Finding a home on consoles is an ongoing challenge for games that have seen success on Steam and smart devices. While free-to-play or relatively inexpensive titles are becoming available on digital marketplaces thick and fast, it could be argued that there is a degree of stigma that comes with titles making the shift from mobile to console. There are some genuinely great releases and a select few have transferred well over to the console space, including the Switch eShop. While this 'gold rush' of titles on the Switch can reveal some hidden gems, it also runs the risk of being a victim of its own success.
Neon Chrome arrives on Switch as a stylish top-down, twin-stick and rogue-lite shooter, with the backdrop of a moody cyberpunk dystopia; the central plot is a combination of Thomas Anderson, Rick Deckard and John Mclain's worst 'bad day at the office'.
You take up the role of a hacker whose mission it is to infiltrate the giant titular tower block known as Neon Chrome, and free the city by remotely taking down its ruler - the elected enigma that the building's one million enslaved inhabitants 'trust', known only as the 'Overseer'. Climbing thirty two floors in any given 'neural link', the end goal is to reach the top and face off with said nemesis.
From the outset the player sits in the 'immersion chair', able to possess one of three possible, randomly generated avatars referred to as 'assets' - representations of human inhabitants that have different weapon load-outs and strengths. Of course there is a local multiplayer option, so you can find a friend or three and snap off those Joy-Cons for some cooperative action.
When dropped into the procedurally generated set of levels there is a mix of destructible corridor walls, drones to disable, scuttling little beasties to combat, lasers to avoid and special operatives to take of, as well as loot boxes and weapon upgrades to collect. If your avatar dies weapons and stats are retained for your next run, while cash can be traded to increase health, luck, energy or slots; there are a wealth of impressive sounding 'cybernetic enhancements' (abilities) to gather while progressing through the levels. You will die and grind a lot in the opening hour or so, but defeating a boss ensures that you at least get closer to the summit without having to start from the bottom again.
Despite the evil mega corporation, themes of manipulation, control and a maniacal puppet master overlord rhetoric, the overall presentation of the game is pretty lacklustre. The opening cutscene, complete with mauve impressionist skyline and glowing signage, mostly takes care of exposition, with the selectable characters displayed as boxes of text and icons. The appropriately ominous and ambient synth soundtrack fits in well with the aesthetic, harking back to the Sci-Fi classics such as Blade Runner or Terminator. Within the levels, Neon Chrome also sets up a rich, interesting interface - you jump into chambers that are scattered around the levels, with futuristic fonts and fancy insignia for excitingly named special abilities - but the experience is diluted by actually making no real noticeable impact to the actual gameplay; the changes are stat based and don't translate well into the action.
Although the levels are procedurally generated, they rarely show any drastic variety in their layout, but the structures of narrow passageways and cubicle-like spaces or rooms - full of power generators - make for some impressive explosions. In terms of extra challenge outside of the gunplay, only colour coded doors that require finding the corresponding keys or taking down particular beacons provide any kind of obstacle, so navigating each floor becomes rather predictable.
Despite stealth kills, strafing around bigger enemies, the occasional chain reaction of explosions causing widespread carnage - with the ensuing lighting effects that are undeniably satisfying - and Neon Chrome's fixed top-down viewpoint doing a decent job of showing level layouts, the sprite models feel bland and so distant that the characters (only seen in the pause menu) possess very little personality or physical identity. This is especially notable in handheld mode, where the whole experience seems rather blurry compared to docked gameplay.
Conclusion
When all is said and done, when the glow of the stylish aesthetic and the intrigue of the Cyberpunk Orwellian narrative have fizzled out, Neon Chrome emerges as an average, sometimes fun but more often than not generic twin-stick rogue-like with a Sci-Fi coat of paint; it rarely lives up to its explosive promise or explores its thematic potential in any meaningful way. It could be argued that the genre is solely about the mechanics, but with a neglected backstory failing to compliment the reasonable if hardly revolutionary gameplay, it's difficult not to feel a little flat about the experience on offer.
Comments 41
More like monochrome.
Oh no, I picked this up at lunch time because of the STEAM user reviews. What have I done!?
hmmm I will take that into consideration.
what is the frame rate?
@Shiryu Uh-Oh, shoulda just got the flame in the flood.
With NWR giving this a 8.5 I'm a bit confused. But I trust this site more and, honestly, this game didn't catch me judging from the aesthetics. So I think I'll go with NeuroVoider, eventually
@Shiryu I have it in android and it's decent I guess, but I stopped playing it so I suppose that says something.
I had this on my PS4 through Plus, and I wasn't a fan.
Damn, that's too bad
Especially for visuals in handheld mode.
Well at least between that and touhou, trolls will stop whining about "bet it's gonna be 9/10"
@60frames-please : from what I've heard, nothing as steady as your funny username. I have yet to watch gameplay videos though.
@TreesenHauser what?! This means I actually own this already! Oh boy
@SuperCharlie78 Neurovoider excellent Dan Terminus soundtrack makes the purchase a warranted one.
@EricTheRed Don't worry I got that one too and will pick up "WuverBlade" when it is released at 10:00 WET.
@Kalmaro I hunger for Twin Stick shooters...
This looks like JYDGE. Hope this genre isn't becoming a cookie-cutter.
@Shiryu "Wuverblade"? Is that a new game? Never heard of it before...
@ThanosReXXX the "l" is DLC.
@Shiryu Good comeback.
Must be micro transactions then, so they can also spread it out over all the letters of the soon to be revealed subheader for the game. Let's hope it's a short one...
@ThanosReXXX Loot crates. You never know what letter you might find, but keep trying... or pay to make your chances better. No, it's not gambling, honest!!!
Stylish, stylish, stylish...
@Shiryu Urgh! Loot crates. I hate those. Only very seldomly are they worth the money. They were heavily advertised on The Know, a channel that I used to watch a lot...
Enjoying this a lot more than Flame in the Flood. You actually feel like you aren't starting back at square one again when you die.
Played this on PS4, the review is dead on. It's not bad just blah.
@Kalmaro guess.
I just checked and, yes, I own it already on the PS4. Mhhhh
@Pahvi Oh fancy that lol! I think I'm going to wait for Jydge (omg that name is stupid!) the levels looked more varied than office desks.
@Shiryu I wouldn’t worry, mate. I think it’s a great game. An 8 out of 10 all day long. I loved it on Vita and I love it again on Switch.
Don’t get too hung up on one persons impressions. It’s not for him. Give Neon Chrome a chance and you might just find that it is for you 🙂
@Switch99 I am doing it right now.
checks Steam playtime
"13-hours"
starts to seriously wonder if most of what NL reviews has any consonance with his personal experience of games
Sorry looks and sounds rubbish. Don't even need that final score to make up my mind.
There's actually a lot in this game and me and friends have been playing it regularly for the last 4 weeks
@SLIGEACH_EIRE Have you actually played the game?
@SuperCharlie78 On this occasion I’d trust NWR 😕
@Kalmaro I like Neon Chrome a lot, but I’ll be honest, I wasn’t a fan of the mobile version.
@Switch99 That's fair, I just stick at touch controls.
@SLIGEACH_EIRE lmao
I can't disagree more with this review. I love this game. I've played it on PC and mobile, and I'm loving it on Switch. An easy 9/10
For those of you who have Neon Chrome, how is it like in Handheld?
I only ask because I was looking at some screenshots from the eshop and it seemed to strain my eyes.
@Fake-E-Lee
Thanks, I actually own it on Steam but I wasn't quite sure how well it'd transfer to the Switch in handheld mode as that's how I mainly use it these days.
@ECMIM NL definitely gone down hill with most of its reviews...as of late.
@Fake-E-Lee me and my friend just picked it up and really good! Love all carnage!
Cool game for Android, 8/10. Will buy it for Switch.
Makes no sense to give this game a 5, it's really fun, not perfect but I would give it a 7 or 8. I played 15 hours and will play some more.
Honestly, I never saw the NL review early on. This game I'd give a solid 8. It is still my most played indie title on Switch, and my second-most played overall with over 40 hours. It can definitely be a lot of fun. Scratches the itch that Binding of Isaac simply can't, for me (particularly because of BoI's aesthetic; I love The Behemoth/Newgrounds, but it doesn't always do it for me).
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