Wonder if Mechanica is the secret protagonist.
Google Translate translated the text into "Mechanika himself is a girl who does not have the ARMS ability of BE! I will fight with my own powered suit." I don't know which one is better....
@NEStalgia Its a Nintendo game, ofcourse there's going to be a 1st player campaign. Heck Splatoon even had its own fairly lengthy story mode.
Can't wait to see more of this game at E3
"Fight in the exoskeleton of the homebrew" seems like it needs to be a meme.
@patbacknitro18 Hopefully! That will make or break the game for me depending on the quality of it. Though I rank Splatoon's campaign fairly poorly. It was very short, and very limited in it's scope and depth. It was clear it was tacked on to have a campaign/tutorial on what is otherwise an online game, and is definitely less "meaty" than even Kart's cup challenges. I'm hoping both Arms and Splatoon 2 have a much more substantial campaign than Splatoon. Heck, even COD has a relatively substantial campaign.
@NEStalgia Well Splatoon was more of a test game. Remember all the changes it went through, like changing the level up system due to people leveling up waaay to fast. Also, the developers wanted it to focus more on multiplayer, so it's no surprise the actual story mode was rather short, yet still very fun to play. If Splatoon managed to get a single player mode, then I am almost certain Arms will to. Heck they gave F-Zero GX a story mode, and that's a racing game. I just hope E3 will reveal such a mode, and more characters although the main roster feels fine to me. As each character is unique and not just some reskin, also the ability to switch different Arms gives it a large variety of fighting styles/customization.
Man, she's cute! Wish she had a cooler looking robot.
@JunkRabbit Nope, you are right. Nobiiru means to stretch, and it is never written in katakana but in kanji or hiragana (for kids to read).
@PtM
That would be great. Or some cargo pants and a knit sweater with a silly tv-show quote. Anything.
@patbacknitro18 True, though I feel like Arms is similarly a test game and could follow the same arc. I admit I would be very disappointed with it if the campaign (if it exists at all) were as small and limited in scope as Splatoon 1's.
My toher fear for it is their excessive promotion of Arms as a Wii-style motion control game. I know they said it supports normal controls, but with how built around the motion controls it seems to be, I do have a fear that it will feel compromised if playing normal controls and is meant for the motion controls. Which would make it kind of awful to me. I don't hate "new play controls" but I do hate flailing around throwing punches like Wii Sports Boxing
The customization is cool in a very Splatoon gear way. It was addictive in Splatoon and lead to a whole meta generation. Though I don't think Arms has quite the addiction potential of Splatoon in it's arena-based rounds. I can see Smash style character DLC being a thing here. Not sure how I feel about that. Smash had a HUGE roster from the start and then added more. Arms has to be careful not to be a "DLC selling machine" if it's a $60 title. BUT it could also go Splatoon style and add character packs and weapons for free on a schedule. I'm surprised how little we know about a game launching in 7 weeks!
@NEStalgia But the thing is you can't compare it to games like "Wii Sports Boxing." The game itself is much more indepth and the motion controls help that. Its meant to be a fighting game that changes the normal formula. Most fighting games now and days all take to a side scrolling fighter like MK, Street fighter, Dead or Alive, ect. But this game, like splatoon, is different and thats a good thing. I know people hate using motion controls, but I thin it works amazingly here. For a long distance fighter being able to control both arms separately can be used very strategically. Whether faking your opponent with one hand while sneaking a hit with the other or getting 2 different arms so each arm can serve a purpose to help your strategy. It's a very deep fighting game and the motion controls only help it. Having played the demo myself I can say that its easy to compare this to something like Wii Boxing from just looking at it, but playing it is an entirely different thing.
She's cute, she's already my favorite character now.
@patbacknitro18 Hmm, maybe. Did you get to try it with the button controls? The thing is due to the June release, I'm really going to mostly be playing handheld, so I'm kind of relying on the hope that the button controls are solid Plus my seating setup for indoors really doesn't allow for exaggerated motion controls, so I generally don't intend to use them even if they're good. Gyro controls like Splatoon or even Kart wheels is fine, but exaggerated or jerky motions don't work, I don't have the room and end up hitting objects in my way. I'm one of the few people that DOES like StarFox Zero, so I'm not anti-motion But not large or percussive motion...including waggle for Twilight Princess and SS Wii....it was kind of torture to play, but I endured, because Zelda
@NEStalgia 1. I didn't get to play with the button controls so I don't know how well they handle. And 2. This game doesn't really involve too much about flailing your arms all around, it's not as exaggerated as some would think. It's very difficult to describe how the controls feel but just ask anyone who has tried it and they will say it surprised them. Being both a very solid experience, as well as a very close to body control without feeling like you need an entire empty living room to play with. I can't speak on your behalf as far as whether or not you will enjoy its motion controls, and I can't say whether the buttons will be any better, but the Joycons are absolutely incredible. Proving to be much more fluent in playing with than the old Wiimotes which a lot of people were expecting it to feel like. So I can promise you that this game surpasses Wii Sports boxing by leaps and bounds. I think this game will do well as a multiplayer fighter. Which I am hoping that we still get a solid story mode as well.
@patbacknitro18
Oh, can you explain how to play ARMS by buttons ?
What buttons for moving, Left Strike, Right Strike, Parry, Unleash Super Art, etc ?
@Anti-Matter Ok I haven't played with a normal controller so idk how that works yet, but with the Joycons to move you your character where you tilt the joycons. So tilting them forward will move them forward, tilting them right or left will make them step to the left or right. And tilting them back will back you up. Punch with the joycon to throw your fist, and you can move it in midair as you move the joycon around, And its been a bit so i can't remember which buttons they are but the buttons allow you to jump, dodge, and If I remember right one of the buttons could do a short little power up thing but I have yet to figure out what exactly that does. Have yet to see it in the past few Nintendo Directs, unless I have missed up. But those are just the basics of it from my memory.
@patbacknitro18
Ok, thank you so much for ARMS button configuration.
@patbacknitro18 I do hope handheld mode is still sufficiently fun and playable. With a June 16 release, I expect to be playing handheld in the great outdoors, with a laptop primed for E3 watching Playing with motion won't happen for some time after. And I of course hope for a real story mode!
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