For kids that grew up in the 8- and 16-bit eras, names such as Rastan, Golden Axe and Super Ghouls 'n Ghosts are bound to pull one one's heartstrings. Taking up a warrior's sword (or lance - we see you, Arthur) and doing battle against all manner of fantastic creatures was a delight. Sadly, all of those series are now little more than faded memories. Today, however, we have Tiny Barbarian DX, a loving homage of sorts to those games of yesteryear.
Like all the games mentioned above, Tiny Barbarian's narrative is delivered through moments of actual gameplay or during brief vignettes that lead into the beginning of a new episode. The game is split into four episodes, each of which feels long enough to be its own snappy retro game; each episode is split into several areas, and each area contains a handful of rooms. Some of the areas end with a boss battle, though most don't. As you clear areas you'll be treated to a view of your progress through the episode on a Ghouls 'n' Ghosts style map, which is a neat touch. The episodes themselves each have a large end boss to defeat before moving on, enhancing the feeling that each is like a game unto itself.
The gameplay is simple, but addictive. You have an arsenal of sword attacks at your disposal which can be modified by holding a direction on the d-pad as you perform them. Beyond that you can jump, attack in the air, and that's pretty much it, save for an elbow drop that looks straight out of '80s wrestling. This is a game about running, jumping, climbing, hacking and slashing your way to victory in pursuit of the princess.
As you make your way through the episodes you'll find yourself in a varied array of environments, from catacombs to castles that follow the hack-and-slash formula, to chase sequences on the back of some kind of mythical beast and flying sections atop a giant bumblebee. While the objective seldom changes the gameplay is varied and entertaining throughout. The backdrops are gorgeous, and while you'll never have time to rest on your laurels and just enjoy the view, they make a great backdrop for the action going on around you.
Wrestling moves aren't the only thing Tiny Barbarian borrows from the '80s, it must be said. This game is hard, and we mean NES-hard. That isn't to say that it's frustrating, but rather that you shouldn't be surprised if a room takes you a few tries. Making it past a tricky room feels rewarding as opposed to the frustrating experiences other "hard" games can be known to offer. You have six pieces of health, with each enemy or hazard taking one of those pieces when they land a hit. As is standard pieces of chicken will restore a single part, while a whole bird replenishes your life entirely. Tiny Barbarian will test your mettle and require you pull off pixel-perfect jumps to avoid spikes, flying serpents, balls of fire and other fantasy genre staples. You can also hold down on the d-pad to flex your muscles, for those of you that want a laugh.
Not everything in Tiny Barbarian is exactly like those games of yore though, in fact the old-school hard game archetype has been rethought in ways that make life with the game a bit easier than they were for those of us that left our NES powered on for days, hoping not to lose our progress. Each room serves as a checkpoint, so even if you need to throw your Switch in your bag and take off you needn't worry about losing your place. You can also play in co-op mode with a friend - it doesn't alter the core gameplay in any way, but it's fun to share the experience nonetheless.
At first blush Tiny Barbarian seems to sport very simplistic pixel art graphics. The titular barbarian has no facial features or discerning attributes to speak of, making him rather like an old Atari hero, but that impression doesn't last long. Once set in motion the game reveals a level of animation and attention to detail that just would not have been possible on those old machines. Simple details like snakes slithering along the ground or how their tails rise and fall as they die, or gorgeous multi-layered backgrounds smack of conveniences that current-day hardware provides to developers.
The soundtrack is an utter delight as well. The sound clearly also benefits from the more powerful hardware available in this day and age, but Jeff Ball's efforts sound every bit as good as the stellar work done by legendary composer Manami Matsumae for Shovel Knight. They have a chiptune sound profile to them that's upbeat and backed up by midi percussion that sounds great. It's so good, in fact, that the game is almost worth playing for the soundtrack alone. There's more going on in here than a NES sound chip could handle, but nostalgia gives it that true retro feel.
Conclusion
Tiny Barbarian DX is an indie gem. Old-school challenge mixed with modern conveniences make for a package that's hard to put down. Checkpoints help make use of the Switch's portability and old-school difficulty makes you want to play it on your TV at home; it offers challenge and charm in spades. The gorgeous pixel art, great soundtrack and co-op are all positives in the adventure; once you pick it up you won't be able to put it down, if you're willing to pay the price.
At its budget retail price we found Tiny Barbarian DX to be a bit light on the content side, as the game can be completed in six hours or less, depending on skill levels. If you're going to pick this one up we recommend skipping the eShop download and going for the physical edition as it at least contains some cool stuff - as Nicalis is becoming known for - to add value to your purchase.
Comments 66
It's a ripoff at $30.
Looks fun but it's a pass until a price cut. There are plenty of fun retro style platformers out there already at better prices.
Wow the title name wasn't kidding, that barbarian is super tiny.
This game is worth the price. It beats most of the over rated garbage that's reviewed on here. There is tons to get your moneys worth. Finding all the hidden diamonds and besting your score can eat up many hours if you choose to do so.
Not worth the asking price.
@Biff_ARMStrong I've been rather enjoying the game, but does it track which diamonds you've found in any way? I have no idea if I've missed any as it stands, which I feel would definitely push me to replay the campaign more once I finish.
(Also, six hours is if you're actually good at the game. Two+ hours in I'm still about halfway through the first quarter of the game Of course, if I wasn't so secret obsessed I'd be moving along faster.)
My biggest complaint so far is the number of times I've done pixel perfect jumps across vines or stuff to seemingly inaccessible areas only to find... nothing. They were just for decoration. That seems to be dropping away as I get further in the game though, which is helping me get back into it.
@crackafreeze I agree with biff
@link3710 Once you beat the chapter it displays how many diamonds, how many deaths, time bonus, and life bonus. Those will be then transferred to the Hall of Fame. You must complete the chapter first
Such an awesome game, definitely think that the price played a factor on the score. If it were $15-20, we'd easily see an 8-9. Just buy it physical, you won't regret it is you're a junkie for tough, well-designed platformers.
@crackafreeze Just import it from elsewhere if the conversion isn't as bad. Switch is region free
This game cost 30 dollars LOL LOL LOL LOL LOL LOL LOL
Is 3rd party games are great right Nintendo fans. You want 3rd party games and support business practices you ask for it
@therealgamer I'm honestly getting way more out of it than some $60 3rd party titles I've bought in the past.
Now, I know it's easy to sing the praises of handheld mode when talking about DOOM et al, but do games like this become eye-squiningly frustrating to play. I can't imagine it being much fun to control a blip on the screen lol. I doubt a handheld game be designed with such a small character.
More Nicalis price hikes. Bluh. Looks alright but not £27 worth, especially with the mass amount of better looking (not to mention cheaper too) games releasing this month.
@GrailUK I haven't had any issues.
@faint Well I appreciate the reply, I think the review failed to mention it. (But if I glanced over then forgive me) I am rather tempted by this
Meanwhile Cuphead is selling for $20. There's no way I'd pay $30 for this game.
I like Tiny Barbarian a lot and the co-op is great, but Volgarr does it a little better for me. I think the power up structure lends a sense of momentum, comeback feel, and risk/reward to finding secrets that Tiny Barbarian generally lacks.
Makes Volgarr a joy to start over and work your way up, while TB is more of a plow through... I guess, Volgarr's levels and loop seem more novel, while TB becomes sort of rote. That said, the co-op adds a lot and TB has the benefit of recalling a menagerie of classics, while Volgarr mostly just apes one.
Most importantly, it's just a real joy to get two genuine throwbacks so close together. They both deserve a ton of credit for nailing the gameplay so expertly.
@Biff_ARMStrong Welp, there's my problem. Thanks for the quick reply!
@tsdenizen Which is absolutely fair, I think. And why would I be interested in the retail version? I've got a lot of retail but here it is the reason behind the 30€ price tag. No way I spend this money for a game alone. I'm starting to feel very annoyed by this retail mess. 88 Heroes: 15€ on Steam, 30€ on Switch, and guess what? There's a retail version! Luckily the eShop is hot right now, to the point I simply don't have the money and the time to either buy or play all the games I'm interested in. Farewell Tiny Barbarian, no regrets
@ACK I seen that game released on Wii U last week. It looks tough, definitely a trial and error, learn the sequence because you can't react in time in a lot of situations. I'll have to check out some reviews but it's caught my attention.
No reviews on Metacritic for Wii U.
http://www.metacritic.com/game/wii-u/volgarr-the-viking
But it's reviewed well on other platforms. I even heard it was ported to the Dreamcast, then went searching and I hear it was free. WTH!?
This Barbarian game looks well overpriced. Oh Nicalis, that explains everything.
@SuperCharlie78 It comes down to whether or not you value these indie gems being burned on a cart rather than potentially lost to digital obscurity. I do, but luckily there are no shortage of cheaper, digital-only options. Check out Volgarr, if the price is a sticking point.
However, it is unfortunate that the digital versions aren't discounted compared to physical, but a publisher like Nicalis is attempting to carve out a retail niche, which means they need those physical copies to move and orders to be placed.
I think I have an addiction to collecting physical Switch games.
I've been enjoying the game, it's only $8 CAD more for the physical copy, then the $32.99 CAD on steam.
@SLIGEACH_EIRE I highly recommend it, but It's hard to say who will love it and who will find it too frustrating to bother. It's hard, but fair and true to the old Arcade days where learning from mistakes would save future quarters. The controls feel perfect and the level design is right on, offering trials that don't overstay and rewarding secrets/optional routes.
One thing to know going in, you are going to die. Probably on the first stage. Maybe twice... no, maybe ten times. Then again on stage 2, etc... That is the way of Volgarr, but the game makes you relish in it and even replaying stages doesn't seem to get old.
@ACK I got that from the official trailer, they make it clear that you're going to die.......a lot. Thanks for the response.
If six hours is for a single full playthrough of the main campaign then I don't think that's particularly short. I mean, it takes the same time to complete many of the old-school greats if you know what you're doing (Ninja Gaiden, Super Mario World, Contra III, Donkey Kong Country, Sunset Riders, Golden Axe, Metal Slug, Rastan, Knights of the Round, Ghouls 'n Ghosts, etc), and I very rarely ever consider those games as "short" for what they are. In fact, I kinda don't want to have to play the main campaign of a arcade hack 'n' slash game for more than around ten hours to be honest (and probably nowhere near that if I'm being truly honest).
This game looked pretty great to me in the trailers, and the six hour campaign seems decent for an old-school hack 'n' slash platformer. The price for the digital version does seem a bit high, however, particularly for this kind of old-school hack 'n' slash platformer.
Note: I'm not saying I don't want games where I could technically take months to complete them, even if the actual play time only amounts to a handful of hours to get through the game from start to finish, but I really don't enjoy it when a game drags on for twenty plus hours in the campaign (unless it's me that's dragging it by taking ages to get through levels that might otherwise take much less time). But that's just me personally.
Replayability counts for far, far more to me than how long a single playthrough takes.
Let's be honest, this is a cash grab by an indie developer. The game looks fun but is only worth $20 for 8 hours or less of game time. I want this game but I will pass at the $30 mark and wait for a sale or until the developer comes to their senses and prices it where it belongs.
It is like 45$ here so it is a hard pass as much as I like these style of games.
so they did end up finishing the last two episodes then?
Got it for ten bucks on PC, 3-years ago (and just finished it yesterday, @ap0001, as it finally reached 100% completion), and that's probably the correct price point given the brevity of the experience--$15 would have probably been tolerable, but $30 is absurd.
@ap0001 yup
The glowing review sure didn't read like a 7. Why the disparity?
@ECMIM it has way more content now
@faint I said that--I just finished the 100% complete game yesterday, and it does not have $30-worth of content.
@ECMIM how many episodes?
@XenoShaun costs the same price on steam. I just checked.
I got this game yesterday. Wasn't sure how good it would be but I gotta say, I'm genuinely surprised how fun it is. I really like this game.
Now, is it overpriced? Well, ya. It is. But Nicalis does their physical releases nice and proper, with full color manual, pouch and keychain. I love the Nicalis retail releases, and I certainly don't regret buying Tiny Barbarian.
@GrailUK
I played only in handheld mode and had no issues. You can see everything fine. The Switch screen is large enough I don't think that'll ever really be an issue.
Only time I ever had issues not seeing something properly was on the OG 3DS, playing DKC Returns when Donkey Kong would shoot into the background. That was super tiny to see.
@faint same as on Switch, or I imagined the two new episodes I'd been waiting, literally, years for...
@ECMIM I was asking because it's as of now the same price on steam.
I love the instruction manual!!! Total NES throwback!
I've got it but one thing this game review neglects to hit upon is a roller coaster level of challenge. Never quite really easy, but you'll be going along and the developers decide to throw some truly horribly cheap section that'll push your aggravation limits through the roof. The elevator with the soldiers, bees and spikes is pure hell in the game as one spot. I got furious after enough attempts at it a couple days ago and haven't picked it up since going into the Mario and Luigi 3DS release that came the same day.
Those complaining about the price, you do realize this has 4 chapters against the 1-2 you paid for years ago at $10-15 right? It's done, and costs $30 on Steam too.
This game is a gem. It's really good. Everything about it is great. The pixel art is fanastic, the animations are great, the controls are tight, the chiptune music is some of the best I've heard in a while.
Yeah, the price is a bit high. Welcome to Nicalis physical releases. But, if you loved old classics like Ghoul's & Ghosts, Castlevania (originals) Battletoads (3d tower level) Rastan etc, then this is a must buy for you.
Tiny Barbarian is a fantastic game. The review however docked points for the price even if the entire review was 100% positive. Easy a 9/10 for me.
@tanookisuit
Are you talking about the elevator level in Episode 1? Took me about 3-4 attempts to get to the top. The jump across the pit to break the stones at the top though took me a dozen tries or more. Mid air spin attack does 3 dmg and insta breaks the blocks FYI.
@crackafreeze yea that's what I was afraid of. i guess there's also the eshop but that doesn't work as well since you have to buy eshop cards in your own currency first then redeem them in a different region
@JaxonH Thanks mate. Yeah, I think I'll grab this
@Alcovitch I was and I said I got pissed and walked from it for a couple days. Last night I took another stab at it with 2-3 more fails and got to the top. I couldn't figure out how to get across what you were talking about either at first with the breakable wall. I ended up slashing and pulling back to re grab the chain. I don't think all the moves are documented or at least how to get them going as some stuff is chained which is less easy to do off of a hanging chain.
If you're right in that other post they docked review points over price, the reviewer is a coward. You don't take points away reviewing the game content over a personal opinion over the cost of it. That's just despicable. Also, the price is justified and it's in parity as it's $30 on Steam too. It was a $15 game with 2 chapters, so now it's a $30 with 4 chapters. That seems about right to be. Double content, double the price.
@Neopolss
To be honest, this game isn't very similar to Rastan. It's a lot more like Ghouls & Ghosts or the first Castlevania in terms of gameplay.
That review read more like an 8 or a 9 than a 7, imo. I don't think anything mentioned was negative. I was surprised by the praise in the review, and then surprised again when I saw the score.
@tanookisuit You certainly do complain if there's not enough content to justify the price. From what I read here, there's only enough content to justify a $10 price tag at most. It doesn't matter that it's the same price for all versions of the game (although that is somewhat more reasonable). That just means they're ripping you off no matter which version you choose.
Anyway, in my opinion, NES hard IS frustrating, so I'll pass.
Also, while the animation and backgrounds may be good, that doesn't excuse the foreground graphics from looking absolutely terrible. Even the original "Super Mario Bros." has better foreground pixel art than this!
After you went and had to say that SMB1 has better pixel art that entirely nullifies your ability to make an actual judgement. That's not a knock against that excellent game but it's very low detail and lower color use and all around sparse detailing at best. A lot of detailing went into Tiny Barbarian. But hey, if your eyes are that bad, and a standard NES game difficulty is too frightening for you this game clearly isn't for you and clouds your judgement.
The content is there, your choice not to believe it. Same level of content found in other 2D 3DS, DS, and GBA era platformers which like Switch are also portable too, and often enough those DS/3DS games weren't $30 but $40. A case of cheap/free/freemium mobile game pricing making things look expensive over the $5 mark here.
@BulbasaurusRex
Ignorance at it's finest. You wish original NES games were able to look like Tiny Barbarian. You don't understand any of the modern conveniences going on in this game that were not possible on the NES.
If you think this game's pixel are is bad, then you sir have no taste, or you simply are talking out of your @ss.
@Alcovitch I agreed that the backgrounds look good, and I have no reason not to believe that the animations aren't possible on an NES. However, the foreground art itself is just plain ugly and MUCH worse than what they did with the backgrounds. The difference in quality between them is incredibly striking for being part of the same game.
Besides, I'm not the only one who feels this way. The reviewer himself admits that the protagonist looks like he came out of an Atari 2600 game.
@tanookisuit Are you kidding?! The lack of detail in the foreground pixel art is why it's so bad! The hero has no face and a laughably drawn body, the terrain blocks look like they come straight from an 80's DOS games, the weapons look like toothpicks, any 5-year-old could draw skulls like that, and you can barely tell that those are bees flying around. Like I said, the backgrounds look great, but it looks like they spent their entire artistry budget on them and then had to wing it with the look of the actual gameplay sprites.
As for content, from what the review says, it sounds like the content is similar to the DS/3DS eShop platform-esque games that do sell for around $10 like "Xeodrifter" or "The Legend of Dark Witch." Full retail platform games like the 2D Metroids, 2D Super Marios, and Kirby games have tons more content than this. Even stuff like "Azure Striker Gunvolt" and "Freedom Planet" seem to have more content than what's available here.
I'm not kidding, care to link a side by side image and tell me how the 32 year old NES game has more graphical detail? The hero was drawn that was with intent, Mario lacks a face more or less too with just a dot for an eye and an oddly shaped moustache to create the illusion of a face. The barbarian has more bodily detail, fluidity of motion, and more detailed body animations.
The terrain obviously has that early 1990s (not 80s) DOS game look, Apogee games in particular like Keen and Jill of the Jungle. SMB1 has the farther lack of detail of an EGA PC game and I'm hating writing this as a knock.
Going further you're going to choose to see what parts you wish to see of the game from the outside and not actually really get into the whole of it. I'll choose to disagree playing into the game so unless you really enjoy this back and forward we probably should drop it and leave people to do proper research on their own.
@BulbasaurusRex
The fact you dont understand the technical limitations of the NES and state this could be on it is kind of hilarious. Did you even read the review?
"very simplistic pixel art graphics. The titular barbarian has no facial features or discerning attributes to speak of, making him rather like an old Atari hero, but that impression doesn't last long. Once set in motion the game reveals a level of animation and attention to detail that just would not have been possible on those old machines. Simple details like snakes slithering along the ground or how their tails rise and fall as they die, or gorgeous multi-layered backgrounds smack of conveniences that current-day hardware provides to developers. "
Not to mention the audio, mainly the music, wouldnt even be possible on those old systems. Its emulating chiptune but with modern sound processing
Nothing about the art style is ugly or out of place. Makes me wonder if youre looking at screenshots on a very low rez screen or you have poor eyesight.
You keep going on about content. The content that is there is exellent. Its probably 6-8hrs depending on your skill level.
The game is a gem, but only for people who appreciate old school games.
It included a keychain with a pouch to put your coins. It is rather expensive for what you get. Not complaining since the game is fun with it's retro vibe.
I'll at least consider it on sale. It sounds very enjoyable, but even I'm not that bad with money...even back in the day, I'd expect a few weekend rantals ouint of this rather than a (budget) retail price. Well, at least consumers can vote with their wallets, at any rate.
@MisterMan Cuphead is sooooo AMAZING!!!
You have to be REALLY good to beat the game in 6 hours. I've played for more than 10 hours already according to my Switch, and I'm still in the middle (and rather at the beginning I think) of the 4th episode. Plus I finished the first two quickly because I had already beat both of them on PC - I only died 20 times in the first one (mainly against the last boss), lol.
I would give this game a solid 8. It’s tough for sure but you always want to give it one more shot because of the awesome checkpoints. Bought the physical copy and I don’t regret it. Great job👍🏻👍🏻
@Alcovitch I never said that those other things could be on an NES. I merely said that the foreground art could be, and you even quoted the part of the review where the reviewer himself admitted that it could even be put on the Atari 2600. It's the difference between the ugly simplistic art that belongs on an Atari and the beautiful art that would require at least a Playstation that makes it so jarring.
As for the content, that's exactly my point. No matter how good it is, a mere 6 to 8 hours of content with little replay value is not worth $30!
@tanookisuit Yes, Mario has the illusion of a face. This guy doesn't even have that. Therefore, Mario is more detailed.
80's or early 90's, whatever, neither style has any place in a modern game. Also, even the first Commander Keen game had much more detailed foreground art.
I'm not going to even address your ludicrous non-response other than dumping on two full decades of gaming. I'll just point out it appears that's the best come back you could muster to reply to something from two months ago (middle of October) and leave it at that.
@BulbasaurusRex
You can't read. The game gives the ILLUSION it could appear on those old systems, but if you pay attention (which you clearly don't), you soon see it's full of modern conveniences.
There's nothing about this game that makes it ugly. It looks great, it captures the essence of those classics systems and yet plays like a modern game. It's fluid, beautifully animated and FUN.
You not liking an art style =/=ugly. Get over yourself.
Also, why the hell are you responding like 2 months later? Good lord let it go man.
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