When we went hands on with DOOM on Nintendo Switch we were rather impressed with what we saw, albeit getting such a technically impressive game on the system is clearly a challenge. Demo events had attendees playing in portable mode to accentuate the technical achievement, though left some questions about whether docked play would bring any change.
Based on Bethesda's feedback to Glixel, docking the system won't make a huge difference. Regardless of how you play it'll be 30fps - largely as expected - and there'll apparently be no core resolution bump. It's reported that graphics rendering is the same docked and undocked, so the game will still be at 720p when docked; that, presumably is the target when in portable mode. When pixel counting Digital Foundry reckoned it was outputting below a native 720p on the portable; it's possible that the resolution is dynamic in order to secure a solid 30fps performance. When docked we hope it'll utilise the extra resources to hold at a solid resolution, but time will tell.
It also answers another enquiry that was doing the rounds, whether there'd be support for motion controlled aiming - that won't be included, which isn't hugely surprising. It's also confirmed that the 9GB multiplayer download with retail versions is due to the size of the cartridge - only the solo campaign can fit on the 16GB carts being used. It's our understanding that theoretically 32GB carts are available, but the costs and volume may not suit Bethesda. So far DOOM joins NBA 2K18 as a game that requires a mandatory download to a microSD card with a retail purchase.
We're looking forward to seeing more of DOOM in action on the Switch and seeing how it fares when docked. It'll undoubtedly be one of the most intriguing releases on the system later this year.
[source rollingstone.com]
Comments 190
It's a litte disappointing but nothing catastrophic. The graphics look pretty great as it is and portable DOOM is something I just can't say no to. Plus a steady framerate is generally more important in my opinion.
No motion aiming???? Way to keep the hardcores quiet.
Is there a date when this is coming out
All I've heard its out before Christmas
Don't like the hole ad thing but for this game I will get it
All I need to know is how the multiplayer holds out. Don't get me wrong, I love "Splatoon 2" as much as the next person, but I do not mind having a viable, more classic alternative to online FPS combat.
Looks like they made some smart considerations when porting this game. A great addition to the Switch line up.
@QwertyQwerty haha. Had me there for a second.
Like I said after the direct, 720p, 30fps. No surprises here. I just could not see the Switch being able to do more than that. Either way, it will bend a day one for me even though I own the PS4 version.
Disappointed there will be no motion aiming
I find that much better than trying to aim with a controller.
Crazy me was hoping for 60fps when docked, especially at 720p. Still looking forward to it though, I loved it on PC.
I like gyro aiming in shooters, so this is a little disappointing for me, but I’m also not planning on getting Doom so it is a bit irrelevant.
@amos_IRL This game is far too fast paced for motion aiming.
I guess I finally got an excuse to play this
Fine by me. No gyro is a shame though.
@Hughesy I think gyro aiming is a great companion to right stick aiming. I like to use the right stick on its highest sensitivity setting for fast aiming in the general direction and then using the gyro for very smooth fine aim adjustment. I think that would have worked fine in Doom if they'd included it.
I'm honestly not sure if I want to get it now, it seems they've just cut one too many corners with the lack of gyro aiming as that was the thing I was looking forward to the most.
I do like Gyro aiming in the Zelda games, so this is a little disappointing for me.
While I have yet to pick up the game and when I heard this was coming out for the switch I was hoping for 60fps. Sadly that is not the case. Will wait till it is discounted during the Winter sale on steam.
@Hughesy Personally, I find that gyro aiming lets me take aim more quickly. I would have loved it for a game like this.
@Hughesy It's not a racing game. About as fast as Metroid Prime 3, at least the pointer would have been nice.
I can deal with lower FPS, but 720p docked? It's 2017, super disappointing. I'm hoping this is not the case.
I'm excited for Doom on Switch, but I'm disappointed that motion controls weren't included. Does anyone know if Doom supports HD rumble?
@Hughesy Gyro aiming allows you you 'snap' from one position to another with near instantaneous speed. See the following video:
I'm not saying that no gyro = no buy. The Switch version is going to be in line with other console versions after all and no one is calling them 'broken'. But let's at least be accurate about gyro controls (or 'gyro assisted' controls) when talking about them.
Yep, sounds fantastic. Game looks great, I'll be there day one.
Would have loved gyro but, nothing wrong with analog controls. Especially when it's a Bethesda game (they make very good, smooth analog controls).
Just tell me a release date already
Kinda hooked on motion controls in my Switch games, and it feels natural. I hope they add it in somewhere.
If i wanted to play doom on my big tv id buy it on ps4. its being made for the portable market so its all good as far as i am concerned
30 fps, 720p on TV and no pointer controls like Metroid Prime 3 or Resident Evil 4 Wii Edition. Digital Foundry says that the joycon sticks are not good enough for a shooter so many people are going to need a pro controller for this. I'm not sure how easily this is going to sell but to be honest the only thing that they could have avoided is the lack of pointer controls. The resolution and fps are likely the best that Switch can handle running a true new-gen game on an optimised engine and that's understandable yet somehow disappointing. It feels like a Wii U deja vu.
Day one for me. I am so excited for it. Would be interesting to see some motion controls down the line one day but if they never add them, it won't hurt my feelings.
"No gyro"
And here's the excuse Nintendo fans will use for not buying another third-party game.
Loved this game on PS4, and definitely buying on Switch, but I'm interested in more details in how the multiplayer download will be treated. As I am not a MP fan and won't be playing online, I hope the 9Gig download is handled more as an optional, DLC style download, and preferably not an update. Not a huge deal either way, but if it's an optional download that I can skip and still get further updates, that would be super...
@daveh30
That's what I am wondering too. Hopefully it is an optional download. I am still getting the game, but that would definitely be nice.
Yeah why is there no motion aiming and why is that unsurprisingly? I'm quite surprised at that omission considering this publisher went all in with motion for its upcoming Skyrim port.
I'm assuming that's a typo and Bethesda will indeed add motion aiming to the Switch port for Doom. Even Resident Evil Revelations pack is getting motion/gyro aiming and to be honest, Nintendo should make it a mandatory option for 1st/3rd person shooters that come to the system.
@daveh30 It’s already been confirmed it’s a separate optional download. If like me you don’t want to play multiplayer, then just using the cart is all you need 🙂
@daveh30 I think someone said that the Multiplayer download was optional. Hope so as I'll be passing it. Gyro aiming loss is disappointing but not a rule breaker, guess they wanted to keep development costs down.
The lack of any "boosting" when docked is disappointing. I will be doing a wait and see approach.
How is it that the same people talking about being disappointed with no motion control aiming are the same ones bragging about playing it in portable mode?
Clearly I'm missing something here.
Gyro aim would have been great, but I never thought it would happen, so no big deal. 30 fps is no big deal to me. Confused about why it can't do 1080p, 900p anyway. Still supporting because I still wonder how many games like Doom will ever make it to Switch.
Why would the 9GB download be mandatory if it's only for the multiplayer portion of the game? Has the article been badly worded in some way?
Any retail Switch game with a mandatory download can go to hell. What the hell's the point in producing an expensive cartridge if it's impossible to play the game with the cartridge alone?!
Welp, guess I'll just be getting Skyrim then. Gyro aiming is the best thing to the happen to shooters imo. DOOM on Ps4 is nearly unplayable for me, which is why I was hoping for gyro. It adds so much more finesse than the typical tank controls afforded by analog.
I’ve already double dipped on this game with PC and PS4 for around £10 each. Won’t be buying again, especially at full retail price. I am pleased that this is coming to Switch though and hope there are others that will buy this so that Bethesda bring more to Nintendo.
Let's also not forget this is an early port in the Switch's lifespan. Most consoles do not reach their max potential till around the 3-4 year mark. I expect that the things learned with porting Doom will be used to make Wolfenstein 2 the better port.
I also, just want to blast some demon heads off when I'm stressed at work and need a 5 min mental shutdown.
@gatorboi352
Options, basically. The more the merrier imo. Being able to play any home console game on the go = awesome but yes Switch portable mode somewhat limits gyro/motion functionality.
But for people like me who's gaming experiences have been enhanced by smart, motion/gyro implementation, we'd still be a bit bummed to find out the omission of this feature in a game/genre where we're certain it'd benefit from having it.
It would give us #1. portability and then #2. further enhance our home console gaming experience with the same game. And let's not forget motion controls are still accessible in the Switch Tabletop mode. So, there's that.
@sillygostly I don't think it's mandatory to download it. Unless you want to use the multiplayer mode of course. So the wording in the article is misleading actually.
Sad for no gyro aiming since after Zelda the combo of analag aiming for general plus gyro for fine tuning has become my favorite method and feels very intuitive. Still glad the game is coming, looks very good too.
but gyro aiming is best aiming
Needs to be at a discount, $60 for a game that can't even hit last year original target at 720p is ridiculous. Rather just get Doom for 19.99 on PS4/PC and a Kindle book for my commute.
Doom is awesome, Play it in the best version possible - this is not it.
I feel like I’m the only one here who dislikes gyroscopic aiming...
Anyway, I’ll gladly double dip on this just to play it on the go. Same with Skyrim. And same (hopefully) with Fallout 4
@gatorboi352 Why would you assume there is any correlation between where someone likes to play their games and how they like to aim in first person games?
Cool! Bought a massive SD card on Switch launch day and even though I have a handful of digital games on it, its basically empty. The extra download is not a problem whatsoever. Excited for this! Haven't played Doom since the floppy disk version in the DOS days. Lol
Lol
@FX102A "The lack of any "boosting" when docked is disappointing".
Digital Foundry and other show attendees counted pixels way below 720p in handheld mode, around 520p. Why? Because the game uses dynamic resolution scaling and before slowing down the frames it lowers the resolution. The "boost" given by docked mode is expected to maintain the 720p target at 30 fps, but who knows. Thus, the boost exists, but it's used for reaching the 720p target in docked mode, something that Switch can't handle in handheld mode.
I hope that this clear up the doubts.
"a game that requires a mandatory download to a microSD card with a retail purchase."
Is the SD card mandatory? 9GB would fit on the 32GB internal.
So since only the single player is on the card and you have to download the multiplayer does that mean Bethsedsa will price it that way? Maybe make the single player $40, the multiplayer download $20? Why should people pay for a full game if they aren't going to download the multiplayer? Seems fair.
30 fps is a deal breaker for me. DOOM needs that frame rate it was built to be lightning fast. I don't care about portability if that is what they have to sacrifice. Its still cool for people who only own a Switch because the DOOM campaign is one of the best FPS campaigns in years. (The multiplayer was kind of trash imo, so I hope thats DLC and not a forced patch).
i do think $60 full retail is a bit much... the game came out over a year ago ...game is easily bought for $20 now on other systems. AND visually this is the lesser of all other versions (30 fps at 720p).
now..i know this comes with all DLC but it should really be 40$ (especially since they didnt even fit the full game all on one cart AND we are getting one less mode.)
@GrayFox666 Besides, Doom is priced $€30 on Xbox/PS stores so this is the first time that handheld versions of current-gen games are more expensive, it's $€60 on Switch! The probable reason is because the Switch version is released later but still is the same game at double price on a 16GB cartridge and an additional download.
For a full price game @£40+ it should have a 32gb game cart with the 9gb multiplayer pre installed.
@jimbobolowskie The multiplayer DLC (the only DLC that exists) is free on all platforms since update 6.66.
Gyro controls are so slow for a game like Doom. I have a hard time understanding way Nintendo fans love motion controls. I find motion controls to still be inferior to standard controls to this day, even with recent improvements in technology.
@Meaty-cheeky I don't like motion controls in every game but the pointer is very nice for Metroid Prime 3 and Resident Evil 4 Wii Edition. The joycon also has a pointer built in like a Wii Remote, even though most people here are asking for gyro aiming, which is also feasible.
No gyro aiming is the Deal breaker.
@Meaty-cheeky Absolutely not true. Splatoon is ridiculously fast paced and can't be played any other way than gyro. Ask anyone who's tried 2nd player in the original's local vs mode. Gyro (NOT pointer controls! ) is superior to analog for aiming. Using them together is borderline sublime.
@gatorboi352 Splatoon 2 in handheld mode still uses gyro, and guess what? Still plays perfectly.
@Hughesy I played through the overwhelming majority of the game with my Steam Controller and gyro aiming. Plus I play CPMA with gyro as well.
@BlueOcean
I agree with you blueocean that Wii Resident Evil and Metroid Prime are great examples of good motion controls, but these shooters you mentioned are slower paced compared to games like Call of Duty and Doom.
Motion controls work better on slower shooters.
I'm not completely trashing motion controls I just don't feel that they are 100% without faults compared to just using dual sticks.
Why no motion aiming 🙄☹️ I hate twin sticks
@Hughesy no it's not cod was fine
@Meaty-cheeky
Slow? You must be trolling. If motion controls are ever slow it's entirely due to the fault of the developer for not fully optimizing them. Optimized Gyro sensing capabilities will move the camera as fast as you can tilt your wrist or move your arm to do so. Analog aiming can sometimes match gyro speed depending on the sensitivity options available (game by game basis) but never the accuracy simultaneously.... like gyro.
Just confirms I'll be waiting until this hits £20 before considering it.
I'm really surprised that there are a lot of people here who want Gyro Controls or Motion Aiming. I remember the times that people were mad at Nintendo for only including Motion Controls in Wii games.
I do understand Bethesda for not including Gyro or Motion Controls. It would be unfair in Multiplayer for those people who just like to sit on the couch and play the game 'normally'.
Doom running at 720p docked and undocked is something amazing too. The hardware of the Switch isn't amazing, but still, Bethesda did it. I think for the docked version of the game, they decided to focus on graphics instead of resolution, which I don't really agree with.
Nintendo fans should be happy with the fact that they finally got third party. But instead, they whine about no gyro or motion controls.
Edit: Take that, Eurogamer!
Has anyone confirmed the docked resolution for NBA2K18? Would explain why it has such a big filesize.
720p for a game like that is pretty impressive for the Switch. I just wonder how far below it will go when docked.
@BraveFencerZan Resolution has very little to do with file size. Having lots of audio files, especially uncompressed audio, takes up a lot of space. Since that game has so many voice recordings for the commentary and pre-game show stuff, that bumps up the file size considerably.
Will there be voice chat with the online package? Who much is the online package ?
It's a compromise I can live with.
@Saego
Anger (or frustration) witnessed during the Wii era wasn't necessary aimed at the inclusion of motion/gyro controls per se, but at their exclusivity as the only control option available for several games. Granted, I'm sure some of these people during the Wii era who wanted an analog option, probably (albeit, reluctantly) tried gyro and saw the benefits.
Now, in 2017, given the nature of the Switch's hybrid design proving to be serviceable to anyone who likes motion controls or analog controls (directly out the box) = it makes even more sense for developers/publishers to cater to these different tastes when they bring games to the console.
I will still get the game regardless, I don't give a crap about motion control or the fact that it runs at 30fps, I had play Duke Nukem 3D that ran at 25fps on PS1 and Doom that ran at 20fps on Super NES and still enjoy them fairly well.
If you have not played this game on PC, you would not understand why there is no gyro aiming. You walk into a seemingly quite area and 20+ demons spawn all around you. They are fast. They will be jumping in the air, climbing columns and ducking as they hit you in the legs. They do not follow any particular paths as they move, which is part of the beauty of the game. No gyro can keep up with that. Go to YouTube and watch some PC game play and you'll know why.
@Turbo857 Right, I would add that some of the anger (or frustration) was aimed at motion controls shoehorned into gameplay, for example, Donkey Kong Country Returns. Everybody was happy with nicely done things like pointer controls in Resident Evil 4 Wii Edition, but you could even use a GameCube controller!
@Turbo857 And I agree that there should be options on how people want to play the game. But gyro controls against twin sticks, is almost the same as controller against mouse with keyboard. It's just unfair, and I understand that Bethesda doesn't want gyro controls in Multiplayer.
Aside from that, I think there is a larger group of gamers who want to play a game without motion or gyro controls.
@retro_player_22 If the game plays 30 fps consistently, there shouldn't be a problem, right?
Well, sad to hear. Hoping that in future years, the 32GB cartridge cost is reduced greatly.
Also, is the motion controls really needed? A game of this caliber doesn't need a gimmicky casual control scheme like that :>
People we are getting a AAA, current gen, third-party game on our Nintendo Switch and all I see on here is a bunch of babies crying about the lack of motion controls. Give me a break!
l guess most people here on Nintendo Life want to relive the Wii U days I guess.
@Gridatttack
"Aside from that, I think there is a larger group of gamers who want to play a game without motion or gyro controls."
Perhaps, but let's say hypothetically we're both PC gamers. And I like using a traditional controller and you like keyboard and mouse. Should I condemn the usage of keyboard and mouse players simply because I can't compete on the same footing? I have the option to either learn how to use keyboard and mouse or I can just skip online multiplayer entirely when someone uses a keyboard and mouse.
But taking your example, speaking of the Switch: If there are indeed more people who prefer analog controls, analog players shouldn't have a problem finding analog players online. Makes the argument for prohibiting motion/gyro using players less necessary.
@Saego
Why is it gimmicky or even casual in this regard? No game "needs" motion/gyro" controls to play it but I don't understand the gimmicky/casual tag?
@Meaty-cheeky
Fyi, I think the fact we're getting Doom on Switch is awesome in any way, shape, or form. And granted, I still may pick it up personally since I am a glass is half full kinda guy afterall.
However, gamers disappointment with not receiving a gyro aiming option, for any 1st/3rd person shooter, on a system that makes these features accessible out the box, is entirely valid imo. It's an unfortunate, missed opportunity, despite the fact that'll it'll most probably prove to be an excellent version of the game.
I personally don't mind the lack of motion controls in the game. I don't love them in shooters, though obviously I'd have no problem with the option being there for those that want them.
I have to admit, I'm flabbergasted by the number of people who seem legitimately surprised and upset for the lack of them.
@ThomasBW84 "So far DOOM joins NBA 2K18 as a game that requires a mandatory download to a microSD card with a retail purchase."
First, I don't think the multiplayer download is mandatory. Second, it shouldn't require a microSD card because it's only 9 GB. If a 9 GB download requires a microSD card, then downloading Breath of the Wild requires a microSD card, too, which is false. You should update the article.
@BlueOcean
I agree. But I believe examples like Donkey Kong Country Returns having motion for actions that could've been easily executed with button input had more to do with the Wii Remote's lack of buttons and the fact it was the main packaged controller. If the classic controller was packaged with every Wii, I'm certain it would've impacted game design to include more button input in more games.
With the Switch, it's obvious Nintendo clearly learned their lesson with catering to all kinds of gamers tastes right out of the box.
No Motion Aiming is probably fine, but 720p in Docked Mode? C'mon....
I was on the fence--already bought and beat it deeply discounted on Steam--but no gyro aiming=no buy. I've never liked analog stick aiming, going all the way back to its inception on basically Turok N64 and, in 2017, when the option to do otherwise is present to not support it is utterly ridiculous.
@Turbo857 you nailed it here:
"gamers disappointment with not receiving a gyro aiming option, for any 1st/3rd person shooter, on a system that makes these features accessible out the box, is entirely valid"
I would add pointer controls because they are great for shooters and one of the joycons has a pointer.
The price is only relevant if you own another system to play it on.
Gyro aiming for a game very highly-rated on every system it's been on, without gyro aiming, shouldn't be a deal breaker for anyone.
Excuses, excuses....
Here's hope they patch in motion enhanced aiming before release.
I really dislike Nintendo with their cards... we're right back at N64 days. Due not enough space or high price for those cards were a lot of reaon to leave out Nintendo on most games... IMO Nintendo should be the one paying for those cards with higher storage! Period
I'm not put off by the resolution or frame rate, it will be fine for getting the game on this format. I'm kind of put off by the download though. I'm not going to download a 9GB patch, full stop. I left that world behind on Playstation, and FULL SIZE Nintendo games weigh in at half that. Hopefully the patch won't be required for getting patches for single player. That would be ridiculous. That's one thing Nintendo needs to do is sort out their cartridge pricing. I can buy a 32GB SD card for like $8. Why is this costing so much for Nintendo's cards? Prices should not be a problem at this point.
The cards are THE best format there is. But they have to get the pricing worked out so publishers stop foisting the problem on consumers.
@Alucard83 To be fair, limited storage or not, find the last "everything on disc" playstation game that wasn't first party that didn't have a 10+ GB download to go with it (to replace what was on the disc because that was "pre-release" versions of the data.) I just count on Nintendo providing a cartridge that can fit the whole game, as far as the actual experience with 3rd parties, whether it's adding the missing data from Switch, or replacing the obsolete data on PS4, the downloads end up roughly the same. I was just really hoping to get away from that with Switch. If the download is over 5GB I generally just skip it. On any system.
@David_Dudeney Hmm, I figured putting out higher resolution textures would up the filesize quite a bit. Honestly don't know jack about development
According to this article, Doom + multiplayer comes in at 25gb.
While NBA2K18 comes in at about 28gb.
So it makes me wonder what docked resolution NBA2K18 has while pushing the graphics that it does.
@BlueOcean
'Preciate that. I don't have a problem with pointer controls personally. But aren't they vulnerable to sunlight or direct bright light sources? To me they seem just like gyro controls but without the need to recalibrate (which is cool) but with the added vulnerably of direct light.
Also, I'm a little concerned about the IR functionality of the camera in the right Joy-con. If it can be used as an IR pointer wouldn't gamers have to turn it upside down to point with it?
And then wouldn't it be more troublesome to access buttons right? Might be more trouble than it's worth.
Neither are deal breakers for me. Still getting this on Switch.
@Alucard83
Wouldja rather the Switch used discs instead? Regardless of the higher manufacturing, pricing inconveniences inherited by third party publishers, using cards is smart design. As a mostly digital game consumer, I do appreciate the small size of the cards.
Will likely not grab this at launch as I am buying into the Xbox One X where I also own the game and just frankly won't be able to afford buying this when it launches (on top of my other Switch purchases). Still I'm glad to see Bethesda is all in on the Switch and I would like to support them when I can.
@BensonUii It seems that if there was enough public outcry Bethesda could easily patch motion controls into the game down the road. But it would likely also depend on how well the game sells, which is possible as PC and other consoles will have already had the game for nearly 19 months. So the main people buying this game will fit into a few categories; the few who haven't played the game yet, those who only own Nintendo consoles, those who love all things Doom, and those who want to play the game on the go.
So all in all, it's DOOM on Switch, but it has the expected limitations, given the time and budget constraints the port is subject to.
720p and 30fps are not dealbreakers for me, but dividing the game bewteen physical and digital, and not offering a gyro aiming option in a high profile shooter like this really bugs me.
@NEStalgia $8 is expensive, though. I think a Blu-ray Disc costs less than $2.
Gyro options are garbage, come on people stop making unreasonable demands. Grousing like that and coming off like ingrates while we're getting A treatment for once in over a decade on a Nintendo home system seems pretty damned petty and pathetic. It's going to look (more or less) and play like the console versions that currently exist. Isn't that enough? Would you rather have some point and shoot kick to the nuts like Dead Space was on Wii?
Hopefully they patch in gyro controls at a later date; clearly it's a feature a lot of people want.
@NinNin $8 is retail price, though, not wholesale price when you're buying a million or two at a time like Nintendo is The $8 SD cards would cost $1 or less for manufacture, and probably under $3 to the distributor.
@tanookisuit I this case I don't think it's an unreasonable desire for customers, nor an unreasonable thing that Bethesda may implement, given only the fact they've already implemented motion controls in one of the 3 games they're bringing. They already saw the potential value and demand for it on one team, so it's not that Bethesda isn't interested in the feature, only that two different teams at Bethesda had two different priority lists. I don't think the Doom team would be overly humbled by hearing fans like what the Skyrim team is doing
@NEStalgia Less than $2 for a Blu-ray Disc is also a retail price. It should go without saying, but game cards are most likely more expensive than microSD cards.
"The $8 SD cards would cost $1 or less for manufacture, and probably under $3 to the distributor."
I highly doubt this. If you have a source, please provide it.
@QwertyQwerty
Great avatar dude
@NEStalgia As an after the fact it's fine, but going off on them now seems like just needy complaining for a fluff option. It's fine, but the best focus now is getting the best game, foo foo can be added later. I've been with Nintendo since 85 highs and lows and it's been over a dozen years since they had it good and I don't want to see it fouled up by self centered Nintendo buyer behavior and demands. The curse needs to be broken and third parties doing good work accepted, not just lip service, demands, and then a no show.
@Turbo857 The pointer is vulnerable to sunlight, correct. Pointer controls would mean playing with the joycons detached like Wii Remote and nunchuk, while gyro is just an added feature. I think pointer controls are more intuitive but probably gyro controls are more versatile. I wonder what use Nintendo wants to grant the pointer.
@NinNin Blank blu rays aren't sold retail. But if that's the running price for a rewritable BD, then you're right, the blank discs would be cheaper.
Flash memory is absurdly cheap at this point. If you go with retail price points of $2 vs $8 we're talking about a $6 premium. The bigger question is why are gamecards more expensive than SD cards? Not MicroSD but full size SD.
I'd still rather have cartridge format any day of the week over obsolete, rickety optical disc. The question is just "how is Nintendo mismanaging this to make it a problem when it shouldn't be?" Downloads should not be mandatory to get "the rest of the game." Though Betehsda's doing a good job making that for multiplayer only.....only IF you can actually get single player patches without having to download 9GB of multiplayer data.
Then again, Uncharted 4 has a 20GB patch that includes a ton of multiplayer stuff I don't want just to fix glitches in single player, so the problem would not be unique to Switch. It's just disappointing if it happens.
@tanookisuit True. I don't think a bunch of internet complainers are going to make much of a difference in breaking the curse or not though. The bigger holdup might be the age of the game in this case, thus Wolfenstein may fare better. Though the Doom diehards, like me(well classic doom) , that want it portable may still anchor it.
@Alucard83
yep. N needs to eat the cost of their decisions or well; move 1 step closer to being a 3rd party and exiting the console game.
I gyro-aim on PC and it is glorious. Sad to see it being excluded here, given that Nintendo put gyro aiming on the map.
@Turbo857 DKCR's Wiimote control may have needed "gimmicky waggle" to cram all the controls in---and that's fine for people who didn't want to buy another controller--- but being a separately-sold accessory isn't even a good excuse to not support the Classic Controller and its abundance of proper buttons.
More excuses for not buying third party games. Yet complain nintendo not getting third party support. Its like an eco system people if you dont buy support games the developers wont make games for the system. Given if its a really bad port eg bugs frame rate drops. When you bought a switch you would have to know its limitation.. your dreaming if a game like doom can run on 1080p docked. Complaining about memory limitation thank nintendo at least providing at least highly accessible non pty memory card to expand memory. No gyro controls is not the end of the world.. lol if you really want it go buy it on pc ps4 ect the game is actually cheaper.. there is both good and bad.. but you have to make some compromise if you want to be able to play it on the go, etc. Calling it now fifa will be another topic next week and skyrim the next one people will be giving excuses not to buy.
@gatorboi352 Gyro worked great in Federation Force on 3DS. So can definitely be done in portable mode.
It makes sense that this would focus on the portable version. If you don't care about the portable version, the more logical choice is to get it for PC or PS4. Of course not everyone has the option, but I am speaking in general. Doom is a pretty hardcore game and I imagine that many people who would be interested in this game would have the choice.
The multiplayer is not mandatory so it's not comparable with 2K18, which doesn't work without the update.
If the game is exactly the same in both portable mode and TV mode... then how they're using the extra power available when in TV mode? If it's not an increase in resolution or frame rate, then what? I would like to know that because right now it seems a waste of power.
I'll be getting the game nevertheless because it looks good enough for me and the Switch is my only console (along with a New 2DS), so it's my only choice.
A triple A game is coming out for switch and y'all are not gonna get it because it doesn't have Gyro controls?! Bump gyro controls!! Give me mouse and keyboard hell!!!
@Joelols It's a two-way street, though. Why limit the game if they're looking to make in roads into the Nintendo base. This game will likely appeal to the Nintendo player who spent countless hours playing Splatoon. Gyro-aiming is a big deal, twin stick aiming feels antiquated by comparison. Federation Force demonstrated it can be done on portables as well. Besides, it's business. I doubt 3rd parties are evaluating which fan bases are more deserving of their precious game. It's simple, as long as Switch sales are strong, 3rd parties will take a chance on Nintendo.
One thing I find very funny is all the people complaining AAA games aren't coming to Nintendo consoles... and then when we DO get AAA games, the same people saying they aren't buying for some ridiculous excuse.
Well, YOU are the reason AAA games don't come.
Instead of complaining for some insignificant reason, let's acknowledge the effort that Bethesda is putting into this port. They're actually doing a pretty good job of it (unlike 2K Games, to be honest), so show your support and let them (and other third parties) know that it's worth taking the Switch into account.
This doesn't bother me at all. I'm purchasing it. I haven't played a doom since SNES.
I am happy the entire single player campaign is on cartridge as I am primarily single player. It is nice that the the online multiplayer is optional 9GB download (don't care about online multiplayer so skip for me) - unlike NBA which is a required download to even play the game. Nice way around the storage issue so we get a functional game on cartridge with extra download for extra functionality.
@SteamedSquid I agree with you, many Wii games were compatible with the classic controller and New Super Mario Bros. Wii and Donkey Kong Country Returns not even though the classic controller is perfect for them, because Nintendo is always trying to sell you their new concept, in that case the Wii Remote, whether you want it or not.
I can't stand wobbly gyro controls, but Joy-Con pointer aiming would have been a reason for me to buy this game.
@maruse I'll gladly support 3rd party development on Switch - I'm getting Skyrim and L.A. Noire, both titles with added Switch benefits - but I'm not blindly going to purchase a gimped port. The 30fps is excusable, but gyro is a big deal, especially when there are plenty of great examples of its use. It's leaps and bounds above twin stick, and for some it even compares to mouse and keyboard. It would have made up for the lack of graphical grunt. We should NOT support measly cash grabs. Capcom did the same crap to RE Revelations on Wii U but seems to have learned from that mistake. So guess what? RER1&2 will also be on my shopping list, not Doom.
@ThomasBW84 Thanks for confirming it.
No motion controls, no buy.
IMHO Shooters have to be played with either a mouse or motion controls. Aiming with the sticks is like running with no feet.
I don't understand how they could pass up on the opportunity to deliver a proper console shooter.
Well guess my only options remain Splatoon 2 and PC shooters. And Robo Recall if I ever should buy an Oculus...
@maruse "how they're using the extra power available when in TV mode? If it's not an increase in resolution or frame rate, then what? I would like to know that because right now it seems a waste of power".
Digital Foundry and other show attendees counted pixels way below 720p in handheld mode, around 520p. Why? Because the game uses dynamic resolution scaling and before slowing down the frames it lowers the resolution. The "boost" given by docked mode is expected to maintain the 720p target at 30 fps, but who knows. Thus, the boost exists, but it's used for reaching the 720p target in docked mode, something that Switch can't handle in handheld mode.
If I've learned one thing from the NBA2K18 debacle, it's that all this stuff doesn't matter if you ship a broken game. Get the game right and all this "mandatory install" , "30fps", or "720p" crap won't matter because we'll have a fun game that runs well.
No motion aiming?
Good. I think the slingshot in Dream Team Bros. was already enough of a trainwreck.
No motion aiming = no buy.
At least not until it has dropped in price anyway. Had it included said controls then I'd happily pick it up at full price, but I hate using the archaic and slow DA controls in FPS.
@BlueOcean Didn't Digital Foundry use a PC to test it? Or did they upload another video?
@NinNin They and other people captured handheld play with a camera and counted the pixels.
The PC experiment is another thing.
@BlueOcean Thanks. Do you have a link?
@Turbo857 nevermind, I misunderstood. I thought they meant the pointer aiming like on Wii.
Looks like the Nintendo Life community has spoken, they would rather have games like Chicken Shoot on the Switch, then AAA third party games like Doom.
Do people really wanna play DOOM on the go badly enough to play it at 30fps? Look, I want hardcore 3rd party shooters as much as the next guy, but this is about as barebones of a port you can get. Of course, I understand the fact the game plays at all is a testament to the talent of the programmers, but still. No motion controls? What about HD rumble? Overall the experience is going to be lackluster even compared to the other console versions.
@WaveBoy The right Joy-Con has all the functions of a Wiimote, so it's theoretically possible. Everything has been gyro controls so far though.
@QwertyQwerty
I'm with you there. Sticks are no good for shooters
@Meaty-cheeky I actually really liked Modern Warfare III motion controls on the Wii.
I'm getting this with or without gyro aiming. What happened, suddenly any game that doesn't have gyro aiming isn't good enough? What next, we start boycotting games that don't use HD rumble effectively? I've been playing games without gyro aiming for nigh on 40 years, I think I can probably manage to make those joystick things do the job.
I was so eager to preorder this as soon as I got solid word that gyro controls were gonna be implemented. Sadly this is a complete deal breaker for me.
It's really unfortunate that they wouldn't push to have motion controls implemented, as that'd be a new way to play the game. I loved playing COD:BO, Conduit, and 007:QOS on Wii with pointer controls - it made the games so much more fun. Although only Splatoon and Zelda BOTW have used gyro for aiming so far, gyro controls really enhance gameplay by adding ease-of-use as well as a different way to play.
Portability is nice, but I think gyro controls are really what are gonna set shooters on Switch apart from the other consoles as they actually add more to the gameplay. I can't stand playing a FPS with just DA, so I'll be sticking to PC until more FPS games on Switch utilize gyro controls.
@Blastcorp64 i wasn't thinking gyro, i was thinking pointer controls. My mistake.
@JasmineDragon it's almost as if they aren't necessary! Almost like they're gimmicks!
No motion aiming... booooooo . is it that hard to ask for.. on/off and sensitivity.... not asking for snap to target.. just give us a reason not to play the game on our computers with mouse and keyboard...
I would've liked gyro aiming, because I find it way easier than using a joystick to aim, but it's not a deal breaker. I also don't find the resolution to be an issue (I mean it's one of those things I feel like is pointless to get all bent out of shape about) and from what I've heard from people who got to go hands-on with it, the framerate is fine.
Confused why the article says it's unsurprising that it's not included, though. After all, Skyrim- from the same company- has it.
Why are people complaining about 720p when docked? This game has a dynamic resolution on both PS4 and Xbox to maintain its 60fps and create the illusion of 1080p. It's likely that they tried to get it at 60fps docked but the frame rate was too unstable, so it's much better to have a locked 30fps. As for gyro controls, whilst I loved them in Resi 4 and Metroid Prime 3, I doubt they'd be a great fit for Doom, not to mention that I always found the gyro in the Pro controller to be sluggish when playing Zelda so how bad would it be for this?
Most of all it seems that some Nintendo fans complain that we don't get any major 3rd party releases. Yet the second we do get one of the best games in years and top tier sports games, all they do is complain and mainly about things outside of the developers contol. They can't magically make the Switch more powerful and as for price, yes it may well be cheaper on PS4 now but it's made its money. To get this running on Switch has likely taken a lot of very hard work, yet games such as Pokken and Mario Kart 8 do exactly the same and they would have been much easier to port. Just enjoy the fact that we as Nintendo gamers are finally going to get some more great games to play and both Doom and Skyrim are 2 of the best games to come out in a long time
Why would there be gyro aiming? This is a port not a re-working and besides it would be dreadful in this game, its far too fast.
Its Doom, play it like its meant to be played.
@YANDMAN with a mouse and keyboard?
@gatorboi352 Analog sticks are also not necessary. You could also play on a dance mat.
So are analog sticks also just a gimmick?
Lol, at everyone saying stuff like "Nintendo fans making excuses".
There is not even a reason to make any excuses here, some people just really don't like analog controls in shooters, why is that so hard to understand?
@Kirgo Truth. I've never like dual analog for fps, and i don't even play fps's on PC. The Wiimote and then gyro controls were/are nice alternatives, but very few developers seem to want to make games using those solutions so that everyone can be stuck on their dual sticks. I bet if gyro control options were offered in some popular online console shooters on Ps4 or Xbone, everyone would switch to them real quick after getting owned easily in online matches.
I don’t mean to be condescending, but I’m rather surprised by the number of gamers disappointed at the lack of motion aiming Doom on the Switch. This is something I never once thought about until this article, and I’m suprised by the soft outcry. Not disappointed or haughty, just intrigued.
But, hey! It couldn’t have hurt as an option.
I have Doom on the PC, but a Switch version is tempting...
@Doskias Yes, I also raised my eyebrows at the disappointment. Not in disdain, just genuine startlement!
It sounds a bit disappointing when you think it's a game that came out a year ago and unless you want to play it portably, it plays better on all other platforms. Like it's €60, 720p, 30fps and that's docked. Not to mention a noticeable downgrade in graphics. Also, the whole game doesn't fit on the cartridge, you've to download the multiplayer. That's Nintendo's fault though, not Bethesda's. It sounds like they've just focused on getting it running in handheld mode but not taken any advantage of the extra power when docked.
I'm also one of those people who hate dual analogue controls. I loved the Wii remote and nunchuk setup for shooters on Wii and Wii U. So this news is the biggest disappointment of all. The more I hear, the less I'm excited about this port now. I was initially excited.
Funny that gryo is so important to a game which is predominantly a single player experience. Understandable if its a really highly competitive multiplayer experience.
Yet another American company that can't fit their big game in small Japanese's cartridge. Lose some weight for Christ sake!
But we all know the truth: The online multiplayer is buggy and needs many months of patching, so it's better to have it resides in the internal storage.
@BensonUii
Except that, as I said, it's an outstanding game using the analogue sticks. Not buying it because of the lack of an aiming system that doesn't exist on any other version and would have to be shoehorned in with questionable effectiveness, just smacks of the usual excuse making to me.
@SLIGEACH_EIRE
If you're a Nintendo-only gamer the price on other systems is irrelevant. Same as the price on the PC was irrelevant to me when I bought it on Xbox, as I don't have a gaming PC.
How it runs on other systems is also irrelevant, same as how it runs on a high-end PC was irrelevant to me as I don't have a high-end PC.
@Turbo857
"Even Resident Evil Revelations pack is getting motion/gyro aiming and to be honest, Nintendo should make it a mandatory option for 1st/3rd person shooters that come to the system."
No no no no no no. That's a terrible idea. Why restrict third-party support?
@BensonUii
PC ownership can play the game using keyboard and mouse, no problems there. I'm talking about Nintendo-only gamers. These are gamers traditionally starved of third-party support, but who now have the chance to enjoy a current-gen AAA third-party game that thousands of users can testify is a brilliant game with dual analogue sticks. To turn their nose up at it because of lack of gyro aiming is (no matter how predictable) self-defeating in the extreme.
@BensonUii
Oh I've seen the comments. I've seen users who haven't played this game at all saying they can't possibly play it without a particular control method.
I've also seen the circle before. Nintendo owners complain about lack of third-party games..... third-party games get announced..... Nintendo owners don't buy them 'cos reasons..... third-party support disappears.....Nintendo owners feel hard done to....
@electrolite77
Why would adding gyro controls limit third party support? It's simply applying right stick camera control to the movement of the right joy con. This isn't new tech. I think you're being a bit dramatic.
I got no problem with 3rd party publishers releasing lower powered ports on the Switch. That's just a compromising reality. But if the game is a shooter, what better way is there to make it stand out from other versions than having a portable option with the additional preference of gyro controlled aiming. Aside from providing a more immersive experience, speaking from a business perspective, it also adds value to its double dipping potential.
Maybe they'll add it in an update later
Still wondering of it's possible to patch it with 1080p for it being docked in the future or if they indeed maxed out the Switch.
@GravyThief yeah but Doom is a FAST paced shooter. Completely different from Zelda. I couldn't see it buy what do I know.
@BinaryFragger
I think when Elton John wrote 'Circle of Life' he was thinking of Nintendo fans and third-party games.
@Turbo857
I just wouldn't add stupid rules demanding third-parties do anything. If they think gyro controls work and have the time and inclination to put them in, great. But don't make them compulsory. Not everybody is bothered about making games with them and not everybody is bothered about using them.
@BensonUii
Oh I get the point. It's Nintendo fans and third-party games. This time it's writing off a game based on the control scheme without playing it (the opposite of what so many we're preaching when it came to Starfox Zero last year, but hey, that's a Nintendo game) but it's just a variation on the theme.
at this point, i won't buy a shooter without motion controls. decades of pc gaming have set the bar of my standards for precision and sensitivity, and i do not enjoy games that fall short of it.
@electrolite77
Starfox Zero was a completely different issue. The devz chose a control scheme that would more seamlessly translate across all of the playable vehicles in the game. If you mapped the right stick to reticule aiming in Starfox Zero, you couldn't hover + aim + fire in the Walker or Landmaster. And the Gyrocopter would be completely unplayable since it required 2 sticks for its movement alone. If the Arwing had right stick aiming, they'd have to drastically rework the control schemes for each vehicle and that'd most likely prove to be jarring for most gamers. Regardless of whether some gamers didn't like the fact that an analog aiming control option was unavailable, the game's control scheme made sense considering the design of the game.
Doom is a different case. It's a traditional 1st person shooter being brought to the Switch where users of this console's predecessors have regularly enjoyed gyro controls to a degree that a sizable portion of that audience actually prefers them. Going back to sticks for these gamers feels prehistoric. I personally want to see as many 3rd party ports to the Switch as publishers are willing to release. But if I've already made piece with the fact that graphical fidelity is going to be sacrificed for portability, than please include a common sense hardware feature in their Switch port that's currently unavailable (or unsupported) in other versions available on competing hardware.
I think that's a valid request.
@electrolite77 I think you just have to calm down. This is a simple matter of there being people, like me, who just do not like analog stick controls in shooters. That has nothing to do with being a Nintendo fan.
Why would a PS gamer, for example, who doesn't like those controls complain about it? He wouldn't, because there is no point!
For a Nintendo Switch owner though, there is a clear other, arguably better, option that is not being utilized, thats what some people here are saying. And I used the word "some" for a reason, because when I look around here, they do not even seem to be any kind of majority...
If you still think that this is a typical Nintendo fan problem, try to force PC gamers to use analog stick controls in a shooter like Doom, then you will know what an outrage really is!
@Shiryu
See ya in multiplayer! Switch username is ShaolinZen
@electrolite77 How a title performs between multiple platforms has never been irrelevant. It's been a major point of comparison ever since the SNES/Mega Drive days. How much a title costs between platforms has been a major point of contention ever since the N64/PS1/Saturn days. Remember how many 3rd parties and gamers ditched Nintendo due to cheaper options?
Be honest gyro nerds: the real reason you don't want the game is because of the scary demons, gore, and dark setting lol
Don't worry, if you ask mummy to sit in the room with you while you play & leave the lights on, you may just enjoy yourself!
It'll be our little secret lol
You tell them @Ichiban haha 😂
@PlywoodStick
Of course it's a discussion point. I'm sure it affected plenty of people's purchasing decisions when it came to N64 v PS1. Bit if you chose the N64, you then can't complain when FIFA or Resident Evil 2 are cheaper on CD. If you chose N64 because it had a better version of Quake 2, there's no point turning down the N64 version because the PC could run it better if you don't have a top end PC.
It's the same with Doom. If you've got more than one format that can play it fair enough, you may not want to pay more for the portable version. If you're Nintendo-only, the price on another system you haven't bothered to buy is irrelevant.
@GrayFox666
Normally I would argue that 30fps doesn't matter, but having played Doom I absolutely agree. This game is incredibly fast paced compared to most shooters and you do need 60fps. I'll be passing on this and sticking with the superior version. I can't imagine playing this game with 30fps.
As for Gyro, I honestly would have liked to have seen motion controls because having played House of the Dead 2 on the Wiimote, I can confirm it works wonderfully for shooters. That said however, Doom is such a fast and visceral shooter, I'm not sure if that would still apply. Fans of motion/gyro control are right to be annoyed however and have every right to be, considering Bethesda has been making an effort to include them in Skyrim.
As for people complaining about the downloading of the additional 9 or so GB, consoles had to download a gigantic patch too. This isn't a Nintendo exclusive problem.
Overall, it's nice to see Doom coming to Switch as it's such an amazing game, but it feels like Nintendo fans are getting the short end of the stick here. I imagine Bethesda did the best they could, though.
@Onion
I agree. I don't get the complaints about having to download additional game data after retail purchase. If you own an Xbox One or PS4, this is the norm. At least with the Switch we don't have wait for a full game install from a disc before playing. And with 4K gaming on the horizon, expect more patches and day 1 downloads to compliment your retail purchase. If it's an overall cheaper alternative for publishers who don't want to pay for 32-64GB game cards, then it's a minor inconvenience.
It's damned if you do, damned if you don't with Nintendo fans sometimes. Here we have AAA third party game and people are saying I wont by because of this, I won't by becauae of that. Lets support third parties so they keep making more games for the Switch and recognise the biggest draw of this game is being able to play Doom on the go, or bring it round a mates. If you want 4k graphics, 120fps, ultra high settings for graphics then buy the PC version and appropriate hardware. No gyro no buy, get out of here.!!
I wasn't interested in this game in the first place, since it will naturally be an ultra-violent M rated game, but the lack of motion aiming makes it even worse.
@Kirgo Well said. Dual analog sucks as far as I'm concerned. Excuse me while I go back to play the Conduit games and Goldeneye Wii as well as some classics like Descent on my PC.
@NinNin I just read your message now. I don't remember where did I read that but I found this about the footage captured by different people:
http://www.neogaf.com/forum/showthread.php?t=1436172
@BlueOcean Thanks. So it hasn't been confirmed that the resolution is below 720p in handheld mode, has it?
@NinNin Some people have said so, why? Read the links above and Google it. You seem weirdly incredulous. You wait for Digital Foundry's final face-off, then. I'm not here to convince you. I just tried to be polite.
@BlueOcean What's with the hostility? I just want information. I don't have time to watch every single video or read every single comment on that topic. I don't want you or anyone to convince me. I have no idea who are some people you talked about. If you don't want to give me information. That's okay. You don't need to.
I don't understand why you had to "try" to be polite. I just asked simple questions.
@NinNin Sorry, I didn't mean to sound rude at all. I just thought you were questioning me and had nothing else to offer you. If you were not, I apologise.
I just don't remember exactly what and where I read, what I remember is that the Switch version is 30 fps with slowdowns in handheld mode, that it uses dynamic resolution scaling like the other versions and the resolution was "low, very low" according to Digital Foundry hands-on, some people said 520p but I don't know if they really counted the pixels or they are assuming so because of the PC experiment. The Switch version uses lower resolution textures and downgraded depth of field.
However, because these guys and everybody else were playing a beta version I believe that the people porting the game to Switch have time to optimise and improve it because it doesn't have a release date yet (Q4). This is all the information I can give you, I don't remember anything else. The final version should be better, but how much better I have no idea.
@BlueOcean Thanks for the clarification.
@NinNin You are welcome.
@NinNin I remember much better than I thought.
Here is this about what you asked, the resolution:
"Bearing in mind that our observations are limited to handheld play, along with just 25 seconds of capture shown in last week's Nintendo Direct (curiously, the Japanese broadcast had some extra footage), this preview can't be exhaustive or definitive. However, there are some basic observations here: firstly, resolution is low - possibly very low [continues]".
From here:
http://www.eurogamer.net/articles/digitalfoundry-2017-hands-on-with-doom-on-switch
@GiSWiG Gyro aiming is closer to mouse aiming than analog stick aiming. It is both faster and more accurate than using an analog stick.
@BlueOcean Thanks for the link.
Fine by me, i will support bethesda on this, looks great. Doom on the Go!
@QwertyQwerty
No gyro, no buyro.
BTW, i'm only not getting it because i'd rather buy it on PC for $15 or less.
Trying to aim in this game is frustrating. The crosshair jumps around like a Leprechaun on crack.
Gyro aiming please.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...